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Messages - Sonicfam1102

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1
Help & Editing / Re: MM8BDM ON ANDROID!!! *works*
« on: Today at 06:11:17 PM »
Actually was trying to use this recently and connect to servers, but I think with TSPG's recent updating of ZDR version, Delta Touch is out of date with no manual way to update the version of Zandro that it comes with as far as I could see. Would like to be proven wrong on that though.

2
I'm very bad at updating my threads
Spoiler for Music:
Ghouls versus Humans Arcade v2bh

Been getting some good reception and feedback on this iteration of GvH so of course it's only natural to continue and add more content. As you can probably figure, that's what these versions do. Brings the reintroduction of Marine for the human side and Choke for the ghoul side. Will be looking to add in more of the older classes as I continue forward, but I figured these two were the most felt absence.

New Classes
Spoiler for Classes:
Humans

Marine - The classic Ghoul's Forest 1 and 2 protagonist. He's packing a lethal arsenal with quick bullet projectiles, but shares Megaman's need for ammo conservation.
 
Ghouls

Choke - The ghoul that started it all. Sporting the quickest speed of all ghouls, he's capable of continuous chomping and charging up for a highly lethal blood ball to flush out camps.
Screenshots
Spoiler for Screenshots:
Spoiler for Heavy Artillery:
Spoiler for Blood Bath:

Download v2bh Here!

For any inquiries or feedback, you can contact me at either the 8BDM Discord (http://cutstuff.net/forum/index.php?topic=11354.0) or on Discord at Trillster#2887

3
Halloween came a bit early this year...
Spoiler for Music:
Ghouls versus Humans Arcade

Largely inspired by GvH NES and previous attempts at keeping that mod alive, I felt like there was a demand for some ghouls action. However, previous attempts also ended up feeling a bit lacking in trying to design for and with MM8BDM's maps and overarching design. GvH Arcade aims to take the ghouls design and adapt it better to MM8BDM's environment through various means to push it into being a mod that's more accessible and understandable when compared to other MM8BDM mods.

One such design choice is implementing a daybreak timer for standard TLMS that allows ghouls to keep their iconic high mobility and unrestricted design while also not giving them a win condition for stalling the match out. Similarly, humans have been redesigned to focus on more specialized concepts in the way that more traditional classes might be designed, emphasizing a sense of teamwork for them compared to the ghoul side.

Alongside this goal of accessibility, the in-game menu offers easily viewable change-log menus, class-helps for informing players on how classes work, and various user options to improve the individual's experience such as toggling jump-scares, changing class control schemes, modifying how gore looks, and a death hint system for some added info when you die to a class.

Current Classes
Spoiler for Classes:
Humans

Megaman - Your standard MM8BDM TLMS Megaman, though he only gets 4 weapons rather than 5, opting not for a close ranged weapon.
Arthur - Seeing a fairly good facelift from his GvH NES counterpart, Arthur now focuses on his shield and high damage lance shots, making him a good class for punishing bad approaches.
Ghostbuster - While redesigned from his older counterparts, Ghostbuster is still good at denying mobility from ghouls and making them easy targets for others to deal with.
Simon Belmont - A newly designed human, Simon has various tools for keeping ghouls away and heavily threaten their approach
Mario - Another newly designed human that specializes in applying DoT and slow debuffs that highlight ghouls and make them obvious.
Cyborg - The most mobile human with a rapid fire plasma rifle and a jetpack for hovering over some more deadly grounded ghouls.
Marine - The classic Ghoul's Forest 1 and 2 protagonist. He's packing a lethal arsenal with quick bullet projectiles, but shares Megaman's need for ammo conservation.
 
Ghouls

Evil Robot - A ghoul analogue to Megaman who deals bonus damage when compared to him and gains close range weapons, but does not gain ranged ones.
Sjas - Your standard harassing ghoul who makes Wily UFO sounds as he moves and threatens to scream at whoever he's close to.
Mr. Stay Puft - A newly designed tanky ghoul that regenerates flat health for each instance of damage he takes, making him better against rapid attacks than strong ones.
Creeper - The classic toe threat as he crawls along the ground, capable of stunning and blinding people into a deadly grab.
Jitterskull - With a tricky movement system, Jitterskull is still as unpredictable as ever, but now he has the benefit of 8-directional movement.
Boo - Another newly designed ghoul that incites paranoia by summoning decoys and giving humans a paranoia that mimics other ghoul sounds.
Choke - The ghoul that started it all. Sporting the quickest speed of all ghouls, he's capable of continuous chomping and charging up for a highly lethal blood ball to flush out camps.
Screenshots
Spoiler for Screenshots:
Spoiler for Bustin:
Spoiler for Holiness:
Spoiler for Poor Guy:
Spoiler for Heavy Artillery:
Spoiler for Funny Ghoul:
Spoiler for Metal Cruncher:
Spoiler for Boo:
Spoiler for Blood Bath:
Credits
Spoiler for Credits:
Coding

Trillster - Main development
JaxOf7 - Supporting backend code (Invisual, ProjCode, SpawnFunc, ClassSelect, etc) and work from previous GvH NES
Ehibika - Work from CSCC:DC
Celebi - Work from CBM
CutmanMike - Work from previous GVH and CBM
Russel - Work from previous GvH NES
Megaman - Work from previous GvH NES
xColdxFusionx - Work from previous GvH NES
Korby - Work from previous GvH NES
Carthief - Work from previous GvH

Art

Trillster - General icons and huds
Pegg - Framework for huds and icons, Mario huds, Staypuft huds
Tatoonie - Simon huds and Holy Cross rotations
Ehibika - Framework for Boo huds
Maxine - Staypuft skin
TheBladeRoden - Mario skin
LlamaHombre - Boo skin
Dimpsy - Old Simon skin
Celebi - Work from CBM
Rukeifelth - Simon skin and work from previous GvH NES
Megaman - Work from previous GvH NES
Russel - Work from previous GvH NES
Korby - Work from previous GvH NES
Copy Robot - Work from previous GvH NES
Hansungkee - Various sprites

Sounds

Celebi - Work from CBM
MusashiAA - Work from CBM
xColdxFusionx - Work from previous GvH NES
Russel - Work from previous GvH NES
Kristian Vasquez - Ghostbusters Theme Song Cover

Additional Help

Korby - Testing and initial concepting
MusashiAA - Initial concepting
CutmanMike - Database advising
Pegg - Testing
Ehibika - Testing
SmashBro - Testing

Download v2bh Here!

For any inquiries or feedback, you can contact me at either the 8BDM Discord (http://cutstuff.net/forum/index.php?topic=11354.0) or on Discord at Trillster#2887

4
MM8BDM Discussion / Re: [Unofficial] MM8BDM Discord Server
« on: January 15, 2020, 06:00:32 AM »
Certainly not sure how you would've gotten booted out since our member prune was weeks ago, but here's a new invite. https://discord.gg/rkabWm2

Edit : Apparently we had a 24 hour prune for some reason, we're gonna look to not do that in the future. Sorry about that

5
The Fight or Flights of Stairs Update!

This update's a big one, bringing the total amount of blocks up to 85! Alongside grass and a few mushroom themed blocks, this update brings the inclusion of more blocks for vertical builds. These include wooden and cobblestone stairs in addition to slab types of both of those blocks. These blocks were made possible by new models provided by Yoshiatom that I've updated every block in the mod to use, as it supported bottom textures much better. Also possible with this new model was the inclusion of carpets of every wool color.

The Block Setup menu was retooled into a general Minecraft menu where many new options and toggles were added. Now it's possible to disable the block marker which may have caused issues in taking screenshots previously. A newly implemented save point and respawn system can also be found in this retooled menu, one that ought to be very familiar to those who played the original Minecraft Classic. This menu is also the location of the mod's all new PVP toggle. It works similarly to Terraria's PVP in that only those with it toggled on can be harmed or hurt others with the toggle on, so hunt down those with swords crossed above their heads!


Screenshots
Spoiler for Screenshots:
Spoiler for Riveting Combat:
Spoiler for Corrupted Environments:
Spoiler for Vertical Building:
Spoiler for Colorful Decoration:
Download Here!
Mirror

Changelog
Spoiler for Changelog:
v3 -> v4
* Added a proper fist hud.
* Adjusted Block Setup menu into a general Minecraft menu.
* PVP toggle added.
* Block marker toggle added.
* Save point and respawn system added.
* Added Mushroom Stem, Red Mushroom Block, Brown Mushroom Block.
* Added Mycelium and Grass.
* Added Wood Slab, Wood Stair, Cobblestone Slab, and Cobblestone Stair.
* Added Carpets for all wool colors.
* Implemented new model to support bottom textures better.
* Tweaked block placement to allow for easier stacking.
* Tweaked block spawning detection.
* Fixed flight toggle desync.
* Removed Herobrine.

6
I have no idea how to hype up a version of literally only bugfixes so just take my word for it when I say this update's cool and important, okay thanks.

Download Here!
Mirror

Changelog
Spoiler for Changelog:
v2 -> v3
* Fixed horizontal SBARINFO.
* Fixed glass not properly breaking other blocks inside of it whenever broken.
* Fixed blocks being able to stack within each other.
* Glowstone now properly plays the glass breaking sound when broken.
* 8BDM weapons can no longer break blocks.
* Removed Herobrine.

7
With all of the positive reception, I'm wasting no time in getting another update out. This version brings a flight toggle and Software compatibility as major features, in addition to adding some new blocks to play around with. Use invuse to toggle your flight, and if models caused FPS drops for you, set "gl_use_models" to false.

Screenshots
Spoiler for Screenshots:
Spoiler for OpenGL:
Spoiler for Software:
Download Here!
Mirror

Changelog
Spoiler for Changelog:
v1 -> v2
* Added sprites for every block for Software compatibility. Set "gl_use_models" to false if you get FPS drops from models.
* Added flight toggle for easier building. Press invuse to toggle.
* Added Nether Brick, Quartz Ore, Quartz Block, Coal Block, Lapis Ore, Lapis Block, Redstone Ore, and Redstone Block.
* Added Sapling, Dandelion, Rose, Brown Mushroom, and Red Mushroom.
* Fixed GUI resetting when a player spectates or leaves.
* Removed block presets in the menu until better method is found.
* Removed Herobrine

8
Projects & Creative / Minecraft Classic - Nostalgia in 8BDM (v4)
« on: May 06, 2019, 04:57:43 AM »
Spoiler for Music:
Minecraft Classic - Nostalgia in 8BDM

Made with the help of Ehibika and Jax with their grid snapping script and inspired by Geekie's Minecraft map, Minecraft Classic is now playable in 8BDM. Now you too can confuse Youtube's automatic game-detection! With 85 blocks at your disposal, it's possible to create whatever you desire on whatever map you'd like. OpenGL with models enabled and having buckshot enabled is recommended for the best, most polished experience.

Screenshots
Spoiler for Screenshots:
Spoiler for Recreate Minecraft Structures:
Spoiler for Create Sprite Art:
Spoiler for Ease Travel Through Maps:
Spoiler for Rework Maps:
Spoiler for sans:
Spoiler for Mark Your Territory:
Download Here!
Mirror
Version 1 Download
Version 2 Download
Version 3 Download

Changelogs
Spoiler for Changelogs:
v1 -> v2
* Added sprites for every block for Software compatibility. Set "gl_use_models" to false if you get FPS drops from models.
* Added flight toggle for easier building. Press invuse to toggle.
* Added Nether Brick, Quartz Ore, Quartz Block, Coal Block, Lapis Ore, Lapis Block, Redstone Ore, and Redstone Block.
* Added Sapling, Dandelion, Rose, Brown Mushroom, and Red Mushroom.
* Fixed GUI resetting when a player spectates or leaves.
* Removed block presets in the menu until better method is found.
* Removed Herobrine

v2 -> v3
* Fixed horizontal SBARINFO.
* Fixed glass not properly breaking other blocks inside of it whenever broken.
* Fixed blocks being able to stack within each other.
* Glowstone now properly plays the glass breaking sound when broken.
* 8BDM weapons can no longer break blocks.
* Removed Herobrine.

v3 -> v4
* Added a proper fist hud.
* Adjusted Block Setup menu into a general Minecraft menu.
* PVP toggle added.
* Block marker toggle added.
* Save point and respawn system added.
* Added Mushroom Stem, Red Mushroom Block, Brown Mushroom Block.
* Added Mycelium and Grass.
* Added Wood Slab, Wood Stair, Cobblestone Slab, and Cobblestone Stair.
* Added Carpets for all wool colors.
* Implemented new model to support bottom textures better.
* Tweaked block placement to allow for easier stacking.
* Tweaked block spawning detection.
* Fixed flight toggle desync.
* Removed Herobrine.

9
Here's a quick update to this mod primarily to attempt fixing the skin folder crash that occurred with it due to the lack of a proper Megaman class, in addition to fix some minor technical and balance issues

Changelog
Spoiler for Hiden:
v1 -> v2
= Very likely fix for the skin folder crash implemented.
= Imperialist recoded using CBM Darkman 3's old rail.
- Spire's charged Magmaul impact damage 44->32
- Shock Coil's speed debuff 75%->65%
   - Sylux's Shock Coil speed debuff 60%->50%
Download Here!
Mirror

10
Projects & Creative / now we're done
« on: August 29, 2018, 11:13:17 PM »
Hey, I'm coming back in here for two quick things, well three, but two actual things to give. Firstly I'll say there's really been no interest in finishing the expansion version of this set of maps, especially not campaign wise. However, with that being said, out of my own goodwill, I've conjured up a quick bot pack and am giving away an old testing file that I created for the first phase of Justice Man's final fight. This is really the last to expect from here, at least from me, so here's hoping you all have enjoyed the Mega Man Rock Force Expansion.

Grab the bot pack! (Requires MMRF-v2-skins.pk3)
Bot Pack v2

Mirror
Skin Pack v2

Grab the campaign test! (Requires MMRF-v1.pk3)
Campaign Test

Mirror
MMRF v1

It's been fun guys. I'm glad to have worked on this project with everyone, and I wish the best to everyone who's been involved.

11
Events / Re: Wily's Iron Gauntlet - A 2v2 CBM Tournament!
« on: June 01, 2018, 09:36:05 AM »
I suppose we get the first 5 AM sign-up, hoyp.

Team Name : SCP Brand Forklift (Sonic Carries Pegg)
Name : Sonicfam1102 (SanicTrillster in-game)
Partner Name : Pegg
General Times Available : Sunday through Thursday, 7 PM to 3 AM EST (Subject to Possible Change)
Ways to Contact : Discord for Both (Trillster#2887 and pegg#1159)
Beginning Map Pool Suggestions : MM7STR, MM8DUO, MMBGRO
Team Theme Song :
Spoiler for Hiden:

12
Spoiler for Hiden:
Maestroid Prime Hunters - A Metroid Based Overhaul

A joint project between Max, Jax, and myself, this mod aims to bring the class-based experience of Metroid Prime Hunters into 8BDM. With this, Maestroid Prime Hunters sees the return of Metroid Prime Hunter's 6 main weapons and many game mechanics such as jumping after walking off of ledges, rocket jumping, and affinity bonuses. In addition, the mod includes a reworked LMS pickup system which can be toggled on or off with the use of the "MPH_PrimeLMSStyle" server variable.

Classes
Spoiler for Hiden:
Samus
Spoiler for Hiden:
Defense : 100%
Speed : 100%

Affinity : Missile Launcher
Affinity Bonus : Missiles have homing properties when charged.
Kanden
Spoiler for Hiden:
Defense : 120%
Speed : 95%

Affinity : Volt Driver
Affinity Bonus : Charge shot has homing properties and scrambles the screen of enemies hit.
Weavel
Spoiler for Hiden:
Defense : 85%
Speed : 105%

Affinity : Battlehammer
Affinity Bonus : Splash radius on explosion is much larger.
Trace
Spoiler for Hiden:
Defense : 70%
Speed : 100%

Affinity : Imperialist
Affinity Bonus : Cloak when standing idle with the Imperialist.
Noxus
Spoiler for Hiden:
Defense : 120%
Speed : 100%

Affinity : Judicator
Affinity Bonus : Charge shot is replaced with a freezing ice wave.
Spire
Spoiler for Hiden:
Defense : 140%
Speed : 90%

Affinity : Magmaul
Affinity Bonus : Charge shot explosion is larger and causes burn damage over time.
Sylux
Spoiler for Hiden:
Defense : 85%
Speed : 110%

Affinity : Shock Coil
Affinity Bonus : Damage dealt is partially returned as a heal.
Screenshots
Spoiler for Hiden:


Changelog
Spoiler for Hiden:
v1 -> v2
= Very likely fix for the skin folder crash implemented.
= Imperialist recoded using CBM Darkman 3's old rail.
- Spire's charged Magmaul impact damage 44->32
- Shock Coil's speed debuff 75%->65%
   - Sylux's Shock Coil speed debuff 60%->50%
Download Here!
Mirror

Credits
Spoiler for Hiden:
Majority of weapons: Max + Trillster
Shock Coil: JaxOf7
Imperialist: Trillster + Celebi (CBM DM3 Rail)
Class Base + Afterburn: JaxOf7
Pickups + Prime LMS: Trillster
All Sprites: Max
Various Huds: CBM/Core/MMSP

13
Projects & Creative / Re: MEGA MAN ROCK FORCE IS RELEASED (V2)
« on: May 13, 2018, 09:31:57 PM »
Salvage crew coming in! There's been quite a bit of silence regarding this set of maps, but worry not, the work isn't going to waste.

After much updating and work from various members of the old project, the maps have been reworked to work as the map pack version in addition to adding new details, while the skins were turned into their own pack. Credits can be found in the files.

Enjoy the release!

Screenshots
Spoiler for Hiden:











Grab the map pack! For classes and other mods
Map Pack v2
Mirror
Map Pack v1

Grab the skin pack!
Skin Pack v2

Mirror

14
Skins & Bots etc / Re: Sanic's Voxel Props (v2)
« on: February 03, 2018, 04:42:35 AM »
It's pretty difficult to get a good angle of Oil Slider considering the nature of the weapon, so this'll have to suffice for showing the front and side,
Spoiler for Hiden:

15
Skins & Bots etc / Re: Sanic's Voxel Props (v1)
« on: February 03, 2018, 04:23:31 AM »
Updated the pack to separate the Quick Beam voxel into its own add-on file and update the Telly voxel to take advantage of a change in v5c allowing the voxel to rotate fully.

Along with this, four new voxels have been added, Blader, V Boy, Balloonboo, and Oil Slider.

Screenshots
Spoiler for Hiden:
Blader
Spoiler for Hiden:
V Boy
Spoiler for Hiden:
Balloonboo
Spoiler for Hiden:
Oil Slider
Spoiler for Hiden:

Download Here!
Mirror Download

Quick Beam Add-on

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