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Messages - Rozark

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Help & Editing / Re: R_InstallSpriteLump Problems
« on: January 21, 2020, 02:41:31 PM »
Just saying which skin causes a problem, without the additional information, wouldn't be enough info for a spriter to fix the issue.
That being said, what all skins did you download? From both examples that you provided, whatever skin uses AOBC as its identifier seems to be the culprit.

Maps / Re: Pac-Man in Mega Man 8-Bit Deathmatch!
« on: November 10, 2019, 02:16:59 AM »
I can't even download it, it says I need a decryption key of some kind.

That's just how MEGA works. In most instances, the link holds the decryption key in it. However, you have the option to also copy/paste the link without the decryption key, thus making the file private or handing it off to only a select group of users. Considering this is a public board and they're deliberately trying to share something here, it seems that they've unintentionally copied and provided the wrong link (the one without the decryption key), so none of us can download the file.

Anything Goes / Re: General Offtopic Discussion
« on: October 25, 2019, 01:37:28 AM »
I mean, if Discord didn't exist, it's likely we would all still be using the archaic combination of both Skype and the forums. It's also easier to just communicate over one medium instead of multiple ones. On the flip side, not everyone is either in or has interest in being in a discord group, so the forums still remain relevant.

Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: October 21, 2019, 02:16:21 AM »
1.How do i remove the fog when im in Visual Mode ?
2. How do i make houses and building (that doesn't touch the entire ceilings. like. small houses.)

1. Open up Doom Builder, Tools -> Preferences, you should get a screen like the one below. Adjust the view distance which will allow for less fog to be rendered while in visual mode.
Spoiler for Hiden:

2. Those require making the ceilings of those houses into 3D floors. Please see the section on 3D floors in the following topic for how to create those.

Help & Editing / Re: I can't test my map.
« on: October 20, 2019, 01:09:37 AM »
What format are you mapping in? Make sure it's Zandronum UDMF. Outside of that, make sure your resources are set up properly as shown in the following topic:

Tutorial Collection / Re: [TUTOR] Doombuilder and You: Mapping Essentials
« on: October 20, 2019, 01:06:58 AM »
I have everything configured correctly as far as GZDoombuilder is concerned, but when I go to add things, there is no MM8BDM - Health/Pickups folder like in the screencaps in the tutorial.
Spoiler for Hiden:

My apologies for being late, somehow I overlooked this.
Make sure the version number of MM8BDM that you added is the most recent one; the one in the tutorial is set as an example and needs to be adjusted whenever a new version is released.

Events / Re: Class Based League - Season 3
« on: September 02, 2019, 07:55:46 AM »
A-clan and their silly rules. Ever thought of playing this game for Why does this "league" exist? Entertainment? EVerybody's excitement? Reason? None. Only worry.

There is absolutely nothing wrong with people wanting to play a game competitively.
They're doing it under their own rules and by no means are you required to enter.

I um... Deleted the file... :(

Well, if you ever come across the issue again (or any in general), screenshots can help convey information a lot better than just pure words.

Forum Games / Re: Ruin-A-Wish
« on: August 13, 2019, 04:53:05 AM »
Granted. Congratulations! You're now pushing a single red button for the rest of eternity.
I wish my college didn't charge me $100 each term just to use their website.

I cant even get the damn square to be blue. Ive almost broken my laptop screen because of this. This tutorial doesnt help at all. Just have Mike implement a map builder in V6 why am i expected to understand DOOM to enjoy this game fully?

While modding can improve or diminish someone's experience of the vanilla game, they aren't essential to the enjoyment of the vanilla game.
You're allowed to fully enjoy the game without having to create any content for it.
Many people do exactly that. Modding, depending on what it is, is generally a large scale commitment (developing, feedback, updating, etc) and it simply isn't for everyone. MM8BDM is a doom mod, so some knowledge of the editors it uses and the engine itself or the dedication to learning those tools is required.

With that being said, if you still want to create something, by all means do it and don't let anyone convince you otherwise.
If you need assistance on anything, let me know and send a few screenshots.
Images help a lot better than text in most situations as it can paint a broader picture of how things look.

:( It says the archive is corrupted...
Could you provide a few more details?
Some screenshots would help too.

W.I.P Forum / Re: Mega Man Unlimited - Fanmade Campaign (Idea?)
« on: April 30, 2019, 02:35:23 AM »
Sure, let's discuss.

As far as I'm aware, there hasn't been any restrictions on fangame expansions.
A Rockforce expansion exists along with DOSreborn.
However, outside of those expansions (huge exceptions), unofficial fan expansions are never really completed.
It takes a large amount of time to develop these sorts of things and the quality resources (Spriters, Mappers, Programmers, etc) required are often working on either the core game or other projects. High demand, low supply.

Unlimited's overall reception, while you hit the nail on the head with overrated, is a general "mixed" for assorted reasons.
Not exceptionally good or bad, just mediocre with relatively good PR to make it one of the more known fangames.
I personally don't mind the game outside of a few quirks, but I know a lot of people who hate it for some arbitrary reason or another.
Long story short, you're likely going to have a hard time finding enough willing people to work on a fan expansion, let alone an Unlimited campaign. They either wouldn't want to or are already too busy with something else to add yet another thing to their plate.

Here's the rundown on what would even get used from an Unlimited expansion. The only things that end up generally being used from fan expansions are either skins or maps. Weapons don't ever get noticed. Skins are more of a client thing and only show up to someone if they also have that skin. Maps however, if good enough, will probably be put into mappack server rotations.

That being said, I applaud you for making at least making a demo before presenting the idea.
Part of fan expansion failure comes from the general lack of the "suggester" doing any sort of pre-work to try and convince people to do something. Best of luck on your search.

Skins & Bots etc / Re: I made a pepsiman skin I guess
« on: April 21, 2019, 05:59:58 PM »
Your preview links are currently broken.

MM8BDM Discussion / Re: Question on Gamma boss theme in V6
« on: April 14, 2019, 06:39:02 AM »
Literally stop.
Nobody is believing you.
Why in ANY way do you think either of those songs or ideas will be used in the game at all?
Just saying, if it's a joke nobody is buying into it.
I don't think anyone even believes you.

I'm not a mod but I am a dev and I believe him.

Is it normal to have 708 errors when doing this with GZ Doombuilder
I've been meaning to update this with more GZ Doombuilder stuff for awhile now, but the general mood of those errors is to just hit the clear button on them. A huge majority (if not all) of them don't actually affect anything with what we use it for.

What happened to pictures? When I show, no pictures come up.:shock: 
Oh, and this is MasterMc0124 from a while ago :)

All of the pictures on the topic are working fine unless you mean something else?

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