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Author Topic: MM8BDM V4C - Released!  (Read 48621 times)

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April 01, 2015, 04:06:40 PM
Reply #15

Offline Jakeinator

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Re: MM8BDM V4C - Released!
« Reply #15 on: April 01, 2015, 04:06:40 PM »
Any maps with the old style two way teleporters do not work what so ever, so if a map pack uses them (which I'm pretty sure at least 1 map in every one of them does), I would advise against it. However you can easily take such maps out of the rotation beforehand.

If you don't know what happens, actor hits floor now works when teleported onto the floor too so pretty much it gets stuck in a 0 tic loop and crashes the game.

April 01, 2015, 04:15:37 PM
Reply #16

Offline Rozark

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Re: MM8BDM V4C - Released!
« Reply #16 on: April 01, 2015, 04:15:37 PM »
I'd personally advise against hosting any map packs right now, at least until they're updated with ZDR2.0 compatibility.

April 01, 2015, 04:23:21 PM
Reply #17

Offline Emmanuelf06

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Re: MM8BDM V4C - Released!
« Reply #17 on: April 01, 2015, 04:23:21 PM »
Ok, i see! i will host a vanilla server then.

April 01, 2015, 04:42:01 PM
Reply #18

Offline Superjustinbros

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Re: MM8BDM V4C - Released!
« Reply #18 on: April 01, 2015, 04:42:01 PM »
Obligatory "not an April Fools' joke" post.

Anyways I can't get it yet since I'm waiting for repairs on my PC. But when I do I'll be in for a good time.

April 01, 2015, 05:11:08 PM
Reply #19

Offline CDRom11_2007

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Re: MM8BDM V4C - Released!
« Reply #19 on: April 01, 2015, 05:11:08 PM »
I think I found a glitch already...

Spoiler for Hiden:
If you switch to Homing Sniper while hold down the shoot button, you get a free missile shot without using any wep energy

A small glitch, I know, but this could still become a thing.

April 01, 2015, 05:58:06 PM
Reply #20

Offline Celebi

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Re: MM8BDM V4C - Released!
« Reply #20 on: April 01, 2015, 05:58:06 PM »
Quote from: "CDRom11_2007"
I think I found a glitch already...

Spoiler for Hiden:
If you switch to Homing Sniper while hold down the shoot button, you get a free missile shot without using any wep energy

A small glitch, I know, but this could still become a thing.
I am unable to replicate this.  Are you sure you didn't have infinite ammo on at the time?

April 01, 2015, 07:20:36 PM
Reply #21

Offline xColdxFusionx

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Re: MM8BDM V4C - Released!
« Reply #21 on: April 01, 2015, 07:20:36 PM »
BloodTrail Hell Yeah  BloodTrail

April 01, 2015, 07:34:34 PM
Reply #22

Offline CDRom11_2007

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Re: MM8BDM V4C - Released!
« Reply #22 on: April 01, 2015, 07:34:34 PM »
Quote from: "Celebi"
I am unable to replicate this.  Are you sure you didn't have infinite ammo on at the time?

Yea, I'm sure. Just for some proof, my wep energy would have been full, but it isn't in the screenshots I took.

April 01, 2015, 08:50:03 PM
Reply #23

Offline DoomManFTW

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Re: MM8BDM V4C - Released!
« Reply #23 on: April 01, 2015, 08:50:03 PM »
Sorry for bothering you so much,but have you seen my suggestion topic about endless attack,mike?I know its gonna be long until v5,but i just want a yes or no.

April 01, 2015, 09:01:19 PM
Reply #24

Offline Rui

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Re: MM8BDM V4C - Released!
« Reply #24 on: April 01, 2015, 09:01:19 PM »
Oh nice!!! Hopefully I'll actually get myself to play through all of single-player with this.

April 01, 2015, 09:30:02 PM
Reply #25

Offline Knux

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Re: MM8BDM V4C - Released!
« Reply #25 on: April 01, 2015, 09:30:02 PM »
So I extracted MM6BLI from the pk3 in order to see how the two way teleporters work now, but I'm stuck at wondering how to tinker with the Args. Could someone please elaborate?

April 01, 2015, 09:43:58 PM
Reply #26

Offline Lego

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Re: MM8BDM V4C - Released!
« Reply #26 on: April 01, 2015, 09:43:58 PM »
actor hits floor executes action 226, script execute always.

Set the first box to [should be called script number] script 973.
Set the second box [should be called script argument 1] to the tag of your teleport destination.

April 01, 2015, 10:17:48 PM
Reply #27

Offline kuja killer

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Re: MM8BDM V4C - Released!
« Reply #27 on: April 01, 2015, 10:17:48 PM »
Is this fixable in the settings anywhere ?? :(
I dont understand why the text became so ridiculously small or "zoomed out" like this:

http://s10.postimg.org/dv6t51lvd/zan2_0.png - This happened with the zandronum 2.0 and MM8BDM 4C

So i went back just for a minute to zandronum 1.3 and MM8BDM 4B ...and the text was just fine the way it should be like this:
http://s4.postimg.org/8rcxk29il/zan1_3.png

why did the text get small (zoomed out) with 2.0 / 4C ?? and is there any kind of option anywhere where i can get the menu's and stuff back to the way it was ??
the font size like in previous versions. :|

April 01, 2015, 10:43:52 PM
Reply #28

Offline Bikdark

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Re: MM8BDM V4C - Released!
« Reply #28 on: April 01, 2015, 10:43:52 PM »
I've got the same problem.

Only menu text zoomed out, text scaling options do NOT work, 4:3 resolution with 640x480 window. Fixes itself when I go to any larger window.

 Keepo  Keepo  Keepo  Keepo  Keepo

April 01, 2015, 10:59:39 PM
Reply #29

Offline Joseph Collins

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Re: MM8BDM V4C - Released!
« Reply #29 on: April 01, 2015, 10:59:39 PM »
Quote from: "LlamaHombre"
Quote from: "Max"
Quote from: "Joseph Collins"
Gonna ask an obvious stupid question here: Are you supposed to see the weapon names when you switch weapons now?  "Megabuster", "Needlecannonwep", etc.?  Just curious.
This is really ugly so I looked it up
apparently "cl_showweapnameoncycle false" doesn't work any more
Go to Display Options and turn "Display Nametags" off.
Quote from: "Messatsu"
Yea, that's been deprecated and replaced by displaynametags. The settings are
0 - Off
1 - Items only
2 - Weapons only
3 - Both

Or as mentioned above, you can change it in display options.
Greatly appreciated, chaps.  <3

It's the little things that make the biggest differences, I swear...  Hee hee.


 

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