Cutstuff Forum

Mega Man 8-bit Deathmatch => MM8BDM Discussion => Topic started by: CutmanMike on October 22, 2017, 04:11:09 PM

Title: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: CutmanMike on October 22, 2017, 04:11:09 PM
(http://i.imgur.com/eA3s6mV.png)

Time for a new version once again! This time we've calmed down a bit and didn't decide to remake half of the singleplayer campaign  :shock:. V5C is mostly a bug fix/cleaning update as a lot was changed in the previous version and many annoying little bugs came with it. Meanwhile Zandronum 3.0 actually got released, so the final updated Zandronum version is included instead of some random beta build. In terms of new content, Pirate Man and Clown Man's maps have been completely remade! Check out the notes below for more details.

Change Log

Here is a more detailed change log. It does not include all minor changes and fixes.

V5C Patch notes (V5 SPOILERS):

===============
== CORE GAME ==
===============

- Added optional ammo/health counters to the HUD (toggle them in mm8bdm options).
- Teleport effects now copy the player's current colours.
- Removed Handicap from the Player Setup menu to avoid new player confusion.
- Fixed map cards being unviewable by players online using the map card button.
- Fixed duplicate sprite entries for Enker etc.
"This allows mappers to use the main pk3 file as their resource file again."
- Added TRAINING map compatability for class mods.

==========================
== SINGLEPLAYER CONTENT ==
==========================

- Fixed lives count being ignored when fighting Gamma.
- Fixed Pharaohman bot not appearing in MM7SLA.
- Fixed certain bots not chatting.

== MEGAMAN? BOSS 2 ==
- Fixed a bug that could softlock the game if you defeated MM? in his jumping animation.

= MET DADDY =
- Reduced health of Met Daddy slightly.

= DARK MAN =
- All Dark Men now drop a Big Health on death.

== FAKE MAN BOSS ==
- Extended reloading time slightly and added sprites for it.
- Projectile speed lowered slightly.

================================
== WEAPONS, ITEMS AND CLASSES ==
================================

= GLOBAL =
- Fixed HUD throwing frames using an incorrect arm sprite.
- Added Health/Ammo counters to the HUD (can be turned off in mm8bm options).

= OIL SLIDER =
- Fixed a bug where holding fire would negate the oil slider effect.

= HYPER BOMB =
- Improved explosion sprite.

= ATOMIC FIRE =
- Fixed ammo usage numbers.

= TOP SPIN =
- Added Altfire.

= PHARAOH SHOT =
- Now fires the correct projectile if you don't have enough ammo.
- Fixed altfire being allowed when out of ammo.

= PLANT BARRIER =
- Fixed Plant Barrier vulnerability status when using the weapon.

= JUNK SHIELD =
- Junk Counter piece damage lowered by 2.

= MAGIC CARD =
- Damage per tic lowered by 2.

= SPREAD DRILL =
- Added altfire.
- Added a buffer between firing additional big drills.
- Fixed an issue where big drills could NOCLIP up terrain.

= TORNADO BLOW =
- Corrected colours.

= PLUG BALL =
- No longer ignores armor.

= LASER TRIDENT =
- Fixed icon colours.

= SOLAR BLAZE =
- Damage per tic lowered by 2.

= PROTO BUSTER =
- Added deselect frames to prevent shooting your own shield on weapon swap.
- Now takes 10 seconds to respawn instead of 30 (in line with other buster upgrades).

= BASS BUSTER =
- Now takes 10 seconds to respawn instead of 30 (in line with other buster upgrades).

= LASER BUSTER =
- Visual fix.
- Length reduced.

= BEAT SUPPORT =
- Now triggers when using Altfire.

= EDDIE BOMBER =
- Fixed an issue where bombs could get stuck in the sky.

= ENERGY BALANCER =
- No longer allows players to pick up weapon energy if all their weapons are full.

==========
== MAPS ==
==========

== CUT MAN ==
- Fixed incorrect grey colours.

== WOOD MAN ==
- Team spawns moved.

== MM2 WILY 1 ==
- Optimizations.

== NAPALM MAN ==
- Removed needless pit.

== ASTRO MAN ==
- Teleport pits no longer transfer projectiles.

== CLOWN MAN ==
- New stage by CopyRobot.

== DUO ==
- Extended beach slightly.
- Removed death sea and replaced with invisible walls.

== MR. X ==
- Team spawns moved.
- Jump pad outside of the window now boosts you up to the taller buildings where Laser Trident is.
- Added a sloped floor to show where the jump pad drop is.
"This is to give a third option to accessing the rooftops without having to climb up the lower buildings to reach the taller ones."

== TURBO MAN ==
- Team spawns moved.

== MM7 WILY 4 ==
- Guts Man G AI changed to no longer cause conflicts with mods using -NOTARGET.

== TENGU MAN B ==
- Fixed bad blue team start location.

== DYNAMO MAN ==
- Team spawns moved.

== PIRATE MAN ==
- New stage by Caprice.
- Increased mine respawn time.

== TORNADO MAN ==
- Improved Monster Block lines.

== SPLASH WOMAN ==
- Improved Monster Block lines.

== PLUG MAN ==
- Fixed bad blue team start location.

=========
== CTF ==
=========

== EDGE OF THE DAM ==
- Improved death water clarity.

== WOOD MAN'S REVENGE ==
- Replaced fake oil pools with Plant Man water.

===========
== SKINS ==
===========

== FIRE MAN ==
- Front fire frame fixed.

== TOMAHAWK MAN ==
- Fixed sprite alignments.

== YAMATO MAN ==
- Colour changes by Gumballtoid

== QUINT ==
- Fixed incorrect mirrored side frame.
- Updated sprites to match Mega Man's by FTX.

== BBA MEGA MAN ==
- Offset fix.

==========
== MISC ==
==========

- Reorganized scripts. TOOLS.acs added to contain useful scripts modders can utilize. GLOBAL.acs contains all scripts required for the game/weapons/items to function. WEPACS.acs is solely for scripts that use the weapon pool.
- Terminator graphic size increased.
- Fixed duplicate entry WILYCRI in musics.wad
- Fixed boss/intense music not playing when a player disconnects/spectates.
- Fixed Intense music not working unless the pointlimit was equal to the winlimit.
- Default intense music is now MM6 Wily theme instead of no intense music.
"Intense music triggers when only 2 players are left standing on TLMS and both teams are one win away from victory."
- Many prop sprite fixes.
- Many typo fixes.

View in raw text format. (https://pastebin.com/raw/WkeqGknh)

Download

Download from MEGA (https://mega.nz/#!jB5UjZJB!2-MVyxVLIJ00WORkF6BzssHP6SZ0oN97_MpqJ5Ydnes)

Notes

Stay tuned for further details on V6.
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: Beed28 on October 22, 2017, 04:23:58 PM
Huzzah for the new release.

I'm not gonna post my usual image this time. Nope.

UNLESS YOU OPEN THE SPOILER!!!!1!

(http://legends-station.com/mml1/screens/repairflutter/020.jpg)
YAY FOR THE NEW RELEASE
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: MercuryBeat! on October 22, 2017, 04:25:06 PM
Finally! This is perfect! Too many changed and fixed things!

Thank you, CMM!  :D
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: CopShowGuy on October 22, 2017, 04:37:30 PM
Always great to see a new release!
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: Turbodude on October 22, 2017, 04:47:09 PM
Woohoo! Great stuff, folks!
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: Superjustinbros on October 22, 2017, 06:21:26 PM
Well this is quite the surprise! Can't wait to check out the replaced maps.
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: bass44 on October 22, 2017, 08:56:43 PM
What a shame that I couldn't contribute to this

Does this mean that v6 will be next year?
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: X on October 22, 2017, 11:26:07 PM
Cutman Mike, is there anyway you can have all the other boss fights from the MM games in there and add an optional 4 player co-op for campaign with monsters (like a regular MM game) added please? Also, i will say this game is AWESOME!!! i was waiting for a 1st person shooter of this for a very long time. my son and i are always playing this game.
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: Darktype on October 23, 2017, 03:07:54 AM
Oh, the bug I submitted is in this, that's nice. Wasn't expecting a new version to come out this soon, though...
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: NES Boy on October 24, 2017, 04:17:13 AM
Cutman Mike, is there anyway you can have all the other boss fights from the MM games in there and add an optional 4 player co-op for campaign with monsters (like a regular MM game) added please? Also, i will say this game is AWESOME!!! i was waiting for a 1st person shooter of this for a very long time. my son and i are always playing this game.
For one half of this request, here's the Mission Mode mod (http://cutstuff.net/forum/index.php?topic=11020.0) for your optional 4p co-op needs.
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: stofanon on October 28, 2017, 05:17:46 PM
Can I request an alternate download link? I want to share this to my friend but he can't download from Mega anymore due to the download limit.
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: CutmanMike on October 28, 2017, 11:00:17 PM
Can I request an alternate download link? I want to share this to my friend but he can't download from Mega anymore due to the download limit.

http://cutstuff.net/public/MM8BDM-v5c.zip
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: TERRORsphere on October 31, 2017, 07:15:38 AM
Congratulations!
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: HaloSSB on November 07, 2017, 09:21:34 PM
Is there any way I won't simply lose my v5c progress?
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: GameAndWatcher on November 08, 2017, 04:46:22 AM
Is there any way I won't simply lose my v5c progress?
Take the "zandronum-*username*" file from your v5b folder and paste it into your v5c folder.
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: HaloSSB on November 08, 2017, 12:30:08 PM
Take the "zandronum-*username*" file from your v5b folder and paste it into your v5c folder.

Thanks!
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: BigRockerEnding on December 06, 2017, 02:14:38 AM
I recently downloaded v5c, and for some reason I cannot get the multiplayer (at the very least offline skirmish) to work properly. Sometimes it's just the bot that's broken (often spawns on top of you and otherwise completely ignores you), and other times the game stops completely with the console covering the entire window with the message "no player 1 start". Is there any way to fix this?
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: Korby on December 06, 2017, 02:49:05 PM
It sounds like you're trying to start the round in Cooperative mode. In the Offline Skirmish menu, change the Game Mode to Deathmatch [or whatever mode you're trying to play].
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: BigRockerEnding on December 06, 2017, 11:59:37 PM
I see, thank you for the help
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: Gravitrax64 on December 12, 2017, 01:44:55 AM
Hey CutMan Mike. Is There any way you guys could add an updating system into mm8bdm please? I hate having to replace what I already have for a more up to date copy and losing all of my progress in the process.
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: eddiegames on December 29, 2017, 09:48:53 PM
Hey CutMan Mike. Is There any way you guys could add an updating system into mm8bdm please? I hate having to replace what I already have for a more up to date copy and losing all of my progress in the process.

If you paste in the new files over your old ones, you can update the game and still keep your saves, and settings.
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: eddiegames on December 29, 2017, 09:49:50 PM
Also HOORAY for the new update, sorry there hasn't been more of a fanfare!
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: ryan on February 03, 2018, 05:41:07 AM
my training mode is not allowing me to use any weapons besides the default. am i doing something wrong?

Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: Laggy Blazko on February 05, 2018, 04:36:26 AM
No. It's broken in this version.
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: Dark Phil on April 25, 2018, 11:46:35 PM
Found a small bug: the intro for the MM&B chapter played before I beat the MM8 chapter boss. Anyone else run into this?
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: XVI on July 13, 2018, 11:13:22 PM
the best one so far :mrgreen:
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: ikhwanman487 on August 15, 2018, 05:15:52 AM
I Have An Idea, CutmanMike, Go And See My Gamefaqs Poll For Adding A Boss In Version 6, It Must Be Voted By Both Dynasty Warriors & Mega Man Fans!

https://gamefaqs.gamespot.com/boards/228476-mega-man-11/76900569?results=1#1 (https://gamefaqs.gamespot.com/boards/228476-mega-man-11/76900569?results=1#1)

https://gamefaqs.gamespot.com/boards/203126-dynasty-warriors-9/76904252?results=1#1 (https://gamefaqs.gamespot.com/boards/203126-dynasty-warriors-9/76904252?results=1#1)

Please See It CutmanMike
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: fortegigasgospel on August 17, 2018, 02:22:29 AM
I Have An Idea, CutmanMike, Go And See My Gamefaqs Poll For Adding A Boss In Version 6, It Must Be Voted By Both Dynasty Warriors & Mega Man Fans!

https://gamefaqs.gamespot.com/boards/228476-mega-man-11/76900569?results=1#1 (https://gamefaqs.gamespot.com/boards/228476-mega-man-11/76900569?results=1#1)

https://gamefaqs.gamespot.com/boards/203126-dynasty-warriors-9/76904252?results=1#1 (https://gamefaqs.gamespot.com/boards/203126-dynasty-warriors-9/76904252?results=1#1)

Please See It CutmanMike
Your posts there are legit nonsensical, hence the person in the one is saying he has no idea what you are trying to say.
From the looks of it you have a poll in 2 games on a sight not related to 8bdm at all about use adding Dynasty Warriors characters as the boss for 8bdm, which wouldn't happen anyway due to 8bdm being MEGA MAN content.
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: ikhwanman487 on August 17, 2018, 02:36:40 AM
Your posts there are legit nonsensical, hence the person in the one is saying he has no idea what you are trying to say.
From the looks of it you have a poll in 2 games on a sight not related to 8bdm at all about use adding Dynasty Warriors characters as the boss for 8bdm, which wouldn't happen anyway due to 8bdm being MEGA MAN content.
LOL, I Want They Compete 8bdm Competitions As The Bosses As Well As DYNASTY WARRIORS X MEGA MAN Content Tournament At Chapter 12 & 13 LOL
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: fortegigasgospel on August 17, 2018, 07:45:59 PM
LOL, I Want They Compete 8bdm Competitions As The Bosses As Well As DYNASTY WARRIORS X MEGA MAN Content Tournament At Chapter 12 & 13 LOL
Yea I gathered that much, which makes no sense, cause again there is no such thing as DWxMM and 8bdm has content based on actual MM games.
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: ikhwanman487 on August 17, 2018, 09:46:24 PM
Yea I gathered that much, which makes no sense, cause again there is no such thing as DWxMM and 8bdm has content based on actual MM games.
Oh Man, But Only In 8bdm, Not The Other Mega Man Based Games That's The Official By Capcom Itself, It Just The Fan Games That's Cotains The Custom Story
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: fortegigasgospel on August 18, 2018, 05:59:33 AM
Oh Man, But Only In 8bdm, Not The Other Mega Man Based Games That's The Official By Capcom Itself, It Just The Fan Games That's Cotains The Custom Story
Yes, but the story of 8bdm is based on official mega man games, and its content is based on such, not even SFxMM is going to be in the core game.
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: ikhwanman487 on August 18, 2018, 06:14:42 AM
Yes, but the story of 8bdm is based on official mega man games, and its content is based on such, not even SFxMM is going to be in the core game.
LOL, Except The VS Boss Game Mode, That Mode Has The Custom Story on VS Boss Game Mode
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: Ruzma on August 18, 2018, 08:21:14 AM
I have a suggestion for V7 (even though V6 is not out yet). Why not include Ra-Moon from Super Adventure Rockman?
It's an alien computer, so I think it could be included into the story rather well as some kind of secret weapon that sends Ra-Thor and Ra-Devil after the player, before attempting to destroy them itself, not suceeding in the end, and, in a last ditch effort to annihilate the universe, re-awakens Sunstar, the doomsday weapon. It would be nice if Sunstar was stupidly difficult but still comprehensible enough that the players could quickly understand what to to. The bosses until here have been difficult, but actually satisfying to beat, that's not a thing that even classic Mega Man makes me feel. It works, so why not go all out with it?
I hope this idea has inspired you in some way, but I don't want to force into doing what I say or anything.

As for Mega Man 10 (aka V6), just do it how you did Mega Man 9, obviously, you've done it before, you are totally able to do it again! ;)
That, and, of course, add an indoor spa.
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: ikhwanman487 on August 18, 2018, 08:32:57 AM
I have a suggestion for V7 (even though V6 is not out yet). Why not include Ra-Moon from Super Adventure Rockman?
It's an alien computer, so I think it could be included into the story rather well as some kind of secret weapon that sends Ra-Thor and Ra-Devil after the player, before attempting to destroy them itself, not suceeding in the end, and, in a last ditch effort to annihilate the universe, re-awakens Sunstar, the doomsday weapon. It would be nice if Sunstar was stupidly difficult but still comprehensible enough that the players could quickly understand what to to. The bosses until here have been difficult, but actually satisfying to beat, that's not a thing that even classic Mega Man makes me feel. It works, so why not go all out with it?
I hope this idea has inspired you in some way, but I don't want to force into doing what I say or anything.

As for Mega Man 10 (aka V6), just do it how you did Mega Man 9, obviously, you've done it before, you are totally able to do it again! ;)
I Never Play Super Adventure Rockman, But I Agree, CutmanMike Are Totally Able To Do It Again With Some of Dynasty Warriors Characters That Appeared on My 8bdm Poll on Gamefaqs Making it In 8-Bit!!!
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: fortegigasgospel on August 19, 2018, 10:28:40 PM
LOL, Except The VS Boss Game Mode, That Mode Has The Custom Story on VS Boss Game Mode
What versus boss game mode? The boss rush? That doesn't have any story at all?
We aren't gonna have historical Chinese people in 8bdm, it makes no sense.
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: ikhwanman487 on August 20, 2018, 01:00:58 AM
What versus boss game mode? The boss rush? That doesn't have any story at all?
We aren't gonna have historical Chinese people in 8bdm, it makes no sense.
LOL
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: NES Boy on August 20, 2018, 03:52:24 AM
But the MM8BDM Dev Team needs to determine what to do regarding potential Mega Man 11 content and how they approach its integration. For all we know, the MM5GB content might get saved for V8 rather than V7.
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: ikhwanman487 on August 20, 2018, 05:24:09 AM
But the MM8BDM Dev Team needs to determine what to do regarding potential Mega Man 11 content and how they approach its integration. For all we know, the MM5GB content might get saved for V8 rather than V7.
Huh? The Mega Man 11 Content As Version 6, Mega Man V Gameboy Might Be Saved For V8?, Really NES Boy?
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: Ruzma on August 20, 2018, 11:11:18 AM
Yeah, I've been thinking of Mega Man 11 too. Honestly, I don't have high hopes towards it's inclusion in 8-bitDM. It would a heck ton of work! And how would you implement the Double-Gear System? You can't just pass it up, it's a key component of the game. Sure, people will make skins, and, who knows, even classes, but I don't think Mega Man 8-bit Deathmatch is going to go any further than V7 with the Stardro´ds.

Also, I take it that nobody cares about my suggestion...I don't like feeling ignored... :(
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: ikhwanman487 on August 20, 2018, 12:12:06 PM
Yeah, I've been thinking of Mega Man 11 too. Honestly, I don't have high hopes towards it's inclusion in 8-bitDM. It would a heck ton of work! And how would you implement the Double-Gear System? You can't just pass it up, it's a key component of the game. Sure, people will make skins, and, who knows, even classes, but I don't think Mega Man 8-bit Deathmatch is going to go any further than V7 with the Stardro´ds.

Also, I take it that nobody cares about my suggestion...I don't like feeling ignored... :(
LOL
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: Superjustinbros on August 20, 2018, 10:14:48 PM
If MM11 ever gets added into 8BDM, it's likely to be after Version 7 drops, which will be the MMV update.
Also, and just to keep it brief: Dynasty Warriors characters in any context would be extremely out of place in the Mega Man universe.
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: ikhwanman487 on August 20, 2018, 10:16:00 PM
If MM11 ever gets added into 8BDM, it's likely to be after Version 7 drops, which will be the MMV update.
Also, and just to keep it brief: Dynasty Warriors characters in any context would be extremely out of place in the Mega Man universe.
Oh Man.
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: Rozark on August 21, 2018, 01:11:12 AM
But the MM8BDM Dev Team needs to determine what to do regarding potential Mega Man 11 content and how they approach its integration. For all we know, the MM5GB content might get saved for V8 rather than V7.

V6 is MM10 and V7 is MMV.
No Fangames. No Dynasty Warriors. nice meme though I'll give you that
This has not and will not change.
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: fortegigasgospel on August 21, 2018, 01:24:52 AM
If MM11 ever gets added into 8BDM, it's likely to be after Version 7 drops, which will be the MMV update.
Also, and just to keep it brief: Dynasty Warriors characters in any context would be extremely out of place in the Mega Man universe.
Oh Man.
I've explained this but you just keep ignoring it obviously, and just posting "LOL"
Dynasty Warrior characters will not be in 8bdm, it makes no sense.
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: ikhwanman487 on August 21, 2018, 01:54:15 AM
I've explained this but you just keep ignoring it obviously, and just posting "LOL"
Dynasty Warrior characters will not be in 8bdm, it makes no sense.
LOL
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: CutmanMike on August 21, 2018, 08:54:56 AM
They're right. Please stop posting about this.
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: ikhwanman487 on August 21, 2018, 10:05:59 AM
They're right. Please stop posting about this.
Oh Man, Right CutmanMike, Wait, Which Means, Mega Man 8 Bit Deathmatch, That Story Based on Official Mega Man Games CutmanMike?
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: Ruzma on August 22, 2018, 09:23:31 AM
Yes, it is. Purely, the official, Capcom-made and approved, MEGA MAN/ROCKMAN games. Nothing else. Although, there are mods for stuff from other games. In fact, a "musou" mod doesn't sound half-bad... :cool:
Title: Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
Post by: ikhwanman487 on August 22, 2018, 08:09:13 PM
Yes, it is. Purely, the official, Capcom-made and approved, MEGA MAN/ROCKMAN games. Nothing else. Although, there are mods for stuff from other games. In fact, a "musou" mod doesn't sound half-bad... :cool:
Haha, Well