Advanced Search

Author Topic: MM8BDM V2C Released!  (Read 44544 times)

0 Members and 1 Guest are viewing this topic.

August 19, 2011, 06:47:31 PM
Reply #30

Offline LifeCraft J

  • Standard Member
  • Date Registered: June 13, 2011, 05:52:25 PM

    • View Profile
Re: MM8BDM V2C Released!
« Reply #30 on: August 19, 2011, 06:47:31 PM »
Quote from: "thatguy74"
I swear, I'm going crazy...
(click to show/hide)


I think its coincidence.
Or maybe CMM planned this whole thing.

August 19, 2011, 06:50:38 PM
Reply #31

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: MM8BDM V2C Released!
« Reply #31 on: August 19, 2011, 06:50:38 PM »
Poor guts man G, oh well



viewtopic.php?f=27&t=3239

August 19, 2011, 08:46:54 PM
Reply #32

Offline Messatsu

  • MM8BDM Extender

  • ....
  • *****
  • Date Registered: November 10, 2010, 04:06:39 PM

    • View Profile
Re: MM8BDM V2C Released!
« Reply #32 on: August 19, 2011, 08:46:54 PM »
I'm not sure what's going on, but there's a big problem with Roboenza.  The script that removes weapons (Changes out plant barrier for rain flush for example) doesn't seem to work.  There's a problem in the 'check inventory' part.  This wasn't a problem before the update and I'm concerned at 98e might be the culprit.  I'm going to mess around with skulltag versions to find out more.  Has anyone else noticed any weirdness?

UPDATE: I just tested this with 98d (official) and didn't have any issues.  There's definitely some bug in this build of 98e.
UPDATE2: Well I can seem to get it to work by increasing the delay before the checkinventory is called.  Unsure why that's needed comparative to the old version, but whatever, something to note I suppose.

August 19, 2011, 09:44:54 PM
Reply #33

Offline Laggy Blazko

  • MM8BDM Extender

  • Unf
  • **
  • Date Registered: April 01, 2011, 02:08:23 AM

    • View Profile
Re: MM8BDM V2C Released!
« Reply #33 on: August 19, 2011, 09:44:54 PM »
Quote from: "Messatsu"
I'm not sure what's going on, but there's a big problem with Roboenza.  The script that removes weapons (Changes out plant barrier for rain flush for example) doesn't seem to work.  There's a problem in the 'check inventory' part.  This wasn't a problem before the update and I'm concerned at 98e might be the culprit.  I'm going to mess around with skulltag versions to find out more.  Has anyone else noticed any weirdness?
Yep. And for some reason i was getting different weapons than the rest.

August 20, 2011, 12:26:33 AM
Reply #34

Offline JaxOf7

  • MM8BDM Extender
  • *****
  • Date Registered: March 23, 2011, 03:56:13 AM

    • View Profile
Re: MM8BDM V2C Released!
« Reply #34 on: August 20, 2011, 12:26:33 AM »
Oh god, you didn't +CLIENTSIDEONLY any part of the new junk shield.

August 20, 2011, 12:43:36 AM
Reply #35

Offline Balrog

  • Standard Member
  • Date Registered: February 08, 2011, 07:41:17 PM

    • View Profile
Re: MM8BDM V2C Released!
« Reply #35 on: August 20, 2011, 12:43:36 AM »
>3d floors that don't suck

August 20, 2011, 01:12:07 AM
Reply #36

Offline Tesseractal

  • Standard Member
  • Date Registered: January 26, 2011, 01:36:07 AM

    • View Profile
    • http://www.formspring.me/IceNinth
The return of Crashing Crash Man!
« Reply #36 on: August 20, 2011, 01:12:07 AM »
I'm having a frequent problem with my game crashing while on servers. I'm using Software mode. It generally seems sporadic and I can't really pinpoint any specific cause; after it crashes, I get a message similar to "Failed to realloc 400 (million~) bytes". Are there particular maps that could be more prone to crashes?

August 20, 2011, 02:58:16 AM
Reply #37

Offline JaxOf7

  • MM8BDM Extender
  • *****
  • Date Registered: March 23, 2011, 03:56:13 AM

    • View Profile
Re: MM8BDM V2C Released!
« Reply #37 on: August 20, 2011, 02:58:16 AM »
So just in case you release another version immediately afterwards (like last time), perhaps you should consider this junk shield.
http://www.mediafire.com/?dqox54la8z8i3kf
It client sides the stuff that are derived from one synced actor anyway, so it should work out.

August 20, 2011, 03:02:47 AM
Reply #38

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: MM8BDM V2C Released!
« Reply #38 on: August 20, 2011, 03:02:47 AM »
Clientside's what? The things spawned are projectiles, if they're client side they won't send the damage information.

August 20, 2011, 03:16:05 AM
Reply #39

Offline Nuy

  • Warrior
  • **
  • Date Registered: March 27, 2011, 10:25:22 PM

    • View Profile
    • http://www.youtube.com/NuThetta
Re: MM8BDM V2C Released!
« Reply #39 on: August 20, 2011, 03:16:05 AM »
I'm kinda confused on what 3D floors actually ARE.

August 20, 2011, 03:25:30 AM
Reply #40

Offline Orange juice :l

  • Warrior
  • ***
  • Date Registered: October 10, 2010, 08:41:18 PM

    • View Profile
    • http://cutstuff.net/forum/memberlist.php?mode=viewprofile&u=590
Re: MM8BDM V2C Released!
« Reply #40 on: August 20, 2011, 03:25:30 AM »
I vote we pull a v2b and downgrade ST versions again, all in favor say "why"

August 20, 2011, 03:32:41 AM
Reply #41

Offline ice

  • MM8BDM Extender
  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
Re: MM8BDM V2C Released!
« Reply #41 on: August 20, 2011, 03:32:41 AM »
Sigh, this is so embarrassing to post but, what file was I supposed to replace to transfer all of my skulltag settings?

August 20, 2011, 03:43:23 AM
Reply #42

Offline Orange juice :l

  • Warrior
  • ***
  • Date Registered: October 10, 2010, 08:41:18 PM

    • View Profile
    • http://cutstuff.net/forum/memberlist.php?mode=viewprofile&u=590
Re: MM8BDM V2C Released!
« Reply #42 on: August 20, 2011, 03:43:23 AM »
Skulltag-(NAME).ini

August 20, 2011, 03:45:31 AM
Reply #43

Offline Korby

  • Global Moderator

  • Benvenuto nella room italiana!
  • **************
  • Date Registered: March 04, 2010, 03:36:02 AM

    • View Profile
    • Korby Games
Re: MM8BDM V2C Released!
« Reply #43 on: August 20, 2011, 03:45:31 AM »
Betcha the temporary break in Roboenza was a plot to kill it.

Excuse me while I go enjoy my apparent endless stunlock with new Junk Shield.

August 20, 2011, 03:58:33 AM
Reply #44

Offline TheMetalManu

  • Warrior
  • *
  • Date Registered: May 07, 2011, 12:21:39 AM

    • View Profile
    • http://www.youtube.com/user/TheMetalManu
Re: MM8BDM V2C Released!
« Reply #44 on: August 20, 2011, 03:58:33 AM »
"Why" Because i got crashed 15 times in 5 hours.