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Author Topic: [GAME MODE] March of the Metools - Version 2!  (Read 30748 times)

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March 01, 2014, 01:41:21 PM
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Offline CutmanMike

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[GAME MODE] March of the Metools - Version 2!
« on: March 01, 2014, 01:41:21 PM »


For a long time now I've wanted to involve the lovable metools in some kind of game mode. I've also been looking for a way to utilize our many CTF maps we have lying around gathering dust (even though screw scramble did support CTF maps). At last I've come up with something that fills both needs, March of the Metools!

One player on each team is transformed into a Metool. Metools have slower movement, cannot attack and have increased health. Metools can however hide (using fire1) which makes them invulnerable but drains their energy, which recharges after a short time. The object of the game is to help your team's Metool make it to the Exit crystal which is located in the opposing team's base where the CTF flags were once located. For teams to be successful you must co-operate and protect your Metool while preventing the enemy Metool from making it to your exit crystal. If a Metool dies, another random player gets to be the Metool.

(click to show/hide)

Download version 2c!

Version 2 Changes:
    Fixed scoring bug, you can now have a pointlimit above 1.
    Added a Metool radar! Use it to keep track of where each team metool is. Change the hud size (+ / - on the keyboard) to move it to the top or bottom of the screen.
    Added notifications for when your metool is damaged, and how much health it has left.
    Respawning players cannot attack or be attacked for 4 seconds.
    Doubled the amount of time it takes for a metool to start recharging his shield.
    Metools now take full damage from busters.
    Slightly altered the colours of the metools so they stand out a little better.
    version 2b - Fixed an exploit which allowed you to capture a point more than once.
    version 2c - Fixed a bug which let only one metool score a point at a time within a few seconds.

Notes
    Must use the CTF game mode. I recommend a pointlimit of 1 or else maps will probably last a long time!
     Recommended 4+ players. 2 players is just a 1v1 metool race and is pretty dull!
     Metools can heal if they are below a certain threshold. This is a minor bug.
     Metools CAN use inventory items, but not weapons.
     The fan in MMCTF01 is tricky for metools to clear, try walking onto it from an angle.

Watch how I made it!

March 01, 2014, 01:44:32 PM
Reply #1

Offline EazyDI

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Re: [GAME MODE] March of the Metools - Team based escort!
« Reply #1 on: March 01, 2014, 01:44:32 PM »
Aye, I'll try this out l8r. Seems very cool

March 01, 2014, 01:51:21 PM
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Offline Ceridran

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Re: [GAME MODE] March of the Metools - Team based escort!
« Reply #2 on: March 01, 2014, 01:51:21 PM »
It sounds cool and all, but it also sounds like a one-sided gamemode, just like CTF: one team just keeps capturing the enemy flag and the other can't do anything about it, OR one team stalls the match to the end and the other can't kill the flag carrier.

The same appears as if it would apply to this. People rush the mettaur, and you can't possibly defend the little guy, while he can only go ZHONYA'S HOURGLASS but he'l die anyway because that's essentially all he can do to protect himself.

Meanwhile, enemy mettaur backdoors and there's absolutely nothing you can do about it because he's so tanky that he lives long enough to score a point.

March 01, 2014, 02:02:34 PM
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Offline CutmanMike

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Re: [GAME MODE] March of the Metools - Team based escort!
« Reply #3 on: March 01, 2014, 02:02:34 PM »
That post is complete and utter negative assumptions and we could do with less of them on my community. I would like actual feedback from people who have actually given it a go so I can balance the mod, please.

March 01, 2014, 02:20:10 PM
Reply #4

Online FTX6004

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Re: [GAME MODE] March of the Metools - Team based escort!
« Reply #4 on: March 01, 2014, 02:20:10 PM »
This gamemode is not working for me.

Quote
Could not find script lump 'actors/players.txt'

March 01, 2014, 02:24:52 PM
Reply #5

Offline Celebi

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Re: [GAME MODE] March of the Metools - Team based escort!
« Reply #5 on: March 01, 2014, 02:24:52 PM »
Quote from: "FTX6004"
This gamemode is not working for me.

Quote
Could not find script lump 'actors/players.txt'
Redownload it.

This looks dangerously fun and team filled.  Hopefully people will want to play/host it.

March 01, 2014, 02:27:46 PM
Reply #6

Offline leoalex50

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Re: [GAME MODE] March of the Metools - Team based escort!
« Reply #6 on: March 01, 2014, 02:27:46 PM »
is there a server with this new game mode on it cause it would be more fun if more people that are playing this game mode

March 01, 2014, 02:39:55 PM
Reply #7

Offline CutmanMike

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Re: [GAME MODE] March of the Metools - Team based escort!
« Reply #7 on: March 01, 2014, 02:39:55 PM »
Quote from: "FTX6004"
This gamemode is not working for me.

Quote
Could not find script lump 'actors/players.txt'

My bad, redownload to fix!

March 01, 2014, 03:16:45 PM
Reply #8

Offline Gumballtoid

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Re: [GAME MODE] March of the Metools - Team based escort!
« Reply #8 on: March 01, 2014, 03:16:45 PM »
Hey, this seems pretty neat. My only qualm (and this is based on the screenshots alone) is that the metools use their team's primary color. I think they'd look better (and stand out more) if using the secondary color.

I'll have to give this a try, though.

March 01, 2014, 03:22:58 PM
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Offline CutmanMike

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Re: [GAME MODE] March of the Metools - Team based escort!
« Reply #9 on: March 01, 2014, 03:22:58 PM »
Quote from: "Gumballtoid"
Hey, this seems pretty neat. My only qualm (and this is based on the screenshots alone) is that the metools use their team's primary color. I think they'd look better (and stand out more) if using the secondary color.

You mean like Cyan/Pink? I can do that if everyone wants to, makes sense to me.

March 01, 2014, 03:53:35 PM
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Offline Kage

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Re: [GAME MODE] March of the Metools - Team based escort!
« Reply #10 on: March 01, 2014, 03:53:35 PM »
I'll admit this mode is pretty cool. However, the one pet peeve I seem to have with this mode is the difficulty for the Mettaur to get to the enemy base point without the enemy players continuously spawning in their base. It is easier to get to the enemy base, but once you are there, it would be extremely hard to actually get the point without either players distracting the enemy players or if a bunch of players are able to defend their Mettaur.

My suggestion is to randomly spawn players at random locations instead of just inside their own bases.  The players could even spawn on the enemy side for all I care. By doing it this way, there would be slightly less pressure for the Mettaurs to get to the enemy base points.

March 01, 2014, 03:54:26 PM
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Offline Ceridran

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Re: [GAME MODE] March of the Metools - Team based escort!
« Reply #11 on: March 01, 2014, 03:54:26 PM »
Suggestion: Mettaur's shield will regenerate only if the Mettaur has not been hit/has not used the shield for 3 seconds.

March 01, 2014, 04:07:02 PM
Reply #12

Offline CutmanMike

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Re: [GAME MODE] March of the Metools - Team based escort!
« Reply #12 on: March 01, 2014, 04:07:02 PM »
Quote from: "Kage"
My suggestion is to randomly spawn players at random locations instead of just inside their own bases.  The players could even spawn on the enemy side for all I care. By doing it this way, there would be slightly less pressure for the Mettaurs to get to the enemy base points.

There's no easy way to do this sadly. Would preventing freshly spawned players from hurting the met be ideal?

Quote from: "Ceridran"
Suggestion: Mettaur's shield will regenerate only if the Mettaur has not been hit/has not used the shield for 3 seconds.

Yeah I think it regens a little too quick.

March 01, 2014, 04:07:42 PM
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Offline beta

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Re: [GAME MODE] March of the Metools - Team based escort!
« Reply #13 on: March 01, 2014, 04:07:42 PM »
This is going to be great! When is the server going to be up?

March 01, 2014, 04:12:48 PM
Reply #14

Offline Kage

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Re: [GAME MODE] March of the Metools - Team based escort!
« Reply #14 on: March 01, 2014, 04:12:48 PM »
Quote from: "CutmanMike"
Quote from: "Kage"
My suggestion is to randomly spawn players at random locations instead of just inside their own bases.  The players could even spawn on the enemy side for all I care. By doing it this way, there would be slightly less pressure for the Mettaurs to get to the enemy base points.

There's no easy way to do this sadly. Would preventing freshly spawned players from hurting the met be ideal?

That could work or at least delay the spawn for the freshly killed player. My suggestion would probably be at least 15 seconds.