- Rolling Cutter: Range reduced, damage changedABOUT TIME
Hate to be the bearer of bad news, but I've got to report some bugs.
1. You can't spawn in Cloud Man's stage. Like, at all. You just spawn into the instant death sky. This happened to me too when I tried to make a map with spawns on 3D floors.
2. For some reason, on most of the maps, the weapon energies don't change color.
3. There are some odd linedefs that don't have 255 lighting.
Other than that, though, can't complain. Top notch job with this.
UGH
It looks like there's a plenty black screen as soon as I start MM8BDM. I don't even see the "Cutstuff" thing at the beginning.
Does nobody has this problem here ?
EDIT : It works on my other computer through
SOMETHING ABOUT SKINS.
Quote from: "The_Broker"SOMETHING ABOUT SKINS.
Yes, you're spoiling things, it's a secret skin.
Also, any reason why you changed Evil Robot's roll comment or not include the fixed Crystal Man sprites?
Quote from: "The_Broker"Also, any reason why you changed Evil Robot's roll comment or not include the fixed Crystal Man sprites?
I lost the .txt with the RollComment. So I made up my own instead.
And the Crystal Man changes looked really, really ugly on many different color combinations, so it got reverted back.
I couldn't find any MM8BDM servers. I just got a bunch of Doom servers.
I use the internal browser.Thank you for answering your own question.
It sounds like there's something wrong with your video settings. I had a similar problem while playing SRB2 a long time ago. Are you able to hear anything when you start it up?Yes, at the first time I thought it was a video/screen problem, but I'm not able to hear anything, and the sound was on on my V2C. I tried to blindly go to options > Video size by learning the pass from V2C, but it stays a black screen.
I think we ended up overturning that early in that thread, geno. Most of the dev team was pretty ticked off that people who made one picture would look like dev team members on the forum. Or something.
I say they should get it, else the medal is pointless other than self wanking for the dev team!you know this is why you got so many entries right
Wasn't the point of the thread to give non devs a chance to get the medal?
I miss not being forced to use a weapon I just picked up while using a weapon perfect for the situationPlayer Settings > Weapon Setup
Script error, "MM8BDM-v3a.pk3:actors/player/megaman.txt" line 60:
Invalid state parameter a_scalevelocity
Eddie can no longer fly.
no longer fly.
fly.
"Please run the launcher ONCE before you start joining games. It will copy your old skulltag settings to the new Zandronum format. Aren't we nice like that?"]
Quote"Please run the launcher ONCE before you start joining games. It will copy your old skulltag settings to the new Zandronum format. Aren't we nice like that?"]
Somebody PLEASE explain this
Quote from: "Zerokk"Quote"Please run the launcher ONCE before you start joining games. It will copy your old skulltag settings to the new Zandronum format. Aren't we nice like that?"]
Somebody PLEASE explain this
Step 1: Extract all of the MM8BDM v3a files into your old MM8BDM folder.
Step 2: Run the MM8BDM launcher. It will automatically copy all of the old settings from skulltag-User.ini into Zandronum-User.ini. It will only do this if you don't have a Zandronum-User.ini file inside your MM8BDM folder.
If you've been reset to default Zandronum settings, just close the game, delete the Zandronum-User.ini, and make sure your old Skulltag-User.ini file in in your MM8BDM folder before running the launcher.
Wagh! That boss is hard.You should be able to restart directly at the boss from Dr. Light's Lab, even if you lose.
We died at the same time and I went to Cutman's stage. Goddammit...
Centaurmannotself, you won't harm the forest will you?
There's a huge glitch on Cloud Man. Whenever I spawn, I spawn in a pit and die instantly. I tried typing god and noclip but I still die. What's wrong here?
Ah yes, the project I've helped work on for a solid year and a bit has finally come to fruition. I'm very glad to be able to play this with the rest of the community.
...Now, for me to pull a Mr. X and say how I contributed. The new stages I made were MM8SWO, MM8AST, MM8FRO, MM1TIM and MMCTF13.
Which annoy me is the new Mega Man skin, I mean, just look at his arm while shooting, why did you guys change it?(http://i74.photobucket.com/albums/i248/Cowman_bucket/gunsj.png)
No, we did not. We had said previously we wouldn't.I remember someone saying something that worded basicly saying the missing textures and songs "may" be added.
Quote from: "Mr. X"Also also, where is the final boss song from? I know it isn't MM8's.
I swear Mr.X's new revisions to the tournament have changed a lot of my play styles.
It's really interesting that I can take the time to see as much dialogue for all the robot masters in Light's lab as I can and still have a damn good time doing so.
That means that you guys did a lot of things right.
As for the Oil Slider thing, we sat for several hours one night looking at all of the color combinations available to us and that was the only one that looked halfway decent.
Also, how can I make theWell I know the skin was once available for DL, but I don't know if it is anymore, or if this one is different (since I haven't looked).skin always appear? I always have to input the command.(click to show/hide)
It just keeps disabling itself when I quit after I input the skin code.Quote from: "geno"Also, how can I make theWell I know the skin was once available for DL, but I don't know if it is anymore, or if this one is different (since I haven't looked).skin always appear? I always have to input the command.(click to show/hide)
(http://img10.imageshack.us/img10/1635/oilcolors.png)
Japanese colors
American colors
Current scheme
(http://i1065.photobucket.com/albums/u395/Gumballtoid/oil0.gif)Quote from: "MusashiAA"(http://img10.imageshack.us/img10/1635/oilcolors.png)
Japanese colors
American colors
Current scheme
(http://i74.photobucket.com/albums/i248/Cowman_bucket/oilslider.png)
As for why Oilman is that color, I'm unsure.
The new Light Lab hub area is amazing! I've only barely gotten to try this update out, but I'm already floored. Congratulations on this release, you all did an awesome job!
Hands down my favorite addition to this game is the updated hub world.
It's actually really fun to explore the lab, as well as being able to just rush into whatever stage you want from there on.
It'd be neat to keep your Mega Man Killer weapons between sessions, but I'm fine without it.
Hope everyone is enjoying the new Light Labs. I spent a total of 5 days in one week making the expansions, the weather gimmick, the Robot Master dialogue script and dialogue and updating various other things like Roll's Wardrobe and Auto's training. Just to make the main hub experience look amazing.right so I'm joining the "Ivory is a total broski" club now if you don't mind
I have more planned for Light Labs. Both in upcoming numbered releases and new editions for version 4, so this is just the beginning. :)
The tournament has all sorts of different events!
I wonder why all the official matches are only hosted in Deathmatch...
OH MY GAAAAAAAAAAAAAAA
I AM A VERY HAPPY MAGIKARP HSDJGKHJSDG
I WANT TO HUG EVERYONE RIGHT NOW IM SO DAMN HAPPY
Elecman specifically tells you that he doesn't want your dang hugs.
> Flame Sword on Elec-Man is useless; I can't see it being used practically at all. It's out of the way, on a map that is very anti-melee, and overall it feels like it was there more so the new people coming in could see one of the new promised MM8 weapons.
By far though, the best part of the update is that you can now do this!(click to show/hide)
> Please, if we're going to keep the JUMP JUMP signs in Frost-Man's stage, can we use the 8-Bit sound effect in RM8FC instead of that horrible obnoxious voice?Don't quote me on this, but I think the reason they went with the original sound effect might be because anyone who hasn't played MM8 andor RM8FC wouldn't really understand why there's an obnoxious honking sound when you get on the jetboards.
Anywho, now that the expansion's out, can we have a code number grid for the pallet?POOF!
EDIT: Also, following Michael712's claim about the final boss:(click to show/hide)
That random crashing issue still seems to be persisting.... 5 times on Searchman's stage. For a stage to make me crash that amount of times when only trying to clear it once is just unacceptable. That map probably has a higher tendency to crash that others and it may need to be looked into more. Thank you so much for that new save system, as it made it much less stressful.
-Once on Ice Man's stage, a Toad Man bot jumped unusually high for absolutely no reasonAlmost sounds like the skill level was set higher. Bots tend to jump higher depending on their difficulty. I saw a bot jump about 2x high while playing campaign earlier today, though other times when the skill is really high i've seen them jump about 3-4 times higher.
This is probably just my ignorance, but wasn't there word a while ago that CSCM maps and IX maps were going to get in? Or was that just an April fools joke?
Don't quote me on this, but I think the reason they went with the original sound effect might be because anyone who hasn't played MM8 andor RM8FC wouldn't really understand why there's an obnoxious honking sound when you get on the jetboards.Well, if you ask me, no sign or sound is needed to begin with, so why not use the 8-Bit sound? Correct me if I'm wrong, but the reason that JUMP JUMP and SLIDE SLIDE existed to begin with was because there was little way to see what was ahead of you on Frost-Man's snowboard segment, so you needed those heads-ups to navigate. Here the jumps are smaller and easy to see coming. The notifications aren't really necessary--so why not use the 8-Bit sound?
Either that, or everyone figured the voice was less annoying.
> New Light Lab looks great. It's appealing, the weather works like a charm (Though snow seems to be a rather rare occasion), the level select stuff works great, and talking to the Robot Masters is fun if only to hear the nonsense they've got to say. One thing I'd do, though--once you find (Or at the very least defeat) a Mega Man Killer, make their fight accessible directly from the stage select menu.Also hoping to get feedback on these two as well.
> Boss was a little frustrating if you didn't know what to do, but once I figured him out, he was very nice. Sets a new standard for MM8BDM bosses everywhere, if you ask me. Though, it would've been nice to be able to fly up and down instead of having to hold and release spacebar.
if the medal was completely new, and it had dogman (https://dl.dropbox.com/u/2983154/Cutstuff%20Shitz/Dogman.png) on it. i'd be hgnnnnnnnnnnnnnnnnnnnn
Quote from: "ice"Anywho, now that the expansion's out, can we have a code number grid for the pallet?POOF!(click to show/hide)
I think I saw most of the features, if not all, of the extension, so now I'm back to modification, but I have two little things to ask.It sounds to me you messed up at that line go back and check it again and try to fix itQuote from: "Messatsu"Quote from: "ice"Anywho, now that the expansion's out, can we have a code number grid for the pallet?POOF!(click to show/hide)
Is it true ? Do we really have this lively palette now ? If so, it looks pwetty ! (through editing the numbers for the new colors of various stuff will be AW)
And second question, if I could have an explanation why the WCOLORS.acs can't compile... I even tried to compile the one in MM8BDM-v3A, and it says there's an error at the line 161...
(click to show/hide)
Knight crush's icon just looks very out of place next to the other weapons, everything had a black back ground while you have the 1 weapon with a grey background with shadow.
"Super Smash"Brothers :p
I'm just wondering... weren't the health/ammo pickups in the MM1 stages supposed to use their MM1 sprites? (http://www.cutstuff.net/forum/viewtopic.php?p=163841#p163841)
We dropped that idea since it could confuse new players who hadn't played all of the classic Mega Man games and another reason that I can't remember off the top of my head.you can thank me for that (http://www.cutstuff.net/forum/viewtopic.php?p=163874#p163874)
Maybe he [the final boss] needs a tweak in the difficulty department though.Don't you DARE make him easier in the slightest.
198 and 192 are the default colors
Here's what I offer.PLEASE.
Bring back the boss rush room in a different fashion. It'll collect bosses as you move through the game, and will offer you both Normal and Hard bosses. Normal bosses are ones left in the campaign to allow for smoother continuation, while Hard bosses are excluded from the campaign, and will be stronger than they are. For example, current Met Daddy would be left in the campaign as the Normal Boss, while the original Met Daddy with stronger resistances would be classified as a Hard Boss and left optional. It'd allow for more easy playability for people who just want to breeze through the campaign but would give people who are into this new single player more to do.
Quote from: "LlamaHombre"Here's what I offer.PLEASE.
Bring back the boss rush room in a different fashion. It'll collect bosses as you move through the game, and will offer you both Normal and Hard bosses. Normal bosses are ones left in the campaign to allow for smoother continuation, while Hard bosses are excluded from the campaign, and will be stronger than they are. For example, current Met Daddy would be left in the campaign as the Normal Boss, while the original Met Daddy with stronger resistances would be classified as a Hard Boss and left optional. It'd allow for more easy playability for people who just want to breeze through the campaign but would give people who are into this new single player more to do.
Seeing old bosses with new tricks, like a Doc Robot using Time Slow in-between buster flurries, or a Yellow Devil that uses his Powered UP / The Power Battles hand slap, would be the greatest thing I could ever ask in for from this already glorious game.
I give +1 vote for this it must be done!Quote from: "LlamaHombre"Here's what I offer.PLEASE.
Bring back the boss rush room in a different fashion. It'll collect bosses as you move through the game, and will offer you both Normal and Hard bosses. Normal bosses are ones left in the campaign to allow for smoother continuation, while Hard bosses are excluded from the campaign, and will be stronger than they are. For example, current Met Daddy would be left in the campaign as the Normal Boss, while the original Met Daddy with stronger resistances would be classified as a Hard Boss and left optional. It'd allow for more easy playability for people who just want to breeze through the campaign but would give people who are into this new single player more to do.
Seeing old bosses with new tricks, like a Doc Robot using Time Slow in-between buster flurries, or a Yellow Devil that uses his Powered UP / The Power Battles hand slap, would be the greatest thing I could ever ask in for from this already glorious game.
Quote from: "Beed28"I'm just wondering... weren't the health/ammo pickups in the MM1 stages supposed to use their MM1 sprites? (http://www.cutstuff.net/forum/viewtopic.php?p=163841#p163841)Quote from: "Mr. X"We dropped that idea since it could confuse new players who hadn't played all of the classic Mega Man games and another reason that I can't remember off the top of my head.you can thank me for that (http://www.cutstuff.net/forum/viewtopic.php?p=163874#p163874)
Quick and simple question: What is the music code for Light's Lab? It sounds kind of awesome.It's "DRLIGHT"
This new release makes me want to skin again. I just need inspiration :/Bad Box Art Roll from Street Fighter x Tekken
I gotta be totally honest though, the new Duo does look better. Could I ask where I could get the original spritesheet? The sprites look great.
Not so w00t that you used that other OilMan skin. I always thought that the other TimeMan skin from the PU expansion was pretty good, maybe better than mine... but the OilMan just looks disturbing to me.Yeah, I actually kinda agree with this. If there's one thing I don't like about this expansion, it's the choice in OilMan's skin. Something about him makes him extremely... punchable.
Probably another dead slash man.
Now also considering the boss rush room was converted into a patio...I'm sorry, but this has got to be my favorite line in the game. Man, I enjoyed the bit of prodding at the Archie Comics, Powered UP, &Bass's Data CDs, game knowledge like Ice Slasher's freezing and Metal Man being weak to himself...
So then what IS gutsman standing in front of?Why don't you go and ask him? He should be willing to explain as long as he isn't busy complaining about the weather.
Kalinka's victory sprite and music; Great addition. Greatest Addition? Gotta find that music codeThis comment confuses me. :?
I was thinking of the exterior of Light's Lab having showcases of all the gimmicks in the maps, including the Snowboards, Springs, Gyro Fans, etc. to introduce newcomers to these new gamestyles as well as give them something to mess around with between matches.Why not add another teleporter to Auto's Room and add a sign on the wall behind of each to indicate Weapon Training and Mobility Training, where the later would take you to a course where you learn about all maps gimmicks?
Elecman's stage has clones of myself when I play offline skirmish with no bots. I die if I kill one. (BRB WRITING CREEPYPASTA)Ho ho ho, I never expected to hear about "vodoo dolls" (http://doom.wikia.com/wiki/Voodoo_doll) in 8BDM.
Quote from: "Super64ds"Elecman's stage has clones of myself when I play offline skirmish with no bots. I die if I kill one. (BRB WRITING CREEPYPASTA)Ho ho ho, I never expected to hear about "vodoo dolls" (http://doomwiki.org/wiki/Voodoo_doll) in 8BDM.
I guess you're trying to play in coop/survival or testing the map with doom builder.
Not sure if this has been brought up before (it probably has :| ) but now that you save the game by level, is there a possibility to save the secret weapons you get? For instance, if I beat Ballade, then get to Plantman's stage and decide to quit, it'd be nice to be able to come back and still have his weapon (especially for the Chapter 6 final boss).
Quote from: "Smunch"Kalinka's victory sprite and music; Great addition. Greatest Addition? Gotta find that music codeThis comment confuses me. :?
The new wind storm is way too powerful. It's got high rate of fire, very high damage at medium to long range, a massive hitbox, and the ability to effortlessly chain together hits. If any of these factors were reduced, it'd be fine, but together, they make the weapon incredibly strong.
So, where can I get the face shots that are in the game. Because I would like to update the picture below with some of those.If you can try to redo that as a png please. Cause it was first saved as a jpeg and will forever have jpeg quality even as a png now. If it can be redone completely to png quality those pictures will be more practical. See my Class Hub map for example, I first used that.
(http://24.media.tumblr.com/tumblr_m63n67xoO41r2nhcko1_500.png)
Next Question: After I beat Duo, I was thinking I was done with the chapter, then, to my surprise, one more level and then a boss fight?!?!?! Does that boos have an official name?
So, where can I get the face shots that are in the game. Because I would like to update the picture below with some of those.You can get the faces
(http://24.media.tumblr.com/tumblr_m63n67xoO41r2nhcko1_500.png)
Next Question: After I beat Duo, I was thinking I was done with the chapter, then, to my surprise, one more level and then a boss fight?!?!?! Does that boos have an official name?
where can I get SlumpEd?SlumpEd is outdated, have Slade 3 instead.
Honestly, if there's something I liked the most about 3a being released, it was listening to Smashbro's reaction after all of our hard work.pffffffffffft
I remember starting a thread a few months ago about adding Powered Up content into the core MM8BDM, and it was promptly shot down.
And look at what we've got now.
this song is really sexy, i'll say that(click to show/hide)
(click to show/hide)
An MP3 or something of the Duo theme would be awesome thoughAnd I second this.
Just a quick fyi for some of you, We based the Duo's theme off of the youtube video below because (I think) we felt that the origonal Duo's Theme in MM8 was not fitting enough for the events taking place in game.So basically you based it off his battle theme instead.(click to show/hide)
Quote from: "OrangeMario"Just a quick fyi for some of you, We based the Duo's theme off of the youtube video below because (I think) we felt that the origonal Duo's Theme in MM8 was not fitting enough for the events taking place in game.So basically you based it off his battle theme instead.(click to show/hide)
There was 2 versions of Duo's theme, the normal which played when he was kicking giant robot ass and the battle version which played during the boss battle with him moments beforehand which was more fitting for a boss theme then the normal version, which that remix sounds more close to.Quote from: "fortegigasgospel"Quote from: "OrangeMario"Just a quick fyi for some of you, We based the Duo's theme off of the youtube video below because (I think) we felt that the origonal Duo's Theme in MM8 was not fitting enough for the events taking place in game.So basically you based it off his battle theme instead.(click to show/hide)
Wait, what do you mean his "Battle theme"?
It was based off of this theme IMMADUO did (unless im completly missing somthing). please explain.
I think the Oilman skin should be changed so the scarf covers his mouth like in the Archie Comics, otherwise I fear the pink lips could offend some sensitive people.I agree with this. He would look much better with a scarf, if you ask me.
Plus he would look more menacing that way.
Not to mention one of his lines in Dr. Light's lab when the weather is snowy. Gah. On the other hand, I think his line where he complains about Frost Man would definitly fit there better.
I think the Oilman skin should be changed so the scarf covers his mouth like in the Archie Comics, otherwise I fear the pink lips could offend some sensitive people.Can we also change his skin color?
Plus he would look more menacing that way.
Not to mention one of his lines in Dr. Light's lab when the weather is snowy. Gah. On the other hand, I think his line where he complains about Frost Man would defiantly fit there better.
Let's see what they have left in the line:
Megaman and Bass (Called in code Megaman 8.5)
Megaman and Bass 2 (Not sure whether this is before or after 9)
Megaman 9
Megaman 10
Two or three games, depending on whether they make Megaman and Bass part of the line. And then there are the spin-offs:
Super Adventure Rockman
Rockman Strategy
Megaman DOS
Megaman GB to Megaman IV GB (Although these just recycles bosses)
Megaman V GB
Afterwards (taking in consideration or not the spin offs), I assume they would either stop updating it (except to adapt for changes in Zandronum engine) or start the X series. But, I don't really know, I'm not part of the team nor have I asked the Cutmanmike.
GB games are actually considered cannon. & Bass was actually ment to be what the classic series was going to become after MM8 (permanently) but that idea died with the game not leaving Japan originally and yes, is canon (look at MM9's ending, it shows Rock beat Wily 9 times prior, last one he had Magic Card's colors).Quote from: "tsukiyomaru0"Let's see what they have left in the line:
Megaman and Bass (Called in code Megaman 8.5)
Megaman and Bass 2 (Not sure whether this is before or after 9)
Megaman 9
Megaman 10
Two or three games, depending on whether they make Megaman and Bass part of the line. And then there are the spin-offs:
Super Adventure Rockman
Rockman Strategy
Megaman DOS
Megaman GB to Megaman IV GB (Although these just recycles bosses)
Megaman V GB
Afterwards (taking in consideration or not the spin offs), I assume they would either stop updating it (except to adapt for changes in Zandronum engine) or start the X series. But, I don't really know, I'm not part of the team nor have I asked the Cutmanmike.
I consider the GB games to be part of the main series. I really hope that they do MMV, though.
...buildings? What buildings. There's only clouds and mountains and plateaus.
Quote from: "Ivory"...buildings? What buildings. There's only clouds and mountains and plateaus.
Considering I slaved weeks over that skybox, I think I know what they are. :cool:
Yes. Go to the console and typeThat should reset you to just after talking to Dr. Light. Dunno why you'd want to do this though. If you are in the lab you'll need to reload it.(click to show/hide)
I wish I didn't half-ass my way into the 7 creditswait what
Is showing off so important the it clouds your pride?Who says I can't have both?
This has been kinda bugging me since I first used it. Why does the Wire spawn slightly foward when used. Isn't it supposed to get shot straight up?
>ShootingBut then Wire would be pointless to have added, seeing as rush coil gives you straight up force. Wire would be the same thing with the ability to reach higher, 2 uses, but the inablility to be used under S_Sky (aka skybox ceilings).
>Aiming
Is Wire supposed to be a UseItem or a mock Weapon? The very first time I even used Wire was with the knowledge of how it specifically worked in Megaman 4. When I tried to use it, it didn't even work because I was "too close to the wall" since it spawns slightly foward as I previously stated. SO is there any way that Wire can be patched to work exactly like how Wire worked in 4?
Y'know, since ya made the majority of all the game's weapons "work" like how they did in the game.
I just wish that Wire would use walls as well. There are some places where crossing is needed and it ends up hitting a wall, resulting in a "what" moment. Horizons could be excepted, of course.
When it does update, I hope it has that filter that V2 had. I'm tired of searching through Doom servers to find an MM8BDM server.This is why you use doomseeker!
When it does update, I hope it has that filter that V2 had. I'm tired of searching through Doom servers to find an MM8BDM server.
No matter what kind of servers you put up everyone still just flocks to Saxton Hale. :lOr Classes.
And playing Custom-Made maps normally in DM style.This until it hurts. I've been looking forward to it forever now.
CSCM and custom files/map packs work fine for me, I really don't see this paranoia that nothing is going to work because V3A :IYou know, open a crowded DM (Bots won't count) MM8BDM server, put the game to run in the background and move your cursor around the desktop. The cursor will make sudden "Jumps" whenever a peak of data happens in the game. That is the problem. It seems to relate with the energy colors script.
I think the Waveman bikes are slower.It's because of the new coding that forces you to go a constant speed rather than having it push you
I tried going through the N64 Rainbow Road map, and I couldn't make the first jump, even though I could do it before v3.
int oldspot = 2;
int oldspot2 = 7;
Script 3 OPEN
{
int spot = random(2,6);
while(oldspot == spot)
{
spot = random(2,6);
}
spot = oldspot;
Delay(Random(600,1000));
SpawnProjectile(spot,"Hogale",128, 20,0,0,0);
spot = random(7,11);
while(oldspot2 == spot)
{
spot = random(7,11);
}
spot = oldspot2;
Delay(Random(600,1000));
SpawnProjectile(spot,"Hogale",128, 20,0,0,0);
restart;
}
*snip*Hah, I have no idea what the heck I'm about to deal with. :|
So, Item 2 gonna be implemented now that we can do sticky actors? *totally found it via Slade* Probably doesn't even need to be in any maps, but their for novelty sack, and mappers.Perhaps he'd a greater chance of giving you something good, but he'd take longer to give it to you?
Also any plans to re-add Regae? Surely an idea can be made for him. (Also Regae was in M&B2 (oh dear god I mentioned that game) as Bass' version of Eddie, so he has shown an in game function other then trolling people and demanding screws)
I always viewed Rush Search as giving you healing items such as HP and Ammo pick ups and even the Jumbo HP and Ammo pickups from MM7, but in turn be riddled with useless items like boots, junk (useful in YD Classes), and tin cans.Quote from: "fortegigasgospel"So, Item 2 gonna be implemented now that we can do sticky actors? *totally found it via Slade* Probably doesn't even need to be in any maps, but their for novelty sack, and mappers.Perhaps he'd a greater chance of giving you something good, but he'd take longer to give it to you?
Also any plans to re-add Regae? Surely an idea can be made for him. (Also Regae was in M&B2 (oh dear god I mentioned that game) as Bass' version of Eddie, so he has shown an in game function other then trolling people and demanding screws)
And make Rush Search an even higher risk and reward, by having Rush be shootable?
I always viewed Rush Search as giving you healing items such as HP and Ammo pick ups and even the Jumbo HP and Ammo pickups from MM7, but in turn be riddled with useless items like boots, junk (useful in YD Classes), and tin cans.I wouldn't mind Rush Search Working that way.
Still stand on my idea for Rush Marine too, simple reskin of Jet that take's Jet's place in Bubble. Also maybe use the same flag Bubble Man class uses to make it useful in only water, but allow jump movement out of water.
And Blade Roden's Magnet Beam is boss.
But those would be for another time. Regae and Item 2 are already item's in the core, just not programmed.
Same way they fit on wave bikes. Don't have the glass close is all.Quote from: "fortegigasgospel"I always viewed Rush Search as giving you healing items such as HP and Ammo pick ups and even the Jumbo HP and Ammo pickups from MM7, but in turn be riddled with useless items like boots, junk (useful in YD Classes), and tin cans.I wouldn't mind Rush Search Working that way.
Still stand on my idea for Rush Marine too, simple reskin of Jet that take's Jet's place in Bubble. Also maybe use the same flag Bubble Man class uses to make it useful in only water, but allow jump movement out of water.
And Blade Roden's Magnet Beam is boss.
But those would be for another time. Regae and Item 2 are already item's in the core, just not programmed.
Rush Marine would have a problem with its sprites, how the heck would Hardman or Frostman or Hyper Storm H fit?
In theory, you think sticky Item-2 would work. But it doesn't, we tried to implemented it but it doesn't work properly.Hm odd. Though didn't one of the class mods manage a working one for protoman?
SpawnProjectile({Tag},"Hogale",128, 20,0,0,0);
Don't download MM8BDM from anywhere but official sources.That's the darn truth! in fact i have seen some youtube video's making you download from other places like adfly or some other junk place that makes you buy it! WTF!? plus some of those other places make you go through alot of websites just to download it and then you need a password that you have to buy! also WTF!?
Don't download MM8BDM from anywhere but official sources.
Mega Man & Bass is not a spinoff, despite not being a numbered title. It's canon to the main storyline.It has a spinoff feel, but the "version number" within the game really speaks for it being in-between.
Edit: Thank you, Ivorly.
How does it have a spinoff feel? If MM&B has a spinoff feel, then MM8 has it too. :ugeek:"It is a spin-off title in the original Mega Man series"
Except MM&B did a better job at being a MM8 then the actual MM8 did. :ugeek:Recycled 2 Master Robots, was the oddball in Robot Master choice (beat one of the first 3 to unlock the next 2 or 3 for each) plus that King Megazord was almost impossible to beat compared to any other Megaman. That's why it literally felt more like a spinoff, but the canon cannot be negated and would be easy to doubt if it was noncanon. Consistent story and game, I guess.
That windows path makes me really intrigued. Do other games have such things too?Unenconded data. It's a rare find in this game, but this really points out how serious they were at it being a sequel to 8 and a prequel to 9. You can find text data with anything (yes, even the good and old Notepad), but I use Notepad++ because it loads huge chunks of data much faster.
(EDIT I know that it is possible to find text data just by using a hex editor, but Filepaths used in development?!)
The thing that makes MM&B a bit spinoffy is how it does reuse quite a few tiles .
The light lab robot master dialogue on the other hand are mostly all my handy work (aside from the odd phrase) and I use a few main sources.
3. MS Paint Masterpieces.
I think that map is a youtube poop map they had billy mays all that map din't added was the king or morshu.
Ugh, please no. The front/back facing frames of his head looks hideous to me.Agreed, most of the skins that were changed for the MM8 expansion were ruined. Don't get me started back on Heatman.
I think im the only one who like the new heatman i like it.You are not alone, but I'm not part of that group.
Just wondering, why aren't the blocks that launch a fist in springman's stage?Same reason why Foot Holders aren't in Ice Man's stage and Magflies aren't in Magnet Man's stage. We don't have to cram every gimmick into a map, especially when the gimmicks in question are hazardous.
I wonder a thing why is heatman the only one who has vblocks on his map.Because of a section of Yoku Blocks that was regarded as a Noob Bridge.
- Mirror Buster: Projectiles fired based on damage done to shield. Shield now takes ammo when hit (and initially fired). Buster HUD Restored
MM2GB
You'll have to wait and see for the official announcement. Just don't expect it any time soon because v3b comes first.
Aw hell yes!
We can jump on top of trains! We can recreate that one scene from Skyfall and all those other movies!
We can even get pushed by the train as Turbo Man and finally reach 88 MPH and go back to the future!
So much stuff is possible in V.3B
Also, seeing that we will be able to go onto Dark Man's outer castle walls in the new update, I ask this; will we be able to climb on top of Charge Man's train cars?You finally did it. You actually did it. I have been waiting for this moment ever since I saw the Dark Man castle changes.
This is also Mega Man where things already didn't make sense to begin with.
Because someone had to go and burst his bubble. :roll:Quote from: "Ivory"This is also Mega Man where things already didn't make sense to begin with.
Fire weapons underwater anyone? In fact, heck, Pirate Man couldn't stand being hit with Burner Man's weapon, and he even controls the water level in his room! Video game logic bends logic as we know it in different ways. Mega Man is certainly no exception.
Wave Burner worked differently underwater then most fire weapons do. Also if you kept up the attack on him to keep him from raising the water level again you could deal extra damage and even ignite him on fire by hitting him with WB while neither you nor him were in water.Quote from: "Ivory"This is also Mega Man where things already didn't make sense to begin with.
Fire weapons underwater anyone? In fact, heck, Pirate Man couldn't stand being hit with Burner Man's weapon, and he even controls the water level in his room! Video game logic bends logic as we know it in different ways. Mega Man is certainly no exception.
No, because that would take longer to get anything released. You are pretty new here, so I'll take the time to mention: v3a took just over a year to produce. During which time there was no updates to the v2 versions. And things got really stagnant around here during the last few months. So I aim to not repeat that, even if future expansions should theoretically have smaller development cycles because of this new system.
v3b has some exciting things planned.(click to show/hide)
HEY
I didn't realize V3B was a thing till like a week ago and I feel bad for not keeping up but wow I'm hyped! Seeing the posted screens of the new Magnet, Charge, and all the wacky stages you dudes had contests for is getting me super excited!