Cutstuff Forum

Mega Man 8-bit Deathmatch => Projects & Creative => Topic started by: Max on July 10, 2011, 06:28:33 PM

Title: [Expansion] Rockman No Constancy (We're done now go away)
Post by: Max on July 10, 2011, 06:28:33 PM
-------------------------------------------------(http://i270.photobucket.com/albums/jj107/MaxPower7137/RMNCT.png)--------------------------------------------

Rockman No Constancy is a Mega Man 2 ROM Hack created by IKA in 2007 (as you can see above!) it features 8 new weapons and new tilesets for all the robot masters and Wily. This is an expansion for the hack, using all it's tilesets and recreating the weaponry.

Weapons - all completed by Yellow Devil

(http://i270.photobucket.com/albums/jj107/MaxPower7137/WindSlicerIcon.png) Wind Slicer
An arcing, slow firing but powerful weapon with a random spread. If you can land all your shots this is rewarding, but each shot leaves you open.

(http://i270.photobucket.com/albums/jj107/MaxPower7137/ZaWarudoIcon.png) Za Warudo
A shorter burst of Time-Stopping, designed as an escape.

(http://i270.photobucket.com/albums/jj107/MaxPower7137/RumblingBangIcon.png) Rumbling Bang
Drops a small explosive that creates a wave of low powered, fast traveling shockwaves in a * formation.

(http://i270.photobucket.com/albums/jj107/MaxPower7137/SpinWheelIcon.png) Spin Wheel
A weapon that arcs upwards, and shoots forward at high speed when it touches the ground.

(http://i270.photobucket.com/albums/jj107/MaxPower7137/RisingSunIcon.png) Rising Sun
A faster traveling, slower firing take on Metal Blade.

(http://i270.photobucket.com/albums/jj107/MaxPower7137/DelayFlameIcon.png) Delay Flame
As the name implies, a weapon that fires forwards quickly after a short delay.

(http://i270.photobucket.com/albums/jj107/MaxPower7137/IceCircleIcon.png) Ice Circle
A shield with the reflective abilites of Leaf Shield and the offensive capabilities of Star Crash. However, you are forced to stay still whilst using this shield! Use it as an ambusher!

(http://i270.photobucket.com/albums/jj107/MaxPower7137/ProtoChargeIcon.png) Proto Charge
A MM5-styled Mega Buster! Weaker than Atomic Fire, but faster charging!

Maps - tilesets ripped by Jack Corvus
Bubble Man No Constancy : Completed by Myroc
Metal Man No Constancy : Completed by Shade Guy
Quick Man No Constancy : Completed by Yellow Devil
Wood Man No Constancy : Completed by Beed28
Heat Man No Constancy : Completed by Shade Guy
Air Man No Constancy : Completed by Myroc
Flash Man No Constancy : Completed by Shade Guy
Clash Man No Constancy : Completed by Shade Guy and textured by Jack Corvus
Dr. Wily 1 No Constancy : Completed by Beed28
Dr. Wily 2 No Constancy : Completed by Muzaru and Shade Guy
Dr. Wily 3 No Constancy : Broken by Mendez and fixed by Myroc
Dr. Wily 4 No Constancy : Completed by CutmanMike

http://static.best-ever.org/wads/rockmannoconstancy-v1b2.pk3

Apathy levels at 400%
Title: Re: [Expansion]Rockman No Constancy
Post by: OZX on July 10, 2011, 06:30:57 PM
wow.....im looking forward to this.....wish u luck..
Title: Re: [Expansion]Rockman No Constancy
Post by: BiscuitSlash on July 10, 2011, 06:32:19 PM
YYEEEESSSSSS!!!!

I would of took up delay flame but....you've made that....

I might try making the Bubbleman skin.
Title: Re: [Expansion]Rockman No Constancy
Post by: Jc494 on July 10, 2011, 06:44:28 PM
Yes I ripped the tilesets. If anyone would like to map, all maps expect for Quickman, Woodman and Flashman have their tilesets ripped, and I even have the music done.
Title: Re: [Expansion]Rockman No Constancy
Post by: NitroBro on July 10, 2011, 06:56:25 PM
FINALLY maybe i may do a map... but it would be for either heat or flash because the mmz 8 bit music

Edit: flash it is
Title: Re: [Expansion]Rockman No Constancy
Post by: chuggaafan1 on July 10, 2011, 08:20:06 PM
Correct me if i'm wrong, but is rising sun a reference to Secret of Mana?
Title: Re: [Expansion]Rockman No Constancy
Post by: CHAOS_FANTAZY on July 10, 2011, 08:23:19 PM
Don't forget a skin for Crashman!  He's only got one drill-arm-blaster-spear-thing!
I could probably get some skins done, but not promising anything as of yet.

EDIT:  Also, lemme just excavate the old music pack (http://www.cutstuff.net/forum/viewtopic.php?f=30&t=1594&p=43625&hilit=Rockman+No+Constancy#p43625) for ya.  Might wanna do some renaming, looping and all.  In fact, all these songs fade out instead of looping, but at least they're in the right format.
Title: Re: [Expansion]Rockman No Constancy
Post by: Max on July 10, 2011, 08:28:56 PM
Oh hey man, you're right! Thanks for that reminder. I believe JC has already covered and looped the music!
Title: Re: [Expansion]Rockman No Constancy
Post by: CHAOS_FANTAZY on July 10, 2011, 08:45:08 PM
He did?  That's great!  I can't wait to get my hands on them.

I hate to be posting again so soon, but I'm taking up Bubble Man's RNC skin.  Since I created some work, it's the least I could do, and I was probably going to anyway.  Diligence isn't exactly a guarantee, but skins aren't exactly the most important part of the expansion, right?
Title: Re: [Expansion]Rockman No Constancy
Post by: Korby on July 10, 2011, 09:31:01 PM
Try and make the RNC skins have different animations for walk/fire/pain like FC and 10 Slashman

That would be cool, and make them more than just edits.
Title: Re: [Expansion]Rockman No Constancy
Post by: Max on July 10, 2011, 09:37:52 PM
I partly agree with what Korby said. Heat should run with his hand on fire, Bubble loses that ridiculous waddle and so on.

Not sure what he meant by "more than an edit", though.
Title: Re: [Expansion]Rockman No Constancy
Post by: Korby on July 10, 2011, 09:39:18 PM
Well, the original sprites are edits, and the easy way out would be to edit the sprites and not really change anything.

Like all the megaman edit skins!

This way, you get cool new walking/firing/etc. animations.
Title: Re: [Expansion]Rockman No Constancy
Post by: CHAOS_FANTAZY on July 10, 2011, 10:28:36 PM
Sadly, you won't be getting such from me.  I'm so rusted, edits are almost all I can muster.  I might go for a custom pain, but other than that, he'll be pretty much the same.
In my defense, you can only waddle ridiculously in flippers...

Sorry 'bout that, but I already started... :/

EDIT:  I've finished my basic model of RNC Bubble-Man.
(http://desmond.imageshack.us/Himg27/scaled.php?server=27&filename=bubrncsprites.png&res=medium)

I've changed the head (antenna to flat mohawk thing) , eyes (goggles are now opaque) , and arms (Added details to the buster seen on the buster in RNC) .  He's in his original colors, but there's a color code showing how he'll translate over.  There would be more emphasis on the flat mohawk in the front/back rotations, but it's kind of hard, because...y'know...it's flat.  :p

The main detail is the fact there are TWO sets of hurt sprites here.  The first one is recolored hurt sprites from the original Bubbleman.  However, the second one are some modded sprites I threw together on the suggestion of Korby.  It's supposed to be Bubbleman struggling underneath the weight of his scuba suit/armor/whatever.  He lowers his head, his goggles crack, and his air tank breaks open.

This was put together in an hour or so, so more details can be added if necessary.  I'm just gonna leave this here, and I ask two things.  One, any suggestions available to improve any of the sprites.  Two, which set of hurt sprites do you like more?  If there are no suggestions in three days, I'll make the skin with the hurt sprites with more votes.  If there are, well, I guess I'll be spending the time remaking them.
Title: Re: [Expansion]Rockman No Constancy
Post by: Shade Guy on July 11, 2011, 02:33:27 AM
One thing I ask of this expansion is that the RNC versions of the MM2 Robot Masters be put into the classes mod as alt. skins.

I would love nothing more than to be able to play classes as the RNC version of Bubble Man.

And yeah, good progress so far and stuff. Might take up one of the levels while I'm at it...
Title: Re: [Expansion]Rockman No Constancy
Post by: Korby on July 11, 2011, 02:38:10 AM
You could make him float around instead of waddle.
Title: Re: [Expansion]Rockman No Constancy
Post by: CHAOS_FANTAZY on July 11, 2011, 02:53:14 AM
Quote from: "Korby"
You could make him float around instead of waddle.
I don't understand why someone would want this.  I think it's ridiculous, and it looks more lazy on the developer's part than a walking animation.  Also, imagine floating around goofily with a Rush Jet on--it just wouldn't look right.

Even Capcom was too lazy to make walking animations for a few of their RMs.  Since the rational, walking animations are here, I feel I should use them.  That's my opinion, though; if you want to try, be my guest.

(Also my SLumpEd has a problem with hovering skins so yeah)
Title: Re: [Expansion]Rockman No Constancy
Post by: Shade Guy on July 11, 2011, 07:52:50 AM
Okay, I've decided to try my hand at Crash Man's stage.

If I make the layout, will someone be able to implement the textures?
Title: Re: [Expansion]Rockman No Constancy
Post by: JaxOf7 on July 11, 2011, 10:27:21 AM
Would it be too much to ask for the other frame of spin wheel? And rising sun... does that have a second frame? It goes too fast to tell in the blurry youtube videos.
Also noticed that in the boss refights Flash Man's eyes are darkened out, could/should that be another skin?
Title: Re: [Expansion]Rockman No Constancy
Post by: Jc494 on July 11, 2011, 10:45:33 AM
Quote from: "JaxOf7"
Would it be too much to ask for the other frame of spin wheel? And rising sun... does that have a second frame? It goes too fast to tell in the blurry youtube videos.
Also noticed that in the boss refights Flash Man's eyes are darkened out, could/should that be another skin?

PMed you the frames of spin wheel and rising sun.
Title: Re: [Expansion]Rockman No Constancy
Post by: mike858 on July 11, 2011, 12:23:16 PM
i guess ill do Metalman No Constancy.
Title: Re: [Expansion]Rockman No Constancy
Post by: Blaze Yeager on July 11, 2011, 12:26:27 PM
I sorta want to try doing Heat Man's skin if it's fine
Title: Re: [Expansion]Rockman No Constancy
Post by: mike858 on July 11, 2011, 01:54:09 PM
wait nvm.
Title: Re: [Expansion]Rockman No Constancy
Post by: Max on July 11, 2011, 02:48:47 PM
Bubble looks cool, but I'd appreciate it if you redid the walking to make it look like he's running rather than waddling. Since it's pretty hard to run with flippers on, I'm sure nobody would mind if you removed them! Not like he swims in-game anyway xD
Title: Re: [Expansion]Rockman No Constancy
Post by: BiscuitSlash on July 11, 2011, 03:55:42 PM
I think I might take on heatman skin. Just hoping no one else beats me to it -_-
Title: Re: [Expansion]Rockman No Constancy
Post by: Blaze Yeager on July 11, 2011, 04:19:55 PM
Quote from: "Michael712"
I think I might take on heatman skin. Just hoping no one else beats me to it -_-
Already did Micheal
Title: Re: [Expansion]Rockman No Constancy
Post by: CutmanMike on July 11, 2011, 04:21:13 PM
If I had infinite time to do expansions I wouldda done this one so good luck!
Title: Re: [Expansion]Rockman No Constancy
Post by: Korby on July 11, 2011, 06:30:21 PM
Wait, you're just replacing the tiles in the official stages?
Title: Re: [Expansion]Rockman No Constancy
Post by: Max on July 11, 2011, 06:31:13 PM
No, we're making new maps and leaving the old ones alone.
Title: Re: [Expansion]Rockman No Constancy
Post by: Korby on July 11, 2011, 06:33:24 PM
Okay, the first post confused me.
Title: Re: [Expansion]Rockman No Constancy
Post by: CHAOS_FANTAZY on July 11, 2011, 09:11:43 PM
Quote from: "Yellow Devil"
Bubble looks cool, but I'd appreciate it if you redid the walking to make it look like he's running rather than waddling. Since it's pretty hard to run with flippers on, I'm sure nobody would mind if you removed them! Not like he swims in-game anyway xD

You lose me right around here.  Remodel Bubbleman without flippers, and give him a good running animation?  I'm not sure if I could do this well, but I could try it...

Also, GRAAAAAH NOBODY IS COMMENTING ON THE HURT SPRITES *Bangs head on wall*
Title: Re: [Expansion]Rockman No Constancy
Post by: Jc494 on July 11, 2011, 09:15:17 PM
2 things:

Firstly, I ripped all the tilesets and weapon sprites in around 1 day (talking hour wise I didnt spend an entire day doing it) and I think I deserve a hand.

Secondaly, me thinks we are gonna finish this expansion in record time!

Also CF, second set of hurt sprites plox.
Title: Re: [Expansion]Rockman No Constancy
Post by: Max on July 11, 2011, 09:24:26 PM
Your name is in size 200 150 text on the front page JC! You've certainly been working harder than I have ;D

As for Chaos, I think you could take the edits made to the goggles, air tank etc. and apply them to the original pain.
Title: Re: [Expansion]Rockman No Constancy
Post by: Korby on July 11, 2011, 09:32:57 PM
Hit sprites use the Front/R and Back/R directions, so yours are technically incorrect  :p
Title: Re: [Expansion]Rockman No Constancy
Post by: LlamaHombre on July 11, 2011, 09:42:30 PM
Not Bomb Man's!
Title: Re: [Expansion]Rockman No Constancy
Post by: Shade Guy on July 12, 2011, 10:40:43 AM
Concerning the Bubble Man skin, I think the most preferable option would be to edit the two poses you made into front/r and back/r rotations. Then I would definitely go with those ones.
Title: Re: [Expansion]Rockman No Constancy
Post by: Jc494 on July 12, 2011, 12:40:23 PM
Heatman No Constancy is doooooonee!

(http://img268.imageshack.us/img268/7278/screenshotdoom201107121.png)

Theres more to this map than just THAT!

(http://img21.imageshack.us/img21/7278/screenshotdoom201107121.png)
Title: Re: [Expansion]Rockman No Constancy
Post by: BiscuitSlash on July 12, 2011, 03:14:06 PM
It looks really awesome at first glance. I'm sure it will be too!
Title: Re: [Expansion]Rockman No Constancy
Post by: Beed28 on July 12, 2011, 03:37:34 PM
That looks promising! :D Does it have the sunset effect (i.e. the stage gets redder like in Rockman No Constancy itself) working?
Title: Re: [Expansion]Rockman No Constancy
Post by: Max on July 12, 2011, 03:43:03 PM
Yes.

(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20110712_164043.png)
Title: Re: [Expansion]Rockman No Constancy
Post by: LlamaHombre on July 12, 2011, 05:00:04 PM
I wish to do Flash Man no Constancy.
Title: Re: [Expansion]Rockman No Constancy
Post by: Jc494 on July 12, 2011, 06:00:08 PM
Quote from: "LlamaHombre"
I wish to do Flash Man no Constancy.

You're late Llama.
Title: Re: [Expansion]Rockman No Constancy
Post by: LlamaHombre on July 12, 2011, 06:04:31 PM
Dah.  :|

Oh well, I wish you all luck with this expansion.
Title: Re: [Expansion]Rockman No Constancy
Post by: Yuri Sakazaki on July 13, 2011, 01:25:34 AM
Has anybody snagged Clash/Crash Man skin yet? I'd love to try my hand at him.


That or, what skins are available?
Title: Re: [Expansion]Rockman No Constancy
Post by: CHAOS_FANTAZY on July 13, 2011, 01:28:11 AM
Quote from: "Lakister"
Has anybody snagged Clash/Crash Man skin yet? I'd love to try my hand at him.


That or, what skins are available?

Everything else had already been swiped, mate, you're just in time.

Also, Bubbleman will be finished tomorrow.  Currently, "Apply second set's broken air tank and cracked goggles to first set" is winning with 2 votes.  Last chance, folks!
Title: Re: [Expansion]Rockman No Constancy
Post by: JaxOf7 on July 13, 2011, 05:45:29 AM
Quote from: "CHAOS_FANTAZY"
Quote from: "Lakister"
Has anybody snagged Clash/Crash Man skin yet? I'd love to try my hand at him.


That or, what skins are available?

Everything else had already been swiped, mate, you're just in time.

Also, Bubbleman will be finished tomorrow. Currently, "Apply second set's broken air tank and cracked goggles to first set" is winning with 2 votes. Last chance, folks!
I'm voting "add broken air tank and goggles to default bubble hurt pose."
Title: Re: [Expansion]Rockman No Constancy
Post by: Jc494 on July 13, 2011, 07:31:01 AM
Quote from: "Lakister"
Has anybody snagged Clash/Crash Man skin yet? I'd love to try my hand at him.


That or, what skins are available?

Actaully, Blaze didn't want to make Clashman skin because of he found the poses of his head very hard to do, so you can make it if you'd like.
Title: Re: [Expansion]Rockman No Constancy
Post by: Max on July 13, 2011, 07:11:27 PM
We have mappage!

(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20110713_200803.png)
(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20110713_200817.png)
Title: Re: [Expansion]Rockman No Constancy
Post by: Korby on July 13, 2011, 07:19:08 PM
Replacements for the WE and Health? coolio!
Title: Re: [Expansion]Rockman No Constancy
Post by: BiscuitSlash on July 13, 2011, 07:36:09 PM
This expansion looks very promising!
Title: Re: [Expansion]Rockman No Constancy
Post by: LlamaHombre on July 13, 2011, 07:36:53 PM
Yes it does!
Title: Re: [Expansion]Rockman No Constancy
Post by: Beed28 on July 13, 2011, 07:56:34 PM
The colours in those shots are a bit off (were they taken in software mode?) but other than that, great!
Title: Re: [Expansion]Rockman No Constancy
Post by: Max on July 13, 2011, 08:40:18 PM
Yes. I can run both modes, but prefer software for various reasons. If you're curious, here's an OpenGL shot.

(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20110713_213748.png)
Title: Re: [Expansion]Rockman No Constancy
Post by: SmashBroPlusB on July 13, 2011, 08:43:24 PM
lol the buster's colors changed to match RNC Rock.

I'm amazed at the sheer speed and quality craftmanship of which this expansion's getting completed! If it wasn't based off of a rom hack, I wouldn't be surprised if it was bundled in as Deathmatch v3! Great work everyone.
Title: Re: [Expansion]Rockman No Constancy
Post by: NitroBro on July 13, 2011, 09:34:21 PM
i take it that you liked the buster  :cool:
Title: Re: [Expansion]Rockman No Constancy
Post by: Max on July 13, 2011, 10:00:20 PM
No, the Buster is one I made the day I announced this. I haven't looked at yours yet! I probably won't, :cool:.

Thank you, Smash.
Title: Re: [Expansion]Rockman No Constancy
Post by: NitroBro on July 13, 2011, 10:10:49 PM
:shock: it may be the same as yours
Title: Re: [Expansion]Rockman No Constancy
Post by: Max on July 14, 2011, 04:02:17 PM
SCREENSHOT DUMP

(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20110714_165916.png)
(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20110714_165934.png)
(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20110714_165951.png)
(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20110714_170005.png)
Title: Re: [Expansion]Rockman No Constancy
Post by: FCx on July 14, 2011, 05:14:48 PM
Ohh That reminds me I'll continue playing RNC :ugeek:

Good job  :mrgreen:
Title: Re: [Expansion]Rockman No Constancy
Post by: SmashBroPlusB on July 14, 2011, 05:28:44 PM
The crystals.... is that.... Quick Man??? Never played RNC (only watched a Let's Play) so I can't really tell. The lasers sort of tipped me off though.

The stages look absolutely beautiful and seem to be a real blast to play on. Balanced weapon selection, simple and organized layouts, and cool stage gimmicks seem to round out each and every battle venue.

Of course I've never played these maps so what I'm saying could be complete bullshit :lol: but at least it's positive nice-sounding bullshit! I can't wait for the release guys. And who knows, maybe when MM8 is finished the RNC stuff could be a v4? :cool:
Title: Re: [Expansion]Rockman No Constancy
Post by: CHAOS_FANTAZY on July 14, 2011, 05:41:51 PM
DEAR GOD LAZORZ EVERYWHERE

I'm not sure if I should be excited or afraid...very, very afraid.
Title: Re: [Expansion]Rockman No Constancy
Post by: TheBladeRoden on July 14, 2011, 06:18:16 PM
Quote from: "Yellow Devil"
Yes. I can run both modes, but prefer software for various reasons. If you're curious, here's an OpenGL shot.

(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20110713_213748.png)
might I suggest shifting the skybox textures down a bit so the earth appears to have a convex curve instead of a concave curve?
Title: Re: [Expansion]Rockman No Constancy
Post by: Shade Guy on July 15, 2011, 07:33:00 AM
One thing that's confused me with skins: Are Bubble, Heat and Crash the only RNC counterparts that look different, therefore needing a new skin? Or has someone done the other 5 already?

Also, new levels are looking beautiful.
Title: Re: [Expansion]Rockman No Constancy
Post by: Max on July 15, 2011, 07:39:01 PM
KABLAM

(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20110715_202938.png)
(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20110715_203139.png)
(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20110715_203218.png)
(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20110715_203455.png)

Finally, some weapon shots! The rest will come when the stages do. (I apologize for the crappy angles, I have to stand still when I take pictures.)

@Shade

Yes, the rest of the MM2 crew are just recolours.
Title: Re: [Expansion]Rockman No Constancy
Post by: JaxOf7 on July 16, 2011, 05:20:42 AM
Quote from: "Yellow Devil"
(I apologize for the crappy angles, I have to stand still when I take pictures.)
Not really a big deal, but try "freeze" in the console.
Title: Re: [Expansion]Rockman No Constancy
Post by: NitroBro on July 16, 2011, 05:29:01 AM
fly and spectate works too but im not complaining
Title: Re: [Expansion]Rockman No Constancy
Post by: FCx on July 16, 2011, 06:04:14 AM
First make a bind for freezing the stage
Code: [Select]
bind [key] freeze
All you have to do is shoot your weapon and press that key quickly foer freeze it

REMEMBER TO DISABLE THAT BIND FOR AVOID PRESSING IT IN MULTIPLAYER MATCHES
Title: Re: [Expansion]Rockman No Constancy
Post by: Max on July 16, 2011, 09:20:11 AM
I guess nobody noticed the FREEZE MODE OFF in the first shot, then? :D
Title: Re: [Expansion]Rockman No Constancy
Post by: lol on July 17, 2011, 07:40:26 AM
Quote from: "Shade Guy"
One thing that's confused me with skins: Are Bubble, Heat and Crash the only RNC counterparts that look different, therefore needing a new skin? Or has someone done the other 5 already?

Yes, I believe that Bubble, Heat and Crash are the only ones.
Title: Re: [Expansion]Rockman No Constancy
Post by: Max on July 18, 2011, 07:38:37 PM
It's hard to take good shots of this stage because of all the inside areas!

(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20110718_203543.png)
(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20110718_203551.png)
Title: Re: [Expansion]Rockman No Constancy
Post by: OrangeMario on July 21, 2011, 12:50:47 AM
Quote from: "Yellow Devil"
It's hard to take good shots of this stage because of all the inside areas!

(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20110718_203543.png)
(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20110718_203551.png)


Wasn't there light poles in the background in that stage?
Title: Re: [Expansion]Rockman No Constancy
Post by: Korby on July 21, 2011, 04:54:50 AM
Yeah, there were light poles. If you got those, it'd probably look better. I foresee people falling off a lot, though, unless it's wider than it looks.
Title: Re: [Expansion]Rockman No Constancy
Post by: Nuy on July 21, 2011, 04:56:38 AM
I guess I could try the Metal Man Map..
Title: Re: [Expansion]Rockman No Constancy
Post by: Shade Guy on July 21, 2011, 07:54:10 AM
Quote from: "Korby"
I foresee people falling off a lot, though, unless it's wider than it looks.
I will now defend this map to the bitter end and take any constructive criticism as a personal attack towards myself.
In all honesty, I fully respect your opinion and calmly tell you that you should shut the hell up your opinion matters.

I'd say that areas shown in the screenshots may be somewhat precarious to traverse. However, these areas are considered by me as minor parts of the map and probably would not be where the action would be taking place. Therefore, people would most likely not fall off due to people shooting them, but only because they fail at platforming.
Platforming!? In a game based off a game about platforming?

I guess we'll play it by ear and see how it goes?
Title: Re: [Expansion]Rockman No Constancy
Post by: JaxOf7 on July 29, 2011, 09:08:42 AM
So are we just waiting on the mappers now?
Title: Re: [Expansion]Rockman No Constancy
Post by: Jc494 on July 29, 2011, 10:32:41 AM
Quote from: "JaxOf7"
So are we just waiting on the mappers now?

Yes, well. YD expects me to make Wily 2 in a certain shape that is not so friendly, so I just paused mapping.

Myroc's working on Wily 3, and he was annoyed at making the textures, so I offered and he is using temporary textures until I finish them.

Blaze has a quite a few maps to make, but he'll make woodman NC. Eventually anyways.

We still need mappers for Wily 4 and Metalman though.
Title: Re: [Expansion]Rockman No Constancy
Post by: Shade Guy on August 18, 2011, 09:18:54 AM
Hm...I think I might have an idea for Metal Man No Constancy. If someone gives me the tilesets, I might attempt to texture it myself.

No guarantees, though.

Also, question: Is the RNC Bubble Man map in this expansion any different to the one in Myroc's map pack (aside from adding in RNC weapons)?
Title: Re: [Expansion]Rockman No Constancy
Post by: Max on August 18, 2011, 09:36:34 AM
PMing tileset.

Same stage.

THIS EXPANSION HAS LIFE!
BOSS CODED!
WEAPONS CODED!
CREDITS CODED!
ALL WE NEED ARE MAPS!
/me whips Myroc, Blaze and JC

EDIT
AND THAT CLASHMAN SKIN
/me whips Lakister
Title: Re: [Expansion]Rockman No Constancy
Post by: Mrguy891 on August 18, 2011, 10:53:56 AM
Damn all I can say is that with this many expansions being worked on, we're lots of fun with this game in the near future.
Title: Re: [Expansion]Rockman No Constancy
Post by: Jc494 on August 18, 2011, 02:11:08 PM
Quote from: "Yellow Devil"
/me whips Myroc, Blaze and JC

K bro. /me is unaffected
Title: Re: [Expansion]Rockman No Constancy
Post by: JaxOf7 on August 19, 2011, 12:12:59 AM
Quote from: "Yellow Devil"
BOSS CODED!
Well that's certainly above and beyond.

And to be clear, do we want a flashman refight skin?
Title: Re: [Expansion]Rockman No Constancy
Post by: Max on August 21, 2011, 01:41:07 PM
(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20110821_143943.png)
Title: Re: [Expansion]Rockman No Constancy
Post by: Beed28 on August 21, 2011, 03:42:12 PM
Horray Metalman is done :D

I'm not too sure about that 3D floor yet, because it's possible that CutmanMike may release a new version with a downgraded Skulltag due to recent reports of crashing (http://www.cutstuff.net/forum/viewtopic.php?f=25&t=3242), but don't count my word on that.
Title: Re: [Expansion]Rockman No Constancy
Post by: Jc494 on August 21, 2011, 04:04:28 PM
Quote from: "Beed28"
Horray Metalman is done :D

I'm not too sure about that 3D floor yet, because it's possible that CutmanMike may release a new version with a downgraded Skulltag due to recent reports of crashing (http://www.cutstuff.net/forum/viewtopic.php?f=25&t=3242), but don't count my word on that.

Of course, because Roboenza is the most important game mode of them all.
Title: Re: [Expansion]Rockman No Constancy
Post by: Galaxy Sisbro on August 21, 2011, 04:05:39 PM
I don't think CutmanMike will downgrade skulltag. We have to be optimists, And wait a fix for these crashes.
Title: Re: [Expansion]Rockman No Constancy
Post by: CutmanMike on August 21, 2011, 04:10:41 PM
Not downgrading skulltag, we will fix the crashes! *raises spear*
Title: Re: [Expansion]Rockman No Constancy
Post by: BiscuitSlash on August 21, 2011, 04:19:06 PM
I'l be honest, I've never actually noticed any real difference in clash rates for v2a or v2c, certainly not more clashes. Anyway, if I notice anything then I'l try to report it! *waves flame sword* (Software users should report clashes right?)
Title: Re: [Expansion]Rockman No Constancy
Post by: Jc494 on August 21, 2011, 04:44:32 PM
Quote from: "CutmanMike"
Not downgrading skulltag, we will fix the crashes! *raises spear*

Uh oh. /me hides

Quote from: "Michael712"
(Software users should report clashes right?)

tsk tsk....
Title: Re: [Expansion]Rockman No Constancy
Post by: Myroc on August 21, 2011, 05:14:04 PM
We better damn well not be downgrading to a previous version. I'm currently retrofitting Clashman's map now that we can have copious amounts of 3D floors that doesn't look absolutely balls. Having such a large amount of effort be for nought would be rather irritating.
Title: Re: [Expansion]Rockman No Constancy
Post by: CutmanMike on August 21, 2011, 05:19:20 PM
Sounds kinda like when I made the mm8bdm blog, but no, we're not downgrading.
Title: Re: [Expansion]Rockman No Constancy
Post by: Max on August 21, 2011, 06:30:32 PM
Same stage, new 3D floors!
(Myroc <3)

(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20110821_192821.png)
Title: Re: [Expansion]Rockman No Constancy
Post by: Magnet Dood on August 21, 2011, 06:48:16 PM
Whoa

I need to get this when it comes out!
Title: Re: [Expansion]Rockman No Constancy
Post by: Shade Guy on August 22, 2011, 07:20:01 AM
3D floors just made that Clash Man stage 20% more boss.
not saying that because I made the map

What's left map-wise, Flash Man and DW4?
Title: Re: [Expansion]Rockman No Constancy
Post by: Max on August 22, 2011, 08:54:21 AM
Those 2 and the other 4 that have been claimed and not yet finished.
Title: Re: [Expansion]Rockman No Constancy
Post by: FCx on August 22, 2011, 02:02:55 PM
Can you test 3D Floors stages in sofware please?? A lot of them could cause fps drop (in opengl depends on the Video Card Drive)
Title: Re: [Expansion]Rockman No Constancy
Post by: LlamaHombre on August 22, 2011, 02:09:14 PM
I thought Flash Man was done?

Quote from: "Yellow Devil"
(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20110714_165951.png)
(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20110714_170005.png)
Title: Re: [Expansion]Rockman No Constancy
Post by: Max on August 22, 2011, 02:14:34 PM
That's Quick Man!
Title: Re: [Expansion]Rockman No Constancy
Post by: LlamaHombre on August 22, 2011, 02:16:33 PM
Oh god I'm retarded

I remembered Flash Man having a Crystal-y stage, so

Ugh, ignore that post.
Title: Re: [Expansion]Rockman No Constancy
Post by: xColdxFusionx on August 22, 2011, 03:11:53 PM
Quote from: "LlamaHombre"
I thought Flash Man was done?

Quote from: "Yellow Devil"
(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20110714_165951.png)
(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20110714_170005.png)

A.) YD's right, that's Quickman
B.) HOLY SWANK ON A STICK THE QUICKBEAM SPAM
Title: Re: [Expansion]Rockman No Constancy
Post by: JaxOf7 on August 22, 2011, 10:44:37 PM
I just noticed Super Wily would make a fun skin.
Title: Re: [Expansion]Rockman No Constancy
Post by: Shade Guy on August 23, 2011, 12:11:46 PM
I look at someone doing a run of Flash Man's stage in RNC

HOLY CRAP HOW ARE WE GOING TO TEXTURE THIS MAP

There's frigging plants and lights in the background...And the ground is incredibly jagged, not to mention it has tiles from SNES games...

No wonder it hasn't been taken.
Title: Re: [Expansion]Rockman No Constancy
Post by: Max on August 23, 2011, 12:14:11 PM
Black Background, Cut off the rocky textures and make the jagged parts linedefs similar to Plantman or Woodman's grass, and the vines could be linedefs similar to some of the effects in Bubbleman's stage.

Hard, but not toooo hard...
Title: Re: [Expansion]Rockman No Constancy
Post by: Max on August 25, 2011, 07:38:27 PM
Squee!

(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20110825_203500.png)
(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20110825_203523.png)
Title: Re: [Expansion]Rockman No Constancy
Post by: BiscuitSlash on August 25, 2011, 07:47:35 PM
Looks good! Well done Mr. mysterious gentlemann!
Title: Re: [Expansion]Rockman No Constancy
Post by: Galaxy Sisbro on August 25, 2011, 08:10:46 PM
I can see it rather open. Also, There are so much OP weapons. Suggesting.
Title: Re: [Expansion]Rockman No Constancy
Post by: FCx on August 25, 2011, 08:17:11 PM
Quote from: "Yellow Devil"
Squee!

(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20110825_203500.png)
(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20110825_203523.png)
Apologize my ignorance but what stage is that?
Is flasman stage completed? Just to know
Title: Re: [Expansion]Rockman No Constancy
Post by: xColdxFusionx on August 25, 2011, 09:40:21 PM
While we're on the subject, is that Za Warudo (RnC's Flash Stopper)? And how is that Dio Brando ripoff this new weapon going to work differently from Time Stopper?
Title: Re: [Expansion]Rockman No Constancy
Post by: Max on August 25, 2011, 09:51:30 PM
Runs out of ammo twice as fast and can be reused by picking up ammo (not whilst being used!).

EDIT : That barely made sense.
Title: Re: [Expansion]Rockman No Constancy
Post by: xColdxFusionx on August 25, 2011, 10:35:49 PM
Quote from: "Yellow Devil"
Runs out of ammo twice as fast and can be reused by picking up ammo (not whilst being used!).

EDIT : That barely made sense.

Oh lord, that sounds like it's going to be REALLY annoying.
Title: Re: [Expansion]Rockman No Constancy
Post by: CHAOS_FANTAZY on August 25, 2011, 10:41:49 PM
I thought it'd be area-of-effect freezing, but nooooo...
Title: Re: [Expansion]Rockman No Constancy
Post by: TheMetalManu on August 26, 2011, 01:51:44 AM
Quote from: "FCx"
Quote from: "Yellow Devil"
Squee!

(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20110825_203500.png)
(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20110825_203523.png)
Apologize my ignorance but what stage is that?
Is flasman stage completed? Just to know

Unless I am mistaken, this is the stage where you fight with the Robot Master again , the Wily Stage 3 and 4 ?
Title: Re: [Expansion]Rockman No Constancy
Post by: Shade Guy on August 26, 2011, 07:35:02 AM
That Rush Coil/Item 1 better be difficult to get if Za Warudo affects EVERYONE, boyo.

And to anyone considering taking Flash Man No Constancy, go ahead. But I still think RNC Flash is going to be a texturing nightmare.

Not to discourage anyone from taking it.
Title: Re: [Expansion]Rockman No Constancy
Post by: JaxOf7 on August 26, 2011, 10:12:38 AM
Quote from: "Yellow Devil"
Runs out of ammo twice as fast and can be reused by picking up ammo (not whilst being used!).

EDIT : That barely made sense.
That thing had better be a BITCH to refill.
Title: Re: [Expansion]Rockman No Constancy
Post by: Myroc on August 26, 2011, 12:16:52 PM
Quote
Za Warudo bitching

The problem doesn't lie with the weapon itself, it's how everybody uses it. Time Stopper would be a perfectly fine weapon in my opinion if people actually started using it like it's intended to be used, and not just for trolling purposes.

Seriously, community, grow up a bit, will you.
Title: Re: [Expansion]Rockman No Constancy
Post by: xColdxFusionx on August 26, 2011, 05:29:45 PM
Quote from: "Myroc"
Quote
Za Warudo bitching

The problem doesn't lie with the weapon itself, it's how everybody uses it. Time Stopper would be a perfectly fine weapon in my opinion if people actually started using it like it's intended to be used, and not just for trolling purposes.

Seriously, community, grow up a bit, will you.

Except for the fact that this is an online community. Some people just won't grow up.

My personal opinion: ZW should refill incredibly slowly (perhaps 1/4 or 1/8 speed of other weapons) and only be usable when full to prevent troll spamming.
Title: Re: [Expansion]Rockman No Constancy
Post by: TheAmazingImp on August 26, 2011, 07:34:07 PM
ROKKUMAN NO CONSTANCY!

( Sorry, couldn't resist }
Title: Re: [Expansion]Rockman No Constancy
Post by: JaxOf7 on August 26, 2011, 08:45:52 PM
Quote from: "Myroc"
Quote
Za Warudo bitching

The problem doesn't lie with the weapon itself, it's how everybody uses it. Time Stopper would be a perfectly fine weapon in my opinion if people actually started using it like it's intended to be used, and not just for trolling purposes.

Seriously, community, grow up a bit, will you.
I disagree somewhat.
I have rarely seen Time Stopper just used for sheer trolling, it tends to be legitimate use.
My point is that Time Stopper is balanced so even trolling with it doesn't accomplish much; stopping 8 seconds with a weapon that was a bitch to get, breaks, and will take a minute to respwan before happening again? gg.
Za warudo on the other hand doesn't break. That means it needs every other limitation so even legitimate use is not op; stopping time is not to be taken lightly.
Title: Re: [Expansion]Rockman No Constancy
Post by: Shade Guy on August 28, 2011, 03:02:41 AM
Question: Will RNCDW1 and RNCDW2 have the same music? Similarly, will RNCDW3 and RNCDW4 have the same music?
Title: Re: [Expansion]Rockman No Constancy
Post by: Myroc on August 28, 2011, 08:36:49 AM
Quote from: "Shade Guy"
Question: Will RNCDW1 and RNCDW2 have the same music? Similarly, will RNCDW3 and RNCDW4 have the same music?
Correct.
Title: Re: [Expansion]Rockman No Constancy
Post by: xColdxFusionx on August 28, 2011, 11:30:09 PM
Quote from: "Myroc"
Quote from: "Shade Guy"
Question: Will RNCDW1 and RNCDW2 have the same music? Similarly, will RNCDW3 and RNCDW4 have the same music?
Correct.

...Couldn't we just have one of each? Two maps with the same music is kind of pointless, don't you think?
Title: Re: [Expansion]Rockman No Constancy
Post by: LlamaHombre on August 28, 2011, 11:33:13 PM
I had suggested the music from DW1, DW3, DW5, and DW6 be used.
Title: Re: [Expansion]Rockman No Constancy
Post by: Shade Guy on August 29, 2011, 07:20:50 AM
Wily Stage 6's music could work for RNCDW4...However, Wily Stage 5's music is also the boss theme, so I think it would be a bit redundant if the boss theme plays before there are 5 frags left/whatever.
Title: Re: [Expansion]Rockman No Constancy
Post by: Max on August 29, 2011, 08:31:46 AM
Originally we were going to have a Wily 1/2 stage and a Wily 3/4 stage, but the stages are all really different.

Wily 5 is the boss theme and Wily 6 is the title theme.
Title: Re: [Expansion]Rockman No Constancy
Post by: Shade Guy on August 29, 2011, 08:45:04 AM
Well, I think it's best for us to ignore the fact that both stages have the same music...Besides, it's a waste to scrap an unfinished map just because of the same music.

Though if any of the mappers for DW1-3 give up and all the robot master stages are done, it's probably best to release the project without whatever map has been given up on. We don't need ALL of the Wily stages...But if we do finish all of them, that would be pretty nice too.
Title: Re: [Expansion]Rockman No Constancy
Post by: BiscuitSlash on August 29, 2011, 04:12:08 PM
Didn't the original Rockman No Constancy have ladders that you climb a bit faster? Are we going to do that here?
Title: Re: [Expansion]Rockman No Constancy
Post by: Myroc on August 29, 2011, 05:09:35 PM
Quote from: "Michael712"
Didn't the original Rockman No Constancy have ladders that you climb a bit faster? Are we going to do that here?
That so far depends on how it would work in the map. I know it's been discussed and probably will be implemented for Metal Man No Constancy, at least, where quick escalation is a slight issue.
Title: Re: [Expansion]Rockman No Constancy
Post by: SmashBroPlusB on August 29, 2011, 06:02:09 PM
If I'm not mistaken Flash Man's map is the one that looks like Fake Man City right? Then that means YD hasn't updated the first page like a good boy and changed the status. And, seeing as how the status is outdated, I'm just going to ask right here.

How is the project coming along? No really, how is it? Which Robot Masters have yet to be mapped, and how many Wily stages do you have done? I can't wait to see this come to fruition.
Title: Re: [Expansion]Rockman No Constancy
Post by: Max on August 29, 2011, 06:03:37 PM


Flashman
Title: Re: [Expansion]Rockman No Constancy
Post by: SmashBroPlusB on August 29, 2011, 06:05:47 PM
Wait... WHAT!?

Then if Flash Man's a cave, then who's the Fake Man impersonator?
And, more importantly, how come there's a Za Warudo being showcased IN THE CENTER OF THE MAP?
Title: Re: [Expansion]Rockman No Constancy
Post by: Max on August 29, 2011, 06:07:04 PM


Wily 4
Title: Re: [Expansion]Rockman No Constancy
Post by: SmashBroPlusB on August 29, 2011, 06:07:52 PM
Boy oh boy do I feel stupid. Thanks YD :geek:
Title: Re: [Expansion]Rockman No Constancy
Post by: Shade Guy on August 31, 2011, 11:28:42 AM
Question for Blaze/Wood Man No Constancy: Will the Dr.Wily snowmen be things with multiple rotations? Because that would be awesome.
Title: Re: [Expansion]Rockman No Constancy
Post by: Blaze Yeager on August 31, 2011, 10:20:50 PM
Quote from: "Shade Guy"
Question for Blaze/Wood Man No Constancy: Will the Dr.Wily snowmen be things with multiple rotations? Because that would be awesome.
Depends if someone did the sprites,Then i'll be much appreciated to add them
Title: Re: [Expansion]Rockman No Constancy
Post by: TheMetalManu on August 31, 2011, 11:47:28 PM
(http://img8.imageshack.us/img8/9334/dibujoxdm.png)

Maybe I could try it but I want your opinion how it is becoming (i know he need more blue).
Title: Re: [Expansion]Rockman No Constancy
Post by: Magnet Dood on September 01, 2011, 01:02:59 AM
Pretty good so far. Keep it up.
Title: Re: [Expansion]Rockman No Constancy
Post by: Korby on September 01, 2011, 01:48:53 AM
Blaze, you're a spriter, do it yourself. Even I would sprite the necessary graphics for a map.
Title: Re: [Expansion]Rockman No Constancy
Post by: SmashBroPlusB on September 01, 2011, 02:36:03 PM
One of the Wily stages should have a Quick Beam area with Guts Lifts. As in, there are three Guts Lifts moving simutaneously and adjacent to one another (to the point where you can strafe between the lifts without falling). You cross these lifts to get a special weapon/item like Za Warudo or an E-Tank / Treble Sentry combo or something. Periodically, a Quick Beam will come zooming down one of the "lanes" and you have to move to a different Guts Lift to avoid the beam. Oh yeah, did I mention there would be a pit of spikes below the lifts so you die when you screw up?

I know that's a bit TOO evil, but what would an RNC tribute be if it didn't make you want to break your keyboard? :cool:
Title: Re: [Expansion]Rockman No Constancy
Post by: xColdxFusionx on September 01, 2011, 02:40:42 PM
Quote from: "SmashBroPlusB"
One of the Wily stages should have a Quick Beam area with Guts Lifts. As in, there are three Guts Lifts moving simutaneously and adjacent to one another (to the point where you can strafe between the lifts without falling). You cross these lifts to get a special weapon/item like Za Warudo or an E-Tank / Treble Sentry combo or something. Periodically, a Quick Beam will come zooming down one of the "lanes" and you have to move to a different Guts Lift to avoid the beam. Oh yeah, did I mention there would be a pit of spikes below the lifts so you die when you screw up?

I know that's a bit TOO evil, but what would an RNC tribute be if it didn't make you want to break your keyboard? :cool:

Sounds like evil, kaizo-tastic fun. Besides, it's Za Warudo we're talking about here, that thing's going to have to be insane to get.
Title: Re: [Expansion]Rockman No Constancy
Post by: SmashBroPlusB on September 01, 2011, 03:42:12 PM
You know what would be even better? If you used those Super Guts Lifts that move at the same speed Mega Man does. That way, if you keep holding the "forward" button down you'll do just fine, but if you get hit too many times or have a memory lapse you'll plummet right off.
Title: Re: [Expansion]Rockman No Constancy
Post by: Myroc on September 01, 2011, 05:38:58 PM
The idea sounds intriguing, but it'd detract from normal play far too much, so that's a most likely no.
Title: Re: [Expansion]Rockman No Constancy
Post by: SmashBroPlusB on September 01, 2011, 05:44:18 PM
It's only a small segment of a side-path to get a completely optional weapon. It's not mandatory or anything, and it should be tucked away at the side of the level or something, so I don't see why it would "detract from play" too much. Theoretically only one person can run the "Guts Gauntlet" at a time anway, since you can only board the Super Guts Lifts when they approach the edge of a platform. SCIENCE

So you should listen to your friendly neighborhood SmashBro and put it in. :cool:
Title: Re: [Expansion]Rockman No Constancy
Post by: TheMetalManu on September 01, 2011, 06:14:59 PM
Well here's the Dr.Wily Snowman, is super bad, I prefer at least the part that I did what I intended. I would like someone to add more shadow to him.

(http://img10.imageshack.us/img10/167/drwilysnowman.png)
Title: Re: [Expansion]Rockman No Constancy
Post by: xColdxFusionx on September 01, 2011, 06:19:42 PM
Quote from: "SmashBroPlusB"
It's only a small segment of a side-path to get a completely optional weapon. It's not mandatory or anything, and it should be tucked away at the side of the level or something, so I don't see why it would "detract from play" too much. Theoretically only one person can run the "Guts Gauntlet" at a time anway, since you can only board the Super Guts Lifts when they approach the edge of a platform. SCIENCE

So you should listen to your friendly neighborhood SmashBro and put it in. :cool:

While it is an interesting idea, I'm going to have to go with Myroc on this one: it feels more suited for an Adventure/Cooperative map than a Deathmatch map.
Title: Re: [Expansion]Rockman No Constancy
Post by: CHAOS_FANTAZY on September 02, 2011, 12:00:30 AM
Quote from: "SmashBroPlusB"
It's only a small segment of a side-path to get a completely optional weapon. It's not mandatory or anything, and it should be tucked away at the side of the level or something, so I don't see why it would "detract from play" too much. Theoretically only one person can run the "Guts Gauntlet" at a time anway, since you can only board the Super Guts Lifts when they approach the edge of a platform. SCIENCE

So you should listen to your friendly neighborhood SmashBro and put it in. :cool:
One thing you always have to take in consideration with a map is how it will work with more than one person.  Picture this.
Dood2 is chasing Dood1, trying to kill him.  Dood1 runs into the Guts Lift room, trying to get Za Warudo so they can have some safe passage.  Dood2 chases after him, but can't board the lifts because they're too late.  Dood2 walks away to go get some ammo or a weapon or whatever.  Dood1 skillfully avoids the Quick Beams, he's almost there, he jumps...
Bam.  Dood1 gets shot in midair and falls to his death because Dood2 hit him with Metal Blade or something.
Point is, this sounds like it'd cause raging and overall not be worth the trek.


Speaking of Za Warudo, is it going to be Duel-banned or no?
Title: Re: [Expansion]Rockman No Constancy
Post by: Shade Guy on September 02, 2011, 06:26:28 AM
Also, I do not recall Guts Lifts of any kind being in Rockman No Constancy.

And yeah, in heated battle, it's an ass to do any platforming segments. Like getting shot while making a precarious jump in Blizzard Man.
Title: Re: [Expansion]Rockman No Constancy
Post by: Lobsters on September 07, 2011, 10:26:26 PM
I like how Flash Man is a cave from Super Mario World 2. Also I was wondering if you guys are going to have the original versions of the songs. For example this would be for Bubble Man
Title: Re: [Expansion]Rockman No Constancy - MAKE MORE MAPS
Post by: Max on September 17, 2011, 02:33:41 PM
Attention bump

(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20110917_153003.png)
old picture
Title: Re: [Expansion]Rockman No Constancy - MAKE MORE MAPS
Post by: xColdxFusionx on September 17, 2011, 03:58:48 PM
Quote from: "Yellow Devil"
Attention bump

(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20110917_153003.png)
old picture


Is that...

Airman?

Aw man that's beautiful.
Title: Re: [Expansion]Rockman No Constancy - MAKE MORE MAPS
Post by: TheAmazingImp on September 17, 2011, 06:36:59 PM
Quote from: "Yellow Devil"
Attention bump

(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20110917_153003.png)
old picture

I sense 3D Floors!
Title: Re: [Expansion]Rockman No Constancy - MAKE MORE MAPS
Post by: Shade Guy on September 18, 2011, 12:25:18 AM
Still waiting on those Flash Man NC tiles.
Title: Re: [Expansion]Rockman No Constancy - MAKE MORE MAPS
Post by: Magnet Dood on September 18, 2011, 03:16:59 AM
Argh, Yellow Devil, you're making me angry!

Where is this expansion, damnit?
Title: Re: [Expansion]Rockman No Constancy - MAKE MORE MAPS
Post by: Max on September 18, 2011, 08:49:27 AM
Shut up.
Title: Re: [Expansion]Rockman No Constancy - MAKE MORE MAPS
Post by: Shade Guy on October 09, 2011, 03:46:05 AM
Just so people know, I am making progress on Flash NC and hopefully the layout (with proper textures and stuff) will be ready to send to YD soon.
Title: Re: [Expansion]Rockman No Constancy - MAKE MORE MAPS
Post by: Gummywormz on October 09, 2011, 03:58:25 AM
I'll do something probably stupid and take wood man no constancy's map.
Title: Re: [Expansion]Rockman No Constancy - MAKE MORE MAPS
Post by: Muzaru on November 22, 2011, 04:48:57 AM
Ill take a map, any map.
Title: Re: [Expansion]Rockman No Constancy - MAKE MORE MAPS
Post by: Max on November 22, 2011, 03:19:41 PM
Not as dead as you might think

(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20111122_151546.png)

Also Wind Slicer acts differently now

(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20111122_151712.png)
Title: Re: [Expansion]Rockman No Constancy - MAKE MORE MAPS
Post by: LlamaHombre on November 22, 2011, 04:26:46 PM
Yoshi's Island is looking nice!  :D
Title: Re: [Expansion]Rockman No Constancy - MAKE MORE MAPS
Post by: Galaxy Sisbro on November 22, 2011, 05:43:40 PM
I would prefer to have these plants in platforms rather than floating in mid-air.
Title: Re: [Expansion]Rockman No Constancy - MAKE MORE MAPS
Post by: Beed28 on November 22, 2011, 06:54:03 PM
I could give Wily Stage 1 a shot... I have a brilliant layout plan in my head for it.

Argh, it's taken. Here's hoping it will include the exterior underwater area where you can see the castle in its entirely, like MM7DW1.

I'll take Wood Man's stage, then.
Title: Re: [Expansion]Rockman No Constancy - MAKE MORE MAPS
Post by: Muzaru on November 23, 2011, 03:46:47 AM
Quote from: "Muzaru"
Ill take a map, any map.
No map?
Title: Re: [Expansion]Rockman No Constancy - MAKE MORE MAPS
Post by: Duora Super Gyro on November 23, 2011, 10:15:33 AM
I would take Dr Wily 2. but I dont even now exactly what the maps are suppose to be like. plus I would need textures and stuff.
But then theres the fact that I have no idea what Rockman No Constancy even is. But I would be happy to take it.
Title: Re: [Expansion]Rockman No Constancy - MAKE MORE MAPS
Post by: Beed28 on November 23, 2011, 01:16:38 PM
Quote from: "Duora Super Gyro"
I would take Dr Wily 2. but I dont even now exactly what the maps are suppose to be like. plus I would need textures and stuff.
But then theres the fact that I have no idea what Rockman No Constancy even is. But I would be happy to take it.

Rockman No Constancy is a famous ROM hack for the Japanese version of Mega Man 2 that changes the stages, bosses, weapons, and even the music. I haven't played it myself, but I've been watching gameplay videos for reference.

Oh yeah, this is Wily Stage 2:

If you want, you can watch the guy's run from the very beginning. (http://www.youtube.com/watch?v=jrtDGkGs2Q0)
Title: Re: [Expansion]Rockman No Constancy - MAKE MORE MAPS
Post by: Muzaru on November 25, 2011, 10:37:49 AM
Quote from: "Muzaru"
Quote from: "Muzaru"
Ill take a map, any map.
No map?
By any map I mean Wily2.
Just wanted to clear that up.
Title: Re: [Expansion]Rockman No Constancy - MAKE MORE MAPS
Post by: Max on November 26, 2011, 10:28:12 AM
Christmas is coming

(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20111126_102502.png)

All the robot stages done whoopee

(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20111126_102629.png)
Title: Re: [Expansion]Rockman No Constancy - MAKE MORE MAPS
Post by: BiscuitSlash on November 26, 2011, 10:42:55 AM
Small question. During the 2 second delay of Delay Flame, does it slowly float upwards?
Title: Re: [Expansion]Rockman No Constancy - MAKE MORE MAPS
Post by: Max on November 26, 2011, 10:55:03 AM
(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20111126_105412_01.png)
Title: Re: [Expansion]Rockman No Constancy - MAKE MORE MAPS
Post by: BiscuitSlash on November 26, 2011, 11:03:56 AM
Ahhh, good to know!
Title: Re: [Expansion] Rockman No Constancy
Post by: Beed28 on December 03, 2011, 05:43:32 PM
Small suggestion so I can keep this project alive: should the Weapon Energy pickups and E-Tanks be green like Mega Man's default hard mode colours? You should if you're going to make the green Mega Buster the default in this mod.
Title: Re: [Expansion] Rockman No Constancy
Post by: MetalJosh on December 06, 2011, 05:34:31 PM
Noob question over here!: Is that a texture pack or what is it what do you use so the game looks like that?.
Title: Re: [Expansion] Rockman No Constancy
Post by: ? Manibogi ? on December 07, 2011, 02:17:31 AM
Quote from: "MetalJosh"
Noob question over here!: Is that a texture pack or what is it what do you use so the game looks like that?.
I'm not trying to be rude, but I think you've been playing too much Minecraft. That's a mod, not a texture pack. A texture pack only modifies the graphics, this adds new maps and weapons to play with.
Title: Re: [Expansion] Rockman No Constancy
Post by: Mendez on December 08, 2011, 01:57:07 AM
Well, it's taking a long time to make it. However, I'm still trying to finish RNCDW3 for YD. Just so you know YD, I'm trying to put a lot of detail into this. Maybe too much. Anyways, screenshot of the sectors so that everyone sees.
(http://img37.imageshack.us/img37/3693/icoughedupbloodmakingth.jpg)
It took 140 sectors to create this screenshot. Also, that file name needs to have an "is" added to the end of it. Hope you like it, YD.
Here's another screenshot to see how it actually looks like.
(http://img526.imageshack.us/img526/9351/screenshotdoom201111262.png)
I'm doing this all for you, YD. All. For. You.
Title: Re: [Expansion] Rockman No Constancy
Post by: MetalJosh on December 08, 2011, 02:04:30 AM
Oh ok. :D The mod look AMAZING! i can't wait to play it. I will check this post all day 'till it's finish!.
Title: Re: [Expansion] Rockman No Constancy
Post by: FCx on December 08, 2011, 02:11:19 AM
Quote from: "MetalJosh"
Oh ok. :D The mod look AMAZING! i can't wait to play it. I will check this post all day 'till it's finish!.
Same here :mrgreen:
Title: Re: [Expansion] Rockman No Constancy
Post by: MetalJosh on December 10, 2011, 06:40:41 PM
And nevermind about the texture pack stuff, what i meant was the hires texture so yeh i know now, i was talking about the graphics not the mod.
Title: Re: [Expansion] Rockman No Constancy
Post by: KillerChair on December 10, 2011, 11:41:10 PM
I had my doubts at first, But i must say im getting more interrested in this mod.
Percentage wise... How far do you think this mod is?
Title: Re: [Expansion] Rockman No Constancy
Post by: BiscuitSlash on December 11, 2011, 01:52:31 PM
Question. What does "Rockman No Constancy" even mean? Does it mean anything?
Title: Re: [Expansion] Rockman No Constancy
Post by: TheDoc on December 11, 2011, 03:09:46 PM
It was a hack of Megaman 2.
Title: Re: [Expansion] Rockman No Constancy
Post by: BiscuitSlash on December 11, 2011, 03:56:35 PM
No, I meant what the actual name meant. That "No Constancy". What does it mean?
Title: Re: [Expansion] Rockman No Constancy
Post by: TheBladeRoden on December 11, 2011, 09:40:06 PM
Well "No" means "Of" in Japanese, so it means "Rockman Of Constancy", which means Rockman has the quality of being steadfast and unchanging.
Title: Re: [Expansion] Rockman No Constancy
Post by: MetalJosh on December 15, 2011, 09:53:27 PM
Cool answer  :cool: . I kinda wanna learn Japanese because of stuff like "this". But just a thing: what are the changes in MM8BDM using OpenGL?, I mean most of the stuff does not change at all. Maybe it's just me. ?
Title: Re: [Expansion] Rockman No Constancy
Post by: Korby on December 15, 2011, 10:28:01 PM
For one, you can look straight up and down, two, palettes are correct, and three, it's just better.
Title: Re: [Expansion] Rockman No Constancy
Post by: Galaxy Sisbro on December 19, 2011, 07:21:17 PM
Don't forget that you can apply filters to the textures with it, since FC textures are sometimes annoying and cause eyesores.
Title: Re: [Expansion] Rockman No Constancy
Post by: SmashBroPlusB on December 19, 2011, 11:14:03 PM
so

how about that progress
Title: Re: [Expansion] Rockman No Constancy
Post by: Max on December 19, 2011, 11:16:14 PM
i used to make progress
then i took an arrow to the knee
Title: Re: [Expansion] Rockman No Constancy
Post by: SmashBroPlusB on December 19, 2011, 11:25:41 PM
Har har, very funny.

Now give me some changes. :|
Title: Re: [Expansion] Rockman No Constancy
Post by: Shade Guy on December 20, 2011, 12:46:46 AM
We're waiting on maps. And while that is happening, the completed maps are being looked over and reworked. And while that is happening, the weapons are (hopefully) being balanced.
Title: Re: [Expansion] Rockman No Constancy
Post by: MetalJosh on December 27, 2011, 05:20:34 PM
Good  :D , I would help with the Open Dr.Wily stage but.. #1) my damn laptop is broken g_g brother showed up and big disaster (BLAM!) and #2) There's nothing left to do.. welp. Anyway this expasion is gone very succesful. WELLGOODLUCKEVERYONE!.
Title: Re: [Expansion] Rockman No Constancy
Post by: ? Manibogi ? on December 28, 2011, 01:42:14 AM
(http://img80.imageshack.us/img80/6456/crashman.png)

I ripped Crash Man's sprites, in case anyone is interested.
Title: Re: [Expansion] Rockman No Constancy
Post by: MetalJosh on January 04, 2012, 01:38:45 PM
Wow!, That is so amazing. Good job with the Crashman. And am back from playing Rockman No Constancy. AM NOT PLAYING IT AGAIN!!! AGGGGHHHH IS SO HARD!! So Yeh...
Title: Re: [Expansion] Rockman No Constancy
Post by: Max on January 06, 2012, 12:40:13 AM
btw lakister finished clashman's skin but i never told anyone

screenshots coming maybe not quite so soon
Title: Re: [Expansion] Rockman No Constancy
Post by: TheFancyEddie20 on January 07, 2012, 05:40:04 PM
Excuse me sir, can i take Dr. wily 2 no constancy?
Title: Re: [Expansion] Rockman No Constancy
Post by: Beed28 on January 31, 2012, 03:42:10 PM
Sorry to bump this, but has anymore progress been made on this since? I would love to play on my lovely winter wonderland with the RNC weapons...  :|
Title: Re: [Expansion] Rockman No Constancy
Post by: Max on January 31, 2012, 03:52:38 PM
Waiting for Muzaru to do some DW2 thing although I expect he won't because he's kinda dead

Not much I can do
Title: Re: [Expansion] Rockman No Constancy
Post by: Magnet Dood on January 31, 2012, 03:56:53 PM
Well, if he's dead, free up the map for someone else to do.

I haven't heard from Muzaru in ages; it would be best to allow someone else the map.

Come on, YD, you're so close! Free the map and get this over with!
Title: Re: [Expansion] Rockman No Constancy
Post by: Shade Guy on February 01, 2012, 12:27:59 AM
Actually Muzaru has been making progress albeit his apparent dead-ness community wise

If you're so eager on releasing just do it without all the Wily stages and release another version with DW2 later
Title: Re: [Expansion] Rockman No Constancy
Post by: Galaxy Sisbro on February 01, 2012, 07:15:27 PM
Or patiently wait for someone else to take the map, and don't release a whole mess of incomplete things.
Title: Re: [Expansion] Rockman No Constancy
Post by: Magnet Dood on February 20, 2012, 08:39:32 PM
So
how's that progress on DW2
Title: Re: [Expansion] Rockman No Constancy
Post by: Duora Super Gyro on February 21, 2012, 07:46:06 PM
Or just release it and call it a beta version.
Title: Re: [Expansion] Rockman No Constancy
Post by: Magnet Dood on February 21, 2012, 10:54:30 PM
Quote from: "Duora Super Gyro"
Or just release it and call it a beta version.

No.

YD should really only put one Wily stage in if he wants to make it actually like campaign

Then he can add the others in a later version
Title: Re: [Expansion] Rockman No Constancy
Post by: Duora Super Gyro on February 21, 2012, 10:59:32 PM
Quote from: "Star Dood"
Quote from: "Duora Super Gyro"
Or just release it and call it a beta version.

No.

YD should really only put one Wily stage in if he wants to make it actually like campaign

Then he can add the others in a later version

But doesent the MM7 campain have 4 wily stages?
Title: Re: [Expansion] Rockman No Constancy
Post by: Magnet Dood on February 21, 2012, 11:00:34 PM
The MM7 campaign is broken

Really, in the next version, you guys should just pick one Wily stage.
Title: Re: [Expansion] Rockman No Constancy
Post by: Beed28 on April 10, 2012, 10:36:19 PM
Sorry to bump this again, but I would love to see this project finished. I don't want my Woodman map to go down the frozen drain and never be seen again... :cry:
Title: Re: [Expansion] Rockman No Constancy
Post by: Korby on April 10, 2012, 11:44:18 PM
There's always CSCM or releasing your own pack.
Title: Re: [Expansion] Rockman No Constancy
Post by: Max on April 11, 2012, 08:45:13 AM
There's always uh getting people to do work!
Title: Re: [Expansion] Rockman No Constancy
Post by: Duora Super Gyro on April 11, 2012, 09:27:54 AM
This expansion is close to finished. You guys cant stop now.
Title: Re: [Expansion] Rockman No Constancy
Post by: RedMettaur16 on May 06, 2012, 02:27:41 PM
...I looked forward to this! I will download it when it's finish. ...If I will figure out how to.  ;)
Title: Re: [Expansion] Rockman No Constancy
Post by: LlamaHombre on May 07, 2012, 02:08:45 AM
YD, either skip Muz, drop the map, or drop the pack.

These are really your only options now.

Muz has been gone forever without notice and will likely never return.

I hate to say it, but it has to be done.
Title: Re: [Expansion] Rockman No Constancy
Post by: Max on May 07, 2012, 09:22:35 AM
Yeah as if I didn't know that

i'll just sit here
and wait

for someone

again
Title: Re: [Expansion] Rockman No Constancy
Post by: Shade Guy on May 07, 2012, 10:37:18 AM
Well, then...You know your choices...Will you make a decision?
If you really can't be screwed leading this expansion feel free to let me take the helm >.> <.<
Title: Re: [Expansion] Rockman No Constancy
Post by: Beed28 on May 07, 2012, 06:03:31 PM
You could release a beta without the map and then add it in a later update.
Title: Re: [Expansion] Rockman No Constancy
Post by: Magnet Dood on May 07, 2012, 06:05:38 PM
>says to release a beta
>all alt skins weapons and other maps are done

Might as well drop Muz, and find someone else.

Captain Obvious awaaaaaay *whoosh*
Title: Re: [Expansion] Rockman No Constancy
Post by: Shade Guy on May 08, 2012, 08:16:31 AM
What? The only Wily Stage that's completed as far as I know is Wily Stage 4.

Three maps left, not one.
Title: Re: [Expansion] Rockman No Constancy
Post by: SmashBroPlusB on May 08, 2012, 11:35:10 AM
What? I thought most expansions had only one castle stage, not four.

Your name isn't Mega Man 7 you know. :ugeek:
Title: Re: [Expansion] Rockman No Constancy
Post by: Shade Guy on May 08, 2012, 12:32:21 PM
Well personally I'd love to call it a day at 1 or 2 Wily Stages and have any more as bonus buttttttt that doesn't seem to be an option for some reason
Title: Re: [Expansion] Rockman No Constancy
Post by: Magnet Dood on May 08, 2012, 01:14:13 PM
Why in the world was it an option for Powered Up then? Why is it an option for DOS?

Dude, just release it with one Wily Stage, then add the others as you go

kthnx
Title: Re: [Expansion] Rockman No Constancy
Post by: Max on May 08, 2012, 02:22:44 PM
Title: Re: [Expansion] Rockman No Constancy
Post by: Shin Star on May 09, 2012, 12:28:57 AM
I was wondering when someone was going to do an expansion of this. I've been out of the loop for awhile and started playing again recently. I really liked RNC and I can't wait for the 1st release!

I'd also like to add that I agree with adding all the Wily stages. The music is great. Plus more stages is better too.
Title: Re: [Expansion] Rockman No Constancy
Post by: SmashBroPlusB on June 02, 2012, 01:08:19 AM
welp

YD killed this

gee gee everybody :ugeek:
Title: Re: [Expansion] Rockman No Constancy
Post by: Max on June 02, 2012, 08:48:02 AM
the community killed this
Title: Re: [Expansion] Rockman No Constancy
Post by: Jc494 on June 02, 2012, 10:38:07 AM
Quote from: "Yellow Devil"
the community killed this

Appearently it's the community's fault because no one wants to make the maps. And if people do their not good enough.
Title: Re: [Expansion] Rockman No Constancy
Post by: Max on June 02, 2012, 03:50:26 PM
why would that not be the community
Title: Re: [Expansion] Rockman No Constancy
Post by: Beed28 on June 02, 2012, 05:57:22 PM
So who was the "mysterious gentleman" who completed Wily Stage 4 then?
Title: Re: [Expansion] Rockman No Constancy
Post by: Max on June 02, 2012, 06:15:31 PM
That would be a secret (http://www.cutstuff.net/forum/memberlist.php?mode=viewprofile&u=2)
Title: Re: [Expansion] Rockman No Constancy
Post by: Beed28 on June 05, 2012, 11:32:52 PM
If Muz isn't going to do Wily Stage 2, can I take it instead? I've got plenty of time on my hands.
Title: Re: [Expansion] Rockman No Constancy
Post by: Mendez on June 05, 2012, 11:46:14 PM
Yes, please Beed, just help us finish it. This is what we get when we allow a drug dealer pharmacist, who rarely appears, to produce our maps.
Title: Re: [Expansion] Rockman No Constancy
Post by: Beed28 on June 06, 2012, 10:40:57 AM
Alright. Can someone PM me the tileset then, please?

EDIT: From the sounds of this (http://www.cutstuff.net/forum/viewtopic.php?f=27&t=3660), I don't think it's possible to do 3D floor conveyers. But is it alright if I try to fit them somewhere, even if they have to be on the floor?
Title: Re: [Expansion] Rockman No Constancy
Post by: Max on July 27, 2012, 06:07:51 PM
YD gets organised (also shade guy but whatever he was always organised)

(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20120727_190119.png)
(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20120727_190547.png)
Title: Re: [Expansion] Rockman No Constancy
Post by: Magnet Dood on July 27, 2012, 06:31:17 PM
Oh, hey, cool, this is alive.

Did you look over the other maps, YD?
Title: Re: [Expansion] Rockman No Constancy
Post by: Max on July 27, 2012, 06:32:35 PM
I didn't do anything  ;)

I THINK Shade's redoing Quick as well but uhm... Communication is a thing!
Title: Re: [Expansion] Rockman No Constancy
Post by: ? Manibogi ? on July 27, 2012, 06:33:41 PM
Man, just two maps and this will be the first ever completed W.I.P after PU!
You should be proud.
Title: Re: [Expansion] Rockman No Constancy
Post by: Magnet Dood on July 27, 2012, 06:34:33 PM
Ah.

Well, the facelift of Heat is looking really good. Great job, Shade Guy (wherever you are).

AND WELL SHIT I THOUGHT DOS MIGHT BE THE SECOND
Title: Re: [Expansion] Rockman No Constancy
Post by: Max on July 27, 2012, 07:12:14 PM
Still gathering stuff up, this time it's lightpoles and the Clashman skin!

(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20120727_200936.png)
Title: Re: [Expansion] Rockman No Constancy
Post by: SmashBroPlusB on July 27, 2012, 11:18:45 PM
hey

are you balancing the weapons hard enough
Title: Re: [Expansion] Rockman No Constancy
Post by: Max on July 28, 2012, 10:24:08 AM
Why would I want to do that?

Anyway I fixed up the Heatman skin. There are a few more stages Shade has improved as well, but for now here's a Woodman.

(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20120728_112156.png)
Title: Re: [Expansion] Rockman No Constancy
Post by: Max on August 01, 2012, 11:31:51 AM
Two more stages!

(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20120801_122905.png)
(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20120801_122822.png)
Title: Re: [Expansion] Rockman No Constancy
Post by: Davregis on August 01, 2012, 11:38:50 AM
...Does the first have some sort of gravity gimmick?
Title: Re: [Expansion] Rockman No Constancy
Post by: Max on August 01, 2012, 12:07:36 PM
Uhhh... No?
Title: Re: [Expansion] Rockman No Constancy
Post by: Shin Star on August 04, 2012, 09:44:12 AM
I was going to ask if there were any updates, and it looks like there is! I can't wait to play this expansion. Keep up the great work guys!!!

I wish I knew about this earlier, then I would have been able to contribute somehow. The only thing I really know how to do currently is make/modify music packs, but that's already been taken care of lol.
Title: Re: [Expansion] Rockman No Constancy
Post by: Myroc on August 04, 2012, 11:05:37 AM
The only thing left on the agenda is one stage* followed by rabid playtesting and balancing. And whatever else crops up that we feel needs to be fixed.

*Mendeeeeeez! *fistshake*
Title: Re: [Expansion]Rockman No Constancy
Post by: Beed28 on August 04, 2012, 11:47:17 AM
Quote from: "Yellow Devil"
Two more stages!

(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20120801_122905.png)
Didn't we already have Quick Man done?

Quote from: "Yellow Devil, on page 6,"
SCREENSHOT DUMP

(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20110714_165951.png)
(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20110714_170005.png)

Anyway, I can't wait wait, wait, wait, wait for this to be released! Come on Mendez!
Title: Re: [Expansion]Rockman No Constancy
Post by: Jc494 on August 04, 2012, 01:06:03 PM
Quote from: "Beed28"
Quote from: "Yellow Devil"
Two more stages!

(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20120801_122905.png)
Didn't we already have Quick Man done?

Quote from: "Yellow Devil, on page 6,"
SCREENSHOT DUMP

(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20110714_165951.png)
(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20110714_170005.png)

Anyway, I can't wait wait, wait, wait, wait for this to be released! Come on Mendez!

My map was not good enough. Obviously.
Title: Re: [Expansion] Rockman No Constancy
Post by: ashura9699 on August 04, 2012, 10:20:22 PM
I enjoyed the game, and I hope that the expansion will turn out alright...
MENDEEEEEEEEEEEEZ!!!!
Title: Regarding RNCDW3
Post by: Mendez on August 04, 2012, 11:56:51 PM
Not to worry folks, the general layout for RNCDW3 is done and the textures are ready for implementation. The major issue right now is this crazy gimmick YD's been wanting since he told me to make the map.
The general idea is to allow players to play on the ceiling, allowing access to weapons not available on the floor, as well as other items.
Right now, I'm questioning whether the idea is worth implementing, or if it's even possible to implement. I'll talk to Jax about the idea, while I'll check with the RNC crew about the layout
Title: Re: [Expansion] Rockman No Constancy
Post by: SmashBroPlusB on August 05, 2012, 01:04:02 AM
> make the map two separate "zones"
> make the ceilings of each zone TVs that display the other zone from the top down
> players warp between zones on contact with the ceiling
> projectiles warp through the ceilings as well
> no complicated ACS wizardry, and it looks like people are on the ceiling
> ?????
> PROFIT!

I'm not sure how map friendly this is (or even if it would cause lag or not) but it's an idea.
Title: I never thought of that, Smash. I'll keep it in mind.
Post by: Mendez on August 05, 2012, 02:03:33 AM
That idea could work just as well, but trying it on a large scale might cause giant frame rate drops since you have to render large portions of the other zone at a single time. I'm probably wrong, but that sort of thing just wouldn't be good for folks to play on. Also, I want to see if I can make the thing myself in Decorate and see if Jax can correct any mistakes I make. Coding can be quite fun to learn sometimes, especially when your hard work is shown on your own map.
Title: Re: [Expansion] Rockman No Constancy
Post by: Korby on August 05, 2012, 02:32:42 AM
Could remedy that by only having certain swap points.
Title: Ceiling gimmicks
Post by: Mendez on August 08, 2012, 08:29:08 PM
Well folks, we have a bit of an issue with RNCDW3. It seems that fighting on the ceiling is not as easy, or as practical, as I once thought. While the idea has been implemented, you just can't get sprites to rotate 180 degrees while on the ceiling. So, would you folks be okay with fighting on your head while on the ceiling? Because the general layout is still there for use. And I would love to have fighting on the ceiling and the ground.
Also, I think Smashbro's idea might not work because YD just told me that cameras can't rotate upside down and that projectiles can't be shot between zones like that.
Either way, I should have the map ready soon enough.
Title: Re: [Expansion] Rockman No Constancy
Post by: TheDoc on August 09, 2012, 12:27:07 AM
I know this idea was previously thrown around a bit, but since it looks like this expansion is near done (which is awesome btw), is there going to be a campaign?
Title: Re: [Expansion] Rockman No Constancy
Post by: Shin Star on August 09, 2012, 06:09:06 AM
Quote from: "BlueBrawl"
So, would you folks be okay with fighting on your head while on the ceiling?
Sounds funny lol. I'm down......er, up with that?!
Title: Re: [Expansion] Rockman No Constancy
Post by: Max on August 09, 2012, 09:04:33 AM
Quote from: "TheDoc"
I know this idea was previously thrown around a bit, but since it looks like this expansion is near done (which is awesome btw), is there going to be a campaign?

Already done. Boss and credits semi-coded as well.
Title: Re: [Expansion] Rockman No Constancy
Post by: Beed28 on August 12, 2012, 09:51:18 PM
Question; will it be easy to make a patch that makes this compatible for CSCC when this comes out?
Title: Re: [Expansion] Rockman No Constancy
Post by: Shin Star on August 13, 2012, 04:50:29 PM
I was wondering for the Dr. Wily 1 map, when you first enter it, will there be no BGM like in the game? If I remember correctly, when you went past a boss door after the underwater part, the music finally starts. If that feature will be on the map, I will be most grateful.  :D
Title: Re: [Expansion] Rockman No Constancy
Post by: Myroc on August 13, 2012, 04:51:34 PM
Yes, the music won't start until someone gets a frag. This only applies to DM or Duel, though, in any other mode the music starts immediately.
Title: Re: [Expansion] Rockman No Constancy
Post by: Shin Star on August 13, 2012, 07:09:57 PM
That's idea is even better...!!! Can't wait to play! It's my favorite BGM in the game!
Title: Re: [Expansion] Rockman No Constancy
Post by: Knux on August 14, 2012, 11:45:06 PM
Been wondering how the Za Warudo weapon exactly works. Is it simply a shorter lasting Time Stopper, as said in the opening post? The only video I have seen was a TAS run, but I don't remember the player ever using the weapon.
Title: Re: [Expansion] Rockman No Constancy
Post by: TheDoc on August 15, 2012, 12:22:00 AM
In the hack, it's basically Time Stopper, so I'm guessing they're trying to make Za Warudo unique in its own way without making it as trollerific as Time Stopper.
Title: Re: [Expansion] Rockman No Constancy
Post by: SmashBroPlusB on August 15, 2012, 12:48:30 AM
Actually, I've used YD's version of Za Warudo, and it's not a shorter Time Stopper.

It's "Time Bender" from classes Flash Man. :ugeek:


Yes, now you TOO have the power to make people stop moving until they take damage!
Title: Re: [Expansion] Rockman No Constancy
Post by: Knux on August 16, 2012, 08:41:15 PM
It would be more interesting if it did something we haven't seen yet. What if opponents hit by the radius blast took damage based on range? That way, it could double as a set up for finishing off an opponent or scoring an almost sure frag.

Yeah, that probably not very creative. However, the idea is to bring something that's at least partially new.
Title: Re: [Expansion] Rockman No Constancy
Post by: TheDoc on August 17, 2012, 12:07:28 AM
How about it functions just like Time Stopper except you can switch weapons while it's activated. However, the ammo consumption is much more significant, therefore doesn't last nearly as long.
 
Quote from: "Knux"
It would be more interesting if it did something we haven't seen yet.
This^
YD, could you be more original?
Title: Re: [Expansion] Rockman No Constancy
Post by: Max on August 17, 2012, 12:11:22 AM
No.
Title: Re: [Expansion] Rockman No Constancy
Post by: Myroc on August 21, 2012, 08:59:08 PM
Crossposting because WE HAVEN'T HYPED THIS ENOUGH.

(http://i48.tinypic.com/20qkpkh.png)
Title: Re: [Expansion] Rockman No Constancy
Post by: Balrog on August 21, 2012, 09:13:18 PM
Is that DW3? Finally?

MENDEEZ... good job.
Title: Re: [Expansion] Rockman No Constancy
Post by: Beed28 on August 21, 2012, 09:39:07 PM
Excuse me while I clean up the drool from my mouth.

I hope that tank makes a cameo appearance.
Title: Re: [Expansion] Rockman No Constancy
Post by: SmashBroPlusB on August 21, 2012, 11:22:21 PM
So the last stage is finally done, right?

Which means you can release the darn thing now.

Finish tweaking it / balancing weapons / what have you, it's been WAY too long.
Title: Re: [Expansion] Rockman No Constancy
Post by: Beed28 on August 22, 2012, 01:47:06 PM
When is the estimated release?
Title: Re: [Expansion] Rockman No Constancy
Post by: Myroc on August 22, 2012, 08:41:58 PM
Soon, probably within the week or the next. We did a testing round to nail down the last few issues, the result being that two maps have failed our quality tests, and will be reworked before the final release. We'll try to do this real quick. Beyond that it's all minor things, most of which we're fixing at the present moment we have already fixed. One map will be very easy to fix, the other should only take a day or two at most.
Title: Re: [Expansion] Rockman No Constancy
Post by: Myroc on August 28, 2012, 08:40:45 PM
We're I'm currently contemplating what the flying fuck we're I'm going to do about Quick Man. We have concluded that the map is rather poor, but we I have no coherent idea on exactly where the map fails, and it's quite hard for us me to fix something when we I don't know what's broken.

Just letting you know that we haven't forgotten this. I haven't at least.
Title: Re: [Expansion] Rockman No Constancy
Post by: Beed28 on August 28, 2012, 08:48:13 PM
I dunno what's wrong. Are there warning markers for the lasers like in the vanilla MM8BDM Quick Man Stage?

I'm curious; besides that one, what other stage failed quality expectations, but was easy to fix? I did kinda rush with Wily Stage 1...
Title: Re: [Expansion] Rockman No Constancy
Post by: Galaxy Sisbro on August 28, 2012, 08:59:12 PM
Quote from: "Myroc"
two maps have failed our quality tests. One map will be very easy to fix, the other should only take a day or two at most.
Quote from: "Yellow Devil"
Dr. Wily 3 No Constancy : Broken by Mendez and fixed by Myroc

I guess this answers your question, Beed.
Title: Re: [Expansion] Rockman No Constancy
Post by: Myroc on August 28, 2012, 09:21:40 PM
Nope, it was actually Metal Man. Shade Guy has tweaked the map, and it is no longer an issue.
Title: Re: [Expansion] Rockman No Constancy
Post by: Duora Super Gyro on September 04, 2012, 06:44:28 PM
So how much longer before this is out, not trying to rush anybody or anything, just curios.
Title: Re: [Expansion] Rockman No Constancy
Post by: Myroc on September 04, 2012, 06:56:20 PM
We're not dead! (http://www.youtube.com/watch?feature=player_detailpage&v=grbSQ6O6kbs#t=59s)

We've been more busy this week than you'd think, fixing a whole bunch of issues we didn't previously know about. (Can you believe we had forgotten to set up an updated LMS rotation? Or that half of the maps didn't give you the green buster? Neither can I to be honest.) A great thanks to Beed for helping us find the majority of them. We still haven't done anything about Quick Man... though I am rectifying that as we speak, since no one else seems up for the task.
Title: Re: [Expansion] Rockman No Constancy
Post by: TheDoc on September 04, 2012, 08:35:29 PM
Quote from: "Myroc"
GREEN BUSTER!

I NEVER HEARD O NO GREEN BUSTA!

The only thing I can remember close to a "green buster" is the change of colors megaman gets on difficult. Is the green buster going to make you weaker?
Title: Re: [Expansion] Rockman No Constancy
Post by: Max on September 04, 2012, 08:51:58 PM
Nope, you just turn green on RNC maps as a visual bonus.
Title: Re: [Expansion] Rockman No Constancy
Post by: Shin Star on September 05, 2012, 12:56:27 AM
Quote from: "Myroc"
We still haven't done anything about Quick Man... though I am rectifying that as we speak, since no one else seems up for the task.

What exactly is wrong with Quick Man's map? I'm very hyped about this expansion and I would like to contribute to this project, even if it's very little. I'll do whatever I can to help......if I can handle the task (and if I am allowed to help.)
Title: Re: [Expansion] Rockman No Constancy
Post by: TheDoc on September 16, 2012, 01:02:01 AM
3 weeks ago...

Quote from: "Beed28"
When is the estimated release?
Quote from: "Myroc"
Soon, probably within the week or the next.

Title: Re: [Expansion] Rockman No Constancy
Post by: Myroc on September 16, 2012, 11:41:45 AM
I'm waiting for someone to send me something so I can put it in the file somewhere.

We are fully aware that we are behind schedule. Again. We humbly ask for your patience.
Title: Re: [Expansion] Rockman No Constancy
Post by: D25 on September 16, 2012, 06:15:51 PM
I see that secret testing chamber... You are almost ready to release! :D
Title: Re: [Expansion] Rockman No Constancy
Post by: Kapus on September 16, 2012, 07:30:50 PM
Quote from: "Myroc"
I'm waiting for someone to send me something so I can put it in the file somewhere.

My fault.


Sorry about delaying. I'll try to get it done.
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: Max on September 16, 2012, 09:47:43 PM
Here it is (https://dl.dropbox.com/u/11603985/RockmanNoConstancy-v1a.pk3)

No you don't get a speech from me
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: Myroc on September 16, 2012, 10:12:13 PM
And it only took a few minutes for us to find another bug.

Best dev-team in existence, folks!
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: Ukiyama on September 16, 2012, 10:42:14 PM
Unknown bot Flash Man No Constancy :I
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: Duora Super Gyro on September 16, 2012, 10:56:34 PM
Yes!!! Yes!!!
YES!!!

I've been waiting patiently for this moment.
And now its done.

Trying it out now. Love the music and then stages are good though im wondering about the textures.

Airman: Kirby Adventure?
Heatman: Dont know
Flashman: Yoshi's Island?
Clashman? Who's Clashman?
Bubbleman:...I'v seen this before...
Quickman:...Anyone think flashman when they first saw this stage.
Woodman:hmm, snowy forest. nice... WILY SNOWMAN OMG!!!
Metalman: Cool
Wily 1:...WHERES THE MUSIC!!! oh there it is.
Wily 2: Same music as 1... also room with rolling cutter hurts my eyes.
Wily 3:...ok... items on the roof, how do i get those... /me hops through teleport/ HOLY F**K THIS IS AWSOME
Wily 4:pretty sky box :3

Overall I love the maps and the flashman skin creeps me out... but bubbleman looks cool.
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: LlamaHombre on September 16, 2012, 11:01:16 PM
And then there were two.

I moved this to where it belongs, enjoy!
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: GameAndWatcher on September 16, 2012, 11:01:49 PM
Quote from: "Ukiyama"
Unknown bot Flash Man No Constancy :I
I was actually about to report that, too!
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: Myroc on September 16, 2012, 11:05:22 PM
We've added it to the list, among a few other bugs we somehow missed. Keep them coming.
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: SmashTheEchidna on September 16, 2012, 11:12:13 PM
Well! Congrats on getting this expansion released.
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: Duora Super Gyro on September 16, 2012, 11:21:05 PM
Check my above post for my thouts on the expansion so far.
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: Ukiyama on September 16, 2012, 11:29:22 PM
Well not a bug, but I think I have found a new camp spot in roboenza >.>

(http://desmond.imageshack.us/Himg221/scaled.php?server=221&filename=newfavoriteroboenzamap.png&res=landing)
No reason to really go up here but you know, I do love abusing the line def walking, and in low gravity its really easy to pull off >.>.
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: GameAndWatcher on September 16, 2012, 11:48:53 PM
Just going to leave this terrible pun/fix for the campaign here:
http://dl.dropbox.com/u/7191767/RockmanNoConstancy-botfix.pk3
It's Flashman NC's bot.
I hope I get in the credits of the next version for this.
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: Beed28 on September 17, 2012, 12:04:45 AM
I found a bug with the credits map.

(http://imageshack.us/a/img267/8070/screenshotdoom201209170.png)
Wasn't there an ice bridge and a tree stump in the background in the original map?

Also, the Clashman and Heatman shots needs to cover more of the stage area. Also, the backgrounds in most of the shots are missing or messed up.
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: LlamaHombre on September 17, 2012, 12:26:55 AM
Rockman No Constancy
Level 78 Expansion

+The first three Wily Stages are all fun and unique, not being too bland and not cramming conveyor belt bullshit down your throat like I'd expected
+Weapons are mostly unique, Rumbling Bang is a blast
+Final Boss is a fun surprise, the bridge in Flash Man's level caught me off guard greatly
+Most other stages are enjoyable and capture the feel they're going for rather well
+Credits well constructed, while not 100% accurate
>While playing it'll seem obvious who made what maps, even without prior knowledge about the expansion or the credits. Interprit this as you will, I view it as a positive.
>Crash Man's front frame is odd.
-Music is choppy, sometimes distorted like Wily 1 and Metal Man, sometimes REALLY LOUD like the Boss theme
-Quick Man's stage is misleading and difficult to navigate
-Bots will often spawn with no weapon and stand still
-Using chasecam during Ice Circle will crash Skulltag

I'd say it's a rather solid first release, though Quick Man left a bad taste in my mouth.
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: HD_ on September 17, 2012, 12:32:54 AM
Woodman NC.

MY EYES.

Otherwise I'd say it's a pretty solid release.
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: xColdxFusionx on September 17, 2012, 12:43:45 AM
DW3's gimmick was a cool idea, but I wasn't really fond of how it looked in practice. RIDING THE CEILING WITH MAH HEAD!!!

The weapons are fun to use. Za Warudo especially.

Ice Circle is kind of hard to get on certain maps compared to how useful it is. Any particular reason?
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: TheDoc on September 17, 2012, 12:53:11 AM
All of these maps were great, but some deserve attention, be it good (most likely) or bad.

Airman - I liked the multiple levels, but it felt......smallish.
Heatman - The fake floors were YUS. Beside that, it felt blandish, especially considering there was 1 RNC weapon (Proto Charge was all I found).
Metalman -Great job just overall. Simple, yet fun.
Flashman - LOVED the eye candy of the stage overall. Really added that feel to Flashman's stage.
Crashman - Meh.
Woodman - My eyes were forever blinded after that stage. SO MUCH WHITE! Not like you had much of a choice, though. Great design, but I'd like to see maybe one more weapon.
Quickman - I loved the gimmick where the beam would "reflect" off of the crystal. Excellent job.
Bubbleman - Great job. Liked the current gimmick.
Dr. Wily 1 - Music gimmick was pure genius, the underwater part was awesome, the Mecha Dragon (OH the Mecha Dragon! When I heard that sound I turned around and couldn't believe my eyes!) just everything about this level was yes.
Dr. Wily 2- Meh. Seems a bit bland.
Dr. Wily 3 - The first thing I noticed when I entered was that everyone but me was red....OH SHI-dead. LOVED the Team DM, and the gravity gimmick (although I was standing on my head) was awesome.
Dr. Wily 4 - The galaxy in the BG was amazing! Good job! Great showdown map.

Just when I thought it couldn't get better, the Final Boss blew my balls off. HNNNNNNNNNGGGGGGGGG AWESOME job guys!

So yea, good work! Besides the missing Flashman No Constancy (and that Time Bender Za Warudo), I love it. And it's one of the two expansions ever released.
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: MEGAMANX123 on September 17, 2012, 01:14:19 AM
i never expected you to put departure midi in this game cool! i just love that song
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: Mr.shadow on September 17, 2012, 01:55:52 AM
Did any of you BOTHER to change the scripts?? i can do that if you like
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: Beed28 on September 17, 2012, 07:38:15 AM
Wood Man's script is inconsistant with the other maps; it's still using the old music script and the Green Mega Buster giver scripts doesn't check for instagib like the other maps do.

Also, the horizontal bars for Rising Sun and Za Warudo are broken.
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: Myroc on September 17, 2012, 08:46:25 AM
I'm amused that everyone likes the Final Boss as much as they do. No one's even bothered by the fact that we don't have rotations for it yet! After waiting for them for over a week we decided to just fuck it and roll without them.

And thanks for all the bug reports, we'll put out a patch as soon as we aren't getting that many of them and we finally get those frames.
Title: Also, Dat Wily henshen
Post by: ice on September 17, 2012, 12:01:38 PM
I'd say leave the final boss like it is, it's perfect, like gamma, or the wily capsule
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: Myroc on September 17, 2012, 01:04:31 PM
Well, "rotations" is a bit misleading. It's merely front frames, he'll still be facing you all the time, as opposed to facing a point slightly to your left all the time.
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: MasterXman on September 17, 2012, 01:40:04 PM
So are you going to do RNC classes next? Also Found 2 errors. These bars.
(http://imageshack.us/a/img31/8070/screenshotdoom201209170.png)
(http://imageshack.us/a/img525/8070/screenshotdoom201209170.png)
And you don't turn green on RNC maps. The Buster is just green.
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: Lego on September 17, 2012, 02:41:52 PM
I think I mentioned those already...somewhere...but yea, nice to see I'm not the only one using horizontal bars.

...and suffering for it...
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: Korby on September 17, 2012, 04:40:23 PM
My complaints with the boss have nothing to do with the sprites.

No, it has to do with the fact that it's freaking easy. Literally all you have to do is strafe around it and shoot it.
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: Myroc on September 17, 2012, 04:42:00 PM
We are aware of these bugs already. The broken horizontal bars is in fact yet another example of developer stupidity, as Beed28 actually sent me a fix for this issue... but I completely forgot to actually incorporate them. Oops.
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: Zard1084 on September 17, 2012, 10:32:27 PM
I found some bugs its weird sometimes the bots just stop moving as in freeze in place even when you shoot them froze (not counting the Za wardowep effect) and in the stage that has Flashmman no Constancy it says "Flashman no constancy bot not found" do you guys have any idea why?
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: TheDoc on September 18, 2012, 02:12:13 AM
I've always been a sucker for the campaigns, so you can understand me when I say I'd love to see a secret boss (Mecha Dragon anyone?). Don't know what the reward would be (could be Wind Slicer because that's....his.....weakness?Is that even his weakness? Stop looking at me like that, these are suggestions!). Also, I noticed the music-begins-after-one-frag gimmick on RNCDW1 is only on the campaign. Was that intentional?

Quote from: "Zard"
I found some bugs its weird sometimes the bots just stop moving as in freeze in place even when you shoot them

This has been a problem even on online/offline skirmish. It's kinda weird. I do look forward to see where this goes from here. Keep it up!
Title: Seriously. Never again.
Post by: Shade Guy on September 18, 2012, 08:55:57 AM
Well, it's been a long time coming, but it seems the Rockman No Constancy expansion is finally here. There was a large period where all work on this expansion stopped for no real reason, but thanks to Yellow Devil getting his shit together getting back to doing what he was supposed to do all this time (with some prodding here and there from Myroc, I assume), you lucky folks actually get to play the 12 maps (plus other stuff I don't care too much about) that have been in a solid year+ of development hell.

Over the large period in which progress suddenly halted, I was encouraged several times to take over the expansion, threaten to pull out my maps from the expansion to get a release without all 4 Wily Stages, pull out my maps and releasing them (retextured, of course) outside of RNC...Er, I think that's it. Of course, I did none of those things in the end. I'm not quite sure why, but I think it was because of two things: I'm a lazy bastard and didn't care enough to do any of these things, and inside me remained a small glimmer of hope that this damn expansion would eventually rise from the grave and be distributed in the form of a proper release. It seems my hope, while almost definitely ill-placed, worked out after all.

Perhaps it was best that the expansion didn't get released so soon, though. My mapping skill now, compared to back to the time when I first sent my attempt at Clash Man NC to Jack Corvus so he could add custom textures to it for me, has increased drastically. Over time, I have gone back to each and every one of my contributions to this expansion and overhauled it in one way or another. In other words, my maps would have sucked had the expansion been released, say, in 2011. That said, I would still have preferred that the gap of complete unproductivity wasn't as completely unproductive, but hey.

That said, I am never contributing to another expansion run by Europeans ever again.
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: Tengu on September 18, 2012, 01:38:27 PM
The maps sort of all feel.... I dunno, none of the layouts really drive me.


Also Woodman's textures blinded me
Title: Re: Seriously. Never again.
Post by: Max on September 18, 2012, 02:14:10 PM
Quote from: "Shade Guy"
That said, I am never contributing to another expansion run by Europeans ever again.

HEY

The only two expansions released so far were run by Europeans  :cool:
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: Laggy Blazko on September 18, 2012, 04:21:00 PM
I liked Woodman NC. It hurts like real snow. =P
Also I think it looks better in software. XD
Title: This expansion is like half a biscuit.
Post by: BiscuitSlash on September 19, 2012, 07:14:33 PM
I was disappointed by the quality of this expansion, even though I wasn't looking forward to it at all.

I would have written a review of this, but judging by the quality of it seeming like you don't even care about this expansion (really, how the fuck did you release this without noticing the broken green buster colours?), I'm not going to bother. Though there are positive things I can say, most of them are negative and most of these negative things are related to not caring about quality.

I can only hope that there will be big updates.
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: Max on September 19, 2012, 07:55:39 PM
So constructive
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: Gumballtoid on September 19, 2012, 08:25:02 PM
I'm sorry, but I completely agree with M712.

Among other things, my biggest complaints are the quality of the maps and the music rips. Heatman No Constancy is just boring beyond words, and Woodman No Constancy legitimately hurts my eyes. Airman No Constancy's textures felt spammed and it was just ridiculous-looking. As for the music rips, most of them are ridiculously loud compared to the rest of the game's music. Tone down the volume a bit, really.

And the icing on the cake was the final boss was ridiculous. It wasn't hard in the least; just tedious beyond all reason, and not really worth trying to beat for a mediocre ending.

However, this is v1a, so I'll give you the benefit of the doubt and simply suggest you fix these. As things are, this expansion is just legitimately not fun.
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: HD_ on September 19, 2012, 08:38:55 PM
Okay, so you know how I said this release is solid?

I played it some more, and I really regret saying that.

I have to say, this is a real disappointment for the most part. There are some positive things to say, but the negative things FAR outweigh them. For example, Woodman NC causes my eyes to bleed, the weapons are a lot of copypasta (*cough*ZAWARUDO*cough*), Heatman NC in general.
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: Gummywormz on September 19, 2012, 11:21:23 PM
I'm disappointed in this too. Firstly, the weapons are mostly broken. Rising sun is a 2HKO with decent speed, refire rate, and ammo. You can use Delay Flame as a melee weapon and pretty much kill anyone instantly. Spin Wheel is broken damage-wise also but not as much as the others. Rumbling Bang could stand to do more damage for less of a radius, and Zawarudo could use a little length buff. The map's layouts are bland and fit for duel, not deathmatch. Finally as mentioned, there are oversights everywhere (like the victory music getting cut off...)
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: JaxOf7 on September 19, 2012, 11:41:51 PM
Quote from: "Gummywormz"
Rising sun is a 2HKO with decent speed, refire rate, and ammo.
Tested on line of megamen.
Takes at least 3 and at most 5 to kill.
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: Beed28 on September 20, 2012, 07:53:59 PM
Why isn't this on the blog yet? Maybe prehaps when a bugfix version is released, then the blog could be updated to feature this?
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: MusashiAA on September 20, 2012, 10:09:18 PM
I'm gonna have to agree on the negative comments about this.

I was never enticed into using the new weapons because most of them aren't either very varied, different from their original counterparts or even original seeing that they were essentially the special weapons from MM2 modified a bit (you can't expect much from an old romhack). Some of them aren't even in the new maps.

Some maps are bland, and still need work:

AirNC lacks that pesky gimmick AirNoConstancy's stage had in the game (could be executed well if the map is built around it). A thing I noticed is that the two most common weapons are both from RnC: Delay Flame and WIND SLICER. Wind Slicer is understandable, but Delay Flame should be saved for HeatNC.

HeatNC is not only small when compared to its game counterpart, but also bland and lacking in weapons (it enforces pretty much one of three weapons on everyone, no matter where they spawn). The fake floors aren't really much of a gimmick, as they prove to be no handicap at all. It seriously needs an expansion and maybe two more weapons. Also, you would think the loud and high-pitched overlapping notes on the song are funny...they're not: they're tiring and stressing in a map that isn't. The song's pretty repetitive as well.

FlashNC is actually a good map. Varied weaponry (explosive, seeker, rapid, Air S-Wind Slicer), interesting layout. You might want to make Za Warudo a bit more hard to spot and get, and it's also pretty close to dat 2HKO, a large life capsule and a W-Tank to boost.

ClashNC isn't actually bad. Weapons are good, the layout is ok. My main grip is actually how repetitive and monotone the textures are, and the background image is very trippy...why does the landscape seems to be tall instead of wide?. There's also the fact that Rumbling Bang is easy to get, despite it being a very good weapon for DM. Rising Sun is a common weapon :I

BubbleNC doesn't have a bad layout, and it has lots of weapons (lots of RnC weapon as well, WTF? Why not in AirNC?). Finally, I see the gimmick that was supposed to be in AirNC, and it's a one-way corridor :I. Spin Wheel is a common weapon that should work wonders on this map but doesn't. Rising Sun is a common weapon (am I being hinted that Rising Sun is actually supposed to be an alternate Metal Blade?)

MetalNC is very simple and fun. The weapon position seems like a fair game for everyone, and I like that. I can see that this map was made to be simple right from the beginning. RISING SUN WANTS TO BE METAL BLADE. :S

QuickNC's layout is actually nice, and there's different weapons to try out depending on where you spawn. I didn't even know there was a lower area that borders a portion of the map. The laser isn't much of a threat, and the split isn't as well. Maybe lasers in the upper area, and more crystals that send the laser into a more traversed area? METAL BLADE IS HERE, OH MY GOD, WHAT TOOK YOU SO LONG?..although there are enough good and fun weapons in here to try out, so it kinda looks out of place.

WoodNC's textures are pretty white, pretty bright. Rising Sun (:I), Freeze Cracker, Blizzard Attack, Ice Circle...they all mix with the map, which leads to accidental deaths caused by random projectiles that can't be distinguished because of how bright the snow is. Honestly, I don't think there's much to be done about that, unless you pick a different weapon selection that doesn't blend in with the enviroment. The layout isn't all that bad, it's a circle with a varied terrain elevation. It snows in the background, but it snows upwards? Try making it actually snowing in the map and not just the background.

Wily1NC has an interesting layout with two concepts to use, and a varied weapon selection. I don't understand why Rising Sun tends to be more common than Metal Blade. Also, Za Warudo right now deservers to be kinda hard to get because of the ammo rate it recharges with each ammo capsule. In my honest opinion, it isn't that much of a cheap weapon, and Rumbling Hard deserves its spot if said issue with Za Warudo is fixed.

Wily2NC's layout is ok, and there's enough weapons based around it, as well as some all-around weapons. Spin Wheel works well in here, and Wild Coil is always a plus to me. Ice Circle would be a very nice weapon here 'cause of the conveyor belts. It's not really bad at all.

Wily3NC is quite innovative. The layout is nice, lots of good weapons to try. The place is a bit too claustrophobic, but I don't mind it that much. There is one thing, though: the movement while walking on the ceiling differs quite a bit from the normal movement, it's very slippery, and I believe the ceiling terrain should be based around that, because if it's not then it just becomes a nuisance to traverse and battle in it.

Wily4NC... oh boy. Duel arena layout with a weapon selection that punches so hard it punches me back into last week. Hard Knuckle, Atomic Fire, Power Stone and Za Warudo out of reach: ALL IN THE SAME FLOOR. What do you find below? EXPLOSIVES, save for Hyper Bomb which would be an overkill. I don't know if it would be fun to play with all these heavy weapons or if it would even last long enough to enjoy it. Hell, I'm not even sure if it would be fun since all there is to use is superbly powerful, just pick your poison and throw it at people and watch them melt.

All in all, it's pretty mixed up, and really doesn't live up to other expansions. It's not even a finished expansion, if I do say so myself. There's still work to be done in the map department, and some rethinking in the weapon department.

Rising Sun isn't just fun to use and useful when compared to Metal Blade (and Metal Blade itself is a standard weapon, for Pete's sake), and Spin Wheel's very situational. Ice Circle's movement halt should be replaced with just a movement slowdown, unless it's added into maps with gimmicks that force a player to move without input like BubbleNC or Wily2NC. Rumbling Bang is a very useful and powerful explosive weapon, and it should be less common or at least not so easy to obtain.

Za Warudo is pretty good and almost borderline cheap, given the ammo recharge rate and its ability: just increase the ammo recharge rate and it wouldn't be so cheap, and thus could be placed in easier spots. Delay Flame and Proto Charge aren't really bad weapon at all, as they have their uses, but Proto Charge is a straight upgrade from the Mega Buster...should that even count as a special weapon? Wind Slicer is just a modified Air Shooter, kinda good for long range and still as deadly at point blank...try thinking of a way to differentiate it a bit more from Air Shooter.

Tan outta tan.
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: Myroc on September 20, 2012, 10:44:08 PM
Quote from: "MusashiAA"
*snip*
See, this? This is excellent. This is how you do criticism. Pointing out all the flaws is an excellent way in helping us alleviate them, instead of just saying "this thing has too many flaws, it sucks". You people welcome to dislike the expansion all you want, but do please point out why.

Anyway, we've taken all your opinions into account, and are right now moving for a patch. It will contain mostly bug-fixes and balance tweaks, as well as some weapon rearrangement. Map layout is probably going to stay the same, the exception being heat man, which is receiving at the very least an aesthetical overhaul.

Anyway, these are the current balance tweaks we've implemented. This is subject to change, because we would like your input on them.

Ice Circle - Health buffed 75 > 125. Busters now deal double damage against the shield, so it's not too hard to break down if you're all out of weapons. (The suggested slower movement might work, we'll play around with it.)
Delay Flame - Pre-launch damage reduced 20 > 15 and doesn't hitstun. Post-launch damage remains at 20.
Spin Wheel - Damage reduced 25 > 15 pre-launch and 25 > 20 post-launch. (Subject to change, I hear split opinions about this weapon.)
Rumbling Bang - Explosion damage at point zero reduced 100* > 60. Radius increased 270 > 350. Moved into Area of Effect weapons. Still obtainable in LMS.

*I am not sure whoever thought this was a great idea, let alone how we failed to notice this was broken as all hell.

Keep the criticism coming. We'll take all of it, good or bad.
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: SmashBroPlusB on September 20, 2012, 10:49:51 PM
Spin Wheel launch damage to 15, I can live with that... but a nerf to 20 when it's rolling seems a bit hard.

Spin Wheel is silly and hard to aim, and the throwing arc makes even the likes of Screw Crusher weep with disappointment.

Other than that (and the fact that Rising Sun didn't get changed and is on 88% of RNC maps) I'm looking forward to the changes.
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: JaxOf7 on September 20, 2012, 11:15:36 PM
Quote from: "Myroc"
Rumbling Bang - Explosion damage at point zero reduced 100* > 60. Radius increased 270 > 350. Moved into Area of Effect weapons. Still obtainable in LMS.
Rumbling Bang : 60 Damage, 350 Radius, 7 shots
Rain Flush : 50 Damage, 512 radius, 4 shots (about twice as much time between shots, way more startup)

Considering all this...
Yeah I actually think this will work out.
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: Gamester522 on September 21, 2012, 12:26:15 AM
I enjoy this expansion.
But some of the stages in my opinion seem like they lack a bit.

Metalman- Too small for my taste, as well as the pit seems too big considering the stage size.
Flashman- Flashman's stage in the rom hack made it to where the lights would darken only showing some platforms but not all. I was looking forward to this gimmick, but I was a little disappointed to see it not being there.
Airman- The rom hack of the stage had the wind gimmick when ever you were in the open/outside. Adding this to the map could up the difficulty.
Heatman- This might sound nightmarish, but the rom hack had pass-through floors with spikes underneath, It would have been interesting to see this aspect implemented, but to a degree avoidable for the player.
Quickman- This one bothered me the most. It was pretty underwhelming to encounter such a small amount of quick beams; just one that split in two directions and it was very easily avoidable. I was expecting a lot more than just one. Either adding more beams or making them split multiple times to catch the player off-guard would stay true to how difficult the stage is in the rom hack. Plus it was pretty small, I think it could be bigger if more beams were added.
Woodman- This, unlike everyone else, didn't make my eyes hurt, I loved how bright it was.
Wily Stage 3- I love the idea behind this stage. I understand that it is difficult to make it possible to actually walk upside-down in Doom Builder, but it made me a little frustrated that I've died from the ceiling pit multiple times.
Final Boss- This boss was too easy. Knowing how easy it is to dodge his attacks, I thought he would one-hit you. Because he doesn't deal enough damage, it's too simple; in the rom hack, he does so much damage, it was ridiculous.

This is what I think of this expansion. RNC is a difficult game, and the fact that most of these stages don't follow the same difficulty criteria as the actual game, I didn't find this expansion that effective. Also, I think that there isn't a good wide of variety different weapons in some of the maps because I was getting bored using the same weapon over and over again. Not everyone is professional at MM8BDM, but these maps need to be more difficult AND do-able to reflect the game it is based off of for it's famous difficulty. I was expecting the maps in this expansion to be more difficult because RNC is a difficult game.

I, by no means hate this expansion, I like it alot. I just think that this expansion could be made better and I'm waiting and looking forward to this expansion to be mind-blowing in the sense that you could relive RNC in a first person perspective. I enjoy this expansion, and I know it can be better, and I'll enjoy it to the fullest when it does. This expansion will have my support.

Thank you to anybody reading this, if you did.  :cool:
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: SmashBroPlusB on September 21, 2012, 04:32:47 AM
My suggestions for weapon changes. Take these as you will.

Delay Flame
Delay Flame
Level 18 Souls

-20% firing speed
-50% initial damage
damage increases over distance
+50% damage at capped range
+10% ammo

[12:02:31 AM] Nido: you can still punch people with it
[12:02:40 AM] Nido: but now it's a distance like DarkMan3
[12:02:45 AM] Roc's Creation: lol
[12:02:51 AM] Roc's Creation: going to approach YD in the format he really loves, huh?
[12:02:54 AM] Nido: because 8BDM lacks any distance weapons ~ Mike
Rising Sun
Rising Sun
Level 10 Saw Blades

-30% firing speed
-10% damage
hold down fire to load up to five blades
release a charge to rapidly fire stored blades
+150% firing speed with charged blades
charging to 500% or more will slowly drain ammo as a penalty
Spin Wheel
Spin Wheel
Level 12 Saw Blades

-70% damage before contact with floors
projectile rips before contact with floors
+15% damage after contact with floors
projectile loses ripping after contact with floors

This is to emphasize the use of setting Spin Wheel.
If you want a close-ranged bouncer, use Napalm Bomb or Screw Crusher.
Wind Slicer
Wind Slicer
Level 8 Scattergun

... that's it. I'm fine with it as-is. Deadly up close, worthless when ranged. I love it, actually.
Rumbling Bang
Rumbling Bang
Level 20 Live Ordnance

wave projectiles deal the main damage
-80% damage from AoE blast
creates two burst AoE blasts

BECAUSE MELEE RAIN FLUSH IS STUPID.
Ice Circle
Ice Circle
Level 5 Shield

While weapon is in use:
-85% movement speed
-120% jump force
double damage from Buster attacks
+125% armor
+10% damage
Shield breaks after losing its armor.

Wondering why there's an extra 20% jump penalty? Simple, it makes you fall faster!
I can't think of a way to separate Proto Charge from the PU / Classes charge shot without making it either useless or OP, and I also don't know how to make Za Warudo not suck, but other than that I've tried to diversify the remaining six weapons. The TF2 format's just to get the information in a clear format without typing out a paragraph or anything (and to make YD read it harder), and I'm honestly proposing these changes. Again, they're just ideas; I'm not saying they're the best, and I also don't want you shooting them down immediately. Weigh the pros and the cons, and test them in a server or something; if you don't like it, you can always not use it, plain and simple.
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: Myroc on September 21, 2012, 08:21:14 AM
Most of these suggestions are... not too great, if I'm honest. Most of them seem too gimmicky. Though I liked the Spin Wheel ripping before hitting the ground, might go with that.

Rising Sun will probably be featured slightly less in most maps, and will also be tweaked to emphasize the slower, more powerful long range weapon. Currently it seems we have failed to distinguish it from Metal Blade.

Edit, because I missed this:

Quote from: "Gamester522"
This is what I think of this expansion. RNC is a difficult game, and the fact that most of these stages don't follow the same difficulty criteria as the actual game, I didn't find this expansion that effective. Also, I think that there isn't a good wide of variety different weapons in some of the maps because I was getting bored using the same weapon over and over again. Not everyone is professional at MM8BDM, but these maps need to be more difficult AND do-able to reflect the game it is based off of for it's famous difficulty. I was expecting the maps in this expansion to be more difficult because RNC is a difficult game.
The stages must not distract from the actual fighting going on inside them. The more difficulty gimmicks we implement in a map, the more frustrating it will be to navigate. This is a multiplayer game, unlike RNC we can't afford to make stages difficult to navigate.
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: Shin Star on September 21, 2012, 08:57:44 AM
Quote from: "Gamester522"
Wily Stage 1- The water outside of the fortress lacks the spikes compared to it's rom hack counter-part.
They are there, but they're on the perimeter of the map. If you jump high enough and go above the side walls, you'll see them. You can die on them too.

I didn't realize the expansion was released early in the week. I've been checking this thread almost every day but got side tracked from the MM8 expansion thread lol.

It's really late but I wanted to say a couple of things:
-Could you guys make it so when Ice Circle is in use, the weapon bar glows so I know the shield is still up instead of having to hold a direction until I move.......and die?

-The music quality is lower than I expected. I looked at the files with slumped and there's 2 versions of Wily Castle 3-4 in there. The one being used isn't looped properly and lower quality. I'm not too concerned here since I made my own replacements for it already. Although they're in stereo. I really love the music in RnC and wanted to address this issue. I'll play around with it more later and give my thoughts, or wait until the next patch. Thanks for finally releasing the expansion too!!  :)
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: MusashiAA on September 21, 2012, 09:21:37 AM
Quote from: "Shin Star"
I really love the music in RnC and wanted to address this [low quality] issue.

OH DERE'S MY CUE.

NSFImporting all of RnC's music? Might as well help you guys with my incredibly superflous skills!
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: BiscuitSlash on September 21, 2012, 04:05:25 PM
Quote from: "Myroc"
This is how you do criticism. Pointing out all the flaws is an excellent way in helping us alleviate them, instead of just saying "this thing has too many flaws, it sucks".
Quote from: "I"
I would have written a review of this, but judging by the quality of it seeming like you don't even care about this expansion
From this expansion and many other inperfectionistical things in YD classes, it seemed really doubtful that YD would ever bother to fix any of these things. Though since I was thinking about writing the review and sending it to Myroc so that he could hopefully force some improvements, I might as well go ahead and say all the flaws that spoke out to me.

Maps:
-Almost every map is underwhelming. Heatman gets the biggest mention here. Aside from BubblemanNC (new updates from Rocpakv1a are good), Wily 2 and Wily 3 (campaign was especially good, though this map's novelty will soon wear off), there wasn't that much to them. A lot of them were small and not very exploitative, especially HeatmanNC which is downright bland and uninteresting. As said many times by others, they are duel maps, not deathmatch maps. This needs to be improved on.
Weapons: (This gets most of my frowny face, you read this!)
Many of the weapons are just lacking and really aren't what they should be.
-Proto Charge. Why the hell does that uncharged shot use the buster sound effect and not the hit sound effect like the charge shot? Those loud noises were one of the only reasons I ever occasionally used uncharged shots in RNC, and now you've reduced it to an underwhelming bullet. WHY? Also I noticed that the player translation colours are exactly the same as the mega buster. If this was simply down to doom palette limitations, then fine, but if you were just being lazy (which I do not doubt) then this really needs to be changed, as it just sucks this way.
-Rising Sun a decent RoF base weapon that is fast and is 24 damage ripper. If you're going to have something like this, then at least make it out of the way and not placed 3 times in half the maps. I saw'd plowed through half of ClashmanNC's map on the campaign using this. It's way easy to reach and if it's not going to have a damage nerf, it at least needs to be pushed out the way a bit.
-Wind Slicer Yeeeaahh, this really needs more of a spread and more randomness in it's spread. It feels like a shotgun with really good mid-long range accuracy.
-Delay Flame This one feels really spammy. Use it at close range and you'll be gaining really easy kills. This needs some sort of nerf, though I'm not entirely sure how.
-Rumbling Bang Gawd, I hate this weapon. Why? Because of how lazy you were with the sound. You simply slapped on the crash bomb sound, despite it being really out of sync with that sound. What's so hard about making separate hit sounds in time with the sprites for each explosion? You really don't seem to care at all about quality with something like this. Not only that, but it's op. Use one of those base weapons that you've collected? Nah, just grab Rumbling Bang right there in ClashNC's stage and win.
-Ice Circle This isn't clear on how to use it. Even when you do know how to use it, it doesn't seem as if you could make much use of it. This goes very badly with the fact that it's so out of reach and that you'll soon die and not have it when you could use it.
Campain:
-The frag limit for half the maps is really out of place. 10(15?) frag limit on AirmanNC, not giving much chance to play it and explore (not that there's much to explore) and then suddenly 20 on HeatmanNC, which as already said, is very bland and it really drags the level on a lot longer. This is similar for other maps too, though I can't remember which ones.
-Campaign boss
WAY TOO EASY. The star effect was good, but apart from that it was just a strafe and shoot game that lasts less than a minute.

But yeah, there wasn't exactly much to the original battle anyway so w/e.
Misc.:
-Any way of having an end level theme that doesn't get cut off?
-Some music needs cleaning up, such as that horrid loop on WoodNC.
-"Invalid Bot Name: Flashman No Constancy" so pro

There were good things, but these things really need to be addressed. Hopefully the updates will add to the half biscuit that v1a was.
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: TheDoc on September 21, 2012, 06:17:44 PM
I'd say that my desire to play this expansion in the first place clouded my judgment in my previous post, so I'm going to do another take on the maps.
Airman: I was disappointed by the fact that there were 2 RNC weapons here and no air gimmicks (minus the one yoku block u stepped on to reach RCutter). It felt small.
Heatman: The map (as I'm sure you've heard) was bland; the fake floor was a great idea, but not implemented as much as i'd like to see, so more gimmickyness would be good. The map needs to be bigger with much more differintiation, differition.....variety there we go in terrain. It was all kinda flat and there was 1 RNC weapon...
Flashman: Like Musashi said, I liked the layout. In fact, I like the stage over all, but the bridge was the only implementation of the jumpmaze of blocks you have to go through in the actual game. I was expecting a weapon you had to go out of your way to get in this map by jumping on said blocks. Za Warudo
Clashman: I actually liked this map. What confused me is why so much of this map is inside when this map clearly takes place...well........outside. I'd have like to see maybe one more W-Tank
Quickman: Like I said before, the crystal deflecting the beams was really cool. Good stage, but I was expecting bigger...
Metalman: "These stages are kinda cool I gue-"WHAM METALMAN'S STAGE! This was a good, good stage. I only remember 2 RNC weapons, so I'd prefer one more RNC weapon. If there are more, then this stage is great. I saw the E-Tank (which took you long enough to add) and it reminded me of the E-Tank that was hard to get out with in the romhack's Metalman stage. Good job!
Woodman: Like I've said, you didn't have alot of color variety, but I couldnt see my Rising Sun shots and every thing was a big mess of white. The layout was just outright unappealing. The layout was small and repetitive, and not alot of weapon variety either (especially RNC weapons)
Bubbleman: I expected more spikes and hazards in Bubblemans stage than any other. I remember Bubbleman's stage being the bitchiest RNC stage out of all of the RMs stages in the romhack. Why this "watch-your-step" concept wasnt implemented at least a little bit here, I dont know. The current gimmick was nice, but it's not a very good standalone gimmick for just hindering people when they have 50 other ways to get to the same place. If there's a go-out-of-your-way-to-get-it item/weapon at the end of a corridor with that gimmick, thats good.
Wily 1: Can't say I didn't like it, but considering how small the underwater bit was, I was expecting a bigger factory part (although the Mecha Dragon was genius).
Wily 2: This stage is pretty good. I would've liked more items; the only one I could find was a W-Tank. Besides that, it looks good.
Wily 3: I liked the gravity gimmick (minus the, you know, standing on your head part), and the variety of weapons was good, too.
Wily 4: Stage was VERY small with Boom-Boom weapons galore. Plus there was ONE RNC weapon, and that was Za Warudo...why? There should be more RNC weapons here out of all of them. It's the last stage!
Final Boss: I loved the final boss besides its difficulty. Watching the boss door slowly open and walking into that vortex of stars raised the before-battle intensity a ton. The boss had a very stale pattern (and when it shot those weird lightning balls, they didn't do anything), but I understand you didn't have much to work with. After all, that's what the final boss did in the romhack.

Honestly, this expansion isn't a bad expansion, but has much more potential. I can't wait to see where this goes.
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: Myroc on September 21, 2012, 06:28:47 PM
Quote from: "TheDoc"
(and when it shot those weird lightning balls, they didn't do anything)
...what? They should be quite damaging, if they aren't doing anything than this is (another) honest down-to-earth bug. I'll look into this.

(Oh, and we might be getting a tad more... creative... with the boss in the next patch. I can't promise anything though.)
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: TheDoc on September 21, 2012, 07:14:29 PM
SE-CRET BOSS! SE-CRET BOSS!
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: SickSadWorld on September 21, 2012, 08:00:21 PM
Gameplay, balance, layout, appeal etc are all great.

You guys should be very proud. Congrats on this release.
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: Gamester522 on September 22, 2012, 12:11:13 AM
Quote from: "Shin Star"
They are there, but they're on the perimeter of the map. If you jump high enough and go above the side walls, you'll see them. You can die on them too.
My bad, I just now saw the spikes when I was playing.
Quote from: "Myroc"
The stages must not distract from the actual fighting going on inside them. The more difficulty gimmicks we implement in a map, the more frustrating it will be to navigate. This is a multiplayer game, unlike RNC we can't afford to make stages difficult to navigate.
I understand; sorry if I might have taken my thoughts on this expansion a little too far. I know I said the maps should be more difficult, but I didn't mean impossible or borderline doable, I just meant that they should remind people of the game's difficulty that it's famous for; and I'll admit, I forgot we're playing in a first-person shooter multiplayer game. Plus I've edited my post about what I still think of this expansion, just know I still love this expansion.
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: ashura9699 on September 22, 2012, 03:50:21 AM
YES IT IS FINALLY DONE!
:D
/me is incredibly happy
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: Atticus on September 22, 2012, 06:02:47 AM
Hmm so I played through this and I got some things to say

-One thing I noticed that plauges some maps that I see in a lot of CSCM maps is convolutedness. The maps can be a bit hard to navigate sometimes.
-Other times, they feel claustrophobic, like Wily 1.
-Wily 3 needs explosive weapons. The ceiling gimmick is nifty but there's really no point in using it because there are no good weapons to use on it. The best is thunder bolt, which isn't saying much. Drill Bomb, Ballade Cracker, Hyper Bombs, Crash Bombs, one of them would be very useful on the map.
-Bots get stuck on their spawns a lot
-Wily 4 just is weird. It becomes a huge explosive fragfest, and the layout isn't suited to hectic DM situations. If it was made longer it'd be a good CTF map  :lol:

But other than that it's a good map pack that's pretty fun.
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: FTX6004 on September 22, 2012, 01:25:09 PM
I found a problem in wily stage 1 outside, is on the top on the castle.

(http://img835.imageshack.us/img835/9482/screenshotdoom201209222.png) (http://imageshack.us/photo/my-images/835/screenshotdoom201209222.png/)
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: TheDoc on September 22, 2012, 04:06:31 PM
I was playing Bot Apoc with this and I noticed that if I used a buster upgrade (Bass, Proto, etc), it gives me the upgraded buster, but I keep the green buster. Maybe you could replace the upgrade so It takes away the green buster, too?
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: Myroc on September 22, 2012, 05:26:55 PM
Quote from: "TheDoc"
I was playing Bot Apoc with this and I noticed that if I used a buster upgrade (Bass, Proto, etc), it gives me the upgraded buster, but I keep the green buster. Maybe you could replace the upgrade so It takes away the green buster, too?
What? It should do this already.

Edit: This is probably because Bot Apoc also uses edited variations of the buster upgrades. Try loading RNC after Bot Apoc. You're likely to get other compability issues, but hopefully keeping the hardbuster shouldn't remain one of them.
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: Messatsu on September 22, 2012, 09:55:03 PM
Bot apoc doesn't use any custom buster upgrades or anything.  My only thought is that the script gives BassUpgrade instead of the replaced one.  (you can replicate this by typing Give BassUpgrade) in the console.  For some reason Skulltag is stupid when it comes to replaces.
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: TheDoc on September 23, 2012, 12:34:04 AM
Another Bot Apoc/RNC problem (well, it's a glitch, but it's not a problem. In fact, quite the opposite). If I fire my "hardbuster", it usually gives me another batch of weapons. So let's say I have 5 weapons and I shoot (yes I just shoot it) my green buster. I then rescroll through my weaponry and am pleasantly surprised to find 5 new weapons, giving me a grand total of 10 weapons. I checked and rechecked to see if the buster was a coincidence, but it happened every time. I don't think it happens with the megabuster.
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: Hilman170499 on September 23, 2012, 03:00:43 AM
Suggestion:

What about replace ALL Mega Man 2 Weapons with RNC Weapons?

Also, this expansion is cool and the Delay Flame is awesome.
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: TheDoc on September 23, 2012, 03:03:21 AM
Well, because some people like the MM2 weapons. i know I do. Bubble Lead is a powerful arching weapon, Atomic Fire is a freakin 1HKO, Metal Blade is a rapid fire line of death, I could go on.
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: CHAOS_FANTAZY on September 25, 2012, 03:05:56 AM
*Comes out into the sunlight after months away*
Uuugh...how much has changed since I was last here...?
Wait...Rockman No Constancy released?!  It's not the next HL2E3?!  O joy!

I know I'm late to the party as usual, but it's great to see this thing finally getting off the shelf.  I don't have time to mess with it tonight, but I'll look into beating Campaign Mode and then probably join you all online shortly after!
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: TheBladeRoden on September 25, 2012, 03:41:34 AM
What am I the only one who found the last boss difficult?
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: TheDoc on September 25, 2012, 07:52:30 PM
Quote from: "TheBladeRoden"
What am I the only one who found the last boss difficult?

No. Well, he wasn't as hard as I'd expected, but I still got raped from time to time, and those hurt.
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: Knux on September 29, 2012, 07:42:44 PM
Quote from: "TheBladeRoden"
What am I the only one who found the last boss difficult?
No, not really. I died a lot while fighting it. That health meter is a trap. >_>

The only stage that really gave me trouble was Metalman. I lost once there, but that's it. Everything else was smooth sailing, thanks to Delay Flame fooling bots and other maneuvers. I got lost in Quickman's stage, and those beams, man. Those beams. Good thing the bots were "stuck" on some places. On Woodman's stage, I didn't have a problem with all of the white or the weapons, and I also liked the music.

I think I had other comments, but I'll post them when I remember them, as that was on last week's Saturday.
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: Atticus on September 30, 2012, 05:10:41 AM
One thing I noticed is there's isn't very many big health packs. In fact, general health placement isn't very good. There should be more big health packs and more small ones in high-traffic areas.
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: Shin Star on October 12, 2012, 08:24:05 AM
Will you guys add support with the Powered Up expansion  on the next release? I was on Time Man's stage and I realized Time Slow got swapped with Za Warudo. Then a month ago, I didn't realize I added PU's files after RnC and noticed Za Warudo was swapped with Time Slow lol.

I hate to ask this, but when will v1b be released? I'd assume not for awhile if some of you guys are doing the MM8 expansion as well...
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: FTX6004 on October 18, 2012, 03:21:21 PM
Did you copy the link of my topic before that link die.
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Myroc on October 18, 2012, 04:05:22 PM
Quote from: "Yellow Devil, on the first page of the topic,"
Skins, now as a seperate PK3! (http://www.sendspace.com/file/pdicz9)
All evidence points to yes.
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: tsukiyomaru0 on October 29, 2012, 05:29:35 PM
So, beed ran a compatibility test between my special classes and RnC and...
Quote from: "Beed28"
Just came to report this;

This does not seem to work with Rockman No Constancy. :(

I don't know what happens, but it completely screws up the player, either going at light speed with the camera down all the way to the ground or just outright killing you instantly when you spawn.

Me, on other hand, couldn't use the two together unless the class megaman was forced in by my modification. And when I did... Nothing of what he mentioned above happened.

but, well, RnC-wise, I noticed it is very frequent for bots to idle even when you are in front of them after they spawn, and the Airman stage has one rather odd bug where the bot jumps over the safety rail (might be because I have drawn their attention when they jumped up the hallway?).
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Mr.shadow on October 29, 2012, 08:24:01 PM
People... Read your posts on nerfing the weapons... seriously this why i hate your fan weapons. You guys try WAY too hard in making sure they are not OP and in the end, they don't do crap to people
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: TheDoc on October 30, 2012, 12:33:16 AM
On the contrary, Wind Slicer is muy powerful at close range, Rising Sun is a 3-5 1HKO, Delay Flame is a spammy weapon where you overwhelm the enemies in a stream of fast flying flames, and don't even get me started on Rumbling Bang. What weapon "doesn't do crap"? If you're referring to tsuki's classes, your comment shouldn't be here.
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: tsukiyomaru0 on October 30, 2012, 01:01:15 AM
Quote from: "TheDoc"
On the contrary, Wind Slicer is muy powerful at close range, Rising Sun is a 3-5 1HKO, Delay Flame is a spammy weapon where you overwhelm the enemies in a stream of fast flying flames, and don't even get me started on Rumbling Bang. What weapon "doesn't do crap"? If you're referring to tsuki's classes, your comment shouldn't be here.
I think he means that some weapons from this mod aren't much practical, like Za Warudo, Rumbling Bang. However my opinions on the weapons are:
Wind Slicer: Marine's Best Friend ("shotgun"). I can see people doing a lot of buckshot with this...
Za Warudo: Way more impractical than Time Stopper, in my opinion.
Rumbling Bang: Seems there are a load of gaps in its explosions, because I hardly killed any bot with that. Cool but not so practical
Spin Wheel: Excelent floor sweeper. I think this does better than Bubble Lead, Wind Storm, Water Wave and Search Snake.
Rising Sun: I still rely on Metal Blade... Sometimes, Rate of Fire > Damage & Projectile Speed
Delay Flame: Can't be aimed (sad) but can sweep a hallway easy. Or can be used for ambushes! Look, double bingo!
Ice Circle: Even if you can't move, you can become a brickwall. Not very practical but practical anyways.
Proto Charge: I... Don't really know what to think. I have mixed feelings about this, as I have with all chargeable weapons.
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: CutmanMike on October 30, 2012, 02:03:23 AM
I hope one day I can have a server fill up with this pack, I'd like to play it with a ton of peoples!
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Zard1084 on October 30, 2012, 03:08:49 AM
I'd host it but my Server's tend to be laggy with lots of people and right if i did host it would be super laggy with more then 3 people on it so yea i like this Expansion also plus i look forward to playing a few games with the god of Cutstuff Himself
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Mr.shadow on October 30, 2012, 04:26:14 PM
Quote from: "TheDoc"
On the contrary, Wind Slicer is muy powerful at close range, Rising Sun is a 3-5 1HKO, Delay Flame is a spammy weapon where you overwhelm the enemies in a stream of fast flying flames, and don't even get me started on Rumbling Bang. What weapon "doesn't do crap"? If you're referring to tsuki's classes, your comment shouldn't be here.

Wind Slicer... well, I wouldn't say powerful unless I had fast weapons on I'll check

Rising Sun like a sniper weapon, but compare it to metal blade... thats right, Doc. Think about it... by time
you fire 5 or so in a heated battle your dead.

Delay Flame IS spammy,no duh ever played the real hack?

Rumbling bang is fine in my opinion because im sure PEOPLE, not bots, know better then staying close to a person with R.Bang

Oh and I said Weapons as in Weapon pack not classes there's a difference
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Myroc on October 30, 2012, 05:11:12 PM
Quote from: "Mr.shadow"
Rumbling bang is fine in my opinion because im sure PEOPLE, not bots, know better then staying close to a person with R.Bang
People know better than to stay close to a person with Top Spin yet it still manages to rack up insane kill counts. Rumbling Bang can OHKO at point blank. That is too much. (I didn't even know it actually did that much damage before we released it; I never checked the numbers prior to release as I didn't make the weapon and I never really got fragged by it too much. Just goes to show how much we messed up in making this thing.)
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: BiscuitSlash on October 30, 2012, 06:50:45 PM
When is the next release roughly expected?

Also an idea I had for campaign mode:
Hard Mode

If you choose RNC Campaign Hard Mode on the single player menu, you go into Hard Mode. This halfs the damage that the player does, doubles the damage that the player takes, and gives the player a knockback which works like in RNC Hard mode (knocks them backwards a good distance, leaving them unable to move or attack while being knocked back).

The idea is to add something to single player, aimed mostly at challenge seekers.
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: TheDoc on October 30, 2012, 08:11:43 PM
Quote from: "Mr.shadow"
Wind Slicer... well, I wouldn't say powerful unless I had fast weapons on I'll check
I don't see why you'd say this isn't powerful.

Rising Sun like a sniper weapon, but compare it to metal blade... thats right, Doc. Think about it... by time
you fire 5 or so in a heated battle your dead.
I didn't say 5+, I said 3-5, and that's if the opponent has full health. And unlike its original counterpart, Rising Sun is not a spray weapon. A fast-moving and powerful projectile that also has a high RoF is OP, which is why they reduced its RoF drastically. Rising Sun requires aim like Proto Strike and Pharaoh Shot. By the time you fire 5, if used by an adept enough person, the enemy with be long dead.

Delay Flame IS spammy,no duh ever played the real hack?
That's why I said it was powerful. You're only proving my point by agreeing with me.

Rumbling bang is fine in my opinion because im sure PEOPLE, not bots, know better then staying close to a person with R.Bang
See Myroc's Top Spin example.

Oh and I said Weapons as in Weapon pack not classes there's a difference
Well, I'm sorry for trying to see where you're coming from, then.
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Ivory on October 31, 2012, 07:54:14 AM
Quote from: "Michael712"
Hard Mode

If you choose RNC Campaign Hard Mode on the single player menu, you go into Hard Mode. This halfs the damage that the player does, doubles the damage that the player takes, and gives the player a knockback which works like in RNC Hard mode (knocks them backwards a good distance, leaving them unable to move or attack while being knocked back).

The idea is to add something to single player, aimed mostly at challenge seekers.

That doesn't make it hard. Just makes it obnoxious. Artificial difficulty ? hard.
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: BiscuitSlash on October 31, 2012, 09:09:47 AM
Quote from: "Ivory"
Quote from: "Michael712"
Hard Mode

If you choose RNC Campaign Hard Mode on the single player menu, you go into Hard Mode. This halfs the damage that the player does, doubles the damage that the player takes, and gives the player a knockback which works like in RNC Hard mode (knocks them backwards a good distance, leaving them unable to move or attack while being knocked back).

The idea is to add something to single player, aimed mostly at challenge seekers.

That doesn't make it hard. Just makes it obnoxious. Artificial difficulty ? hard.
The hard mode on the ROM hack is considered (way beyond) "hard", and this hard mode is basically the same as that. It's only there for people who want some sort of bigger challenge for the easy campaign. If you're the sort of person who wouldn't enjoy the original RNC Hard Mode, then just leave Hard Mode for the campaign alone.
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Knux on October 31, 2012, 02:11:37 PM
Is Spin Wheel basically a faster Bubble Lead? I cleared the campaign already (it was fun!) and the only difference I saw between the two weapons was the speed. If I'm not missing anything, how about this? Make it stop on contact and chainsaw enemies, but not for a OHKO. Should take at least 3-4 direct hits to die from it. How's that sound?

I also found Rising Sun... well, undesirable to use compared to everything else. Especially Delay Flame. Delay Flame EVERYWHERE! No, really. I don't recall seeing a map without it. And the ones that do usually have like three of it from what I experienced.

I'm gonna have to go back and play the whole thing again to be sure. Was going to complain about Rumbling Bang OHKOing everything, but that's known. Actually, I don't complain... ekekekeke
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Ivory on October 31, 2012, 03:52:00 PM
Quote from: "Michael712"
[Spoiler Stuff]
Do you honestly think bots are going to compare to that? Bots are still stupid and easy to exploit.
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Atticus on November 01, 2012, 12:51:35 AM
What the next release needs is compatibility with other mods. It can get really blotchy when you run it with certain map packs (run it with cscc for lulz)
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Mr.shadow on November 01, 2012, 05:25:08 PM
Quote from: "Myroc"
People know better than to stay close to a person with Top Spin yet it still manages to rack up insane kill counts. Rumbling Bang can OHKO at point blank. That is too much. (I didn't even know it actually did that much damage before we released it; I never checked the numbers prior to release as I didn't make the weapon and I never really got fragged by it too much. Just goes to show how much we messed up in making this thing.)
Don't mean to be rude, Myroc, but you're wrong and here's why:
1. R.bang? OHKO? sorry but no. That one i know %100 that R.bang is not OHKO. 2HKO,most likely.
2. R.bang has something called "range", Top spin does not have this "range". A person with Top spin can be avoid easily by running away from him or shooting him. If the person gets hit, nuts to him. R.bang makes this harder and the victim should maybe, IDK... STOP CHASING HIM?



Quote
I don't see why you'd say this isn't powerful.
Why are you compaining about this one anyway? W.slicer is a NERFED air shooter

I didn't say 5+, I said 3-5, and that's if the opponent has full health. And unlike its original counterpart, Rising Sun is not a spray weapon. A fast-moving and powerful projectile that also has a high RoF is OP, which is why they reduced its RoF drastically. Rising Sun requires aim like Proto Strike and Pharaoh Shot. By the time you fire 5, if used by an adept enough person, the enemy with be long dead.
I didn't say 5+ either but i have no foothold on this since i don't use R.sun much


That's why I said it was powerful. You're only proving my point by agreeing with me.
YOU said it was powerful, not me. I just said spammy. you wish i was agreeing with you though

See Myroc's Top Spin example.
Saw it. not the best example

Well, I'm sorry for trying to see where you're coming from, then.
Of course you don't know where I'm coming from because you are rushing me :geek: that seems to be a trend here  What i meant was, i don't mind if you nerf them just don't overdo it. But I'll will stop arguing before I anger you into a stupor over something as little as this
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Myroc on November 01, 2012, 05:44:59 PM
Quote from: "Mr.shadow"
1. R.bang? OHKO? sorry but no. That one i know %100 that R.bang is not OHKO. 2HKO,most likely.
Word of advice: Don't get into an argument with someone who has done the research when you haven't.

Quote
actor Bang
{
PROJECTILE
Radius 6
Height 6
DamageType "Crash"
scale 2.5
speed 10
damage (25)
-NOGRAVITY
speed 0
States
{
Spawn:
RUMB A 5
RUMB A 0 A_Stop
RUMB A 1 ThrustThingZ(0,5,0,1)
RUMB A 1
goto Spawn+3
Death:
RUMB A 0 A_JumpIf(z-floorz<3, "Floor")
RUMB A 0 A_JumpIf(z-ceilingz==0-6, "Ceiling")
goto Wall
Floor:
TNT1 A 0 A_SpawnItem("BangExplode")
//RBAN B 0 A_PlaySoundEx("weapon/crashexplode","Weapon")
RUMB A 0 A_Explode(100,270,0)
RUMB A 0 A_SpawnItemEx("BangTrail",30,0,0,0,0,0,0)
RUMB A 0 A_SpawnItemEx("BangTrail",30,0,0,0,0,0,45)
RUMB A 0 A_SpawnItemEx("BangTrail",30,0,0,0,0,0,90)
RUMB A 0 A_SpawnItemEx("BangTrail",30,0,0,0,0,0,180)
RUMB A 0 A_SpawnItemEx("BangTrail",30,0,0,0,0,0,-45)
RUMB A 0 A_SpawnItemEx("BangTrail",30,0,0,0,0,0,270)
TNT1 A 5
RUMB A 0 A_SpawnItemEx("BangTrail",90,0,0,0,0,0,0)
RUMB A 0 A_SpawnItemEx("BangTrail",90,0,0,0,0,0,45)
RUMB A 0 A_SpawnItemEx("BangTrail",90,0,0,0,0,0,90)
RUMB A 0 A_SpawnItemEx("BangTrail",90,0,0,0,0,0,180)
RUMB A 0 A_SpawnItemEx("BangTrail",90,0,0,0,0,0,-45)
RUMB A 0 A_SpawnItemEx("BangTrail",90,0,0,0,0,0,270)
TNT1 A 5
RUMB A 0 A_SpawnItemEx("BangTrail",180,0,0,0,0,0,0)
RUMB A 0 A_SpawnItemEx("BangTrail",180,0,0,0,0,0,45)
RUMB A 0 A_SpawnItemEx("BangTrail",180,0,0,0,0,0,90)
RUMB A 0 A_SpawnItemEx("BangTrail",180,0,0,0,0,0,180)
RUMB A 0 A_SpawnItemEx("BangTrail",180,0,0,0,0,0,-45)
RUMB A 0 A_SpawnItemEx("BangTrail",180,0,0,0,0,0,270)
TNT1 A 5
RUMB A 0 A_SpawnItemEx("BangTrail",270,0,0,0,0,0,0)
RUMB A 0 A_SpawnItemEx("BangTrail",270,0,0,0,0,0,45)
RUMB A 0 A_SpawnItemEx("BangTrail",270,0,0,0,0,0,90)
RUMB A 0 A_SpawnItemEx("BangTrail",270,0,0,0,0,0,180)
RUMB A 0 A_SpawnItemEx("BangTrail",270,0,0,0,0,0,-45)
RUMB A 0 A_SpawnItemEx("BangTrail",270,0,0,0,0,0,270)
stop
XDeath:
//Crash:
Ceiling:
Wall:
RUMB A 0 A_PlaySound("weapon/crashexplode")
RUMB A 1
stop
}
}

You are either using Rumbling Bang when opposing players are right at the edge of the blast or are extremely unlucky in it's utilization. (Or my more popular theory: You have no clue what on earth you are talking about.) Rumbling Bang's explosion deals 100 damage at point zero* and for a rather small but not insignificant distance past that, after which damage deteriorates. Even so, if one bang doesn't kill them directly, it's going to leave them severely wounded, most of the time with less than 25% health remaining, where upon pretty much anything could finish them off; Most likely this is ANOTHER rumbling bang fired a second later. If someone with R. Bang gets into range, you are pretty much dead unless you can kill them faster or have a VERY expedient means of escape, both of which are rare.

Consider this. Top Spin needs you to go up and hug the person to OHKO him. With Rumbling Bang, you just need to be near him. Not to mention that Top Spin has ammo for about three tries and is slightly unwieldy to use. Rumbling Bang is easier to land an OHKO with, has more ammo, and fires faster.

*Not to mention the projectile itself deals 25 damage if it hits someone, which is just overkill.
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Mr.shadow on November 01, 2012, 06:07:47 PM
Quote from: "Mr.shadow"
Quote from: "Myroc"
Don't get into an argument with someone who has done the research when you haven't.

There's two parts of a research: research and EXPERIMENT



Quote
You are either using Rumbling Bang when opposing players are right at the edge of the blast or are extremely unlucky in it's utilization. (Or my more popular theory: You have no clue what on earth you are talking about.)

O RLY? I have no idea what I've talking about?  this is coming from the guy who read the numbers and "done the research" not ACTUALLY DID IT.

Quote
you are pretty much dead unless you can kill them faster or have a VERY expedient means of escape, both of which are rare.
Here we go, right here. Escape is not rare, I've done it hundreds of times (i guess that's why there is gaps)[/quote]

can someone help me? i can't delete the old post
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Knux on November 01, 2012, 06:23:06 PM
Quote from: "Mr.shadow"
can someone help me? i can't delete the old post
It's being been taken care of. Just stop hiding behind a flamethrower and ignoring facts. It only makes you look worse.

Rumbling Bang is a OHKO up close. I know because I abused it during the campaign. Seems you don't care much for that anymore though, so don't be surprised if people get angry at you for being like that.

You didn't even stop arguing when you said you would. GJ son.
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Ivory on November 01, 2012, 06:50:03 PM
Mr. shadow, you are treading dangerously close to warnable territory, now let it go. I don't want to see this erupting into any kind of one-sided flame war.
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Mr.shadow on November 01, 2012, 09:53:11 PM
Quote from: "Knux
You didn't even stop arguing when you said you would. GJ son[/quote]
Because Myroc and The Doc are the same person. Excellent job yourself.

[quote="Ivory"]Mr. shadow, you are treading dangerously close to warnable territory, now let it go. I don't want to see this erupting into any kind of one-sided flame war.

Why? I was trying to say "watch the nerfs" When Doc and Myroc got mad for misunderstanding. Not my fault my reason was rushed
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: LlamaHombre on November 01, 2012, 11:08:47 PM
Quote from: "Mr.shadow"
Not my fault my reason was rushed

"It's not my fault I never went back to explain what I really meant instead of posting malarchy to begin with"

Just stop, ok? We tell you to stop and you continue ranting onwards anyways, acting as if none of this involved you. That's all that needs to be said.
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Mr.shadow on November 02, 2012, 12:04:19 AM
Ok, fine. now let me stop. I don't need you to tell me "stop dumbass"
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Ivory on November 02, 2012, 02:28:42 AM
Consider yourself warned now.
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Knux on November 02, 2012, 04:53:23 PM
Well! Moving on, now. Since there have been a few suggestions for Rumbling Bang here and there, how about these?
Quote from: "Knux"
Is Spin Wheel basically a faster Bubble Lead? I cleared the campaign already (it was fun!) and the only difference I saw between the two weapons was the speed. If I'm not missing anything, how about this? Make it stop on contact and chainsaw enemies, but not for a OHKO. Should take at least 3-4 direct hits to die from it. How's that sound?

I also found Rising Sun... well, undesirable to use compared to everything else. Especially Delay Flame. Delay Flame EVERYWHERE! No, really. I don't recall seeing a map without it. And the ones that do usually have like three of it from what I experienced.
I've nothing to suggest for Rising Sun. Does it rip through enemies? I never took the time to tell if it did. I do remember looking for other weapons, like Metal Blade, because they felt more conventional to use.
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: TheDoc on November 03, 2012, 03:13:06 AM
About Rising Sun (and this is just me) it kinda urked me that the buster HUD was used instead of the hand HUD used in original Metal Blade, but I digress; that's not why I'm posting.

I don't think Rising Sun is a ripper, and I don't think it should be. I found Rising Sun to be a great weapon honestly. Maybe you could up the damage a bit to make each hit more rewarding (because it's not something you can just spray. you have to aim it)
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: BiscuitSlash on November 03, 2012, 10:50:35 AM
Quote from: "TheDoc"
it kinda urked me that the buster HUD was used instead of the hand HUD used in original Metal Blade
Rising Sun In the RNC Rom Hack is fired out of Megaman's buster, rather than thrown. Same thing for Za Wardo.

Rising Sun is a 24 damage ripper. It was like Metal Blade in the original in that it would go through enemies if it finished them off. If it's a 3-5HKO as people say, it's probably only hitting them once or twice per shot.
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Geno on November 20, 2012, 10:36:44 PM
Too bad this isn't compatible with the PU expansion OR Roll's Chaos Generator.    :(
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: TheDoc on November 21, 2012, 12:13:11 AM
So can we expect a v1b and if so when?
Title:
Post by: Mendez on November 21, 2012, 02:49:03 AM
Well, the plan is to make another release after MM8BDM-v3a releases. The next release will have loads of retouched layouts, including Heatman and others. It should also include some weapon fixes and jazz. To be honest, the dev team is practically dead at the moment, aside from some work that I'm doing on Quickman.
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Superjustinbros on December 08, 2012, 01:44:00 AM
Is there any way I can download the expansion as a single file rather than multiple individual files?
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Commando Pro on December 09, 2012, 08:35:46 PM
For Flashman No Contancy they said his name was invalid so they replaced him with crystalman and someone else so please fix that or something.
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: GameAndWatcher on December 09, 2012, 08:37:31 PM
Quote from: "Game&Watcher"
Just going to leave this terrible pun/fix for the campaign here:
http://dl.dropbox.com/u/7191767/RockmanNoConstancy-botfix.pk3
It's Flashman NC's bot.
I hope I get in the credits of the next version for this.
You must run this with the expansion.
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Max on January 06, 2013, 10:03:15 PM
(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20130106_215837_zpse4f9b4b7.png)

Coming when YD can be bothered

We're planning a quick update for MM8BDMv3 in the coming days, fixing bugs and balancing a few weapons and most maps. After that, we should be able to focus on a v2. This'll include...

-Retouched maps such as Heat Man and Quick Man
-Updates to most weapons to make them more independent from their MM2 counterparts (taking ideas)
-An update to the campaign and boss
-FIXING THAT ONE GREEN TANK IN THE ABOVE SCREENSHOT
-Hopefully getting that one Musashi guy to improve the music
-Filler space????

Coming when YD can be bothered
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: GameAndWatcher on January 06, 2013, 10:20:01 PM
Are you finally adding Flash Man No Constancy's Bot?
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Beed28 on January 06, 2013, 10:23:26 PM
Will the weapon energy and tanks change colour with you as well? Have the horizontal bars been fixed yet?
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Max on January 06, 2013, 10:42:40 PM
Three times yes

Edit; they should all be in v1b, not v2a
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: FTX6004 on January 06, 2013, 10:54:33 PM
Didn't heatman skin got changes so i can try to changes heatman NC or you do it.
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Superjustinbros on January 12, 2013, 10:09:39 PM
I'll take just about anything to get the random white error messages from appearing in the status area on the top left. Oh, and all the lag in Flashman no Constancy's level.
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: FTX6004 on January 12, 2013, 10:24:42 PM
Quote from: "Superjustinbros"
I'll take just about anything to get the random white error messages from appearing in the status area on the top left. Oh, and all the lag in Flashman No Consistency's level.

First You spelled wrong is no constancy not no Consistency the other thing is in the final boss map (wily stage 6)
is having green colors instead of blue. don't forgot to put victory music too in the maps.
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: ServantofCygnus on February 11, 2013, 05:37:02 PM
Not to bug, but classes for this would sound proawesome.
Air Man No Constancy ga Taosenai. Sounds long, sounds legit.
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: kuja killer on March 11, 2013, 12:27:26 PM
Hi there, i've been trying to play this... but i cant because this happens constantly -- for "off-line" mode normally.

http://postimage.org/image/64odwuz07/ (http://postimage.org/image/64odwuz07/)
http://postimage.org/image/800dqunjr/ (http://postimage.org/image/800dqunjr/)

I've never seen this message ever before in the years i've been playing mm8dm. but the console keeps getting flooded with that "i dont know ammo" message so bad that it literally makes the program run 1 FPS literally.

Anyone know what this means .. or how to stop it from happening ??

Also -- there's an online server hosting this .. and the program keeps crashing on me over and over nonstop.. i cant play anything for 30 seconds without it crashing a million times... this only seems to  happen with no constancy and nothing else.
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: FTX6004 on March 11, 2013, 12:52:17 PM
Did you played v1a with v3a?
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: kuja killer on March 11, 2013, 12:53:09 PM
yea, im on the version 3a of mm8bdm .. is that the main problem ??
And the online server requires 3a + no constancy..

http://postimage.org/image/e6pv1x9bv/ (http://postimage.org/image/e6pv1x9bv/)
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: FTX6004 on March 11, 2013, 12:54:26 PM
V1a is not working so much with v3 you need to wait for v1b thats working with v3a.
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: kuja killer on March 11, 2013, 12:58:20 PM
Oh, that's why it's so badly un-stable ?? dang. :(
i see.. i didn't know
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Knux on March 14, 2013, 06:49:27 PM
If you wanna play this really badly, you can get MM8BDMv2c and use that until something is made for v3a. Just have a separate folder for it.
Title: We're still alive.
Post by: Mendez on March 16, 2013, 08:18:30 PM
WE PROGRESSING NOW
(http://img811.imageshack.us/img811/8932/progressk.png)
Things left for YD/Balrog/SSW/Any programmer to fix:
-Pickups on the ceiling completely refill that weapon's ammo when walking over it a second time.
This was prevented with giver weapons in v3a, so we should figure out how they did that.
-Fix the colors of the robots in the credits
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Max on March 16, 2013, 08:19:23 PM
[20:15:44] Max: going to take another 4 month break now
[20:15:45] Max: seeya
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Beed28 on March 16, 2013, 08:50:29 PM
The buster colours are wrong, judging from the colours of the pickups and the hud. This is how the palette should be:
(http://img22.imageshack.us/img22/8763/rncrockman.png)
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Max on March 16, 2013, 09:00:54 PM
(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20130316_210107_zpsbe93528b.png)

More accurate but more horrible

edit: everyone else says it's fine so I guess we're keeping it
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: FTX6004 on March 18, 2013, 02:34:35 PM
Will this get fixed?
(http://img835.imageshack.us/img835/9482/screenshotdoom201209222.png) (http://imageshack.us/photo/my-images/835/screenshotdoom201209222.png/)
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Beed28 on March 18, 2013, 04:28:40 PM
That's... odd. That's the first time I've ever seen or heard of this texture issue. o_O
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: TheDoc on April 08, 2013, 01:13:48 AM
Sorry for the semi-necrobump, but is this getting worked on at all? It was a great romhack, but a mediocre MM8BDM expansion and I'm really hoping that this gets improved soon.
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Kapus on April 08, 2013, 01:23:10 AM
Yes, it is.
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Knux on April 08, 2013, 04:58:44 AM
Quote from: "TheDoc"
>mediocre MM8BDM expansion
Hell, I don't think so. I think the thing that needed help the most was the weapons, namely the Metal Blade replacement (let's not talk about Rumbling Bang's OHKOs, thank you). I wasn't any fond of RNCMET for some reason I can't remember, but that's about it. I guess RNCQUI needed a better layout, but BB already did a new one.

But really, I fail to see what's so mediocre about it.
Title: Re: [Expansion] Rockman No Constancy (About time)
Post by: TheDoc on April 08, 2013, 08:01:45 PM
Quote from: "8 or so pages back, TheDoc"
Airman: I was disappointed by the fact that there were 2 RNC weapons here and no air gimmicks (minus the one yoku block u stepped on to reach RCutter). It felt small.
Heatman: The map (as I'm sure you've heard) was bland; the fake floor was a great idea, but not implemented as much as i'd like to see, so more gimmickyness would be good. The map needs to be bigger with much more differintiation, differition.....variety there we go in terrain. It was all kinda flat and there was 1 RNC weapon...
Flashman: Like Musashi said, I liked the layout. In fact, I like the stage over all, but the bridge was the only implementation of the jumpmaze of blocks you have to go through in the actual game. I was expecting a weapon you had to go out of your way to get in this map by jumping on said blocks. Za Warudo
Clashman: I actually liked this map. What confused me is why so much of this map is inside when this map clearly takes place...well........outside. I'd have like to see maybe one more W-Tank
Quickman: Like I said before, the crystal deflecting the beams was really cool. Good stage, but I was expecting bigger...
Metalman: "These stages are kinda cool I gue-"WHAM METALMAN'S STAGE! This was a good, good stage. I only remember 2 RNC weapons, so I'd prefer one more RNC weapon. If there are more, then this stage is great. I saw the E-Tank (which took you long enough to add) and it reminded me of the E-Tank that was hard to get out with in the romhack's Metalman stage. Good job!
Woodman: Like I've said, you didn't have alot of color variety, but I couldnt see my Rising Sun shots and every thing was a big mess of white. The layout was just outright unappealing. The layout was small and repetitive, and not alot of weapon variety either (especially RNC weapons)
Bubbleman: I expected more spikes and hazards in Bubblemans stage than any other. I remember Bubbleman's stage being the bitchiest RNC stage out of all of the RMs stages in the romhack. Why this "watch-your-step" concept wasnt implemented at least a little bit here, I dont know. The current gimmick was nice, but it's not a very good standalone gimmick for just hindering people when they have 50 other ways to get to the same place. If there's a go-out-of-your-way-to-get-it item/weapon at the end of a corridor with that gimmick, thats good.
Wily 1: Can't say I didn't like it, but considering how small the underwater bit was, I was expecting a bigger factory part (although the Mecha Dragon was genius).
Wily 2: This stage is pretty good. I would've liked more items; the only one I could find was a W-Tank. Besides that, it looks good.
Wily 3: I liked the gravity gimmick (minus the, you know, standing on your head part), and the variety of weapons was good, too.
Wily 4: Stage was VERY small with Boom-Boom weapons galore. Plus there was ONE RNC weapon, and that was Za Warudo...why? There should be more RNC weapons here out of all of them. It's the last stage!
Final Boss: I loved the final boss besides its difficulty. Watching the boss door slowly open and walking into that vortex of stars raised the before-battle intensity a ton. The boss had a very stale pattern (and when it shot those weird lightning balls, they didn't do anything), but I understand you didn't have much to work with. After all, that's what the final boss did in the romhack.

Honestly, this expansion isn't a bad expansion, but has much more potential. I can't wait to see where this goes.
Title: Re: [Expansion] Rockman No Constancy: YD is a silly moose
Post by: Balrog on April 24, 2013, 09:47:38 PM
Bamping to say that I think I fixed the main showstopper for this. Expect a release soon.
Title: Re: [Expansion] Rockman No Constancy
Post by: Mendez on April 24, 2013, 10:07:15 PM
Bamping to say that you should disregard Balrog's post, because it's still borked. If anyone, and I mean ANYONE, is able to help us fix the campaign issue, I will gladly sell you YD and Glazty's soul.
RNCDW4 is the last stage in the campaign before the final boss stage.
The problem is, once you beat the map, it just takes you back to RNCAIR.
So, we need someone to include code that transfers the player to RNCFIN
This has to happen 1 frag before they reach the fraglimit of 21 (So, when they get 20 frags)
This is literally the ONLY thing holding RNC back (aside from a little more testing, of course)

Edit: This is all the code that's in the stage right now. Script 3 is what triggers the boss stage.
Code: [Select]
#include "zcommon.acs"

script 47 ENTER
{
if(GetCvar("instagib")!=1)
{
TakeInventory("MegaBuster",1);
GiveInventory("HardBuster",1);
}
}

script 48 RESPAWN
{
if(GetCvar("instagib")!=1)
{
TakeInventory("MegaBuster",1);
GiveInventory("HardBuster",1);
}
}

int Maxfrags;
Bool BossMusic;

script 203 (void)  //Blatantly stolen from CSCM. Credits goes to whoever coded it. Probably Mess.
{

int modeofplay = ACS_ExecuteWithResult(975);
int IsTeamGame = ACS_ExecuteWithResult(975,1);

Switch(modeofplay)
   {
   Case 0: // DM / TDM
   Case 5: //Terminator too!
   if(GetCVar("fraglimit") <= 5){terminate;}
   If(IsTeamGame==0)
      {
      if(PlayerFrags() <= maxfrags){terminate;}
      maxfrags = PlayerFrags();
      }
   If(IsTeamGame==1)
      {
      If(BlueScore() <=maxfrags && RedScore()<=maxfrags){Terminate;}
      If(BlueScore() > maxfrags){maxfrags=BlueScore();}
      If(RedScore() > maxfrags){maxfrags=RedScore();}
      }
   if(MaxFrags >= GetCVar("fraglimit") - 5 && BossMusic==False)
      {
    SetMusic("RNCBOSS");
      BossMusic=True;
      }
   if(MaxFrags >= GetCVar("fraglimit"))
      {
    SetMusic("RNCVIC");
      }
   break;
   Case 1: //possession
   break;
   Case 2: //LMS / TLMS
   break;
   Case 3: //Duel
   if(GetCVar("fraglimit") <= 1 || PlayerFrags() <= maxfrags){terminate;}
   maxfrags = PlayerFrags();
   if(MaxFrags == GetCVar("fraglimit") - 1 && BossMusic==False)
      {
    SetMusic("RNCBOSS");
      BossMusic=True;
      }
   if(MaxFrags >= GetCVar("fraglimit"))
      {
    SetMusic("RNCVIC");
      Delay(35*6);
      SetMusic("*");
      }
   break;
   Case 4: // CTF
   break;
   }
}

Script 3 ENTER
{
Delay(1);
if(PlayerIsBot(PlayerNumber())) {terminate;}
if(GetCvar("dmflags")!=2375812 && GetCvar("dmflags2")!=1024){terminate;}
if(GetLevelInfo(LEVELINFO_LEVELNUM)!=666){terminate;} // 666 is the Level number for RNCDW4

if(GetLevelInfo(LEVELINFO_LEVELNUM)==666){
   if(PlayerFrags() == GetCVar("fraglimit")-5){SetMusic("RNCBOSS");}
   if(PlayerFrags() == GetCVar("fraglimit")-1)
      {
      SetHudSize(200,150,0);
      SetMusic("RNCVIC2");
      SetFont("BIGFONT");
      HudmessageBold(s:"YOU WIN!"; HUDMSG_PLAIN,43,CR_RED,100.0,30.0,6.0);
      AnnouncerSound("youwin",1);
      SetPlayerProperty(1,2,4);
      SetPlayerProperty(1,1,5);
      Delay(35*6);
      ConsoleCommand("set Secret_SuperUnlock 1"); // Secret_SuperUnlock unlocks the final boss in RNCFIN
      Delay(1);
      Teleport_NewMap(667,0);
      }
   }
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Beed28 on April 24, 2013, 10:42:33 PM
Is there a Player 1 start in the map? Long ago, I recall having to have a player 1 start or it wouldn't work otherwise.
Title: YOUR SOULS ARE MINE
Post by: Balrog on April 24, 2013, 11:17:36 PM
Fixed.

Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Mendez on April 25, 2013, 01:16:28 AM
Wait, what's the fix? RNCDW4 already has a player 1 start, I already implemented your code, and the issue is still there. I think I'm missing something though.
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Gummywormz on April 25, 2013, 02:01:41 AM
Does script 3 activate or not? If it does and it sends you to RNCAIR, add a player 1 start to RNCFIN or change Teleport_NewMap to ChangeLevel (http://zdoom.org/wiki/ChangeLevel).
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Balrog on April 25, 2013, 06:27:53 PM
What you're missing is that ENTER scripts (and ACS scripts in general) execute once and only once by default; as a result, the script will check PlayerFrags() at the very beginning of the match and terminate since the fraglimit check will inevitably fail at that point. Put a restart; statement at the end of the script (after all the if blocks) to make it execute once every tic.

I did this and it worked just fine (triggering the fake "YOU WIN!" and Teleport_NewMap(667,0)-ing the player to RNCFIN) when I reached the appropriate frag count. May or may not work with ChangeLevel considering the deathmatch context, but it probably will.
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Mendez on April 25, 2013, 10:06:48 PM
In that case, can you replace the RNC that's in the dropbox folder with your version? I did what you said (adding a restart; statement to the end of script 3) and it still doesn't work.
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: -Daiki-TheOni on April 25, 2013, 10:26:23 PM
I,m happy to see this working!
Cant wait for the update release!
Title: Rockman No Apathy v1b
Post by: Mendez on May 23, 2013, 01:52:25 AM
Well folks, I've got quite the story to tell you. So, first thing's first:
RNC has been done for the past two and a half weeks.
You wanna know why it hasn't been released yet, though? Well blame it on apathy. YD's apathy prevented the project from progressing, and my apathy prevented me from telling you guys about it sooner. Regardless, massive kudos to Messatsu for taking the time to actually to fix loads of bugs inside RNC and finishing the project for us. I find his accomplishment even more amazing by the fact that he hasn't even placed his name in the credits. Such a humble bro, helping such apathetic people.
SO WITHOUT FURTHER ADO
LADIES AND GENTLEMEN, BOYS AND GIRLS.
THE OBSCURE SENSATION THAT'S BEEN KEPT FROM THE NATION.
THE GREATEST MOD YOU'VE NEVER HEARD OF (not counting q-box lol).
ROCKMAN
NO
CONSTANCY
V
UNO
BEEEEEEEEEE

TAH-DAAAAAAAAAAAAAAAAAAAAAAAAA (http://static.best-ever.org/wads/rockmannoconstancy-v1b-rc.pk3)
Changelist goes as follows (excuse me for copy/pasting Messatsu's changelist)
- Fixed the Rockman class to use proper pain states for v3a
- Fixed damage types on all RNC weapons. (Ice Circle damage type is 'icecircle', etc) *Exception is Zawarudo
- Fixed ammo types to be consistent with the core (WheelAmmo -> SpinWheelAmmo)
- Added MM8 weapons back into the 'RandomWeapon' item
- Fixed Boss activation script in DW4
- Fixed boss health bar to scale properly
- Fixed Errors in console on startup.
- Made Delay Flame aimable
- Added Jump Canceling ability in DW3 when on the ceiling
- Cleaned up code and fixed a few display bugs on the RNC Credits + Added credits to Main Menu
- Moved generic map scripts to RNCACS script in the main PK3 (buster script etc)
- Moved boss music script to be part of Global ACS boss script
- Gave every level PAR of 66
- Rewrote DW1 Music start script
- Rewrote Zawarudo freeze mechanic. Freezes for 5 seconds and releases (the timing can be changed)
- Revised/remodeled stages include Flashman, Metalman, and QUICKMAN.
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: CHAOS_FANTAZY on May 23, 2013, 02:40:49 AM
The very first thing I noticed is that Rising Sun uses Metal Blade's ammo bar.

In addition, several weapons' colors on the buster HUD do not exactly match those of their ammo bar. (http://snag.gy/PSY5N.jpg)

As usual, the fix failed to fix everything.
Title: Our apathy is now directed entirely at you.
Post by: Mendez on May 23, 2013, 02:49:56 AM
I swear to goodness, the dang thing worked just fine for me. Oh well.
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: FTX6004 on May 23, 2013, 03:29:59 AM
What! no RNCDW1 giant wily castle texture fix! im not glad about this now. :evil:
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Beed28 on May 23, 2013, 12:19:03 PM
Speaking of the RNCDW1 giant castle:
The portal rendering broke again.
(http://img827.imageshack.us/img827/3589/screenshotdoom201305231.png)

(http://img404.imageshack.us/img404/3589/screenshotdoom201305231.png)

Also, some of the music sounds... off to me. For example, compare METMUSNC to the music in the ROM Hack itself.
Title: You made RNCDW1, can't you fix it or something
Post by: Shade Guy on May 23, 2013, 01:01:13 PM
Yeah, Musashi went and did his own thing with most of the RNC songs when he was making them sound better, which is why they sound different to the originals. I don't really care about that, though. I'm just glad the edits I made to nearly every RNC map, from merely adding MM8 weapons to major changes (Quick NC was all Mendez though), weren't completely useless. I'm also glad that the expansion was finally made compatible with v3a...Even if it was 5 months overdue. Better late than never, I suppose.
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: FTX6004 on May 23, 2013, 01:20:52 PM
Quote from: "Beed28"
The portal rendering broke again.
(http://img827.imageshack.us/img827/3589/screenshotdoom201305231.png)

(http://img404.imageshack.us/img404/3589/screenshotdoom201305231.png)

I saw that thing too but i was too lazy to post is but you did so thank you.
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Beed28 on May 23, 2013, 05:08:13 PM
Also spotted another error:
(http://img826.imageshack.us/img826/3589/screenshotdoom201305231.png)
(http://img694.imageshack.us/img694/6793/rockmannoconstancyrmcol.png)
Real 100% accurate colours there.
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Myroc on May 23, 2013, 06:18:00 PM
That's a relic of the old pre-v3 palette (whose colors were already a stretch from the original, might I add, being the closest we could get).
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Beed28 on May 23, 2013, 07:44:44 PM
Some more issues to point out:
(http://img442.imageshack.us/img442/1221/screenshotdoom201305232.png)
The sprite offsets on some of the RNC weapon pickups (and Item-1) are inconsistent with the other weapon pickups.

(http://img46.imageshack.us/img46/1221/screenshotdoom201305232.png)
What the...? That's not the correct palette translation for Spin Wheel.

Also, I really hope the music will be fixed. Bubble Man's theme here makes me want to slap myself in the face with a fish.
Also, final thing. I kinda dislike the Yashichi's new position in Flash Man No Constancy. Prehaps it should be located elsewhere that doesn't require cheats to be seen? Also, it should be added to it's retroactive spot in the Final Boss map as well.
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Tfp BreakDown on May 24, 2013, 02:15:52 AM
How come the weapons sometimes won't regain ammo when W tanks or weapon energy pellets are taken?
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: TheDoc on May 24, 2013, 02:55:24 PM
Quote from: "Tfp BreakDown"
How come the weapons sometimes won't regain ammo when W tanks or weapon energy pellets are taken?

I experienced this, too. It was only when I played online on PU & RNC SaxtonHale, so that could be it.
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: TailsMK4 on May 24, 2013, 05:11:51 PM
I was going to say something, but then I saw weapon energy pellets mentioned, so I went out of the topic. However, I now feel I must say something.


Quote from: "TheDoc"
Quote from: "Tfp BreakDown"
How come the weapons sometimes won't regain ammo when W tanks or weapon energy pellets are taken?

I experienced this, too. It was only when I played online on PU & RNC SaxtonHale, so that could be it.


This had nothing to do with RNC at all. It was only because Powered-Up's WCOLORS (the script that determines weapon palettes and weapon ammo) was the one that was loaded during the server. If we had PU's Oil Slider and Time Slow in the rotation, the W Tank would have filled those. When my server crashed, I thought it was gone for good, so I went ahead and put up another server that fixed this issue, then found out the other one was still up. After confirming my theory, I shut down the other one. RNC weps will now refill in my server.
Title: You fix what you break, and we broke a lot. Whoopsie.
Post by: Mendez on May 25, 2013, 12:10:17 AM
Offsets and HUD issues should be fixed now. I still need to tweak a couple of things with Delay Flame, but for now have this:
(https://dl.dropboxusercontent.com/u/11603985/RNCDW3/Screenshot_Doom_20130524_170305.png)
Clash man looks slightly lighter than intended, but I can't find any color in MM8BDM's palette that matches the correct purple. Feels bad man.
In regards to music, there are no plans to change it. As for the issue in RNCDW1, I assume Beed should be the one to fix it, since he's the one who created the stage. Beed, when you get the chance, send YD or me a fixed version of the map. For now, though, we're just a couple of minor issues away from a complete fix.
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Beed28 on May 25, 2013, 12:39:58 AM
I'm working on it. The portal's fixed, but I still need to figure out how to fix the castle texture in software.

Also, at the underwater area, the east wall (on the automap) has been moved in slightly to fix the symmetry on the castle's exterior, if that's alright. Here's some screenshots to show you what I mean:
(http://img89.imageshack.us/img89/9295/screenshotdoom201305250.png)
Before

(http://img826.imageshack.us/img826/9295/screenshotdoom201305250.png)
After

EDIT: Annnnd the castle's fixed. Wasn't too hard; the castle is now a middle-texture on a two-sided linedef instead of being on a solid wall.
Title: Re: [Expansion] Rockman No Constancy (Robots don't have skin
Post by: Beed28 on May 25, 2013, 10:40:35 PM
I apologise for double posting, but I've decided to quickly redo the music. It's been going great so far, I've been using Winamp to directly save .wav files of the songs in the Rockman No Constancy .nsf file, and then using Audacity to edit and convert them to .ogg, and somehow the resulting tracks are smaller than the current ones in the RNCMUSIC.wad file in the main .pk3 archive. I also have plans to delete the duplicate and unused songs in the RNCMUSIC.wad file as well.

And another bug report, the water in Bubble Man No Constancy doesn't splash.

And finally:
(http://img560.imageshack.us/img560/3919/screenshotdoom201305252.png)
You might want to remove that extra 's' in SmashBroPlusB's name.


EDIT: And I just discovered that Flashman No Constancy's bot has the "chatfrequency" property set to 0, prevents him from speaking.
Title: The REAL Rockman No Constancy v1b
Post by: Mendez on June 01, 2013, 07:40:28 PM
Alright folks. Thanks to all your concerns and complaints, I'm here to present the REAL new version of RNC. The one that was released was meant to let the public do the testing for us because nobody seemed available to test it. Hence the -RC at the end of the file name that I'm sure nobody noticed. Apathy at it's finest.
NOW WITH 33% LESS BOTCHED COLOR TRANSLATIONS.
(https://dl.dropboxusercontent.com/u/11603985/RNCDW3/Screenshot_Doom_20130527_142343.png)
(https://dl.dropboxusercontent.com/u/11603985/RNCDW3/Screenshot_Doom_20130527_142345.png)
(https://dl.dropboxusercontent.com/u/11603985/RNCDW3/Screenshot_Doom_20130527_142349.png)
Change list goes as follows:
-Fixed color translations on rising sun, delay flame and spin wheel
-Fixed the offsets of all RNC weapons and items (someone left the offsets at (8,15) when they should have been (8,16))
-DIDN'T replace the music. Thanks for the effort Beed, but we feel fine with Musashi's work.
-Actually, scratch that last bit. I did replace RNCCRED with Beed's version to cut down on file size. Otherwise, the music is the same.
-Fixed up the names in the credits. I added Messatsu to the list of RNC programmers. Thank you Mess. We owe you one.
-Now with 50% more apathy

http://static.best-ever.org/wads/rockmannoconstancy-v1b.pk3 (http://static.best-ever.org/wads/rockmannoconstancy-v1b.pk3)

This is probably going to be the last update we're going to make for this project. YD doesn't seem to want to work on it, and I want to begin work on other projects with other groups. It was a hectic year or two, what with massive delays and apathy all about. Regardless, we thank everyone for reporting their issues and showing their support all the way through. If there are STILL any complaints, I guess you can report them to YD and see if he cares. There's a good chance that it won't be fixed unless it's a major bug, though. Again, apathy and all that jazz. Seeya later.
Title: Re: The REAL Rockman No Constancy v1b
Post by: Beed28 on June 01, 2013, 08:55:35 PM
Still needs a lot of work yet:

- Wind Slicer's pickup offset hasn't been updated
- Water in Bubbleman No Constancy doesn't splash, whereas the water in Wily 1 NC does.
- E-Tank's offset is wonky:
(http://img43.imageshack.us/img43/4150/rncetankoffsetanimation.gif)
- Ammo bars for Rising Sun and Spin Wheel are missing:
(http://img545.imageshack.us/img545/2046/screenshotdoom201306012.png)

(http://img9.imageshack.us/img9/2046/screenshotdoom201306012.png)
By the way, it's actually been out ever since Cutstuff went down; I was checking the Best Ever wad page and I saw the new version uploaded.


Quote from: "Mendez"
-DIDN'T replace the music. Thanks for the effort Beed, but we feel fine with Musashi's work.
I feel saddened. :cry: Oh well, I'll put my music file up for download; load it after rockmannoconstancy-v1b.pk3 to use my music.
http://www.sendspace.com/file/a8aoa3 (http://www.sendspace.com/file/a8aoa3)
Title: Re: [Expansion] Rockman No Constancy (We're done now go away
Post by: Mendez on June 01, 2013, 10:40:58 PM
Thank you very much for the report, Beed. I managed to fix everything except Bubbleman No Constancy's water. Myroc uses 3d floors, whereas Wily 1 uses transfer heights. I assume Myroc didn't go with transfer heights because that would have been far too tedious. Besides, even if it loses the splash, it's far more convenient to have water as a 3d floor. I honestly don't want to waste 45 minutes just so the water can splash.
BUT HEY. WE'RE DONE NOW.

Change list goes as follows:
-Fixed horizontal ammo bars for Spin Wheel and Rising Sun (I forgot to make a texture for the horizontal ammo bars. Herp.)
-ALL offsets should be fixed now. I honestly don't know how I missed Wind Slicer and E-tank's second sprite. Thanks again Beed.
-50% more apathy

http://static.best-ever.org/wads/rockmannoconstancy-v1b2.pk3 (http://static.best-ever.org/wads/rockmannoconstancy-v1b2.pk3)
THIS should be the last time we ever work on this project. Ever. Good night.
Title: Re: [Expansion] Rockman No Constancy (We're done now go away
Post by: xColdxFusionx on June 01, 2013, 11:46:49 PM
Cue another list of problems from Beed.
In all seriousness, though, this expansion is incredibly awesome. Even if a lot of it is Za Warudo trolling.
Title: Re: The REAL Rockman No Constancy v1b
Post by: Balrog on June 03, 2013, 09:36:50 PM
Quote from: "Mendez"
-Fixed up the names in the credits. I added Messatsu to the list of RNC programmers. Thank you Mess. We owe you one.
(http://notthesingularity.com/wp-content/uploads/2013/04/Exploding-Head.gif)

I tried stuff too, ya know. (It would have helped if the "stuff that needs fixed" list was a thing.)
Title: Re: [Expansion] Rockman No Constancy (We're done now go away
Post by: TheMetalManu on June 04, 2013, 12:05:57 AM
I'm here to ruin everything again:

Wily likes to apologise way too much after the final battle, what a kind sir.
Title: Re: [Expansion] Rockman No Constancy (We're done now go away
Post by: Kkj on July 04, 2013, 01:36:12 AM
If you can do this , you can do an Deus ex machina expantion pack ! :mrgreen:
Title: Re: [Expansion] Rockman No Constancy (We're done now go away
Post by: Zard1084 on July 04, 2013, 01:42:17 AM
Quote from: "Kkj"
If you can do this , you can do an Deus ex machina expantion pack ! :mrgreen:
Not likely..... currently there are other projects being made like Rockman 4 Minus Infinity, Rokkochan, and other things
Title: Re: [Expansion] Rockman No Constancy (We're done now go away
Post by: Goomba98 on October 20, 2013, 10:17:05 PM
RNCBUB is quite glitchy. If you jump out of water, you still have low gravity until you enter a teleporter.
Title: Re: [Expansion] Rockman No Constancy (We're done now go away
Post by: Beed28 on October 20, 2013, 10:41:47 PM
Oh yeah, I was thinking of making an unofficial patch that uses non-awful music rips and make some stuff more true to the original (the sound effects for the Rumbling Bang and Proto Charge, mainly).

The problem is, I can't do so until I arrive home and buy a new laptop. :|
Title: Re: [Expansion] Rockman No Constancy (We're done now go away
Post by: Oliver on November 05, 2013, 05:26:46 PM
I really want the RNC skins. Where can i find them?
Title: Re: [Expansion] Rockman No Constancy (We're done now go away
Post by: Davregis on November 05, 2013, 11:06:18 PM
Quote from: "Oliver"
I really want the RNC skins. Where can i find them?

Step 1: Rename to .zip
Step 2: Find skins
Step 3: ?????
Step 4: PROFIT
Title: Re: [Expansion] Rockman No Constancy (We're done now go away
Post by: Deviddo on November 05, 2013, 11:08:31 PM
THAT'S how you get skins from the special packs?
Oh sure would've been great if people explained that earlier!
Title: Re: [Expansion] Rockman No Constancy (We're done now go away
Post by: Messatsu on November 05, 2013, 11:58:23 PM
Or, ya could use SLADE.  The ZIP method only works for PK3s, not WADs.

Side question:  Would anyone actually play this if it were upgraded to v3b/v4a etc?  I'm talking online with servers etc.
Title: Re: [Expansion] Rockman No Constancy (We're done now go away
Post by: ZeStopper on November 06, 2013, 01:32:10 AM
Yes,

I would.


The weapons are cool.
Title: Re: [Expansion] Rockman No Constancy (We're done now go away
Post by: Knux on November 06, 2013, 01:50:09 AM
Absolutely, go ahead.
Title: Re: [Expansion] Rockman No Constancy (We're done now go away
Post by: Linnie on November 06, 2013, 06:11:13 AM
Quote from: "Messatsu"
Or, ya could use SLADE.  The ZIP method only works for PK3s, not WADs.

Side question:  Would anyone actually play this if it were upgraded to v3b/v4a etc?  I'm talking online with servers etc.
I've seen this pack hosted with v3b and it seems to work fine, maps, skins, weapons and all. What's broken about it?
Title: Re: [Expansion] Rockman No Constancy (We're done now go away
Post by: Goomba98 on November 29, 2013, 12:28:11 AM
Also, the stages use the wrong victory song.
Title: Re: [Expansion] Rockman No Constancy (We're done now go away
Post by: ice on November 30, 2013, 03:02:55 AM
is it okay if I use quickman's stage's textures and crystal props for a battle & chase track?
Title: Re: [Expansion] Rockman No Constancy (We're done now go away
Post by: Magnet Dood on December 07, 2013, 09:15:04 PM
I would play it if it were updated, for the record. It's well made and fun to play on- don't see why people don't play it more often.
Title: Re: [Expansion] Rockman No Constancy (We're done now go away
Post by: Balrog on December 07, 2013, 10:33:28 PM
https://www.dropbox.com/s/8rmk4hdushd6h ... 3btest.pk3 (https://www.dropbox.com/s/8rmk4hdushd6hqt/rockmannoconstancy-v1b2-v3btest.pk3)

Here's an untested port I did by merging WCOLORS and GLOBAL.
Title: Re: [Expansion] Rockman No Constancy (We're done now go away
Post by: Goomba98 on December 14, 2013, 02:14:46 AM
When updated, there's some things that should be fixed:
Title: Re: [Expansion] Rockman No Constancy (We're done now go away
Post by: Megaman94 on January 16, 2014, 06:51:13 AM
Quote from: "Zard1084"
Not likely..... currently there are other projects being made like Rockman 4 Minus Infinity, Rokkochan, and other things

So there is going to be a Rockman 4 Minus Infinity expansion...
Title: Re: [Expansion] Rockman No Constancy (We're done now go away
Post by: TheDoc on January 17, 2014, 03:32:22 AM
Yes there is. (http://www.cutstuff.net/forum/viewtopic.php?f=37&t=4152)
Title: Re: [Expansion] Rockman No Constancy (We're done now go away
Post by: Megaman94 on January 17, 2014, 01:45:33 PM
Question....
Is RNCDW3 supposed to be in teamplay mode?
and is it ok if I use some music from this file? I will credit the creator if you want me to.
Title: Re: [Expansion] Rockman No Constancy (We're done now go away
Post by: Zard1084 on January 17, 2014, 05:53:18 PM
Quote from: "Megaman94"
Question....
Is RNCDW3 supposed to be in teamplay mode?
Yes it is
Title: Re: [Expansion] Rockman No Constancy (We're done now go away
Post by: Megaman94 on January 19, 2014, 08:53:38 PM
Quote from: "Zard1084"
Quote from: "Megaman94"
Question....
Is RNCDW3 supposed to be in teamplay mode?
Yes it is

Oh it seemed weird because you are the only one on your team.
and the answer to the second question....?
Title: Re: [Expansion] Rockman No Constancy (We're done now go away
Post by: Zard1084 on January 19, 2014, 09:14:08 PM
Quote from: "Megaman94"
and the answer to the second question....?
I'm not 100% sure but yes you can use the music. although is not my call....
Title: Re: [Expansion] Rockman No Constancy (We're done now go away
Post by: Oliver on April 05, 2014, 09:24:37 AM
OK, so i just finished with editing this Rockman No Constancy thing into a skin. So, if you want it, then here you go. (Please, don't be mad at me...)

https://www.dropbox.com/s/2ewzt5u8viiyxy1/RNCSkins.pk3 (https://www.dropbox.com/s/2ewzt5u8viiyxy1/RNCSkins.pk3)
Title: Re: [Expansion] Rockman No Constancy (We're done now go away
Post by: Zard1084 on April 05, 2014, 09:02:21 PM
Quote from: "Oliver"
OK, so i just finished with editing this Rockman No Constancy thing into a skin. So, if you want it, then here you go. (Please, don't be mad at me...)

https://www.dropbox.com/s/2ewzt5u8viiyxy1/RNCSkins.pk3 (https://www.dropbox.com/s/2ewzt5u8viiyxy1/RNCSkins.pk3)
um.. i'd hate to burst your bubble but there is already a skin pack made....
Title: Re: [Expansion] Rockman No Constancy (We're done now go away
Post by: SickSadWorld on May 21, 2014, 02:10:19 AM
v4a compatibility update!

http://static.best-ever.org/wads/rockma ... y-v1b3.pk3 (http://static.best-ever.org/wads/rockmannoconstancy-v1b3.pk3)
Title: Re: [Expansion] Rockman No Constancy (We're done now go away
Post by: Beed28 on May 21, 2014, 12:30:37 PM
Quote from: "SickSadWorld"
v4a compatibility update!

http://static.best-ever.org/wads/rockma ... y-v1b3.pk3 (http://static.best-ever.org/wads/rockmannoconstancy-v1b3.pk3)

Yeah... no.
(http://i.imgur.com/yMbXX8o.png)

(http://i.imgur.com/mCfTCtN.png)
Other things:


Goes to show you how little effort is put into this expansion and how little it's tested.
Title: Re: [Expansion] Rockman No Constancy (We're done now go away
Post by: SickSadWorld on May 21, 2014, 04:50:37 PM
Quote from: "Beed28"

    You can't even regain ammo for the RNC weapons anymore.
    The weapon energy capsules don't change colour with you.
    RNC Bubble Man's water is completely broken, when I jump in and back out, I retain low gravity.
    Ontop of that, his poorly ripped music still hurts my ears. :(

Goes to show you how little effort is put into this expansion and how little it's tested.

Thanks for your feedback. The first step in testing is to make sure things load without error on the current core assets and engine!

The horizontal SBARINFO was likely a typo on my part (Ctrl+V'd the vertical stuff in the horizontal place).

Did weapon energy capsules ever change colour with the player in RNC? This may be due to a GLOBAL ACS incompatibility with the new core. I did not want to modify the existing RNC GLOBAL due to some colour stuff it was doing but will have another look.

RNC Bubble Man should be an easy fix. Will speak to the original mapper and adjust as needed.

These are trivial changes for the most part, but the music ripping I'm not sure of. Is there some particular aspect that hurts your ears? The whole piece? Certain frequency components? Happy to revisit aspects of this.
Title: Re: [Expansion] Rockman No Constancy (We're done now go away
Post by: Beed28 on May 21, 2014, 05:43:49 PM
Quote from: "SickSadWorld"
These are trivial changes for the most part, but the music ripping I'm not sure of. Is there some particular aspect that hurts your ears? The whole piece? Certain frequency components? Happy to revisit aspects of this.
Most of music rips sounded off from the original versions, but the one that jumped out at me the most was Bubble Man's theme. Listen it in MM8BDM, then listen to how it sounded in the ROM hack:

I have a RNC music pack here (http://www.cutstuff.net/forum/viewtopic.php?f=30&t=2919) that sounds closer to the originals. I'm not sure if it's still uploaded, or if it was taken down. The volume of each song might need to be adjusted through SNDINFO like in MM8BDM-v4a, though.
Title: Re: [Expansion] Rockman No Constancy (We're done now go away
Post by: SickSadWorld on May 23, 2014, 01:26:02 AM
Ok real v4a compatibility update this time!

http://static.best-ever.org/wads/rockma ... y-v1b4.pk3 (http://static.best-ever.org/wads/rockmannoconstancy-v1b4.pk3)

Thanks especially to Messatsu for his contributions and polish. Thanks also to Beed for consulting. Cheers!
Title: Re: [Expansion] Rockman No Constancy (We're done now go away
Post by: Stardust on June 05, 2014, 07:17:25 AM
Sorry to bump this like that, but some random idea I had, and I think would fit better here since it's the most famous MM expansion (and one of the few which managed to get done)
Was the idea of adding RM classes in an expansion ever brought? Taking a rooting code from CSCC, YD or JC Classes, since *most of the time* all the RM in rom hacks are simple recolorations, we could make RNC classes that behave "canonly to the RNC rom hack".
Graphics can be done easily by recolorating the Classes graphics. I'm saying this about RNC Classes, but it applies to every single Megaman rom hack expansion.
And also, who knows, maybe could this give more interest in playing expansions?
(I mean who wouldn't play as RNC Crash Man *-*)
Title: Re: [Expansion] Rockman No Constancy (We're done now go away
Post by: -Daiki-TheOni on June 05, 2014, 12:31:35 PM
Quote from: "Stardust"
Sorry to bump this like that, but some random idea I had, and I think would fit better here since it's the most famous MM expansion (and one of the few which managed to get done)
Was the idea of adding RM classes in an expansion ever brought? Taking a rooting code from CSCC, YD or JC Classes, since *most of the time* all the RM in rom hacks are simple recolorations, we could make RNC classes that behave "canonly to the RNC rom hack".
Graphics can be done easily by recolorating the Classes graphics. I'm saying this about RNC Classes, but it applies to every single Megaman rom hack expansion.
And also, who knows, maybe could this give more interest in playing expansions?
(I mean who wouldn't play as RNC Crash Man *-*)

If I'm not mistaken, there was a plan about that: make somekind of YD expansion including RNC classes.... but I don't know what happened.
Title: Re: [Expansion] Rockman No Constancy (We're done now go away
Post by: Magnet Dood on June 05, 2014, 12:38:56 PM
YD classes still has a folder in it called RNC Classes if you poke around in Slade, but I think the idea never really got off the ground.
Title: Re: [Expansion] Rockman No Constancy (We're done now go away
Post by: BookofDobson on November 10, 2014, 03:07:16 PM
Umm Is there anyone I could ask for some textures from here.... Please?
Title: Re: [Expansion] Rockman No Constancy (We're done now go away
Post by: Knux on November 11, 2014, 12:21:47 AM
Dobson, you could simply extract the textures from the wad using Slumped. I guess you could use Slade 3 instead, if it was user friendly.
Title: Re: [Expansion] Rockman No Constancy (We're done now go away
Post by: BookofDobson on November 11, 2014, 03:02:57 AM
Quote from: "Knux"
Dobson, you could simply extract the textures from the wad using Slumped. I guess you could use Slade 3 instead, if it was user friendly.

i know how. I was asking out of permission
Title: Re: [Expansion] Rockman No Constancy (We're done now go away
Post by: Knux on November 11, 2014, 04:19:49 AM
None of the people who made this expansion made the textures, so you technically don't have to ask for permission.
Title: Re: [Expansion] Rockman No Constancy (We're done now go away)
Post by: Dio-Brando on June 01, 2017, 08:53:35 PM
TFW when Best-Ever is down... :(
Title: Re: [Expansion] Rockman No Constancy (We're done now go away)
Post by: GameAndWatcher on June 01, 2017, 09:39:52 PM
TFW when Best-Ever is down... :(
This mod hasn't been supported or in development in literal years. I doubt Max is bringing this back anytime soon.
Title: Re: [Expansion] Rockman No Constancy (We're done now go away)
Post by: DarkAura on June 01, 2017, 10:32:05 PM
I've been working on re-booting the RNC-Expansion for quite some time. I'm about 95% done with it and just need to fix several things with and might (doesn't mean I 100% will) release it before the end of the week, provided that I get Max's permission/stamp of approval to do so.
Title: Re: [Expansion] Rockman No Constancy (We're done now go away)
Post by: Xhatahx on June 02, 2017, 12:33:51 AM
YEEES

Also, have you been re-ripping the soundtrack? The tracks already in the mod sound... off.
Title: Re: [Expansion] Rockman No Constancy (We're done now go away)
Post by: DarkAura on June 02, 2017, 03:08:54 AM
Don't know how to. Was hoping someone that knew how to would lend a hand.
Title: Re: [Expansion] Rockman No Constancy (We're done now go away)
Post by: Xhatahx on June 03, 2017, 04:47:59 PM
I think I can try re-ripping the songs, although I won't be able to do it for 2 days since I'm in the middle of nowhere.
Title: Re: [Expansion] Rockman No Constancy (We're done now go away)
Post by: DarkAura on June 25, 2017, 05:03:58 PM
v2a is now live and available to download!
v2a hotfix 1 is now live and available to download!

Expansion: http://www.mediafire.com/file/7xkb63v19t9tazy/RNC-Expansion-v2ah1.pk3
Map Pack: http://www.mediafire.com/file/cyzqdmj57x4wz2d/RNC-MP-v2ah1.pk3

v2a-h1 Change Log:
--- Map Pack ---

*More compression and organization.
*Altered Skybox camera in RNCAIR to match the Expansion.
*Fixed brightness-tranferring 3D floors being "killing fields" in RNCQUI.
*Tweaked Shiny Beam script slightly.


--- Expansion ---

*More compression and organization.
*Fixed left-most spike pit not insta-killing players in certain areas.
*Fixed brightness-tranferring 3D floors being "killing fields."
*Tweaked Shiny Beam script slightly.
*Repalced Crash Bomb pick-up in RNCCLA with Remote Mine.
*Replaced Quick Boomerang pick-ups in RNCQUI with Plug Ball.
*Fixed weapon pick-up text missing exclamation points.
*Added new HUDs for Za Warudo, Rising Sun, Spin Wheel, and Ice Circle.
*Several adjustments to Spin Wheel's coding to help reduce visual obstruction:
   - Added spawner actor similar to Screw Crusher's coding
   - Added invisible frame
   - Increase forward recoil (5 > 10)
*Fixed floaty Ice Circle actor not being floaty in RNCDW3.
*Fixed script not swapping Mega Buster for Rock Buster upon respawn.
*Added sprites for Item-1NC and Item-2NC because I forgot to test everything w/o Voxels.
*Fixed frag limit for Wily stages during campaign. My bad. ( ,_ ,)
v2a Change Log:
MM8BDM v5b compatability!

Map Pack available for download that has the RNC weapons replaced with their core counterparts.

Voxel Pack? What Voxel Pack? There's never been a Voxel Pack!

WEAPONS/ITEMS
----------------
*Added Item-2 NC with voxels

*Added Item-3 sprites and voxels in the event hat it gets added to the core in the future.

*Added AltFire states for all weapons, because that is now a thing.

*Hard Buster: Re-named Rock Buster.

*Delay Flame: Projectile states altered so it thrusts upward intervally and fires instead of stop, thrust up, then fire.
            Added OilPitIgnite to projectile.

*Ice Circle: States altered to behave akin to Leaf Shield, staying up for a limited amount of time.
       IceCircleFX spawners moved to "Flash" state.
       Added weakness to Thunder Claw, Plug Ball, Thunder Wool, and Electric Shock while active.
       Added immunity to Ice Wall and Chill Spike while active.

*Proto Charge: ColorTranslation and flashing Buster HUD effects moved to "Flash" state.
              Added OilPitIgnite to projectiles.
         AltFire rapid-fires uncharged shots.

*Rising Sun: No changes.

*Rumbling Bang: Trail effects altered to be truer to in-game.

*Spin Wheel: No changes.

*Wind Slicer: Added death sprites for projectiles.

*Za Warudo: Revamped (copy/pasted) coding to function like CBM-FlashMan's Time Stopper,
              including effect spawner and exact state freezing.
         WELL SHIT, V5B TIME STOPPER IS THE SAME DAMN THING NOW

SKINS
-----
Revised Heat-NC skin provided by FTX6004
Revised Clash-NC, Bubble-NC, and Flash-NC skins provided by DarkAura (me)

MAPS (Collective)
-----------------
*All transporters are fixed so they no longer crash the game when used.
   (RNCHEA/RNCCLA/RNCBUB/RNCQUI/RNCDW3)
*Block Monster LineDef parameters added/removed/alter/fixed/etc. (All maps)
*Ladder-climbing speed lowered from 30 to 27. (All maps)
*Textures re-colored. (All maps)
*Map Cards added (All maps)
*Higher quality music with loops (thanks to Xhatahx for re-ripping the music)


MAPS (Individual)
-----------------
*RNCTITLE* NEW!
---------------
*Title Map added with (beta) intro.
*Added arguement check to MegaHair to change sprites.

RNCAIR
------
*Voxels added for Yoku Blocks
*Yoku Block script altered: Blocks do not spawn immediately as the map loads.
                     Both blocks do not spawn at the same time, but alternate.
*Line Identification special removed from border LineDefs.
*Added custom sloped rail textures.

RNCHEA
------
*Voxels added for Yoku Blocks
*Pillars by Rumbling Bang can no longer be climbed upon.
*Texture-switching script altered: First texture swap triggers after 4 minutes (8,400 tics.)
                     Second texture swap triggers 32 seconds (1,120 tics) after the first.
                     Script parameter added to change what colored Yoku blocks spawn.
*Yoku Block script altered: Blocks do not spawn immediately as the map loads.
               Different-colored blocks spawn based on texture script.
*Transporter fix.
*New hiding spot for Yashichi.

RNCFLA
------
*Arguement added to plant actors to switch to RNCFIN colors.

RNCCLA
------
*Full rotation sprites added for Post and Platform actors.
*Voxels added for Platform.
*Transporter fix.

RNCBUB
------
*Transporter fix.
*New water texture.

RNCMET
------
*Yashichi area blocked off so no one (such as CBM-MetalMan) can hide in there.
*Custom oil drop actor added.

RNCQUI
------
*Glass 3D-Floors altered for the areas around the Shiny Beams.
*Shiny Beam script altered: Timing altered so the beams appear to light up the crystals they are fired at.
                Warning arrows altered to look 8-bit.
*ShinyBeamShooterUp and ShinyBeamShooterDown combined with ShinyBeamShooter to fire forward/up/down depending on an arguement check.

RNCWOO
------
No major changes.

RNCDW1
------
*Pillars no longer crash the game when in view.
*Rotations added for Mecha Dragon NC

RNCDW2
------
*PikoPiko room re-textured.
*Added custom Small Health and Large Energy actors with disabled gravity for conveyor belts
*Added custom Mirror Buster Giver with disabled gravity for conveyor belts.

RNCDW3
------
*Transporter fix
*Added altered weapon/pick-up actors with flipped sprites and disabled gravity for the upside-down areas.

RNCDW4
------
*No major changes.

RNCFIN
------
*Heavily altered script beyond defeating Super Wily.
*Re-done post-Super Wily room.

RNCCRED
-------
*Shaved off more than 50% of the "map."
*Added character/map actors and altered script to make the sequence seem less static.


TO-DO LIST
----------
Re-write intro (depending on if it's even good enough to begin with)
Figure out how to make Delay Flame work w/o having to use scripts.
Overhaul end credits sequence into something new (no need to have map-by-map credits since
   Map Cards do exactly that)
Re-code Super Wily.
All-around re-tweaking.
Additional MM2-style outro after Super Wily.
Add in Super Wily skin when I get IAmAMedalHunter's permission to do so.
Code Item-3 (only if it's gonna be implimented in the core pack in the future.)
OVERHAUL ALMOST EVERYTHING! (basically re-make the whole pack, sans maps.)
Other thing not mentioned here.

If you find an issue that needs to be addressed, PM me here or prod me on Discord.
Title: Re: [Expansion] Rockman No Constancy (We're done now go away)
Post by: bob3664 on June 30, 2017, 09:55:40 PM
I tried to download the mod, but it lead to a website that claimed my computer had a virus.
Title: [Expansion] Rockman No Constancy (We're done, now go away)
Post by: DarkAura on November 01, 2019, 12:37:45 AM
V2B
*Severely reduced size of ACS files.
*P_STARTSCRIPT: UNKNOWN SCRIPT error fixed
*Added custom intermission graphic. (it's the same as core, but PURPLE)
*Added custom intermission music. (only works when "compat_oldintermission" is set to "true")
*Obituaries fixed
*Updated Clash-NC skin by Dio-ZX
*IT TOOK 2 YEARS TO FIGURE OUT, BUT RNC WEAPONS CAN NOW ACTUALLY PICK UP ENERGY AGAIN END ME HARDER
*Added two more invisible frames to Spin Wheel
*Added Jax07's versions of Za Warudo and Ice Circle
   -Za Warudo is a multi-hit AoE that stops enemy movement with each hit.
      Sponges weapon pick-ups akin to Time Stopper.
   -Ice Circle lets you slip across floors as if they were icy and bounce off
      walls while the shield is active (Think of a slippery, weaker Scorch Wheel.)
      Ice Circle is also shot as a floor-hugging projectile after
      use that rips through enemies.
*Rumbling Bang code updated slightly.
   -Projectile now moves slightly forward and causes an earthquake when
      dentonated
*Updated all Color Translations to match RNC's recent update and edited the
   HUDs, weapon sprites, and voxels accordingly.
*Re-re-re-ripped music to sound less ear-rapey
*Removed Mecha Dragon sound as core file now has it
*Cleaned up sky-boxes.
*Fixed RNCDW3 Gravity flags not working properly

TITLEMAP:
--REMOVED--
*Adding a story was a mistake

RNCINT:
--ADDED--
*Map used for setting up campaign parameters.

RNCFLA:
*Fixed/Re-aligned some textures

RNCCLA:
*Post actor updated with an argument toggle for 'Off' state.
*Post voxels updated
*Platform sprites and voxels updated

RNCQUI:
*Darkening 3D-Floors are no longer 'killing fields' (again).
*Block Monster LineDefs added to teleporter and most of the ladders.
*Fixed/Re-aligned textures some more.
*Added a crystal to the center-west Shiny Beam area.
*Script for center-west Shiny Beam area adjusted.
*Added Script-activating LineDefs for Shiny Beams due to the code for Quick
   Beams being altered causing beams to clip through the crystals.

RNCMET:
*Wire Adaptor replaced with Eddie Bomber

RNCWOO:
*Smoothed out colors on snowy actor voxels.
*Re-done Wily Snowman sprite rotations and voxel

RNCDW1:
*Replaced Tornado Hold with Laser Trident

RNCDW2:
*Became less of a lazy fuck and added ACTUAL arrows to the belt textures.
*Replaced Wire Adaptor with Treble Sentry
Expansion: https://www.mediafire.com/file/8t1rds6hz30o5dc/RNC-Expansion-v2b.pk3/file (https://www.mediafire.com/file/8t1rds6hz30o5dc/RNC-Expansion-v2b.pk3/file)
Map Pack https://www.mediafire.com/file/lmjgcy0ebiuyzoh/RNC-MP-v2b.pk3/file (https://www.mediafire.com/file/lmjgcy0ebiuyzoh/RNC-MP-v2b.pk3/file)
Title: Re: [Expansion] Rockman No Constancy (We're done now go away)
Post by: hansungkee on November 01, 2019, 11:01:07 AM
F***ing!? Don't Say That Bad Word! :confused: