5
« on: March 14, 2016, 03:07:32 AM »
The initial build here is interesting, but seems like it could use polish/tweaking in areas. Throwing out some random thoughts I had after that first session;
-Thunder mentioned it earlier but the HP drain can get a little crazy, especially in packed servers. Having it either cap at a point or act in a logarithmic fashion might help that, and encourage and reward boss hunting rather than just deathmatching each other still.
-Boss bots can be really frustrating to fight due to their increased speed. It may be due to their current lack of firepower making them flee all the time but it seems like the best strategy once the boss appears is to flat ignore them and focus on killing their allies to damage them that way. All the better if the map has a weapon that's easy to tag them just once with to finish them off once they hit 1 HP from ally deaths. I'm pretty sure the majority of the matches I saw ended with the boss at one HP via teammate deaths and then getting hit by something.
-Bosses are kinda frustrating to play as at times. This may get alleviated once Giga Weps are introduced proper, but at the moment being offensive seems like a bad idea. If the players per team is kinda low, it seems like your best bet is to zoom around corridors and take potshots at anyone you pass, but don't engage them head on. Meanwhile if the playercount is high, pick a spot where you can bolt fast if things get terrible and camp out there cause player saturation means your health is going to tank fast.
-Do you intend for matches to be quick? They seem to last like 2-3 minutes tops at the current settings.
-Personal gripe; I don't like E.Bot's dark purple color scheme, it seems too close to blue for me. There were quite a few times I saw him in the corner of my vision and associated him with the blue team at first because I wasn't focused on him.