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Topic Summary

Posted by: Blues22475
« on: February 22, 2016, 03:50:11 AM »

Thanks for the quick response. Got the patch applied.
Posted by: Lego
« on: February 22, 2016, 03:45:09 AM »

The issue has been reported a number of times
I posted a patch that allows you to bypass the issue.
Posted by: Blues22475
« on: February 22, 2016, 03:17:53 AM »

Hey all. Long time no see (as if it would matter who I am lol). I was going to make a post for a question.

In the Dark Robot fight since 4c was released I think I am encountering a bug where when he uses the ability where he spins and energy balls go everywhere as he spins, he never stops spinning. I remember fighting this boss before 4c was released and I did not encounter this problem. Further, watched a video from 2013 to see if maybe I am just loosing my mind, but the person who fought him did not encounter this. Any ideas what is causing this?
Posted by: Messatsu
« on: June 10, 2015, 07:44:16 PM »

If you're trying to setup MM8BDM to work with doomseeker, I'd suggest looking at here as it should hopefully answer your questions.  If you have any further problems, I'd suggest creating a new post in the Help & Editing section.
Posted by: Miles54321
« on: June 10, 2015, 01:22:48 PM »

Quote from: "Lego"
Yeah, that's it.
Zandronum is a port of ZDoom designed for online play. MM8BDM is a mod of Zandronum, which ultimately makes it a mod of Doom.

I'm not sure I understand your question though, so do you think you could rephrase?

If you're just having issues updating versions, download this and extract it over your current folder in which you have Megaman 8-Bit Deathmatch. Upon doing so, it should ask if you wish to replace some files, make sure you click yes.
After this is done, you should be able to run MM8BDM from the launcher or Doomseeker.

Hi, I guess my question is i've setup all those files and already have them but I dont see any servers on the doomseeker browser, like no Megaman.wad servers for example :(

2) I have messed around with the settings in doomseeker but I'm wondering on how to get a server list to appear in Zandronum incase this isn't possible as people use that these days, I just dont know why all the servers disappeared in Doomseeker considering I downloaded v4c and configured all the engines and file paths and WAD paths etc.
Posted by: Lego
« on: June 09, 2015, 10:02:01 PM »

Yeah, that's it.
Zandronum is a port of ZDoom designed for online play. MM8BDM is a mod of Zandronum, which ultimately makes it a mod of Doom.

I'm not sure I understand your question though, so do you think you could rephrase?

If you're just having issues updating versions, download this and extract it over your current folder in which you have Megaman 8-Bit Deathmatch. Upon doing so, it should ask if you wish to replace some files, make sure you click yes.
After this is done, you should be able to run MM8BDM from the launcher or Doomseeker.
Posted by: Miles54321
« on: June 09, 2015, 05:34:04 PM »

Quote from: "King Dumb"
Sounds like you need to switch the version of Zandronum you're using. MM8BDM-v4c requires Zandronum 2.0, so if you played MM8BDM before v4c, you'll need to switch versions of Zandronum. Version 2.0 is included in the v4c download from Cutstuff. If you use Doomseeker, you'll have to redirect it to the new Zandronum executable from Options -> Configure -> Engine.

If you need any help with this process just let us know here, or you can PM me!

And welcome to Cutstuff!

Hey, I wanted to ask; I want to use Zandronum but when I click on the exe after setting up the wad location it just opens the multiplayer Doom thing, Ive got Mega man 8BDM v4c, and I have set up doomseeker also and have no mm8bdm servers, you say go to configure then engine but where in there do I setup Zanronum, I only see 5 other engines 1 of them being Skulltag
Posted by: King Dumb
« on: May 21, 2015, 08:12:54 AM »

Sounds like you need to switch the version of Zandronum you're using. MM8BDM-v4c requires Zandronum 2.0, so if you played MM8BDM before v4c, you'll need to switch versions of Zandronum. Version 2.0 is included in the v4c download from Cutstuff. If you use Doomseeker, you'll have to redirect it to the new Zandronum executable from Options -> Configure -> Engine.

If you need any help with this process just let us know here, or you can PM me!

And welcome to Cutstuff!
Posted by: HarpuiAxl21
« on: May 20, 2015, 08:23:36 PM »

Help! When I try to join a server, it says "Script error, "mm8bdm-v4c.pk3:actors/player/megaman.txt" line 19:
"player.maxskinsizefactor" is an unknown actor property"
Posted by: SmashTheEchidna
« on: April 12, 2015, 12:41:47 AM »

There's also the tedious task of having to update the pack every time a new skin gets released or an old skin gets updated.
Posted by: fortegigasgospel
« on: April 12, 2015, 12:06:58 AM »

The reason is because we have had many skinners wish for their skins to not be included in a pack such as that, also skins come out in single sets usually whenever they are completed.
Posted by: Ghoulitine
« on: April 11, 2015, 02:14:51 PM »

It's kinda tedious to download skins one-by-one, I wish there would be some sort of Cutstuff-Community-Skinpack.
Or perhaps a single .zip that has every skin on the User-Created-Skins page from the wiki.
Posted by: Joseph Collins
« on: April 11, 2015, 02:17:36 AM »

Quote from: "Zard1084"
Holy crap dude! you got more then 128 skins!!??
At present, I have 219 skins, organized in folders by-type; classic series' skins (ex: Ra Thor, Bitman, enemies)in the base folder, then other Mega Man series' (ex: X, Rock Volnutt) skins in another, other video game-related skins (Lucario, Duke Nukem), other/unsorted skins (ex: Krillin or Keiji Inafune), and finally user avatars (ex: Brawlman, Smash the Echidna).  Oh, and of course, my own created skins in another folder.

I generally just don't bother loading the player-made skins though, since most times, I end up playing classes anyway...  But in the event I do play something where skins matter, I'd love to be able to see everyone's.  And I mean everyone's.  I'm a bit anal about things like that.
Posted by: Knux
« on: April 10, 2015, 10:12:25 PM »

I legit never noticed the M-Tank in the dug up grave at MM7SHA, probably because I haven't played DM there in ages. Was it intended, though? In most (if not all) core maps an M-Tank is available, it usually takes some kind of effort to get. I'd like to think this one was supposed to be a W-Tank.
Posted by: Lego
« on: April 10, 2015, 09:51:50 PM »

It's easy to fix, all that needs to be done is tag the script activation to be one-sided.
...this should be standard in all ladders, to be honest. Sometimes ladders are "sticky" and cause you to automatically climb up them because the player is activating both sides of the line at once.
Though, obviously we aren't just gonna go sweep through literally every map ever to make it so ladders activate one-sided only.

Noted for next version, though. Thanks.