Mega Man 8-bit Deathmatch > MM8BDM Discussion

Nintendo Wii Hacking/Modding- MEGA MAN DEATHMATCH Support?

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PacDan16:
(I made a post over at "gbatemp.net" too, if anyone is interested: https://gbatemp.net/threads/is-there-a-way-to-play-the-doom-mod-mega-man-deathmatch-on-a-homebrew-enabled-wii.497650/#post-7854446)

Is there anyone who has technical/programming knowledge, interest in the Nintendo Wii Hacking community, or any ideas how to do this?
Thanks.  :mrgreen:

CutmanMike:
This would require someone porting Zandronum to the Wii which would be very difficult and time consuming, I don't think this will ever happen.

PacDan16:
Oh, what a shame. Thanks for the response. Maybe we'll see it on console mods one day...


Has someone done that on any modded system yet? I'm curious...

William:

--- Quote from: CutmanMike on February 28, 2018, 03:04:14 PM ---This would require someone porting Zandronum to the Wii which would be very difficult and time consuming, I don't think this will ever happen.

--- End quote ---
Does the software renderer for Zandronum depend on x86 processor assembly language?  If so, then a whole new renderer would have to be written.
OpenGL is out of the question, unless one wants to rewrite it from scratch for the Gamecube/Wii GPU.
Other than that, there is a lot of OS bindings in Zandronum that would have to be rebound to a Gamecube/Wii SDK.

frozenLake:

--- Quote from: William on May 03, 2018, 12:56:18 AM ---OpenGL is out of the question, unless one wants to rewrite it from scratch for the Gamecube/Wii GPU.

--- End quote ---

gl2gx is a thing, but it probably isn't up to date enough to be functional. Still, something that can be noted.

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