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Author Topic: New MM8BDM Mod: Mega Man X Deathmatch  (Read 14369 times)

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May 23, 2012, 10:06:51 PM
Reply #15

Offline Dialgaofpower

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Re: New MM8BDM Mod: Mega Man X Deathmatch
« Reply #15 on: May 23, 2012, 10:06:51 PM »
Quote from: "Musashi-COM"
Oh, you will have a team?

Please, tell me more about this team
The development team will consist of members on Cutstuff.net that I choose.

May 23, 2012, 10:09:55 PM
Reply #16

Offline Donutyoshi

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Re: New MM8BDM Mod: Mega Man X Deathmatch
« Reply #16 on: May 23, 2012, 10:09:55 PM »
Starting to think whatever or not I should try drawing pics as responses. But hey this isn't really 4chan you know.

Anyho, I really doubt it could get working. This is like the 4th time i think someone attempted making a mod like this. And doing X1-8 kinda crazy. Especially 7, since that's not even using sprites at all, rather just complete 3D and stuff. Good luck converting the mavericks to sprites.

And plus. I really think MMX is too complex to be made with Skulltag as of it is now. True we already got a MMX classes done, but doing all 8 games? Crazy as heck. X1 or up to X3 is fine, but all?  Son you got a heck load to do.

That and I really believe the MMX series is beyond corruption to begin with. Why is this in the wrong sub-forum anyways?

Quote from: "Dialgaofpower"
Quote from: "Musashi-COM"
Oh, you will have a team?

Please, tell me more about this team
The development team will consist of members on Cutstuff.net that I choose.

And what if people don't want to join your "project"? Do it yourself, simple as that. We may do requests , but nobody can really do big stuff for people if they hardly know or care about you. As that's a bad idea anyways.

May 23, 2012, 10:11:25 PM
Reply #17

Offline MusashiAA

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Re: New MM8BDM Mod: Mega Man X Deathmatch
« Reply #17 on: May 23, 2012, 10:11:25 PM »
What if they refuse to work with you?

Why would they?

Who are you? What are your previous works on Skulltag? What are your previous works on MM8BDM? What are your previous finished works in general?

EDIT: Please, lock this. This won't go anywhere.

May 23, 2012, 10:32:46 PM
Reply #18

Offline Ukiyama

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Re: New MM8BDM Mod: Mega Man X Deathmatch
« Reply #18 on: May 23, 2012, 10:32:46 PM »
Lol 16 bit, which means even more work cause of details with all the colors, all the angles of said sprites that need detailing, this should die. TOPIC DERAIL CHOOO CHOOOOOOOOO TRAAAAIIIINNNNNNN *derail* *BOOOM*

May 23, 2012, 11:19:01 PM
Reply #19

Offline Solar Equinox

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Re: New MM8BDM Mod: Mega Man X Deathmatch
« Reply #19 on: May 23, 2012, 11:19:01 PM »
Long story short, this will not work out and unless you have some proof otherwise (i.e a full map, weapon and skin set) this project is headed for disastrous areas, especially the way your team is being organized.

In unrelated news, welcome to cutstuff, enjoy your stay.

May 23, 2012, 11:27:31 PM
Reply #20

Offline Laggy Blazko

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Re: New MM8BDM Mod: Mega Man X Deathmatch
« Reply #20 on: May 23, 2012, 11:27:31 PM »
Quote from: "Ukiyama"
Lol 16 bit


Quote from: "Donutyoshi"
And plus. I really think MMX is too complex to be made with Skulltag as of it is now.
Nah... I think It can be done, but you'd need a good team... Who actually wants to work on this.

Also I suggest making 1-3 first.

May 23, 2012, 11:28:12 PM
Reply #21

Offline Donutyoshi

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Re: New MM8BDM Mod: Mega Man X Deathmatch
« Reply #21 on: May 23, 2012, 11:28:12 PM »
Or atleast Bit-Deathmatch standards. Requires heavy modding.

May 23, 2012, 11:30:45 PM
Reply #22

Offline Laggy Blazko

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Re: New MM8BDM Mod: Mega Man X Deathmatch
« Reply #22 on: May 23, 2012, 11:30:45 PM »
Yeah, maybe it should be a standalone WAD... Or a DooM PWAD. (You'd have to use FreeDooM as IWAD if you want it to be free, BTW)

Glossary:
IWAD: Main WAD
PWAD: Patch WAD

May 24, 2012, 12:31:18 AM
Reply #23

Offline MusashiAA

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Re: New MM8BDM Mod: Mega Man X Deathmatch
« Reply #23 on: May 24, 2012, 12:31:18 AM »
Why don't you just start out small with X1? Seems more legit that way. There's a lot of stuff to figure out, anyways.

EDIT: Plus, this doesn't really need to be done from scratch... why not just on top of MM8BDM as an optional expansion? Hell, it doesn't need to be 16-bit, since there's always the Xtreme games...

May 24, 2012, 04:34:32 AM
Reply #24

Offline Mr. Sean Nelson

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Re: New MM8BDM Mod: Mega Man X Deathmatch
« Reply #24 on: May 24, 2012, 04:34:32 AM »
Quote from: "Lag Man"
Quote from: "Sean Nelson"
Oh, come on Sav.

I'm sure the guy with 14 posts is going to revolutionize this game.  ;)

because post count is all that matters (sarcasm)

also, it would be pretty cool if someone did it based on Xtreme

I didn't think I needed to spell it out for you, OJ.
But having a very low post count means he's new.

Unless he's the Jesus of Doombuilder, this is just some newbie being very unrealistic.

May 24, 2012, 06:12:53 AM
Reply #25

Offline Korby

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Re: New MM8BDM Mod: Mega Man X Deathmatch
« Reply #25 on: May 24, 2012, 06:12:53 AM »
viewtopic.php?f=17&t=1702
Another guy's first post.
Never assume.

May 24, 2012, 04:26:03 PM
Reply #26

Offline Red

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Re: New MM8BDM Mod: Mega Man X Deathmatch
« Reply #26 on: May 24, 2012, 04:26:03 PM »
Quote
having a very low post count means he's new.

there's people that joined back in 2010 but they have a post count of 30 or so

the guy could be an expert with a low post count and he would manage to do it

we know that he isn't, but what i'm saying is that post count and join dates don't mean anything.

(for fuck's sake i'm not oj you face)

May 24, 2012, 08:24:13 PM
Reply #27

Offline Donutyoshi

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Re: New MM8BDM Mod: Mega Man X Deathmatch
« Reply #27 on: May 24, 2012, 08:24:13 PM »
Aren't we going a little offtopic or something close?

May 24, 2012, 11:27:09 PM
Reply #28

Offline Dialgaofpower

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Re: New MM8BDM Mod: Mega Man X Deathmatch
« Reply #28 on: May 24, 2012, 11:27:09 PM »
Well, all X games bsides 7 and 8.

May 28, 2012, 05:07:53 PM
Reply #29

Offline AquaRaider64

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Re: New MM8BDM Mod: Mega Man X Deathmatch
« Reply #29 on: May 28, 2012, 05:07:53 PM »
So, have you made anything yet? Have you made up your team? Or even started downloading the required tools? (i.e. DoomBuilder 2, GIMP, etc.)
If not, this topic needs to be locked. I remember Korby locking a topic like this as soon as it went up just because they didn't have any proof of work being done, so unless this guy pulls some proof out of a hat, it's lockin' time.