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Quote from: "Messatsu"hm, the rate of regen is pretty quick though. 5 health every 3 seconds. There must be a way to modify this. I hope.Try to get the code for Regenrune if you can.
hm, the rate of regen is pretty quick though. 5 health every 3 seconds. There must be a way to modify this. I hope.
Part of the fun of the original though was overcoming the speed disadvantage to victory as a zombie.
Quote from: "SickSadWorld"Part of the fun of the original though was overcoming the speed disadvantage to victory as a zombie.Everything you need to know is here.
Actually the zombie killer part is the exact reason for Rage. I know that won't be everyone's cup of tea, but the goal of this mod is change it from a run away from zombies to an engage and destroy zombies style. I found zombies won if they infected a bunch of players right off the start, but lost if all the players ganged up immediately. So rounds tended to be very quick. I'm going to give Rage a buff, but reduce the frequency on which it occurs. The idea behind it is that when a player has very little chance of winning, there's a glimmer of hope. An option I'm toying with currently for zombies is to give them a max of 300 health (vs 360 current max) but give them a regen rune.
Course, it could always be interesting for different types of zombies. becoming a random zombie type when infected.varying from fast but weak, to slow sponge(though maybe not vanilla roboenza slow). Maybe some sort of zombie with new abilities like a long range zombie that can throw it's arm(boomerang) to infect survivors, but suffers from long wait times to do it again and moderate-slow moving speeds to compensate for having a ranged infecting tool. Well anyways, just an idea to consider.
Maybe some sort of zombie with new abilities like a long range zombie that can throw it's arm(boomerang) to infect survivors, but suffers from long wait times to do it again and moderate-slow moving speeds to compensate for having a ranged infecting tool.
v1c changelist -- Rage now blasts close zombies away when activated and gives the bearer an additional 3 wtanks
ZOMA A 0 A_SpawnItemEx ("InfectMorpher",cos(-pitch)*50,0,32+(sin(-pitch)*50), momx, momy, sin(-pitch),0,SXF_ABSOLUTEMOMENTUM,0)
ZOMA A 0 A_SpawnItemEx ("InfectMorpher",cos(-pitch)*39,0,32+(sin(-pitch)*39), momx, momy, momz,0,SXF_ABSOLUTEMOMENTUM,0)
ACTOR InfectMorpher : MorphProjectile{Damage 1+RIPPERProjectile+FOILINVULMorphProjectile.MorphFlash ""MorphProjectile.UnMorphFlash ""MorphProjectile.PlayerClass "InfectedClass"MorphProjectile.Duration 999999999999MorphProjectile.MorphStyle MRF_FULLHEALTH|MRF_NEWTIDBEHAVIOUR|MRF_UNDOBYDEATHSpeed 25Height 15Radius 15States{Spawn:TNT1 AAA 1stop}}
ACTOR InfectMorpher : MorphProjectile{Damage 1+RIPPERProjectile+FOILINVULMorphProjectile.MorphFlash ""MorphProjectile.UnMorphFlash ""MorphProjectile.PlayerClass "InfectedClass"MorphProjectile.Duration 999999999999MorphProjectile.MorphStyle MRF_FULLHEALTH|MRF_NEWTIDBEHAVIOUR|MRF_UNDOBYDEATHSpeed 75Height 15Radius 15States{Spawn:TNT1 A 1stop}}