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Messages - Jakeinator

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1
W.I.P Forum / Re: The official TheMod thread
« on: April 16, 2017, 12:50:58 AM »

2
W.I.P Forum / Re: EMPX - GZDoombuilder strikes back
« on: January 12, 2017, 02:19:09 AM »
Hey! Bumping this since its been released, kinda.

You can download it here! Or you can use the mediafire mirror here!

3
Projects & Creative / Re: MEGA MAN ROCK FORCE IS RELEASED (V1)
« on: October 04, 2016, 03:22:49 AM »
Just slap an early access onto it and it should be fine, right? Anyways, for what we have it is definitely more than enough for some form of release. This at the very least isn't like the v2a incident. Also, the campaign ends on a too be continued because waiting on 20 maps to be made is just asking for development hell.

4
Projects & Creative / Re: MEGA MAN ROCK FORCE IS RELEASED (V1)
« on: October 04, 2016, 01:19:53 AM »
I am so glad I got to be a part of this expansion and I am so glad that we were able to push through and make this a reality without the expansion losing steam as most have before. I am so proud of myself that I was able to put in two maps into this expansion that multiple people deemed as good and worthy enough to be among the rest of the teams despite being filled with some of the best mappers. I am also thankful to Mike himself who gave us his blessing close to the time of release, helping do some quality control and giving us these awesome medals. But enough about declaring I at the start of every sentence. Max, your leadership skills are impeccable, you fat dragoness. You were able to pull cutstuff out of this rut of just never finishing any big fan projects and hopefully this marks the beginning of more fan expansions to come.

5
Closed / Add team spawns to DM maps
« on: September 05, 2016, 04:20:59 AM »
We've all been there, enjoying some TLMS and then you spawn next to the entire enemy team and die really quickly and have to sit out the round without really getting to play. Team spawns could fix this problem very easily as long as server hosts actually uses sv_useteamstartsindm.

6
Anything Goes / Re: What is your avatar from/of?
« on: August 27, 2016, 08:44:21 PM »
Rock Force expansion hype!

7
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 23, 2016, 01:02:27 PM »
Maybe he should do that dash thing he does in his bossfight rather than a regular old walk?

8
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 18, 2016, 06:27:31 PM »
Virus man appears to have a case of DRAMATIC SHADING. Keep it like that, its kinda bad ass. Also, are the arms going to swing that wide in the final version?

9
Forum Games Archive / Re: [IMAGE GAME] Making A Masterpiece
« on: August 18, 2016, 03:02:06 AM »
Spoiler for Hiden:

He's watching, WAITING.

10
Bugs/Suggestions / Re: CTF Maps- Suggestions/Reworks
« on: August 16, 2016, 02:21:25 AM »
And that's exactly why we should include shield / defensive weapons. Some idiot using copy vision to block the flag, pop up mirror buster, people shitting on it using flame blast? Skull barrier or junk shield can prevent that from being an issue. But then the game can get stalled out by people just running around with plant or skull barrier. BUT there is likely a way to work around this too. You can make those weapons work if the layout and other weapons compliment them.

Also this should be under bugs/suggestions but w/e

11
Events / Re: Cutstuff CTF Competition 2: That's My Horse!
« on: August 16, 2016, 12:47:53 AM »
I'm not entering in this compo but I can offer some help. Thing ID 5080 is Light Team spawns, 5081 is Wily Team spawns, and 5132 is the one flag spawn. They don't show up in the menu so you have to input them manually.

12
Let me, uh, just pull a GBT real quick

Name: JakeInator, NAP-PC
Skype: TheJakeinator9
Preferred Stock Skin(s): Burner Man, Fake Man
Preferred Custom Skin(s): Bit Man, Some of Dimpsy's skins and I'll probably rock Crypt Man whenever it gets made
Favorite Game Mode(s): CBM TLMS, Assault the Fort, Any form of Vanilla, Unholy from time to time (sue me), FOOTBALL, I've had a newfound appreciation of duel, TheMod.pk3
Least Favorite Game Mode: Any form of hotel with a bunch of classes loaded in and its nothing but people yelling at eachother for killing, TheMod.pk3

Favorite Weapon(s): Ballade Cracker, Slash Claw, Concrete Shot, Duo Fist, Needle Cannon, Silver Tomahawk
Least Favorite Weapon: Plug Ball not because its bad but because of spamfests, Laser Trident, Flash Stopper
Favorite Classes: Bomb Man, Magic Man, BRG, Pharaoh Man, Blue Valkyrie (Unholy), Trapist (Unholy), Fighter (ATF), Chemist (ATF(TOTALLY NOT BIASED))
Least Favorite Classes: Hard Man, Galaxy Man, Toad Man, Homing Classes (outside search man, he's cool), Yellow Wizard (Unholy), Gunner (ATF), Trapper (ATF)

Favorite Stock Map(s): MM3NEE, MM3HAR, MM6TOM, MM7SLA (the clutter is finally gone!), MM8DUO, MMBKIN, MM9TOR, MM9MAG
Least Favorite Stock Map(s): MM5WAV, MMBMAG, MM1GUT
Favorite Custom Mapper(s): Mendez and Lego make some pretty damn good maps and I can't wait until Llama finishes his map pack

Favorite Campaign Boss: Evil Robot reigns supreme
Least Favorite Campaign Boss: Doc Robot and Met Daddy are trash

Greatest Rival(s): Dimpsy  :-*
Play Time: Its Summer vacation for 2 more weeks and then I'll be relegated to playing at night / on weekends
Reputation: Used to make shitty maps and now hopefully makes good ones now. Also helped with TheMod and ATF
Custom Expansion Contributions: Working on MMRFCRY
Current Projects: EMPX is my main focus with Assault the Fort as a side focus. Perhaps a CTF map pack down the line
Anything else?: GIVE UP THE EMERALDS OR DIE, I DON'T LOVE YOU
Plans for the future?: Finishing School and seeing where life takes me from there

13
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 14, 2016, 02:08:41 AM »
Thanks a million, Max. I'll get to work on it soon.

14
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 14, 2016, 01:46:21 AM »
Well if you're okay with it then I'll go ahead and make an attempt at Crypt Man's map whenever I get the chance! Only thing i'd need before that is info on where to find the tilesets, unless custom rips need to be made.

15
Projects & Creative / Re: MEGA MAN ROCK FORCE
« on: August 12, 2016, 11:53:21 PM »
Oh, sweet. A Rock Force force expansion? This'll be awesome if (and hopefully when) this gets finished. If you want to lessen workload in terms of mapping I'd totally be down with doing one (though I don't really have a good portfolio right now). Hit me up on cutmail when you decide.

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