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Messages - Xhatahx

Pages: [1] 2 3 ... 15
1
Rejected / [Suggestion] Cossack and King Team Color Revamp
« on: February 25, 2018, 06:02:02 PM »
I don't really like the team colors for Cossack and King, mainly the brown-and-orange King colors, so I decided to try my hand at recoloring them.
Spoiler for Image:

Top row is original, bottom row is my take.
Cossack is 192:192=107:107, 198:198=110:110.
King is 192:192=160:160, 198:198=229:229.
If you want to see these colors in action, download this file.

2
disappointing bump

Ver. M Released!

Spoiler for Hiden:
Changes in Ver. M
+ EDDIE BOMBING RUN: New to Ver. M! Eddie roams around the map and drops bombs everywhere.
+ HALF SPEED: New to Ver. M! All players now move at half speed. It's surprisingly tense.
* LOCK ON AUTOAIMING: Can now be used in CTF.
* CHAOSHUB: Better organized the Disable Effect section.
+ The ground feels a little unstable...

3
Forum Games / Re: Ruin-A-Wish
« on: December 24, 2017, 08:40:11 AM »
Granted. Itís v5c. The world will end tomorrow.

I wish I had a pizza right now.

4
Forum Games / Re: Ruin-A-Wish
« on: December 21, 2017, 08:11:12 AM »
Granted. Your town no longer has a fire station. Have fun.

I wish I could get the motivation to get out of bed.

5
Projects & Creative / Re: Mission Mode Returns! - Basic Edition
« on: October 03, 2017, 03:30:15 PM »
AWWW YEAH THIS WAS MY JAM

My only issues with the mod is that when you revive you don't get healed, and that it's always been rather hard. Normal mode is too hard, and Easy mode is a little bit too easy. I think it might be because enemies take too many shots to kill.

6
Forum Games / Re: Ruin-A-Wish
« on: September 14, 2017, 04:43:26 PM »
Granted, but it instantly gets tiring.

I wish I was in Tbilisi.

7
Forum Games / Re: Ruin-A-Wish
« on: September 14, 2017, 07:18:35 AM »
Granted, but it's only 1 dollar a day.

I wish that this wish will not be granted.

8
Projects & Creative / Re: Skull Contraband (Map Expansion/New Game Mode)
« on: September 07, 2017, 05:29:28 PM »
bump

New version, featuring 2 new levels!
And now it's possible to host it because the file didn't get corrupted.

9
DarkAura, you earn my cookies.

But now there's the problem of judges, or more accurately, the lack thereof. I volunteer to be one, but more are probably needed; I'm just one guy with one opinion.

10
Well, I set off this debate, so might as well join in.

So why did I think about sending a map in? I missed JAM earlier this year because I thought it would be too daunting. Then DarkAura came along, resurrects this map pack (not sure, but that seems to be his thing), and I thought "Well, there's a chance to make a map without having to make a map pack!"

I think JAM is a great idea, a map compo where everybody gets an idea on where to start based on the map pieces given, although being annual and having restrictions on level design has its drawbacks.

I also think CSCM is a great idea, a map compo where anyone can submit a map, at pretty much any time (with some judging system to weed out the shit maps) but it's probably a dead project with very low interest. Such a shame.

btw, I've already sent my map in to DarkAura. Only time will tell what happens next.
btbtw, +1 to splitting the pack.
btbtbtw, I'm eating popcorn.

11
Projects & Creative / Re: Skull Contraband (Map Expansion/New Game Mode)
« on: September 03, 2017, 09:22:16 AM »
Well, shit. I can't delete the file because I didn't claim ownership, and whenever I try to upload another version it always ends up corrupted.

12
Projects & Creative / Re: Skull Contraband (Map Expansion/New Game Mode)
« on: September 02, 2017, 05:48:06 PM »
I've replaced the link with a functional one.

13
Projects & Creative / Skull Contraband v2 (Map Expansion/New Game Mode)
« on: September 02, 2017, 03:58:31 PM »
Skull Contraband v2
In this expansion, two of the teams have to get someone to carry a skull to a switch.

If you pick up your team's skull, you become the carrier, and you lose your weapons.
If the carrier dies, the entire team dies with him/her.
If the carrier gets the skull to the destination, everyone not on his/her team blows up.

Featuring 12 original levels:
Spoiler for Hidden:
CONT01 (Ice Valley)

CONT02 (The Watchtower)

CONT03 (Urban War)

CONT04 (Furnace Frenzy)

CONT05 (Voltaic Maze)

CONT06 (Jungle Woods)

CONT07 (Granite Zone)

CONT08 (Bomber Run)

CONT09 (My Zone)

CONT10 (Dank Sewer)

CONT11 (Undersea Brawl)

CONT12 (Arena)

objects in the images are more interesting than they appear
Also features all 25 of the CTF maps, reworked for the skulls.

Version 2 features 2 new levels and a modified CONT04.
Download here (version 2)

Previous versions:
Version 1

Any help and criticism is welcome.

14
So... what if I want to contribute a map to the pack? Who do I send it to, so they can judge it?

I don't know if it's good enough, but what the heck, might as well try.

15
First things first, what version of MM8BDM are you playing with?
If it's v5a or earlier, then the explanation is simple: your version is out of date.
Otherwise, this might get tricky.

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