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Author Topic: New MM8BDM Mod: Mega Man X Deathmatch  (Read 14138 times)

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May 23, 2012, 02:00:33 AM
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Offline Dialgaofpower

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New MM8BDM Mod: Mega Man X Deathmatch
« on: May 23, 2012, 02:00:33 AM »
Hey there, ladies and gents of Cutstuff.net! I'm planning on making a mod of Cutmanmike's Mega Man 8-Bit Deathmatch! I call it........
MEGA MAN X DEATHMATCH!!!
(click to show/hide)
However, you managed to reactivate yourself somehow, and came back to life.  The gold on you shattered as you came back to life.  I cannot tell you anything more about the story.

May 23, 2012, 02:07:13 AM
Reply #1

Offline Solar Equinox

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Re: New MM8BDM Mod: Mega Man X Deathmatch
« Reply #1 on: May 23, 2012, 02:07:13 AM »
Ok, so you want to make a full mode of the game that takes place in the world of MMX, so that means all the skins of mavericks, new weapons, maps, and a crap ton of coding to do for the story line. Just before I can take this seriously (don't mean to be rude) I would like to know if you have any rough drafts of anything that we can see in case others want to help.

May 23, 2012, 03:11:09 AM
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Offline AquaRaider64

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Re: New MM8BDM Mod: Mega Man X Deathmatch
« Reply #2 on: May 23, 2012, 03:11:09 AM »
Quote from: "Dialgaofpower"
Hey there, ladies and gents of Cutstuff.net! I'm planning on making a mod of Cutmanmike's Mega Man 8-Bit Deathmatch! I call it........
MEGA MAN X DEATHMATCH!!!
(click to show/hide)
However, you managed to reactivate yourself somehow, and came back to life.  The gold on you shattered as you came back to life.  I cannot tell you anything more about the story.

Don't mean to be mean, but do you even know how to mod?

May 23, 2012, 03:13:03 AM
Reply #3

Offline Korby

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Re: New MM8BDM Mod: Mega Man X Deathmatch
« Reply #3 on: May 23, 2012, 03:13:03 AM »
Haha, I remember things like this. This has appeared a lot, most people tend to give up when they realize the sheer amount of sprites they will have to make.

May 23, 2012, 05:33:50 AM
Reply #4

Knux

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Re: New MM8BDM Mod: Mega Man X Deathmatch
« Reply #4 on: May 23, 2012, 05:33:50 AM »
Megaman 16-Bit DM anyone?  :ugeek:

May 23, 2012, 06:39:30 AM
Reply #5

Offline SaviorSword

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Re: New MM8BDM Mod: Mega Man X Deathmatch
« Reply #5 on: May 23, 2012, 06:39:30 AM »
Ya crawl before ya walk. Ya walk before ya run. Ya run (a LOT) before ya go get a gold medal. Ya've just started around here, don't try to leap for mankind right away! Not only its foolish, it also doesn't look good on yarself too.

May 23, 2012, 07:29:33 AM
Reply #6

Offline Mr. Sean Nelson

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Re: New MM8BDM Mod: Mega Man X Deathmatch
« Reply #6 on: May 23, 2012, 07:29:33 AM »
Oh, come on Sav.

I'm sure the guy with 14 posts is going to revolutionize this game.  ;)

May 23, 2012, 11:41:58 AM
Reply #7

Offline MusashiAA

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Re: New MM8BDM Mod: Mega Man X Deathmatch
« Reply #7 on: May 23, 2012, 11:41:58 AM »
Three SNES games to base on.

24 skins, each with about double the amount of frames compared to 8BDM skins.

27 weapons aprox. (all special weapons from mavericks, plus X buster, Zero buster and Vile/Axl buster), each with its corresponding sound effects, HUD and corresponding projectiles graphics (which are usually more custom than straight rips).

Aprox. more than 30 maps (each maverick stage having a corresponding map, plus 2 maps per each game's final stages).

All of the music from those games (easiest part, just use SPC files, which are compatible with Skulltag).

All menu interface graphics.

And all you have is a story? Get on with the locking, we're done here :lol:

May 23, 2012, 01:24:10 PM
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Offline brotoad

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Re: New MM8BDM Mod: Mega Man X Deathmatch
« Reply #8 on: May 23, 2012, 01:24:10 PM »
I think it could work if it was based on Xtreme!

But the best thing to do is start small. try some easier projects like some standalone maps and skins before taking on something big like this!

May 23, 2012, 02:48:58 PM
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Offline Magnet Dood

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Re: New MM8BDM Mod: Mega Man X Deathmatch
« Reply #9 on: May 23, 2012, 02:48:58 PM »
I find the story hilarious considering they made a golden statue of the skin you used right after the tournament, not encased you in gold so many years later.

May 23, 2012, 05:45:13 PM
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Offline Korby

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Re: New MM8BDM Mod: Mega Man X Deathmatch
« Reply #10 on: May 23, 2012, 05:45:13 PM »
Actually, they just replaced your plating with gold when you were deactivated.

This is beyond hilarious if you're using Wilyskullsuit.

May 23, 2012, 06:07:34 PM
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Offline Red

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Re: New MM8BDM Mod: Mega Man X Deathmatch
« Reply #11 on: May 23, 2012, 06:07:34 PM »
Quote from: "Sean Nelson"
Oh, come on Sav.

I'm sure the guy with 14 posts is going to revolutionize this game.  ;)

because post count is all that matters (sarcasm)

also, it would be pretty cool if someone did it based on Xtreme

May 23, 2012, 06:17:55 PM
Reply #12

Offline Magnet Dood

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Re: New MM8BDM Mod: Mega Man X Deathmatch
« Reply #12 on: May 23, 2012, 06:17:55 PM »
What's even harder will be to recreate the other Mavericks in Xtreme form from X4 thru 8, not to mention special characters like Double and those two hunters in X3. Plus, you'll need textures too, so...

 You're going to be one busy dude, dude.

May 23, 2012, 09:14:05 PM
Reply #13

Offline Dialgaofpower

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Re: New MM8BDM Mod: Mega Man X Deathmatch
« Reply #13 on: May 23, 2012, 09:14:05 PM »
Quote from: "AquaRaider64"
Quote from: "Dialgaofpower"
Hey there, ladies and gents of Cutstuff.net! I'm planning on making a mod of Cutmanmike's Mega Man 8-Bit Deathmatch! I call it........
MEGA MAN X DEATHMATCH!!!
(click to show/hide)
However, you managed to reactivate yourself somehow, and came back to life.  The gold on you shattered as you came back to life.  I cannot tell you anything more about the story.

Don't mean to be mean, but do you even know how to mod?
No, but I will have a team.

Quote from: "Solarblast5"
Ok, so you want to make a full mode of the game that takes place in the world of MMX, so that means all the skins of mavericks, new weapons, maps, and a crap ton of coding to do for the story line. Just before I can take this seriously (don't mean to be rude) I would like to know if you have any rough drafts of anything that we can see in case others want to help.


Quote from: "Musashi-COM"
Three SNES games to base on.

24 skins, each with about double the amount of frames compared to 8BDM skins.

27 weapons aprox. (all special weapons from mavericks, plus X buster, Zero buster and Vile/Axl buster), each with its corresponding sound effects, HUD and corresponding projectiles graphics (which are usually more custom than straight rips).

Aprox. more than 30 maps (each maverick stage having a corresponding map, plus 2 maps per each game's final stages).

All of the music from those games (easiest part, just use SPC files, which are compatible with Skulltag).

All menu interface graphics.

And all you have is a story? Get on with the locking, we're done here

Quote from: "brotoad"
I think it could work if it was based on Xtreme!

But the best thing to do is start small. try some easier projects like some standalone maps and skins before taking on something big like this!
All of the sprites are going to be 16-bit like X series SNES style, all music will be remixed like SNES MMX, no hadouken or shoyruken, at least four sigma stages per chapter, no voices, a boss for every sigma stage.  Plus, I have OTHER things to do besides stand around and let this post be locked.

May 23, 2012, 09:16:25 PM
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Offline MusashiAA

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Re: New MM8BDM Mod: Mega Man X Deathmatch
« Reply #14 on: May 23, 2012, 09:16:25 PM »
Oh, you will have a team?

Please, tell me more about this team