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Messages - TheBladeRoden

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1
W.I.P Forum / Re: The Idea(s) Topic
« on: February 15, 2019, 11:30:06 AM »
Reading the gaming industry tea leaves, I think it is apparent that it is time for someone to make a Battle Royale mod.

2
Projects & Creative / Re: Re: Mega Man X1 Classes
« on: October 30, 2017, 12:03:26 PM »
Alright, hopefully I've addressed most of the bugs!

https://allfearthesentinel.net/zandronum/download.php?file=mmxclasses-v2c.pk3

Code: [Select]
v2c:
-made compatible with MM8BDM v5c.
-Added more sound effects to Hadouken and hopefully made it more reliable.

v2b :
-Sting Chameleon
*Now correctly drops Chameleon Sting X instead of Electric Spark X.
-Flame Mammoth
*Fixed oil sprites overwriting default MM8BDM ones.
*Weapons can now light up oil pits.
*Oil puddles can now be lit on fire by more weapons.
-Fire Wave X
*Can now light up oil pits.
*Starts out as a lobbed projectile before it hits the ground and starts the chain reaction.
-Storm Eagle
*Can now fly with his first weapon equipped.
*Ammo drains constantly while flying instead fo just when boosting, now with icon indicator.

Also there should be a server up and running at 149.56.242.162:10853

4
Does this happen to everyone or just me?

5
Projects & Creative / Re: Re: Mega Man X1 Classes
« on: September 06, 2017, 09:47:16 AM »
After all this time...

This turned into vaporware many years ago when I got stuck on the pickup system I was trying to implement. But since the base game got the V2b update, I was inspired to take another crack at it, plus fixing compatibility, and fixing the now rebroken teleportation skills, and trying to polish other buggy skills, and adding new weapons I forgot to six years ago. So that alone took a few months, but here you go.

https://allfearthesentinel.net/zandronum/download.php?file=mmxclasses-v2a.pk3

Changelog.txt
Code: [Select]
v2:
-Updated for MM8BDMv5b compatability.
-New Weapon/Pickup/Drop system for different classes.
*Classic Megaman
**Can pick up Classic copyweps.
**Can't pick up X copyweps.
*X
**Can pick up X copyweps.
**Can't pick up Classic copyweps.
*Mavericks
**Can't pick up any weapons.
**Can't pick up any weapon energy (ammo autorefills).
**Drop X copyweps when killed.
-Added Storm Eagle map by Knux.
-Launch Octopus changes
*Edited and added Wil's Launch Octopus skin.
*Homing Torpedo
**Projectile is now based on Jax's Homing Sniper instead of the Mage Staff thingy.
**Torpedoes make a rocket-ish sound when homing.
**Damage reduced from 20 to 15.
*Whirlpool
**Added a big jump altfire to better get the drop on foes.
**Added a cloud effect to show the weapon's range.
*Speed decreased from 0.8 to 0.67.
*Health increased from from 107 to 119.
-Boomer Kuwanger changes
*Teleport so that it doesn't teleport other players using the same weapon.
*Fixed Boomerang Cutter's altfire so that it needs ammo to fire.
*Speed decreased from 1.0 to 0.93.
*Health increased from 81 to 86.
-Fixed most custom pain types so that they go to A_Stop properly.
-Storm Eagle changes
*Now only the front of the Storm Tornado stuns players instead of the whole thing.
*Wing Wind given a larger area of effect and pushes enemies in a more predictable direction.
*Pipi Egg
**Egg damage lowered from 25 to 20.
**Pipis now use Homing Sniper coding.
**Fixed Ammo recharge rate.
*Speed decreased from 0.8 to 0.77.
*Health increased from 95 to 104.
-X Changes
*Hadouken
**Raised Hadouken firing height to normal level.
**Lowered Hadouken required ammo from 200 to 150.
*X Buster
**Fixed bug where charge sound would keep playing after death.
**Lowered the maximum damage from final charge shots from 90 to 60.
*Added 8 copyweps from the game (with charge shots too!).
**BoomerangCutterX
**ChameleonStingX
**FireWaveX
**ElectricSParkX
**HomingTorpedoX
**RollingShieldX
**ShotgunIceX
**StormTornadoX
-Armored Armadillo Changes
*Changed Armored Armadillo's temp skin from Proto Man to Hard Man.
*Head Beam / Arm Shields
*When the arm shields are fully charged, they will be unable to deploy until
after you fire the charged shot, plus a 2 second cooldown (visualized by
AA's HUD having spread hands instead of fists)
*Getting hit with electric weapons when arm shields are deployed will instead stun and damage you 20 HP
*Rolling Shield
*Total rewrite of Rolling Shield code. Hopefully eliminating skybox stranding.
*Projectile now bounces off players instead of trying to go through them.
*Player skin now does the Rolling Shield animation instead of the projectile.
*Damage increased from 30 to 35.
*Speed decreased from 25 to 20.
*Speed decreased from 0.8 to 0.61.
*Health increased from 126 to 130.
-Sting Chameleon Changes
*Cloak now takes time to decloak instead of instantly.
*Chameleon Sting
**Now uses smaller spike-based projectiles.
**Firing rate slowed.
**Damage lowered from 20 to 16.
**Shrunk radius from 15 to 5.
*Iron Tongue
**Now only the end stuns players.
**Ammo used increased from 1 to 2.
**Lowered Ceiling Spike damage from 30 to 10.
*Speed increased from 0.8 to 1.05
*Health increased from 72 to 76.
-Spark Mandrill Changes
*Reorganized weapon layout
**1st Weapon: Electric Spark, Alt:Lights Out
**2nd Weapon: Dash Punch, Alt: Lights Out
*Electric Spark Damage lowered from 40 to 25.
*Dash Punch changes
**Damage lowered from 60 to 40
**Takes 4 tics longer to fire.
*Speed decreased from 0.8 to 0.57.
*Health increased from 136 to 140.
*Gave him FATLAND sounds.
-Flame Mammoth Changes
*Lowered Oil Puddle Count from 10 to 8
*Gave Oil Puddle fancy voxel model.
*Speed decreased from 0.8 to 0.55
*Health increased from 141 to 144.
*Fiddled with Jump Press to make it more like the Power Muscler.
-Removed LMS invincibility if sv_maxlives are greater than 1.
-Chill Penguin Changes
*Speed changed from 0.8 to 0.86
*Fixed crazy damage variations for Ice Statues, should now be 20.
*Bug Fixed Ice Breath's freezing ability.

6
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« on: May 26, 2017, 01:34:10 AM »
Now you two are just toying with me

7
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« on: May 25, 2017, 01:13:32 PM »
Is the new Yellow Devil supposed to be beatable?

8
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« on: May 23, 2017, 08:53:48 AM »
Hmm I must find a way to utilize these new voxel dohickeys

9
Projects & Creative / Re: Re: Mega Man X1 Classes
« on: May 07, 2017, 07:16:54 PM »
hmm did the opening post get deleted?

10
Yah, my Dropbox got surprise encrypted :mad:, hopefully I can find some unscathed backups

11
3 years later...


Since I guess my Pirate Man skin wasn't used for the MM&B expansion, I decided to release it here independently. Plus I went and spruced up the OP while I was here, and release some skins that could only be found in other packs, and then put all my skins into their own pack.

TheBladeRoden's Mediumly-Sized Pack O' Skins & Bots
https://dl.dropboxusercontent.com/u/776 ... d_Bots.zip

Pirate Man (features non-mirrored rotations!)

Skin
https://dl.dropboxusercontent.com/u/776 ... anSkin.pk3
Bot
https://dl.dropboxusercontent.com/u/776 ... ManBot.pk3

Igor Cossack

Skin
https://dl.dropboxusercontent.com/u/776 ... ckSkin.pk3

Menorah Man

Skin
https://dl.dropboxusercontent.com/u/776 ... anSkin.pk3
Bot
https://dl.dropboxusercontent.com/u/776 ... ManBot.pk3

TheBladeRoden

Skin
https://dl.dropboxusercontent.com/u/776 ... enSkin.pk3
Bot
https://dl.dropboxusercontent.com/u/776 ... denBot.pk3

12
Anything Goes / Re: What is your avatar from/of?
« on: May 20, 2013, 03:36:21 AM »
Okay I've had that Hanukkah avy for 5 months! Now, Swapnote Nikki, for no good reason!

13
General Gaming Discussion / Re: Favorite Video Game Cutscenes
« on: May 19, 2013, 09:15:44 AM »
Useful bump!

14
Quote from: "Dr. Freeman"
You know, mugshots are taking too long. I promise we're not dead, we're just not showing stuff because we tried mugshots. But it's almost been two months so whatever. Here are the four robot master results for the contest.


BOOM FURNACE MAN! HE'S A FURNACE AND HE'S ALSO A MAN! HE DOES STUFF AND HE'S A BOSS

BOOM MARINE MAN! HE'S LIKE A WATER GUY THAT'S NOT ALWAYS IN THE WATER, PROBABLY ON A BOAT. THERE'S NOT ENOUGH BOATS IN MEGAMAN I DUNNO

BOOM DRAGON MAN! OH MAN, HE'S A DRAGON HE'S GONNA KILL EVERYONE AND STEAL ALL THEIR MONEY AND PRINCESSES

BOOM SKETCH MAN! HE DRAWS...Idunno


Well I got that out of the way, just a note to everyone else. One thing we will try to do is incorporate the other contest entries into the game as normal enemies one or another. They would obviously be changed a little, but we will still try to put as many as we can (in one form or another) into the game.

But yeah, those results. There they are.
Hooray! *tries to think of something constructive to say so as to not make this a spam post* er..um....hooray!

15
Right after Capcom betrayed Nintendo and put it all on the Playstation >:(

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