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Look at this tileset from the MM8FC guys and discuss amongst yourselves what is wrong (several things, actually):[image]
But if you don't care about accuracy, what's the point of this?
If you don't care about accuracy... well, at least you should know what limitations you're breaking so you know why it doesn't look quite right, or have some idea about just how much you're bending things.
And who made these tiles?
Look at this tileset from the MM8FC guys
Quote from: "BookofDobson"But if you don't care about accuracy, what's the point of this? Quote from: "Nemz"If you don't care about accuracy... well, at least you should know what limitations you're breaking so you know why it doesn't look quite right, or have some idea about just how much you're bending things.Ech, didn't see that last partQuote from: "BookofDobson"And who made these tiles?Quote from: "Nemz" Look at this tileset from the MM8FC guysWere they used for the actual maps in MM8DM? Just trying to make sure of something before I say it.That aside, I used the MM8BDM palette to recolor some tiles for one of my maps. Now I am confused about whether that's legit or not as far as NES colors go.
I should also note, different emulators do display different colors.
The Nes has a very small palette of colors. This one, specifically, though due to the way the colors were coded they would look slightly different depending on your TV so there is no one-and-only true palette that you can absolutely depend on. I just stick with this version.