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Messages - Jc494

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1
W.I.P Forum / Re: [Expansion] Mega Man World - Public Beta 2 Released!
« on: August 15, 2016, 02:02:02 PM »
hey guys :) im just here to ask if i can make MMWKNI?(NOT the items, the map only.)Tell me every detail of mmw mapping, so i can improve my skills.
thx

While I appreciate your enthusiasm we are not working on MM6 maps at the moment.

HOWEVER, if anyone in the community wishes to create their own custom co-op map which isn't specifically for a robot master, I could include it as an extra "challenge" map (similiar to custom PU stages). For these maps, the creator would be allowed to use any tilesets and/or gimmicks they choose to include. These maps are intended to be strictly optional maps which do not unlock any items/weapons. These maps may also have custom enemies and/or a custom boss. If someone wishes to make a stage based on a RM from a game we do not plan to include in the base mod (RMs from fan games/rom hacks) then we may make an exception. At earliest the first set of challenge maps will be added in PublicBeta4 (assuming people actually submit such maps).

In regards to PublicBeta3, it should be (hopefully) released by the end of this week.

2
@Knux on the off chance that you actually read this

tl;dr;
- I'm the leader of this project now
- I was willing to talk you about this and resolve this drama
- I won't use your map in it's current state, I'll most likely redesign it and re-use some sections
- If you want to get in contact with me about this, you can contact me via Skype or via the MMWorld Discord chat

Spoiler for Hiden:
I'm not really that well informed on the drama but I'd just like to throw this out there.

When we decided to release this on a whim (mainly me doing this to see if there was any public interest), I decided to take charge of this project's future development due to Tails not being that good of a leader (IMHO). I do not know what was Celebi's role in the original dev team (mainly breaking stuff and balance testing I guess?) however he has not joined the MMWorld Discord yet so I assume he no longer wishes to continue his contributions to MMWorld. So that makes me and SD the only two developers who will be updating MMWorld for future releases, with the help of people in the MMWorld Discord chat.

I was willing to talk to you about this and to (hopefully) put any drama behind us and include your map (with multiple changes which you would have had to do yourself since I'm well aware of your policy on your maps) in MMWorld. The only reason I have not contacted you yet was because I needed to update my own maps first before adding anymore new maps.

Your map definitely isn't perfect and it has many flaws so even if the drama didn't happen I still wouldn't have included your map due to the flaws. I'd need to make a ton of changes to it, to the point where I'd rather just make a new Iceman map from scratch (though this doesn't exclude the possibility of taking sections from your map and reusing them in the new version).

If you'd like to modify your map yourself and/or contact me about this, you can reach me via Skype or by joining the MMWorld Discord.
In MMWorld Related news, the next public beta is coming along slowly, the next release will be around 1 week after v5 hits (possibly later, but definitely not before). It will have a ton of bug fixes as well as improvements to certain maps (mainly Bombman and Gutsman's maps). It may even have a playable version of Timeman's map, no promises though.

3
Public Beta 2 has been released, this update fixes a minor script numbering error which caused an Execution error when trying to run the game.

Rest assured, I will try to fix mapping and code related bugs for the next beta.

Click here to download!

Edit: Fixed the link because I'm dumb

4
W.I.P Forum / [Expansion] Mega Man World - Public Beta 2 Released!
« on: July 21, 2016, 12:19:23 AM »


Mega Man World is a WIP Singleplayer/Co-Operative Mod which aims (at some point in time) to have stages based on all the Robot Masters from the Classic Series, as well as unique weapons for each of the playable classes. There are also special items hidden in each stage which can be equipped by visting Auto's Shop in the Hub map.

Currently, the Mod is unfinished and possibly buggy. There are only 6 maps from MM1 at the moment as well as a special boss fight for one Robot Master. I intend to fix any bugs and possibly add the remaining maps as well update the mod in the future with new maps and new weapons!

Click here to download!

Changelog from previous version:
Spoiler for Hiden:
Fixed a minor script numbering error which caused an Execution error when trying to run the game.

Screenshots
Spoiler for Hiden:











Discord Invite Link: https://discord.gg/VJatGrC

5
So I finally got around to updating the Rock Force tiles me and Linnie ripped. Since Linnie ripped more tiles than I did, I decided to update the tilesets and rip the new stages myself.

Updated Tilesets:
Spoiler for Hiden:
Charademan:

I think I ripped all the tiles, if I missed one, let me know and I'll add it.

Fuse Man:

New rock tiles and I ripped the carts and count bombs.

Pulseman:

No new tiles, but because of Justiceman's stage I had to update the animated pulse tiles.

Photonman:

No new tiles, but I decided to rip more sprites of the gimmick

Justiceman (Justice stage 3):

Not many new tiles, but I also ripped all the gimmicks in the stage.

New Tilesets:
Spoiler for Hiden:
Warman Blue and Red:



Thrillman:


Thermoman:


Portman:

6
Events / Re: [a cute compo] FINISH THAT MAP 2: RETURN OF JAFAR
« on: December 23, 2014, 04:47:26 AM »
Since I actually know what I'm going to do for my map I'll sign up to take last place again.

7
Events / Re: The Real Super Power of Teamwork - 3v3 TLMS Tournament
« on: November 16, 2014, 10:53:40 PM »
Posting since I will be joining Sapphire Fist in place of the person who wishes to drop out.

In-Game Names: Jc494, Volt
Team Mates: Stonefunk/Firestorm and Hilman
Team Name: Sapphire Fist
Ways to Contact (please include all relevant usernames): Cutstuff PM, Skype (jack_corvus494), Steam (Jc494)
Time Zone: CEST/CET (EST -6, PST -9)
Location (some sense of latitude): Malta
General Times Available: Mostly depends. During the week (Monday-Thursday) I am free from around 5 PM - 11 PM, on weekends I am typically always free.

8
Resources / Re: Linnie's Fashionably Petite Resource Stop (Maybe Rock Fo
« on: August 18, 2014, 09:21:55 PM »
Quote from: "Linnie"
Pulse, Circuit, Fuse, Photon, Plague, and Power Jc494 are working on, but I have the 11 I did.

And, here they are.

Spoiler for Hiden:
Pulseman:

I'm aware of the extra tiles, please don't point it out.

Fuseman:

There are missing parts in the rocks, but this is only because the rocks themselves are quite strangely made.

Circuitman:


Photonman:


Powerman:

Ignore the tile in the bottom right corner.

Plagueman:

I could probably do the other side of the ship too, but I don't think I need to make it.

9
Events / Re: Come on and slam! The Brothers Mapping Jam!
« on: June 23, 2014, 09:14:42 PM »
Well okay

My map section is a tad large and I can't show all of it in one screenshot so have three

Spoiler for Hiden:



10
Events / Re: Come on and slam! The Brothers Mapping Jam!
« on: June 20, 2014, 07:50:11 PM »
Spoiler for Hiden:
[21:37:32] Jc494: smaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaash
[21:37:36] Smasho Grubba: hi
[21:37:42] Jc494: [21:36] Jc494:

<<< if I join can I replace a core texture patch
[21:37:48] Smasho Grubba: what do you mean
[21:38:12] Jc494: a texture from Wily 3 uses one of those textures which is 32x63
[21:38:15] Smasho Grubba: like if you end up screwing up anybody else's textures I'm kicking you in the face

but I don't care if you redefine textures already there
[21:38:26] Stardust / I.E: I'll enter maybe
[21:38:28] Jc494: which means if I make a 3d floor of it there will be transperency
[21:38:36] Smasho Grubba: yeah you can fix it to 32x64 with a bar of black
[21:38:45] Smasho Grubba: or color or something
[21:38:49] Jc494: it's a bar of black
[21:38:51] Jc494: and thank you
Sweet I can enter

Name: Jc494
Mapping Style: Anything, really flexible with any and everything
Primary Tileset: MM3 Wily
Contact: Cutstuff, Skype (jack_corvus494), Steam (Jc494)

11
Events / Re: Mapping Event - Dual Mapping!
« on: June 18, 2014, 10:33:33 PM »
I'm only signing up because blaze wanted me to

Team name: The Twin Flames
Members: Jc494 and Blaze
Textures: Coldman, Dr. Cossack, Freezeman

Simple question:
Are custom textures allowed that use the patches of core textures ? (I simply want to create a 16px by 16px texture of a texture that's 32px by 32px is that ok ? inb4no )

12
Events / Re: [CLASSES] "Back to Basics" (ALL SLOTS FILLED)
« on: June 17, 2014, 10:08:58 PM »
Confirmed

2nd and 3rd screenies (forgot to take a screen of the 1st match)
Spoiler for Hiden:


13
Events / Re: [CLASSES] "Back to Basics" (ALL SLOTS FILLED)
« on: June 16, 2014, 11:45:54 PM »
So I beat Dood
Screenies because I actually remembered:

Edit: We decided to redo the 1st match

MM8GRE - Mutual Pick (not really)
Spoiler for Hiden:

MM5STO - Dood's Pick
Spoiler for Hiden:

MM7JUN - Mutual Pick
Spoiler for Hiden:

14
Events / Re: [CLASSES] "Back to Basics" (ALL SLOTS FILLED)
« on: June 15, 2014, 02:32:00 PM »
As expected I lost

MM3TOP (mutual): Woohoo wins (Score 5 against my -1)
MM6KNI (my pick): Woohoo wins (Score 5 against my 1)

I blame potato internet and unbalancedness of YD classes

15
Events / Re: [CLASSES] "Back to Basics" (ALL SLOTS FILLED)
« on: May 23, 2014, 06:01:16 PM »
Quote from: "Turbodude"
Bracket issue with KD and Awbawlisk has been fixed. I will take Ceridran off the list and give the match to his opponent (if any).

You forgot about this

Quote from: "That One Boss"
I've been really busy lately and I'd like to drop out.

Thanks!

Which means I need to duel against Woohoo.

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