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DECORATE and ACS Modifications
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Uki's Weaponry (UkiWeps v3c & MACS v1d)
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Topic: Uki's Weaponry (UkiWeps v3c & MACS v1d) (Read 93806 times)
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October 10, 2011, 08:13:44 PM
Reply #75
Ukiyama
MM8BDM Extender
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Date Registered: August 23, 2011, 07:49:19 PM
Re: Uki's Weaponry (V1.5 Ready for action!)
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Reply #75 on:
October 10, 2011, 08:13:44 PM »
Ok before I do a go ahead on this bug fix release I was wondering since the Mirror Buster has a bit of infamy it seems from the past if you guys still want it in the Randomizer for shield replacers. I've fixed the problem with aiming Wood Tower straight up (that was a lot easier than I expected) and I also gave damage types for weapons that shouldn't make huge mirror shots.
Edit: TIME FOR SOME V1.6 ACTION WOOOOOOOOOOOOOOOOO!!!!!!
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October 13, 2011, 10:44:42 PM
Reply #76
LlamaHombre
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Date Registered: November 15, 2010, 09:19:04 PM
Re: Uki's Weaponry (V1.6 is now out and about!)
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Reply #76 on:
October 13, 2011, 10:44:42 PM »
Just so you know, you're allowed to bump your own topic for updates and stuff.
Try not to be a Messatsu and please do so. It may keep certain people
Ken
from finding out about updates.
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October 13, 2011, 10:47:08 PM
Reply #77
Ukiyama
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Date Registered: August 23, 2011, 07:49:19 PM
Re: Uki's Weaponry (V1.6 is now out and about!)
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Reply #77 on:
October 13, 2011, 10:47:08 PM »
Lol is someone using 1.5 or something? I really don't like double posting (even though a new version would make sense to do so.)
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October 13, 2011, 10:48:14 PM
Reply #78
LlamaHombre
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Date Registered: November 15, 2010, 09:19:04 PM
Re: Uki's Weaponry (V1.6 is now out and about!)
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Reply #78 on:
October 13, 2011, 10:48:14 PM »
Yeah.
Fucking damn it Ken
I hate double posting too, but I do so if it's necessary.
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October 13, 2011, 10:49:35 PM
Reply #79
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: Uki's Weaponry (V1.6 is now out and about!)
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Reply #79 on:
October 13, 2011, 10:49:35 PM »
No one ever posts in my topics
so I constantly have to double post.
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October 13, 2011, 10:50:27 PM
Reply #80
LlamaHombre
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Date Registered: November 15, 2010, 09:19:04 PM
Re: Uki's Weaponry (V1.6 is now out and about!)
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Reply #80 on:
October 13, 2011, 10:50:27 PM »
My case, only my topic REALLY never gets post.
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October 13, 2011, 10:51:25 PM
Reply #81
Korby
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Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: Uki's Weaponry (V1.6 is now out and about!)
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Reply #81 on:
October 13, 2011, 10:51:25 PM »
You have a topic?
Which one?
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October 13, 2011, 10:51:58 PM
Reply #82
Ukiyama
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Date Registered: August 23, 2011, 07:49:19 PM
Re: Uki's Weaponry (V1.6 is now out and about!)
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Reply #82 on:
October 13, 2011, 10:51:58 PM »
Alright I'll keep that in mind then... I see the new version up right on servers go and have some fun
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October 15, 2011, 01:08:34 AM
Reply #83
Ukiyama
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Date Registered: August 23, 2011, 07:49:19 PM
Re: Uki's Weaponry (V1.6 is now out and about!)
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Reply #83 on:
October 15, 2011, 01:08:34 AM »
Alright to get some of the fixes out of the way (1 was a very big one at that) here is V1.61. Anyone hear some Hockey Pucks bouncing around in LMS... most likely that is the case! LMS Rotation now WILL have all of my weapons able to pop up so be prepared!
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October 15, 2011, 01:12:47 AM
Reply #84
LlamaHombre
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Date Registered: November 15, 2010, 09:19:04 PM
Re: Uki's Weaponry (V1.6 is now out and about!)
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Reply #84 on:
October 15, 2011, 01:12:47 AM »
Quote from: "Korby"
You have a topic?
Which one?
Skins.
I blame lack of Beetbood.
But Uki weapons in LMS? Sweet.
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October 27, 2011, 08:38:33 PM
Reply #85
Duora Super Gyro
A Nightmare before Christmas
The neighborhood instant moe otaku.
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Date Registered: January 19, 2011, 06:55:02 PM
Re: Uki's Weaponry (V1.61 is now available!)
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Reply #85 on:
October 27, 2011, 08:38:33 PM »
damn it I wish i could make weapons. This stuff is pretty good, Not a weapon I can say I dont like.
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November 04, 2011, 11:44:37 PM
Reply #86
Ukiyama
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Date Registered: August 23, 2011, 07:49:19 PM
Re: Uki's Weaponry (V1.7 is here!)
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Reply #86 on:
November 04, 2011, 11:44:37 PM »
Alright I know it's been awhile but here is V 1.7! Comes with a few more weapons and animation fixes for the meteor stick. Now you might be wondering what is taking so long.... Well lets just say I have been lazy with the spriting of the weapons... I have ideas, but without sprites I can't act on the ideas. So I will ask for a few simple things here and if you want, please make them for me
Now the first thing I feel like needs to be done is weapons for the Genesis Unit
Yea I would like to make weapons for the 3 of them. Here are the the things I need sprited.
Buster Rod G. His rod spin from all angles (Colored red due to I think that would be his main color on nes)
Mega Water S. His Water Geyser shot that he does where he tries to push you off into spikes, Needs beginning middle and end on all angles (since its also animated lets just say this would be a lot)
And flat out I need idea's for Hyper Storm S because all I remember from his fight is 2 hp bars and spiked walls
So yea anyone willing to help
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November 05, 2011, 12:08:19 AM
Reply #87
Korby
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Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Don't you dare comment about what you know you're going to.
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Reply #87 on:
November 05, 2011, 12:08:19 AM »
Hyperstorm H jumped, sucked you in with his mouth, and sometimes shot out bullets while sucking you in.
I believe he could also blow with his vacuum mouth.
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November 05, 2011, 03:03:21 AM
Reply #88
Ukiyama
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Date Registered: August 23, 2011, 07:49:19 PM
Re: Uki's Weaponry (V1.7 is here!)
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Reply #88 on:
November 05, 2011, 03:03:21 AM »
Alright after the fail which was this last release, I am working on another version to fix up errors that 1.7 has brought on this weapon pack. So here are the tweaks. Will do more testing but for the most part I think I hit alot of the issues that people were telling me (or that I flat out noticed wouldn't be good XD).
(click to show/hide)
Increased the amount of ammo it takes to fill Meteor
Ray Splasher no longer has hit stun and uses more ammo and slightly less damage
Air Hockey animations fixed (weird when I thought they were fine but on servers it seemed to be a problem)
Cost of Cross Bomb is 2 down from 3 (14 uses so that way maybe it looks more appealing,if worst comes to worst, I'll making it a aimable bomb but hoping that don't have to happen)
Air Hockey has faster rate of fire
Green Spinner with randomizer no longer crashes servers, so yay.
As much as I hate to say it, Meteor spam is no more :( (now disappears once collected and respawns 50 or so seconds later).
Frost Missile fire rate increased
Green Spinner ammo cost slightly increased
Cross Bomb damage increased
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November 06, 2011, 05:07:30 AM
Reply #89
Kenkoru
MM8BDM MM8 Contributor
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Date Registered: February 13, 2011, 05:59:03 AM
I don't like the current one, so I made one I like tad bette
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Reply #89 on:
November 06, 2011, 05:07:30 AM »
I took a shot at making a Fake Revolver hud that dosent hurt my eyes. And, so I did.
(click to show/hide)
Still uses the same colors as the other one, just used in a different fashion. Since his buster is mainly white, I used the blues for the shading on the sides and bottom. His arm has the right colors, since it was a darkblueishkindablackishcolor and not a light blue. I couldn't quite make the small tip on the front work, so I left it out, hoping for Uki or someone to fix it up if he were to use it.
Thoughts??!?!?!??!/1//1/!?!?!?!??!/1/11!?
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Cutstuff Forum
»
Mega Man 8-bit Deathmatch
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Projects & Creative
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DECORATE and ACS Modifications
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Uki's Weaponry (UkiWeps v3c & MACS v1d)