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Topics - Dr. Freeman

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1
Events / Cutstuff Mapping Jam 5: Paper Jam
« on: May 17, 2018, 05:23:14 AM »
Cutstuff Mapping Jam 5: Paper Jam



Hello everyone, its Dr. Freeman and welcome to the fifth Cutstuff Mapping Jam! Another year has flown by and you know what? Now sounds like a pretty swell time to make some maps! 8BDM itself might be on a hiatus, but this jam keeps on trucking!

But wait! You may be asking! I have no idea what this even is and why are weird robot masters poorly edited over a Mario & Luigi game's artwork?
Well, I can answer the first question! The Cutstuff Mapping Jam is something that's been going on for a few years now, and it's pretty much when the community gets together to make some maps! Both newcomers and veterans are welcome as always! In fact, I definitely encourage anyone who has thought about mapping but hasn't actually tried to give it a shot here!

What are the rules this time around? As usual, we're working in two phases. The classic "make a piece" phase that hasn't really changed at all from the last 2 jams, and a new second phase!

Basically, everyone is going to make a map piece (more details below) and submit it to me. This map piece will pretty much act as your sign up. After two weeks of piece submissions, every mapper will be assigned two pieces belonging to someone else and will have to make a map with those pieces!
However, that is not all! This year, I have gathered a large list of words in a nifty little book (and by book, I mean text document). These words range from things like "Castle" and "Ocean" to more abstract things such as "Jump" or "Beam". Everyone will be assigned two words at random, and those words must be applied to the map in some way, shape, or form! It could be something obvious such as the texture set or the setting, or it could be something else like a stage hazard, a general aesthetic, or just about anything! If you can figure out a way to apply a word to the map that makes sense, I'll buy it!

However, we have plenty of time before we worry about the words. Lets' talk a little more about the pieces, as that is the first phase!

Spoiler for Hiden:
-Map Pieces can be no bigger than 1024x1024 units. This doesn't mean it has to be a perfect square. As long as it fits within those units.

-Keep textures simple. You aren't keeping these pieces anyway so don't go to town on aesthetics. Whoever gets your piece can do some of that!

-Pieces will be quality controlled and possibly rejected for the following reasons.

    The map piece is just a big empty square.
    Incredibly convoluted with a ton of 3D floors.
    It's straight up unplayable

If you have ANY concerns about your map piece as you're making it, please contact me and I'll do my best to help you out!


-Please refrain from adding scripts, weapons, and items to your piece. Adding a full fledged gimmick to a map piece is a little crazy, and weapons and items can easily be subject to change in the final map. People are also able to add their own gimmicks and whatnot to the map pieces when creating the final map.

That's all for the map piece side of things!

For the second phase...
Spoiler for Hiden:
As said above, everyone will be assigned two words that must apply to their map in some way, shape, or form. This can be something obvious, or a more loose term. If you can give me a good explanation, even one that's cheeky, I'll likely be satisfied!

For an example, let's say I get the word "Breezy". That could mean some wind theme going on such as fans, or something similar to Cloud Man's stage. But, if you desired you could attribute that to a relaxing outdoors area that would be "breezy" to say. I'm going to play it rather loose with definitions so as long as you try something that makes sense, you should be fine. As long as there's SOMETHING there.

As always, if you're unsure when we get to that phase, just run it by me and I'll be sure to help clear things up!

And lastly, while these words can be a lot of things, I've limited to things that should be possible to make with core assets alone. Custom assets are completely and totally allowed, but not mandated. And I don't want anyone who is uncomfortable with working with custom assets to be forced to use them just because of a theme. So don't worry about that!

As said above, the way you sign up is by simply submitting your map piece! As soon as you do, you'll be all ready to dive into phase 2! It's important to note that if you don't make a map piece, you will be unable to participate in the full jam!

All map pieces are to be submitted to me either by PM or over Discord (You can find me at Freems#2222). Giving a healthy two weeks, all piece submissions will close on 11:59 EST on May 31st. At that point, we'll discuss phase 2, give out map pieces and words, and get to work!

That should be everything! If you have any questions, feel free to ask and thank you all so much! Now let's get out there and make a jam!

2
Events / Cutstuff Mapping Jam 4: Jams Bond
« on: May 28, 2017, 12:28:15 AM »
Cutstuff Mapping Jam 4: Jams Bond



Hello everyone, it's Dr. Freeman and welcome to the fourth Cutstuff Mapping Jam! It's been a while since the last mapping anything, and with v5B just out the door, now seems like a great time to get another one of these out the door! Who knows, with the amount of time it's been since the last one we might even see some new mappers this time around!

In case you don't know what these jams are, to sum it up super super quick, there's a small gimmick of sorts and mappers get together to make a nice map pack! There's no real competition, just taking it chill and making some maps for fun!

So let's talk about what we have in store this time around. All in all, it's rather similar to the third mapping jam. It's been just under two years since our last jam so the concept isn't exactly something that's been done recently, and we're adding a little bit more to it than just the last jam!

Basically, everyone who wishes to participate will make a map piece (details of the map piece will be listed below) and PM it to me. Once that is all done, each person will be assigned two random map pieces that are not their own and must make a map that uses their map pieces. However, that is not all! Along with the map pieces, each person will receive two small assignments that must be in their map as well! These assignments will be small features that either add something to a map or make sure someone can't use something! Once again, more details on that in just a bit!

First, let's discuss the specifics and rules of the map pieces!
Spoiler for Hiden:
-Map Pieces can be no bigger than 896x896 units. This doesn't mean it has to be a perfect square. As long as it fits within those units.

-Keep textures simple. You aren't keeping these pieces anyway so don't go to town on aesthetics. Whoever gets your piece can do some of that!

-Pieces will be quality controlled and possibly rejected for the following reasons
    The map piece is just a big empty square.
    Incredibly convoluted with a ton of 3D floors.
    It's straight up unplayable

-Please refrain from adding scripts, weapons, and items to your piece. Adding a full fledged gimmick to a map piece is a little crazy, and weapons and items can easily be subject to change in the final map. People are also able to add their own gimmicks and whatnot to the map pieces when creating the final map.

That's all for the map piece side of things!

Now for the details on the assignments...
Spoiler for Hiden:
Along with the map pieces, everyone will receive two assignments they must follow while making their map! However, while this sounds really scary, these assignments are rather small in the grand scheme of things and aren't real threatening at all!

I have a small list of predetermined assignments, but what fun would it be if I got to come up with everything? If you're signing up, you are allowed to throw some suggestion assignments into the pool! This is not mandatory and there is no guarantee your assignments will end up going to a mapper, but if you have some idea, include it with your map piece!

Just for a quick guideline of what to expect.

Potential assignments might look like...
-Include at least one thunder claw peg (and thunder claw) on your map!
-Include a pair of teleporters (1 way or 2 way) on your map!


Things you will not see as an assignment...
-Only use [insert robot master here] textures!
-Make your map smaller than 2048x2048 units!


If you have any other questions regarding the assignments, please feel free to ask! The idea is that they're smaller things you add to the map and keep in mind rather than large things that completely alter the way you make the map


So what if you wanna sign up? You can say you're signing up in the topic, but that's not gonna get you officially signed up. Basically, sending in your map piece is when you are officially signed up and ready for the jam! You will be unable to participate if you do not make a map piece!

All map pieces (and assignments suggestions) are to be submitted to me via PM or Discord (you can contact me on Discord at Freems#4073) if you happen to have me in two weeks by 11:59 EST on June 10th! Once we reach that point, we will figure out map pieces and assignments and we'll talk future dates from there!

That should hopefully sum everything up! Once again, if you have a question feel free to ask! Anyway, thank you all so much and I hope you all have a great time!

3
MM8BDM Discussion / MM8BDM v5b - Weapon Tuning (New Weapons)
« on: February 08, 2017, 05:57:15 PM »
Hey all you mega fans! Welcome back to one of these topics!

We had one of these for V5a but I figured with all of the new weapons/weapon reworks done in that version, it would be more beneficial to make a brand new topic.

So here's that time where we reach out to the community and ask what do you think of the current weapon set in 8 Bit Deathmatch. Are there some weapons that are too strong? Are there some weapons that are too weak? What about all those reworks and new ones, are those good weapons in themselves? We're here to listen to your opinion! We want to hear what the community thinks as a whole!
For the time being we're gonna keep the discussion a bit more open than the last topic. We're gonna focus specifically on the new and changed weapons for this discussion. Which I will quickly list below.

Spoiler for Hiden:
New Weapons-
Laser Trident
Magma Bazooka
Black Hole Bomb
Tornado Blow
Concrete Shot
Jewel Satellite
Hornet Chaser
Plug Ball

Reworked Weapons-
Leaf Shield
Skull Barrier (V5b has already added a timer to this weapon)
Centaur Flash

Tweaked Weapons (that are more than just a number or two)-
Proto Buster
Atomic Fire
Plant Barrier
Copy Vision
Mirror Buster
 

We just want to hear what you think on these changed weapons! Are any of them still problems? Are they good? Idunno let's hear some OPINIONS! And if you think a weapon is a problem, how would you elect to change it? Our only request is that you make it clear which weapon you're talking about, just for easier organization down the road.

Thank you all very much and we look forward to hearing your thoughts!

4
Tutorial Collection / [TUTOR] Loop some Music
« on: November 02, 2016, 05:27:32 AM »
Because apparently this is something that's come up a lot lately.

SO LISTEN UP ALL YOU BAMBLERS, I'M GONNA SHOW YOU HOW TO LOOP SOME TUNES. IT'S REAL EASY ALL YOU NEED IS AUDACITY

For the sake of example, I'm just gonna reloop Mega Man 7 Wily Boss. Since that's an easy loop.

SO HERE'S AUDACITY

this picture is fucking huge and i'm tired so i might resize it later, don't worry about it.
Spoiler for Hiden:

So you got your song, now there's one important thing at the very bottom


Boom, all of these things are set to samples. It is possible to do this with other settings BUT I NEVER HAVE SO WE DOIN' SAMPLES

So we got our song here and our goal is to make the file as small as we can while you know, still having the song. With looping we can cut it down real easily. So step 1 is to just cut the song off where it loops, so the file plays one time through exactly.



So the song repeats right here.



Delete that shit.

The next step is to find the exact moment of the song where the loop begins. This means that if the song has an intro that doesn't loop, to just find the exact moment where the actual loop does begin. In this case, it's right here.



Everything to the left of that line is the intro, everything to the right is what is being looped.

Now you can select the entire song after the loop and hold shift+play to listen to the song repeat that selection to make sure your loop is ACCURATE but you don't need any pics for that.

Once you're sure everything is in the right place, take note of the sample number at the very bottom.



For this, selection start is the only part that matters. That number is important and is the key to looping this shit.

So hey we got everything you want to open file and hit Export Audio
You generally want to export the file as an OGG because it's the file 8BDM uses for its tunes.

Once you give it a name, this box should appear



Depending on the file, there might be other info but it doesn't matter. What you want to do is on the first blank line, on the left column you want to add "LOOP_START" and on the right column, you want to copy over the sample number seen on Selection Start. However, it's very important you don't include any commas or anything.
So in the case of this song, the Metadata would look like this.



And baboom, hit okay, upload that ogg to the wad of your choice and if you did everything right, you now have a looping song.
it's a christmas miracle

5
Events / Cutstuff CTF Competition 2: That's My Horse! ---FINISHED---
« on: April 12, 2016, 03:45:47 AM »


It was declared that on the dark night of April 11th 2016, that Cutstuff would come together to make some maps for everyone's favorite and most played game mode.
CTF.



wait that's not right

Cutstuff CTF Competition 2: That's My Horse!


i don't know why it's called that don't whip me dad

Hey everyone, I'm Dr. Freeman, and welcome to the Cutstuff CTF Competition 2! Even though it's been freaking forever since the first one, I don't even remember when that was.

So what is this all about, you might be asking. Well luckily, this shouldn't be that hard to explain. It's simply a competition to make a CTF map in 8 Bit Deathmatch. How exciting!
There really isn't a gimmick besides that or anything, so usually where I'd have a few paragraphs explaining everything, I'm already done.
"But Freeman! No one even plays CTF anymore! What's the point?!"
i mean you're not wrong. it is really rare to see a server. But after two Finish That Maps, three Jams, and an INSPIRE, sometimes it's nice to mix up the type of maps you're making. And it's been a long while since CTF maps have been a thing. So why not have some fun?

Of course, like everything else there are some rules behind what's going on, so lets' go over them!

-It's a CTF map. That obviously means the map must be made with the Capture the Flag gamemode in mind. Two flags on opposite ends of the map. A spawn for one flag CTF. All that great stuff.

-As is expected, the maps also must have a symmetrical layout for that CTF goodness. Of course, there can and probably should be some texture differences on both sides so you can tell them apart.

-As always, if you don't use 8 Bit music i'm replacing it. have some class.

All the maps will be due on 11:59 PM, July 19th. No need to sign up, a finished map will be the sign up.
Now, you might be wondering why the hell it's due all the way in July when it's only mid April, that's like 3 months. WHAT KINDA SHAM ARE YOU RUNNING?!

To put it simply, this is a busy time of the year for a lot of people. There's school, there's work, there's probably some other things I don't know about. I think it's important that everyone has plenty of time to make something of quality and not feel like they're time crunched. So to account for all of this, I'm giving an incredibly open timeframe to make a good map. That doesn't mean you have to spend the entire time working on a map. Finish it in the first month if you want, or maybe you're busy but you'll have more time once June rolls around. I think it's important to make sure people have the time to make these things. Even if it means we'll be waiting a while to actually play on the maps.

Speaking of playing on the maps, this is indeed a competition and not just a for fun Jam. When everything is finished, servers will be put up for both CTF and One Flag CTF, and people will rank the maps from their favorite to least favorite. Judging will be entirely community based this time around and we will be lacking our usual panel of judges. Mostly because our usual panel of judges have elected to just have it be community based this time around.
"But wait, people can just band together and rig a winner then!"
i mean i guess
if you can get the numbers to make sure that one person wins a medal and nothing else. congrats then?
But at the very least, when voting does come around, I will not partake in it myself. It somehow feels fair that way even though it really doesn't affect anything.

If you're a winner, hey you get this piece of work.
If you're a runner up, get this instead. Cool.

Have some fun! Make some good maps! Don't only capture those flags, capture the hearts of the masses as well!

6
Events / Cutstuff Mapping Jam 3: Peanut Butter and Jam [RELEASED]
« on: June 20, 2015, 04:00:03 AM »
DOWNLOAD THE PACK HERE
Or here if you're allergic to Best Ever


You can download all of the map pieces here!



One year ago, on June 20th, 2014 a mapping event was held by one SmashBroPlusB called the Brothers Mapping Jam. In it people made small map pieces and then were assigned two partners where they made two separate maps. Unlike other mapping events at the time, this was no contest, merely an event to be enjoyed by the masses and maybe even get a Top Man medal. The event was generally considered a success and the maps are still played to this day.

and then freeman hosted a second jam which was weird i guess who cares

But Jam 1 was considered a success.

And then, silence.

The Jams vanished from the world. Contests rose up once again such as Finish That Map 2: Return of Jafar and I.N.S.P.I.R.E. Both were considered to be generally fun, and were great to help people who have never mapped before try their hand at it. Yet it was a different kind of event. There was no sign of the days of jam.

Until one year later, as the hot summer air blew it, it arrived, descending from above.

SmashBroPlusB and Dr. Freeman present...


Cutstuff Mapping Jam 3: Peanut Butter and Jam




Hey everyone, it's Dr. Freeman, and welcome to the Third Mapping Jam! That's right, we're celebrating the Jamiversary by hosting the third one of these. Now it can join all the great trilogies.
Like the Hannah Montana trilogy.
A masterpiece.

If you don't know what a Jam is, a super quick explanation. It's where a bunch of mappers get together and make some maps, though there's generally something different about how they are made. For example, the first map had members working together, while the second had you do it real fast. The other note about Jam is that it's For Fun! Meaning that there are no winners, losers, judges, or Concrete Man Medals. Just maybe a fun medal.

So what are we doing this time? Well I'm glad you asked! Because you'd be screwed over if you didn't!

Phase 1- FINISHED
Spoiler for Hiden:
This Jam will follow a lot more cues from the first mapping jam than the second, because the second was a fun experiment, but I think most of us agree it doesn't need to be repeated. And like the first mapping jam, this will be split into two phases!

For the time being, Phase 2 will remain a secret, but it will be different than Jam 1's Phase 2, BUT WHAT WILL IT BE? THE MYSTERY LIVES ON!

So let's talk about the less secretive Phase 1 for the time being!

Spoiler for Hiden:
Similar to Jam 1, Phase 1 will have you make a small map piece! Here we have some guidelines and differences to go over, so let's begin!

-Map Pieces can be no bigger than 896x896 units.

-There will be some quality control going on with these pieces. It's not going to be too harsh, but a couple things that will probably get your piece rejected is if
1. It obviously had no effort put into it and it's just an empty box or something.
2. It is WAY too convoluted for its own good with 3D Floors everywhere
3. It's just straight up unplayable
4. Any other rules are broken.

-Let's talk about textures! Jam 1 dictated that you pick a core texture set for your piece. We are going to ask for the sake of the piece to stick with Core Textures Only. It doesn't matter what Core Textures you use (I mean, don't make it all like fences or something, be somewhat reasonable) and you shouldn't worry at all about what textures you use, as it won't have much of an effect on Phase 2. As a side note, don't worry about adding aesthetics or little fancy visual touches to your piece, this basically falls into the texture bit in the fact it will probably just prove to eat up your time and not prove to be important at all later on. The most important thing about these pieces are the layout, the textures are just here so we have something to look at.

-Signing Up in the topic is optional. If you want to sign up here, more power to you, but no one is going to make you, but it's important to note that no one is technically signed up until you submit your map piece to me via PM or Skype. Your piece basically acts as the submission. If you don't have a map piece, you aren't ready to jam.

As for deadline, it's more casual so we're giving out some extra leeway with the time. The due date for the map pieces will be two weeks from now on Saturday, July 4th at 11:59 PM. Shortly after I will make another post discussing Phase 2 and we will go from there. If you're worried about any of the rules for one reason or another, try to get it done and send it a little early and I'll let you know if it's okay!

That should be the most of it. If you have any questions, ask Smash or myself and we will try to answer them to the best of our ability. But until then, it's time to Jam and have fun!

Phase 2-
Spoiler for Hiden:
I hope you didn't grow attached to the map pieces you made, because they will not be appearing in your map!
I mean, it's not illegal to use your own piece but that's not the main point here.

Phase 2 of Jam 3 is similar to Phase 2 of Jam 1 in the way that you will have two map pieces and will have to make a map with those two map pieces, the differences are the fact that

A. Unlike Jam 1, you are working alone.
B. The two pieces you get will be two other pieces made by the other people who signed up.

So basically, everyone has been assigned two other map pieces and you will make a map using those pieces.
Yay!

But let's get into some more detail here!
1. You have to use both map pieces assigned to you and they must be in the playable area of the map. Hooray! Changes can be made to the map piece, and that's a whole thing we need to go over right now!

-We are pretty laid back in changing the map piece, the general rule of thumb is that it still must be recognizable as the map piece in question. So if we saw my map piece, I should play the map and be like, "Oh yeah, it's a bit different but this is mine"

-For example, let's say there's a pesky ledge that is a bit too high, then you are totes allowed to lower that elevation. What you are not allowed to do is lower that elevation until it touches the floor, or raise an elevation until it touches the ceiling. The elevation must still exist, but it can be altered.

-Another example is let's say there's a null pillar (I don't even remember if a piece has a null pillar but roll with me). You can go ahead and make that pillar a normal pillar that doesn't touch the ceiling, or make it something that hangs from the ceiling yet doesn't touch the ground. You can alter it, but the pillar must still exist in some capacity.

-Three examples are good! Is there a spot in the map piece where it's like "Wow, I want to put something here..." Like maybe a stairway, another platform, or a 3d floor. Well good news for you, all of those are legal! Adding on to a map piece is A-OK, as long as once again, it is recognizable with the new features.

-If the map piece has any spawns, weapon tokens, or any other things, you are allowed to remove them all and do what you wish with them.

-I believe that covers the basics of what you can and can't change. If you have any dilemmas or questions, just ask myself or Smash and we'll be happy to help you out!

2. There was a reason I said don't worry about textures in Phase 1, and that's because you are allowed to change any texture you want in the map piece. Make it other core textures, make it custom textures! The world is your oyster! You are not confined to the textures that the map piece used, only the layout.

3. We are still quality controlling these maps! Wow what jerks! But don't worry, if you are unsure, there will be plenty of time to make a rough draft, send it to myself or Smash and we'll tell you if there's anything wrong that won't fly.
Speaking of quality control.

4. Freeman is an asshole. Please have 8 bit music or I'll change it.
Also don't worry about adding boss themes, the finished pack will have its own boss themes.

5. As this is not a contest, it is encouraged (but optional) that if you can, share your maps with your friends, get some critique, or maybe even playtest the map online before the pack releases. All of this is perfectly fine and legal. So feel free to do it if you want!

Hey, hey, let's talk about deadline!
OH NOOOOO
But it's summer, people have other things to work on, so we don't want deadline to be that crazy. So we're extending all the way to 11:59 PM on August 29th
DAMN
THAT'S A LONG TIME
WHAT IF PEOPLE PROCRASTINATE BECAUSE OF THAT LONG TIME

Well, don't you worry your pants! We're gonna have a check-in on August 1st. We are by no means expecting finished maps by that check-in. Just confirmation that some work has been put into the map.

Map Pieces
Spoiler for Hiden:
Mendez & Gumball- Made by Shade
    Cherry & Derek- Made by Caprice
    Rozark & Korby- Made by Derek
    Freeman & Shade- Made by OrangeMario
    Lego & OrangeMario- Made by Korby
    Thunder & Rozark- Made by Gumball
    OrangeMario & Kapus- Made by Freeman
    Caprice & Mendez- Made by Llama
    Shade & Caprice- Made by Rozark
    Gumball & Galactan- Made by Lego
    Galactan & Llama- Made by Smash
    Llama & Lego- Made by Galactan
    Derek & Freeman- Made by Kapus
    Korby & Cherry- Made by Thunder
    Kapus & Smash- Made by Cherry
    Smash & Thunder- Made by Mendez

7
Events / The Official Cutstuff Post/Topic Awards 2014 VOTING
« on: January 12, 2015, 08:47:34 PM »
Watzup7856 is a butt, so I guess I'm making this topic cause he didn't feel like making it after going to Florida.

So I guess I'm doing it again.

Rules are simple, vote for one thing from each category and most votes win! If there's only one submission, just say whether or not it deserves it. Voting ends a week from today. Hurrah Haroo
I'm tired so let's just go with everything.

Spoiler for Hiden:
Best Post
A. http://cutstuff.net/forum/viewtopic.php?f=23&t=660&start=590#p309361
B. http://www.cutstuff.net/forum/viewtopic.php?f=29&t=3977&start=190#p300839
C. http://www.cutstuff.net/forum/viewtopic.php?f=4&t=7519&start=30#p305833
D. http://www.cutstuff.net/forum/viewtopic.php?f=38&t=7377&start=590#p306306

Worst Post
A. http://www.cutstuff.net/forum/viewtopic.php?f=29&t=3977&start=190#p300833
B. http://cutstuff.net/forum/viewtopic.php?f=23&t=3089&p=302123&hilit=leoalex50#p302123

Meanest Post
A. http://www.cutstuff.net/forum/viewtopic.php?f=29&t=3977&start=180#p300828

Most Unintelligible Post
A. http://www.cutstuff.net/forum/viewtopic.php?f=29&t=3977&start=180#p300823
B. http://www.cutstuff.net/forum/viewtopic.php?p=304855#p304855
C. http://www.cutstuff.net/forum/viewtopic.php?f=23&t=7171


Most Pointless Post
A. http://www.cutstuff.net/forum/viewtopic.php?f=29&t=3977&p=300835#p300835
B. http://cutstuff.net/forum/viewtopic.php?f=17&t=7576&start=10#p307775

Angriest Post
A. http://www.cutstuff.net/forum/viewtopic.php?f=43&t=7863&start=10#p311202
B. http://www.cutstuff.net/forum/viewtopic.php?f=31&t=6300&start=10#p274184
C. http://www.cutstuff.net/forum/viewtopic.php?f=38&t=5631&p=292014&#p292014
D. http://www.cutstuff.net/forum/viewtopic.php?f=34&t=2328&p=301612#p301612
E. http://www.cutstuff.net/forum/viewtopic.php?f=9&t=3437&p=278066&hilit=vacation#p278066

Most Respectable Post
A. http://cutstuff.net/forum/viewtopic.php?f=43&t=7552&start=260#p310860
B. http://www.cutstuff.net/forum/viewtopic.php?f=2&t=7519

Best Bump Post
A. http://cutstuff.net/forum/viewtopic.php?f=9&t=1695&start=10#p277049

Most Successful Event
A. http://cutstuff.net/forum/viewtopic.php?f=43&t=7135&hilit=+mapping+jam
B. http://cutstuff.net/forum/viewtopic.php?f=43&t=7293
C. http://www.cutstuff.net/forum/viewtopic.php?f=43&t=7552
D. http://www.cutstuff.net/forum/viewtopic.php?f=43&t=6326

Least Successful Event
A. http://cutstuff.net/forum/viewtopic.php?f=43&t=7575

Best Topic
A. http://www.cutstuff.net/forum/viewtopic.php?f=9&t=7656
B. http://cutstuff.net/forum/viewtopic.php?f=9&t=6279

Worst Topic
A. http://www.cutstuff.net/forum/viewtopic.php?f=9&t=7146
B. http://www.cutstuff.net/forum/viewtopic.php?f=9&t=7573

Funniest Topic
A. http://www.cutstuff.net/forum/viewtopic.php?f=9&t=7573

Most Controversial Topic
A. http://www.cutstuff.net/forum/viewtopic.php?f=9&t=7405
B. http://www.cutstuff.net/forum/viewtopic.php?f=31&t=6300

Best Forum Game
A. http://www.cutstuff.net/forum/viewtopic.php?f=38&t=7377

Worst Forum Game
A. http://cutstuff.net/forum/viewtopic.php?f=45&t=7420
B. http://www.cutstuff.net/forum/viewtopic.php?f=38&t=7388

Best Piece of Literature
A. http://www.cutstuff.net/forum/viewtopic.php?p=308126#p308126
B. http://www.cutstuff.net/forum/viewtopic.php?f=45&t=6378&start=120#p282594

Best Artwork
A. http://cutstuff.net/forum/viewtopic.php?f=9&t=3225&start=1890#p310436
B. http://cutstuff.net/forum/viewtopic.php?f=9&t=3225&start=1740#p303880
C. http://www.cutstuff.net/forum/viewtopic.php?f=9&t=3225&p=291851#p291769
D. http://www.cutstuff.net/forum/viewtopic.php?f=9&t=3225&start=1710#p301848

8
Events / Cutstuff Mapping Jam 2: FALCON JOINS THE FIGHT!
« on: August 29, 2014, 05:00:21 PM »
YO YO YO PICK UP THE PACK HERE!
http://www.best-ever.org/download?file=falconmappack.pk3

OH AND CAUSE I'M AN IDIOT THE README IS BROKEN
BUT WHATEVS

Oh and in case you want to know who made these super fast maps.
FALCON01- Made by Dr. Freeman
FALCON02- Made by Copy Robot
FALCON03- Made by Rozark
FALCON04- Made by Korby
FALCON05- Made by Jack Corvus
FALCON06- Made by Beed28
FALCON07- Made by Yuri Sakazaki
FALCON08- Made by SmashBroPlusB
FALCON09- Made by Caprice
FALCON10- Made by Gumballtoid
FALCON11- Made by Maxine
FALCON12- Made by Mendez
FALCON13- Made by Nemu
FALCON14- Made by Lego
FALCON15- Made by LlamaHombre


old post yo
Spoiler for Hiden:
Hello everyone, I'm Dr. Freeman. Today, we gotta go fast.



Welcome to the
CUTSTUFF MAPPING JAM 2: THE CAPTAIN FALCONING

SHUT UP FREEMAN WE JUST FINISHED THE FREAKING SLAM JAM GET OUT OF HERE!

Ok, let's wait for a bit.

So the normal game jam is that you have to get in groups and make a game in a limited time span. We just got done with the groups.
So let's get with the speed.

IT'S LABOR DAY WEEKEND!
AND WHAT BETTER WAY TO SPEND YOUR VACATION THEN MAKING MAPS FOR A MEGA MAN RELATED DOOM MOD?!

The goal of this jam is to make a map in 48 Hours! No more than that!
THAT'S RIGHT! 48 HOURS! THIS ISN'T PLAYTIME AT THE PARK!
THIS IS A MAPPING
SPEEEEEEDRUN

BUT GOODNESS GRACIOUS FREEMAN THERE'S A FEW THINGS YOU NEED TO GO OVER!

You'll be moving at the speed of light to hopefully obtain this sexy medal!


Unless certain things don't apply, then you can just get another Fun Medal.
CAUSE IT'S FUN!

BUT WAIT FREEMAN?! DON'T REALLY GOOD MAPS TAKE TIME?!
OF COURSE THEY DO!
BUT WE GOT NO TIME TODAY!


Ok serious time, here are some general guidelines.
-You may use any texture you want as long as it's 8 bit you dumbo. Custom or not custom whatevs.
-You have 48 Hours to make the map, design, weapons, and all that jazz.
-Also put some 8 bit song on your map. No need for boss themes however.
-While maps probably won't be god tier quality because the limited time span, if you submit a box or some obvious piece of crap, get out of here, I'm not taking it.

At the end of the day, I'll shove all the maps in a pack and then people might have fun playing it, or they might not.

The mapping will start at 6:00 PM EST TONIGHT and end on Sunday at the same time! While I can't prevent you from starting early, I will slowly shake my head at you and make an annoying "tsk" sound if you do!

IN FACT WE'RE GOING SO FREAKING FAST THAT YOU DON'T EVEN NEED TO SIGN UP!
I mean I'd like it if you did, but it isn't mandatory.
WHAT IS MANDATORY IS THAT YOU SEND ME YOUR COMPLETED MAP BY SUNDAY AUGUST 31ST AT 6:00 EST
Though I'll probably give you like 10 minutes extra in case uploading sucks. BUT AFTER THAT AND YOU FELL OFF THE TRACK!

ARE WE READY TO GO FAST?
LET'S GO FAST!

MAKE HIM PROUD!

9
Forum Games Archive / Cutstuff Adventure 2- Emergency Signups
« on: August 01, 2014, 04:33:52 PM »
Hello everyone, it's Dr. Freeman and welcome to Cutstuff Adventure 2!

The first game did end like 12 hours ago, but this game will be going on hiatus after signups conclude. It's just marginally easier to make everything work if the break happens after signups. So once that's all done we'll be taking a break.

Before we go into signups, let's talk about the game itself. We'll have more details about the story once the game actually gets kicking, so that's on hold right now. As for the gameplay, it follows the same basic principles of the first game, however there will be some differences. Party size is being reduced from 5 to 4, parties will actually split up giving more focus to a certain group, and giving the rest of the players a break from the game, and a whole lot of math will be thrown into how attacks work, so Fira won't always do 220 damage forever.

But the same basic gameplay of, "Do stuff and just say commands in battle" applies. We're just hoping to keep it a bit more balanced and enjoyable so we don't get into a rut of using the same move over and over because everything else is obsolete.


Now, it's been a common occurrence that every forum game I host fills up really fast. As such, a lot of people get left behind wanting tot play but can't. While I can't fully rectify this problem, signups will act differently as a result.

This whole thing is very important to read, and if you don't you'll probably get punched in the face.

So first of all, we are upping the character limit to 12 players instead of 10. So that's fun.

So for CSA1, I was riding the coattails of Final Fantasy as I needed something simple that can work. Now I know that it works, we will be making classes a lot more interesting. I'm not going to give you a list of classes to choose from this time. Instead, you will be making your own classes, and that's how signups will work.

First of all, a template.

Name:
Class Name:
Appearance (Optional):
Personality (Optional):
Desired theme of skills:

As you can see, the class is the most important part, but if you want to make a character to go with it, be my guest. Keep in mind that it's 100% optional and whether or not you make a character won't decide if you can get in the game.

What will determine if you get in or not is the quality of the class. There are a few guidelines you should follow.

1. Be creative!

You can be silly with your class, just not too much. I'll let you get away with just about anything. You can be simple and just be a warrior or something, or you can be crazy and play as, I dunno a zookeeper or something. Not the best example, but don't feel hindered. I'll go along with just about anything, as long as it isn't something that's impossible to make a moveset around. Like a rock.
However, it's best to try to come up with something interesting rather than something boring. While it's possible to be a generic warrior, that's really boring. You can keep it in general RPG town, but the warrior should have something that makes him stand out from the rest. Or just go nuts and play as a Wal-Mart employee or something really dumb.

2. ...Don't get too crazy.
Of course when you're being judged by your class quality, you'd want to add something to it that makes it stick out. That's fine and all, but please remember that THIS IS A TEXT ADVENTURE. I am pretty limited with what I can do. For example, if you want a class where every stat changes with a move and the moveset is different, Imma punch you in the face. If you want a class that introduces 40 new stats, I will punch you in the face. However, you can add little things that mixes it up, but if you are planning to add something that will break away from the norm, please talk to be beforehand so I can tell you how balanced it is or if it works.
In the end, it's probably safer to just do a normal class that plays normally, but if you REALLY want something new, talk to me about it and don't go overboard.

3. No specific abilities!
I cannot stress this enough. If your template says "My warrior has a move where he gets a fire sword attack" YOU WILL BE DENIED! You can keep it simple like "My warrior has elemental sword powers" or something, and that's vague enough that it works. But when we need to come up with a balanced moveset for 12 characters, you shoving certain moves down our throat is bad. Don't do it.

4. No existing characters.
If you sign up as Mega Man, you will get a personal visit to punch in the face city.
However, you can hypothetically sign up as someone in the Character Catalog thread if the character is yours. It is an OC then. Just no characters from other media.

5. Have fun!
I dunno, just have fun with this. But if you don't get chosen, please don't feel down. While everything above applies, still trying to make a balanced party so there's not 4 of the same type of character is important.

This last note has nothing to do with class making itself, but is important if you want to sign up. Cutstuff Adventure was really long.
Cutstuff Adventure 2 will be longer.

As such, if you sign up YOU NEED TO HAVE A SOMEWHAT DECENT SCHEDULE!
When I say that, I would prefer you can check the topic at least once a day. For example, Isaac in CSA1 has a job and could only get on a little bit. But that was fine because he still checked the topic once a day.
But, if you KNOW that you are always unavailable on "Tuesdays and Thursdays" or something, DON'T SIGN UP! We don't need to be waiting forever on one guy. However, if you have a vacation or something, that's fine, as long as you don't go on vacation every other week. Just let me know beforehand and I'll do something about it. If you can check the topic once everyday to possibly post on a regular basis, then you're fine.

Last things about signups, there are FIVE reserved spots already! Which have been reserved by gaining interest in joining about halfway through CSA1. That's cool. These five are pretty much already in, but unless your name is LlamaHombre (in which I've already talked to and have everything I need) I need you to confirm that you're playing, and still post a class.
However, if your class breaks any of the big rules above, I have the right to kick you out.

Signups themselves are not "if you post you're in". Rather, outside of the reserved 5, I will not update the signups at all. Instead, I will keep it open for like 2 days and once that's done, evaluate the classes to create a balanced, yet fun team.

I know this sounds like a lot, but it's just guidelines so things don't go to shit. The most important thing is to have fun!
And let us commence signups!

1. Labada: Detective
2. Jman: Magical Scientist
3. Caprice: Support
4. OrangeMario: Fruit Vendor
5. C-Foam: Demolitionist
6. Malia Marcelette: Illusionist
7. David Muza: Gardener
8. SmashBro & Plus: Assist Knight
9. Cookie: Baker
10. Tango: Swag Master
11. Wingman Walter Winderly: Air Knight
12. Gunther Toidenheimer: Archer

10
Forum Games Archive / Best Robot Master EVER- RESULTS
« on: May 19, 2014, 08:50:03 PM »
Wow one of these again!

Hello there, I'm Dr. Freeman and welcome to Best Robot Master EVER! We've been here twice before where we figured out the "best" song and weapon from the classic Mega Man series (Being Abandoned Memory and Black Hole Bomb if you care) of course it's kind of easier there because there are bad songs and crap weapons.

So let's take it up a notch.

Favorite Robot Masters are generally a matter of opinion, so what would happen if Cutstuff as a whole had to decide the best Robot Master in classic Mega Man?
Let's find out.

To clarify, there will be 5 matchups every day and everyone can vote for which robot master is better. While there was a hurt and heal a long time ago, that functions differently as everything is always open. Here we just have simple matchups in tourney fashion where people vote for what they prefer.

Also, Mega Man, Proto Man, Roll, and Bass will not be included even though they are technically robot masters.
The rest is fair game though.
Unless you count Auto as the rest then go home.

Best Robot Master EVER
Spoiler for Hiden:
Elec Man

Round 5 Winners
Spoiler for Hiden:
Burner Man
Elec Man
Galaxy Man

Round 4 Winners
Spoiler for Hiden:
Burner Man
Flame Man
Hard Man
Gemini Man
Elec Man
Galaxy Man
Magnet Man

Round 3 Winners
Spoiler for Hiden:
Enker
Burner Man
Elec Man
Gemini Man
Flame Man
Solar Man
Top Man
Magnet Man
Nitro Man
Freeze Man
Magic Man
Galaxy Man
Pharaoh Man
Hard Man

Round 2 Winners
Spoiler for Hiden:
Cut Man
Jewel Man
Shadow Man
Heat Man
Galaxy Man
Strike Man
Pharaoh Man
Freeze Man
Gemini Man
Magnet Man
Ring Man
Frost Man
Blade Man
Ground Man
Pirate Man
Flash Man
Burner Man
Top Man
Snake Man
Enker
Hard Man
Nitro Man
Tengu Man
Elec Man
Flame Man
Sword Man
Magic Man
Tornado Man
Solar Man

Round 1 Winners
Spoiler for Hiden:
Snake Man
Turbo Man
Slash Man
Gemini Man
Heat Man
Dive Man
Metal Man
Shadow Man
Gravity Man
Burst Man
Ground Man
Napalm Man
Ring Man
Yamato Man
Top Man
Tornado Man
Magma Man
Flame Man
Magic Man
Search Man
Strike Man
Magnet Man
Ballade
Hyper Storm H.
Hard Man
Jewel Man
Quick Man
Freeze Man
Cut Man
Chill Man
Dust Man
Cloud Man
Jupiter
Blade Man
Nitro Man
Tengu Man
Enker
Quint
Sword
Fake
Elec
Solar
Pirate
Knight
Wind
Grenade
Compass
Clock
Terra
Frost
Galaxy
Pluto
Needle
Flash
Burner
Blizzard
Sheep
Volt
Pharaoh

So without further ado, you can check the thread for all the matchups and results!

11
Events / The Unofficial Cutstuff Post Awards 2013: Done I guess
« on: January 01, 2014, 07:37:36 PM »
And now for part 2 of this thingy.

So we have some nominations so let's do some voting!

All the links will be posted below and you just vote for what topic/post deserves the win. If there is only one nomination you can vote if you believe the topic deserves the title or it doesn't for one reason or another. This also applies if you truly believe that no nominated post deserves the title in question.

Unlike the nominations you CAN vote for your own posts/topics if you so wish.

And it's pretty obvious but you can only vote for one thing per category. And please try to vote for all of them if possible just to make things more organized.

Voting will end on January 4th at 6:00 EST

So without further ado...

Best Post
Candidate A
Candidate B

Worst Post
Only Candidate (Vote Yes or No)

Funniest Post
Candidate A
Candidate B
Candidate C

Most Controversial Post
Only Candidate (Vote Yes or No)

Meanest Post
Candidate A
Candidate B
Candidate C

Most Random Post
Candidate A
Candidate B

Most Pointless Post
Candidate A
Candidate B

Angriest Post
Candidate A
Candidate B

Most Respectable Post
Only Candidate (Vote Yes or No)

Most tl;dr Post
Only Candidate (Vote Yes or No)

Least Successful Event
Candidate A
Candidate B
Candidate C
Candidate D

Best Topic
Candidate A
Candidate B

Worst Topic
Candidate A
Candidate B
Candidate C

Funniest Topic
Candidate A
Candidate B
Candidate C

Most Controversial Topic
Only Candidate (Vote Yes or No)

Best Forum Game
Candidate A
Candidate B
Candidate C

Worst Forum Game
Candidate A
Candidate B

Best Comic
Only Candidate (Vote Yes or No)

Best Piece of Artwork
Candidate A
Candidate B
Candidate C
Candidate D
Candidate E

JUST HAVE FUN AND STUFF I DUNNO
Hopefully I didn't mess up any links.

12
Events / The Unofficial Cutstuff Post Awards 2013: Nomination Phase
« on: December 23, 2013, 12:55:33 AM »
OH MAN IT'S BEEN A YEAR!!!

So HD is considerably less active, so because I'm the biggest loser in the world, I'm gonna make this in his place. And because Llama doesn't mind that I am.

Welcome to The Unofficial Cutstuff Post Awards 2013! Where we find out the best (and worst) that Cutstuff had to offer during 2013!

Most of our categories will remain the same as last year, so here we go!

Best Post
Worst Post
Funniest Post
Most Controversial Post
Meanest Post
Most Random Post
Most Unintelligible Post
Most Intelligent Post
Most Pointless Post
Angriest Post
Most Respectable Post
Most tl;dr Post
Most Successful Event
Least Successful Event
Best Topic
Worst Topic
Funniest Topic
Most Controversial Topic
Best Forum Game

And a couple new categories regarding events from this year!

Best Individual Story
Best Comic
Best Piece of Artwork


Similar to last year, there will be three phases.

Nomination Phase

The current phase. You can nominate posts/topics for each category now. However, you can only nominate one post/topic per category, and please make it clear which one you are nominating for.

Please provide a link for whatever you're nominating. And for sorta obvious reasons, you can't nominate posts/topics made by you. And of course, the post/topic MUST have been made in 2013.

Also Spamthread is illegal. As is this topic.

Which leads us to...

Voting Phase
In a couple of days, nominations will end and voting will take place. More info will be placed in a new topic, but it's just voting. Not a whole lot to explain.

And if there's a tie, we have...

Tiebreaker Phase

Votes happen again to break a tie. Hooray.


Nominations will end on December 26th at 11:59 PM. A little earlier than last year because I want to have this out by the new year.

Remember, this is all for fun! So let's get this rolling! Have fun!

Current Nominations
Spoiler for Hiden:
Best Post
Ness- By Watzup7856 (Nominated by Gumballtoid)
Closing "Community Discussion"- By The_Broker (Nominated by Awbawlisk)

Worst Post
"Anti Brony"- By Lagman (Nominated by Gumballtoid)

Funniest Post
Santa Skin Sprite Sheet!- By Zacmariozero (Nominated by Kapus)
Ness- By Watzup7856 (Nominated by Spikeboy)
Fans. So outdated- By Myroc (Nominated by Ceridran)

Most Controversial Post
"I am actually female"- By Max (Nominated by Rozark Kyouko)

Meanest Post
"What a productive post..."- By Korby (Nominated by Spikeboy)
"No-Tolerant americans"-By  Emmanuelf06 (Nominated by Rozark Kyouko)
Alice quitting Cutstuff Mafia- By *Alice (Nominated by Ceridran)

Most Random Post
Restarting and an apolagazation- By Klemen702 (Nominated by Kapus)
is there a way to make the zandronum server run hexen perfec"- By andreasaspenberg (Nominated by Spikeboy)

Most Unintelligible Post
"I will no longer more"- By DiegoGamer1820 (Nominated by Rozark Kyouko)

Most Pointless Post
okaaaaaaay- By Lagman (Nominated by Gumballtoid)
Cubone and Kangaskhan- By OtakuAlex (Nominated by Waruigi)

Angriest Post
Smash VS Mega Man Unlimited- By SmashBroPlusB (Nominated by Magnet Dood)
"Please speak English by the way."-By VirtualSonic43 (Nominated by Rozark Kyouko)

Most Respectable Post
Myroc on Alice's departure- By Myroc (Nominated by *Alice)

Most tl;dr Post
Elena: Wanted- By A big teddy bear (Nominated by *Alice)

Least Successful Event
Super Smash Bros. Brawl 2v2 Tourney- By Watzup7856 (Nominated by Kapus)
Cutstuff Mafia Dinner Theater-By SmashBroPlusB (Nominated by Rozark Kyouko)
Cutstuff Showdown Lead-By Orange Juice :l (Nominated by SmashBroPlusB)
Saturday Wild Card #1- By Balrog (Nominated by Orange Juice :l)

Best Topic
MM8BDM v4 What maps do you feel need work?- By Ivory (Nominated by Kapus)
ASK A SUPERIOR BEING: THE MIGHTY METANG IS NOW ON TUMBLR!- By Ivory) (Nominated by *Alice)

Worst Topic
Mike's Rival- By AirmanJames (Nominated by Kapus)
Team Waffle Clan!- By Clone (Nominated by Gumballtoid)
MM8BDM Community Disscussion: Problems and Solutions- By -RanRan (Nominated by chuggafan1)

Funniest Topic
A Curious, Unofficial Cutstuff Census- By OGsus (Nominated by Spikeboy)
Cutstuff V Airstuff- By AirmanJames (Nominated by Thunder Electros)
Ukiyama is Toast- By Korby (Nominated by Ukiyama)

Most Controversial Topic
Why I don't like Saxton Hale in MM8BDM- By MusashiAA (Nominated by Rozark Kyouko)

Best Forum Game
Super Happy Fun Cut-In-Line Mafia- By Copy Robot (Nominated by Beed28)
Watzup7856's Asscheeks Tournament 2013- By Watzup7856 (Nominated by Spikeboy)
Cutstuff Adventure- By Dr. Freeman (Nominated by xColdxFusionx)

Worst Forum Game
What can bound onto the Jiggly Jelly Planet?- By Beed28 (Nominated by Spikeboy)
MM8BDM Achievements Game- By Rozark Kyouko (Nominated by Awbawlisk)

Best Comic
Message from Dr. Light!- By Number86 (Nominated by Kapus)

Best Piece of Artwork
Watersux- By Laggy Blazko (Nominated by Caprice)
Roll- By Laggy Blazko (Nominated by Kapus)A whale- By Cold Noodles (Nominated by Ukiyama)
*ribbit*- By Korby (Nominated by Cold Noodles)
I don't have a title for this one- By Shina-K (Nominated by *Alice)

13
Forum Games Archive / Cutstuff Adventure- The End
« on: October 07, 2013, 01:22:49 AM »
Cleaning up clutter that isn't needed anymore.
Here are all the current stats and items and everything.

Inventory
Spoiler for Hiden:
9 Potions- Heals 75 HP
14 Phoenix Downs- Revives a knocked out party member at low health
13 Remedy- Heals any status effect
4 Ethers- Heals 50 MP
10 Hi-Potion- Heals 300 HP
7 Hi-Ethers- Heals 100 MP
9 Elixir- Fully restores HP and MP of one party member
12 Grenade- Deals moderate damage to enemies. Can be used by anyone.
30 Throwing Knives- A knife that deals moderate damage to enemies. Can only be thrown by ninjas.
2 Shurikens- A ninja star that deals massive damage to enemies. Can only be thrown by ninjas.
Ice Bow
Silver Bow- a standard bow for rangers
Spread Bow
Healing Bow
Flame Bow
Mage Masher- The next level of dagger for a thief
Lamia Harp- A harp known to stop foes dead in their tracks
2 Ancient Swords- Swords known to be crafted by the ancients. However they are less sturdy as a result.
Wind Spear- A spear infused with the power of wind
Elemental Staff- A staff infused with the power of the elements.


1). Thunder Cheerios- Ninja- LEVEL 20
HP- 1/740 (REGEN)
MP- 63/168
EXP- MAX
Cash- 0
Spoiler for Hiden:
Equip- Shadow Knives
Actions-
Attack
Throw
Ninja Arts-

      Smoke- Escape from a battle.
      Flame- Deal fire damage to all enemies- 7 MP
      Blitz- Deal lightning damage to all enemies- 7 MP
      Heal Pill- Create a really nifty pill thingy to use on one party member! It heals a pretty decent amount and even cures some (aka: most) status effects! OH MAN- 18 MP
Tornado- A powerful gust of wind strikes all enemies- 15 MP
Tempest- Conjure up a storm to attack all enemies!- 24 MP
Stealth Strike- Disappear into the shadows and make your attack at the very end of the same turn, allowing you to avoid damage for the majority of a turn. Though unlike Jump, the attack only does regular damage- 20 MP
Double Throw- Throw two things in one turn- 35 MP
Item

2). Spikboy- Paladin- LEVEL 20
HP- 368/805
MP- 91/198
EXP- MAX
Cash- 0
Spoiler for Hiden:
Equip- Goomy Sword
Actions-
Attack
Cover
White Magic-

     Cure- Heals the target for a small amount- 5 MP
Protect- Raises the Target's defense- 7 MP
Scan- Basically the same thing as TGOT's Detect so he can do other things besides only scan- 0 MP
Pearl- Even a Paladin gets an offensive magic move! While it's not super strong, it's good for dealing out some basic damage- 9 MP
Shell- Remember Protect? Yeah, it raises your defense for non physical attacks  HOW NIFTY- 7 MP
Blink- Blink- Raises a character's evasion (remember that stat) to insanely high levels! But it only lasts for three turns- 12 MP
Cura- Heals an ally for more HP-15 MP
Raise- Revive an ally from being knocked out- 30 MP
Esuna- Heals all status effects outside of being knocked out- 25 MP
Temper- Raises the attack stat of one party member for the remainder of the battle- 20 MP
Wave of Light- Shoot forth a wave of light that hits all enemies- 18 MP
Curaga- Heals a target for a ton of HP- 30 MP
Holy- The ultimate holy magic. Can only be used on one target- 50 MP
Item

3). Bumballtoid- Ranger- LEVEL 20
HP- 1/750
MP- 100/140
EXP- MAX
Cash- 0
Spoiler for Hiden:
Equip- Thunder Bow
Attack
Aim
Rapid Fire- 10 MP
Item

4). TGOAST- Thief - LEVEL 20
HP- 1/715
MP- 71/155
EXP- MAX
Cash- 0
Spoiler for Hiden:
Equip- DGOT
Attack
Steal
Skills-

Detect- Learn an enemies health/weakness and find out what items enemies are holding
Sneak Attack- Get the first strike in a turn and deal some extra damage!-7 MP
Mug- It's a combo of steal and a normal attack. Neat- 10 MP
Soul Blade- A spell that has a 50% chance to inflict a random status effect on any normal enemy- 12 MP
Assassin's Strike- Deal more damage than usual! Wow! But on normal enemies there's also a 1/4th chance to just kill the enemy in one hit- 20 MP
Robbery- Steal two items from any given target. It will deal no damage though- 23 MP
Backstab- Stab an enemy in the back and do crazy damage. Though it will always be last due to getting back there. You can still be targeted however- 28 MP
Item

5). SmashBroPlusBees- Red Mage- LEVEL 20
HP- 1/760 (REGEN)
MP- 75/210
EXP- MAX
Cash- 0
Spoiler for Hiden:
Equip- Black Blade
Attack
Black Magic

Fire- Deals fire damage to an enemy- 6 MP
Blizzard- Deals ice damage to an enemy- 6 MP
Thunder- Deals lightning damage to an enemy- 6 MP
Poison- A poison damaging move, it may cause the poison status to an enemy- 9 MP
Fira- Deal even more fire damage to an enemy- 15 MP
Blizzara- Deal even more ice damage to an enemy- 15 MP
Thundara- Deal even more lightning damage to an enemy- 15 MP
Drain- Drain some enemies HP and add it on to your own- 20 MP
Bio- Cast a generally stronger poison spell on an enemy! Has a chance to poison the enemy- 22 MP
Slow- Has a 2/3rd chance (On most enemies) to slow down their speed to "Low Speed"- 12 MP
Comet- Deal Non Elemental Damage to one enemy. However it can not be used on all targets- 24 MP
Firaga- Deal a ton of fire damage- 30 MP
Blizzaga- Deal a ton of ice damage- 30 MP
Thundaga- Deal a ton of lightning damage- 30 MP
White Magic
Cure- Heal the target a small amount- 5 MP
Protect- Raises the target's defense- 7 MP
Regen- The opposite of a burn. At the end of each turn, party members with this status recover a bit of health- 15 MP
Shell- Remember Protect? Yeah, it raises your defense for non physical attacks  HOW NIFTY- 7 MP
Cura- Heals an ally for more HP-15 MP
Raise- Revive an ally from being knocked out- 30 MP
Esuna- Heals all status effects outside of being knocked out- 25 MP

Item

6). CeriCherry- Black Belt - LEVEL 20 (Speed Stance)
HP- 443/840
MP- 21/124
EXP- MAX
Cash- 0
Spoiler for Hiden:
Equip- Drill Claws
Attack
Technique-

Kick- Attack all enemies with a strong kick! Damage is divided by number of enemies- 5 MP
Counter- Set up a counter! For three turns every attack will be countered by a normal attack- 10 MP
Charge- Charge an attack for one turn and attack the next. The following attack will deal 3 times the damage! Though it doesn't carry over to counters or kicks- 16 MP
Cyclone Kick- A kick that also creates a mini tornado doing neato damage to all enemies- 25 MP
Stance Change-
Attack Stance- Focuses all effort into attack! Attack is at max stat while defense is lowered.
Defense Stance- Focuses all effort into defense! Defense is at max stat while speed is lowered.
Speed Stance- Focuses all effort into speed! Speed is at max stat while attack is lowered!
Item

7). HilmanTOOMANYNUMBERSFORME- Dragoon- LEVEL 20
HP- 474/765
MP- 27/145
EXP- MAX
Cash- 0
Spoiler for Hiden:
Equip- Sky Spear
Attack
Jump
Dragoon Skills

Lancet- Drains little enemies MP and deals damage.- 5 MP
Aero- Deals wind damage to an enemy- 5 MP
Dragon Breath- Somehow breathe some type of fire at all enemies- 15 MP
Reis's Wind- Cast Regen on the entire party. Unlike regular Regen, this only lasts 3 turns before wearing off- 20 MP
Dive- The same effects as Jump except without the turn in between. However it cost MP and you don't get that turn of freedom from damage. But it's more damage- 18 MP
Double Jump- It's jump except you attack twice on the way down- 28 MP
Item

8). The Dock- Red Mage- LEVEL 20
HP- 134/730 (BURNED)
MP- 73/215
EXP- MAX
Cash- 0
Spoiler for Hiden:
Equip- White Blade
Attack
Black Magic

Fire- Deals fire damage to an enemy- 6 MP
Blizzard- Deals ice damage to an enemy- 6 MP
Thunder- Deals lightning damage to an enemy- 6 MP
Poison- A poison damaging move, it may cause the poison status to an enemy- 9 MP
Fira- Deal even more fire damage to an enemy- 15 MP
Blizzara- Deal even more ice damage to an enemy- 15 MP
Thundara- Deal even more lightning damage to an enemy- 15 MP
Drain- Drain some enemies HP and add it on to your own- 20 MP
Bio- Cast a generally stronger poison spell on an enemy! Has a chance to poison the enemy- 22 MP
Comet- Deal Non Elemental Damage to one enemy. However it can not be used on all targets- 24 MP
White Magic
Cure- Heal the target a small amount- 5 MP
Protect- Raises the target's defense- 7 MP
Regen- The opposite of a burn. At the end of each turn, party members with this status recover a bit of health- 15 MP
Shell- Remember Protect? Yeah, it raises your defense for non physical attacks  HOW NIFTY- 7 MP
Cura- Heals an ally for more HP-15 MP
Raise- Revive an ally from being knocked out- 30 MP
Blink- Blink- Raises a character's evasion (remember that stat) to insanely high levels! But it only lasts for three turns- 12 MP
Esuna- Heals all status effects outside of being knocked out- 25 MP
Temper- Raises the attack stat of one party member for the remainder of the battle- 20 MP
Curaga- Heals a target for a ton of HP- 30 MP

Item

9). IsaacNumbers- Bard- LEVEL 20
HP- 1/695 (REGEN)
MP- 126/172
EXP- MAX
Cash- 0
Spoiler for Hiden:
Equip- Alluring Harp
Attack
Hide
Sing

Lullaby- Puts enemies to sleep- 0 MP
Romeo's Ballad- Has a chance of stopping an enemy from taking action- 0 MP
Disharmony- Learn how to play so badly you damage all enemies on the field- 5 MP
Swift Song- Raises the entire party's speed up a notch. People with high speed cannot be raised higher. Cannot be stacked-10 MP
Soothing Melody- Play a song that's so nice that it heals the whole party for a decent chunk of HP- 18 MP
Guardian Song- A spell that casts Protect on the whole party for 3 turns- 25 MP
Past Tune- When targeted at an ally, it reverts their HP to that at the start of the previous turn, rendering a turn's work of damage pointless. Doesn't work on knocked out members- 30 MP
Item

10). Not Waluigi- Black Mage- LEVEL 20
HP- 451/660 (SHELL)
MP- 80/280
EXP- MAX
Cash- 0
Spoiler for Hiden:
Equip- Galactic Staff
Attack
Black Magic

Fire- Deals fire damage to an enemy- 6 MP
Blizzard- Deals ice damage to an enemy- 6 MP
Thunder- Deals lightning damage to an enemy- 6 MP
Fira- Deal even more fire damage to an enemy- 15 MP
Blizzara- Deal even more ice damage to an enemy- 15 MP
Thundara- Deal even more lightning damage to an enemy- 15 MP
Firaga- Deal a ton of fire damage- 30 MP
Blizzaga- Deal a ton of ice damage- 30 MP
Thundaga- Deal a ton of lightning damage- 30 MP
Poison- A poison damaging move, it may cause the poison status to an enemy- 9 MP
Drain- Drain some enemies HP and add it on to your own- 20 MP
Bio- Cast a generally stronger poison spell on an enemy! Has a chance to poison the enemy- 22 MP
Slow- Has a 2/3rd chance (On most enemies) to slow down their speed to "Low Speed"- 12 MP
Comet- Deal Non Elemental Damage to one enemy. However it can not be used on all targets- 24 MP
Stop- Stop an enemies in it's tracks! Has a 50% success rate to stop an enemy for three turns- 25 MP
Flare- The ultimate black magic dealing massive damage. Can only target single enemies- 50 MP
Focus
Item


Scan Logs
Art drawn by Gumballtoid.
Spoiler for Hiden:
Mini Birdbot-
HP-100
Weak to Lightning



A really stupid bird like robot made in Dictator Birdbot's image. It flies around it's sky fortress and sky dives on random ships who fly by. It is also known to leave robotic bird droppings on people walking on the ground. What jerks.

-----
Helicopter Turret-
110 HP
Weak to Lightning



Some jerk decided to crudely attach a propeller to a turret and came up with this mess. Although it looks like the thing could come apart at any time, superglue is really helpful for messes like these. That said, they're still turrets.


------
Flying Car
HP- 1



A car that just so happens to have jets underneath. Truly a marvel of society.
Oh wait, no one is driving that shit? Ohhh boy...

-------
Skybase Guardian-
HP- 620
Weak to Lightning



A truly inspirational creature created by Dictator Birdbot to guard his fortress in case all else failed. It is equipped with lasers, Gatling guns, and many other things. It's defense is also pretty high so beware of that.
When it has it's days off, it's been known to go to small coffee shops. Sadly, it would usually end with the coffee shop on fire. Because he's a jerk.

--------
Birdbot Guard
HP- 135



The Birdbot Guard is a man who probably lost a bet or something and is now forced to go around in a ridiculous bird costume and attack anyone who enters a sky fortress under the command under a crazy bird who smokes cigars.
Yeah, they must have been pretty drunk when they made those bets...
Either way, they're tougher than the simple robots but in the end, they're still probably a bit drunk in those costumes. Wouldn't you?

--------
Flying Car Cannon-
HP- 150
Weak to Lightning



The Flying Car Cannon is a cannon meant to shoot out flying cars. However, it is incapable of any other action. In reality, the Flying Car Cannon wishes it was so more than it was now, and it secretly wants to be a dancer.

--------
Dictator Birdbot
HP- 2048



One of Count Nostalgia's Four Generals. Rumors about the Dictator have said that he is an alternate dimension form of one "Colonel Servbot" though no one has seen the Colonel so claims are unsure. In the end, he's just a screechy loud bird with a hat and a large cigar. However, he is one of Nostalgia's Generals for a reason. It is surprising smoking hasn't done a thing to him yet...

--------
Dictator Birdbot-
HP- 3800



Somehow, whatever jewel Count Nostalgia found doesn't suck as an already weakened Dictator somehow has more health than he did at full strength. While he may be stronger than before, he's still a really stupid bird wearing a fancy hat, so take him out!

-------
Nazzy-
HP- 145
Weak to Fire

The lowest grunts to Rudolph Hitler. While they think that they're the prime lords of evil, they really aren't close. Their common attack methods include tasers and small grenades. However, they're too scrawny to actually hold up for that long. Maybe if they started working out or eating more...

-------
Evil Fridge-
HP- 175
Weak to Lightning

A fridge given sentience. It's used to lure hungry people to their demise. While they are mostly found in volcanos and other hot places, Rudolph Hitler imported some for his own use. Sadly, the Evil Fridges have no idea how to eat in the first place and are really cold on the inside.

--------
Nazzy Captain-
HP-250
Weak to Fire

The higher ranking Nazzies that take care of the grunts. While they have more of an ego than the grunts, they're are usually just as incompetent at doing day to day chores. There has been a rumor that the captains are trying to get their grunts more in fit, but they're too much of fatties themselves to do so.

---------
Elena Ampere-
HP- 1400

A crazed woman with a "shocking" personality. While she's more to used to the idea of just, "killing everything she doesn't' like in a mad rage." lately she's taken up bounty hunting as a hobby. Probably because it lets her do what she likes the most, and she can make a quick buck in the process.

----------
Alphonse McGraw-
HP- 1500

A man who's convinced he still lives in western times or something like that. While he usually just goes and does his own thing, he decided to get into the bounty business because it gave him something to do. That said, he isn't as invested in it as Elena is, but when it comes to getting a nice paycheck...

----------
Mini Tank
HP- 363
Weak to Ice

A space efficient tank made to handle smaller foes. In a fit of genius, the designers opted to make a machine immune to the normal lightning conventions.
However this somehow opened up a bigger weakness to ice.
Mini Tanks are actually controlled by an IT guy holding a remote. He just mashes buttons and hopes he hits something really, after all he doesn't really lose of anything of value if one is destroyed.

--------
Rudolph Hitler
HP- 7309

Another one of Count Nostalgia's commanders. Rudolph Hitler wasn't always such a jerk face, but the combo that he looked very similar to a certain dictator and they shared the same last name kinda forced him into a current situation. However instead of tragically slaughters millions of people, he just invested in a fire sword.
A pretty nifty trade if you ask me.

However, it's clear that he is planning on destroying the world and all that, so you probably want to put a stop to him.

---------
Super Death Robot
HP- 1049?
Weak to Lightning

A machine created only to kill. As a result it is both fast and strong. It also a built in repair system and it WILL repair itself after withstanding enough damage. The only way to win is to get out of there while it's repairing. In a hypothetical situation it could be defeated, but doing so with the repair system intact would be worthless. Just take your chance and run.

---------
Doom Drone
HP- 526

A creature whose only purpose is to cause destruction. While normally I'd made a sarcastic remark about these thing's home life, these creatures were created very recently, the exact method is unknown. They are purely mages and attack using magic.
However, we can all laugh at their stupid names.

---------
Nostalgian Soldier
HP- 595

Soldiers loyal to Count Nostalgia. In reality it's most likely they've been brainwashed in some fashion, but some of them are probably sincere and give the Count boxes of chocolates on his birthday. Compared to the Doom Drones, their able to tank more damage, but they sacrifice it with less versatile attacks. However, rumor has it that they learned how to use their sword like a boomerang...

----------
Thatguy
HP- 7777

The former King of the World and a powerful warrior. However, he died in some accident involving dimensions and explosions. Somehow, he's back and is serving as Count Nostalgia's second in command. While the exact details of what's going on are unclear, it's still wise to remember Thatguy is a very powerful warrior with a wide variety of weapons. Do not take him lightly.

---------
Super Death Robot
HP- 5510
Weak to Lightning

This jerk is back with a thirst of revenge! Luckily for you, Oshiro was able to destroy his repair system. So now you just have to defeat him once and for all! I swear, this guy is like a really annoying salesperson...

---------
Bombman Bot-
HP- 365
Weak to Ice
Absorbs Electricity

Bots modeled after Bomb Man...for some reason. But to avoid copyright, the creator removed the space between bomb and man. While they share the same general traits as Bomb Man, such as throwing bombs, that same bypass to fire and electricity made it weak to ice. Though they did figure out how to make a robot absorb lightning to gain more energy. That has to count for something.

---------
Evil Book
HP- 495
Weak to Fire

Flying books. What the hell? They are unable to attack outside of useless paper cuts, but within their pages lie powerful status effect magic. Beware, because if you're frozen solid or paralyzed, or burned, or poisoned, or asleep...paper cuts hurt.
But they are weak to fire because they are still paper.


---------
Evil Pogo Stick
HP- 464

A pogo stick that somehow absorbed some demonic being that makes it want to murder everything in site. However, it's a pogo stick so it's not the most effective weapon. It can and will jump up and down on your face if you don't do something about it, and it does hurt after a while.


---------
Left Leg-
HP- 1400

One of the five parts of a rather giant mech. The mech was somehow reprogrammed by Mr. Shadow and is used as a guardian system. The left leg also doubles as a drilling machine so it can drill up really neat stuff. Sadly, it's here to drill faces and not neat stuff, so you should go kill it.


--------
Right Leg-
HP- 1200

One of the five parts of a rather giant mech. The right leg doubles as a giant tank thingy loaded to the brim with a variety of weapons. However, it's focus on weapons ends up slowing it down a bit. How does this thing work as a leg though? That's the real question we should be asking ourselves.


--------
Left Arm-
HP- 1800

One of the five parts of a rather giant mech. The left arm happens to be a giant missile that has the power to shoot other missiles. Someone could say it has an explosive personality, but it happens to be an arm so it doesn't really have a personality to begin with. That said, it probably will explode, so watch out for that.


-------
Right Arm-
HP- 1700

One of the five parts of a rather giant mech. It seems to be the most practical of all five parts doubling as a plane as well as having plenty of fire power in the front. So it makes for quick and effective raids. However, fighting it in a more enclosed area such as exactly where it's being fought isn't as effective.


--------
Mech Head-
HP- 3000

One of the five parts of a rather giant mech. The most important part being the head. When the mech is together, the head is usually just used to control the mech as a whole and as such, it isn't armed with such diverse weaponry. There is some voice constantly yelling out of it though and it was made to be the most durable. So it shouldn't be taken lightly.


-------
Mr. Shadow
HP- 9232
Weak to fire

One of Count Nostalgia's four generals. Mr. Shadow is slightly obsessed with dueling others and creating what he refers to as "ultimate duel". The exact meaning of said phrase is still unknown. But he constantly carries an arsenal of weapons on him for many situations. However, this does make him a tad more flammable.

----------
Robotic Bear
HP-920

A bear that is also a robot. Because both together are neat I suppose. They can shoot lasers out of their eyes and they have bear powers. Aka: Kicking ass. Beware of bear powers.

-------
Evil Window-
HP- 980
Weak to Ice

A window infused with magic of some sorts that makes it sentient. Over the years it began to resent humans as they'd throw baseballs and crap at windows. But now that they're alive, they will do anything in their window-y power to fight back. Although they are stationary, they hit hard.

---------
Robotic Butler-
HP- 1002

A robot butler hell bent on protecting its master's property. While it doesn't have conventional weapons, it keeps around a lot of breakable things that deal a lot of damage. When not fighting, he tends to speak in a British accent even though none of the robots were built anywhere near that area.

---------
Evil Chandelier
HP- 4670

A chandelier brought to life probably using robotics or something. From all its years of hanging on the ceiling doing literally nothing, it has somehow learned how to fight and wield swords. It's a rather big opponent as well allowing it to deal a lot more damage than other enemies. Though it's size makes it very hard to go in bouncy castles at birthday parties because he'd just ruin them. He resents the bouncy castles to this day. He's also using swords for your Red Mage, but you can't seem to steal them...his grip is too tight?

-------
Sir Phillip-
HP- 9011

One of Count Nostalgia's Four Generals. A really rich man obsessed with making up really stupid laws. For some reason, people have no choice to obey them most of the time. It's a very odd ability but whatever. He is a huge fan of his money, though for some reason he never touches it personally and only wears gloves to handle it. He probably doesn't want it to get dirty. Though he's used said mad cash to buy some mad fighting things. So be on your guard!


-------
Robot Blathers
HP- 10,001

The true form of Sir Phillip, and the last general of Count Nostalgia. Robot Blathers is an unknown enigma and rumor has it that he even came from another dimension where everything is a lot weirder. Robot Blathers tends to carry around a large variety of laser weapons that he will use without hesitation. Just because the fancy man turned into a really weird robot, that's no reason to get your guard down!


-------
Thatguy
HP- 14,777

He's still Count Nostalgia's Right Hand Man, and he's still the former king of the world. He retains all of his weapons as he did last battle, however most of his attacks have gotten stronger. Thankfully, you have gotten stronger as well, so maybe you won't get utterly destroyed again. You have to wonder though, does Count Nostalgia pay him for all his hard work? Or was being revived by him enough of a payment? The scan logs ask the real questions.


-------
Crystal Shell
HP- 1050
Weak to Ice

An empty vessel made entirely out of crystal. One of the closest things to residents in Dimension Gamma. Sensing an outside presence, whatever is controlling the creature forms itself a body that attacks any intruder. Both arms are razor sharp and are used for good ole' fashioned slicing and dicing. However, there attacks all revolve around use of their arms and they don't know any magic or anything. They also have pretty bad posture because the arms are rather heavy and they really suck at housewarming parties. Probably cause they try to murder everyone.


--------
Crystal Orb
HP- 1180

An orb made out of crystal that has somehow been given sentience. It's most likely fueled by the same thing possessing the Crystal Shells. Unlike the shells, the orbs are a lot more magical and don't do any physical attacks on their own. They are also made to be more durable, so be careful. They are known to be a riot at bowling games however.


--------
Dark Thunder
HP- 2,655

A dark clone of Thunder Electros created by a mysterious being. Dark Thunder is a very odd type as he generally remains absolutely silent even in the more dire situations. It might be the idea that the clone is taking the "ninja" part of the class too seriously but the guy basically never talks. However, the term silent but deadly can come into affect here as he can throw just about anything he wants.


-------
Dark Spikeboy
HP- 3,095

A dark clone of Spikeboy created by a mysterious being. While the word "dark" is in his name, Dark Spikeboy still mainly uses White Magic as defense. Though he's not afraid to get his hands dirty if he has to. Despite his very existence being rather short lived, Dark Spikeboy would enjoy nice walks by the beach if he had the chance.


--------
Dark Gumball
HP- 2,855

A dark clone of Gumballtoid created by a mysterious being. Dark Gumballtoid is very similar to his double in the fact that they both are very good with a bow and arrow. He is also just as confused as the real Gumball when it comes to how it's even more damaging than a fireball at max speed. Though he does not let this thoughts cloud him in battle and he does not show mercy with his attacks. Also, Dark Gumball's opinions are probably better than the real deal.


---------
Dark TGOT
HP- 2,685

A dark clone of TGOT created by a mysterious being. Unlike the real TGOT, Dark TGOT is a pretty awful thief. I guess it all accounts to having been able to steal anything in his life. Or maybe the real TGOT is just a jerk making the Dark TGOT not so much of a jerk. I don't know, I didn't major in evil clone study. Evil or not, he will still try to steal everything off your back.


----------
Dark Smash
HP- 2,740

A dark clone of Smash created by a mysterious being. Dark Smash is usually a loner of the bunch and sits in the corner and questions his very life choices. Or he would if actually lived longer than the beginning of this battle. It's unknown why his mindset is like this, especially when the real Smash is very energetic. It might have been a joke by the mysterious being for comparing to his test to Mega Man Battle Network 2.


----------
Dark Ceridran
HP- 3,195

A dark clone of Ceridran created by a mysterious being. Like his counterpart, Dark Ceridran enjoys nothing more than fight and kicking everything in site. He's somehow able to put a lot of weight behind his punches and is able to do crazy damage. Though he can also change stances, there's always some downside to all his stances...


---------
Dark Hilman
HP- 2,845

A dark clone of Hillman created by a mysterious being. If Dark Hilman would have one wish, it would be for someone to attach a giant spring to his feet so he could always be in the air. Maybe it's because he feels freedom while jumping through the air compared to his own party who are rooted to the ground. Either that or he's a weirdo who just likes springs.


---------
Dark The Doc
HP- 2,640

A dark clone of The Doc created by a mysterious being. Dark The Doc is very confused about it's own existence as it simply assumed that it would be a doctor of some sorts. Instead he's a red mage. While he is confused, he does have a lot of magic at his disposal that he isn't afraid to use. He'll just question his very being after the battle.


---------
Dark Isaac
HP- 2,465

A dark clone of Isaac created by a mysterious being. Dark Isaac's one dream is to become a famous rock star. While his counterpart has this harp music going on, Dark Isaac is going through a phase of some sorts and wants nothing more than to rock out. Sadly, he hasn't learned any rock songs yet so he's stuck with what Isaac has.


----------
Dark Waruigi
HP- 2,295

A dark clone of Waruigi created by a mysterious being. Dark Waruigi insists that everyone calls his Galactan though nobody else including the mysterious being itself has no clue why. As such, Dark Waruigi takes out his rage by throwing crazy magic at everyone in his way. Also, it's a common question if a Dark Black Mage is racist in the slightest. Hopefully not.


----------
Unknown Machine
HP- 1,695
Weak to ???

A machine of some sorts. Its form keeps changing as if it's a malfunctioning hologram or something. However, it is a physical being, it's just having some issues going on right now. It just needs some therapy and it'll feel all better.
However, while it looks unstable, this machine is capable of dishing out pretty hefty damage and can change its weakness at will. When it's not weak to a certain element, it absorbs the damage instead.


---------
Dictator Birdbot
HP- 3800?

The same old Dictator Birdbot from before. Except this time, it seems he's made himself even more obnoxious than last time. Though he's finally learned how to cast Comet to its full potential, he doesn't have a whole lot of new tricks up his sleeves. Plus he doesn't have a sky fortress to throw at you, so he's down in that regard. He isn't down in the pun department though, much to the horror of both the party and his own allies.


----------
Rudolph Hitler
HP- 7,309?

The crazy Rudolph Hitler has returned. Somehow he had made himself into the "leader" of the four generals. It might have to do with the fact that he can easily set anyone who disagrees with him on fire, or the fact that out of the four generals he is considered the most "sane". Which is a real issue because he really isn't. Still has that fire thing going on, it's a wonder HE hasn't caught on fire yet...


-----------
Mr. Shadow
HP- 9,232?
Weak to Fire

Probably the weakest of the four generals, Mr. Shadow still has his wide arsenal of weapons at his disposal. Sadly, even now he's still not getting the duel he has always wanted as he has to work with three others. Though you have to stop and ask yourself, where the hell does he put all these weapons?


----------
Robot Blathers
HP- 10,001?

Our laser obsessed robot is back! It's funny, it almost feels like yesterday when you guys last fought him...
Most people wish they could describe his appearance, but for some odd reason whenever anyone tries to talk about it, they simply can't. No one knows why this happens. His temper has become easier to trigger after his first defeat. Do they make robot therapists for guys like him?


----------
Thatguy
HP- 21,777

Oh good, this loser again. Since the last battle against him, Thatguy has clearly snapped. Having been brainwashed to serve Count Nostalgia, his betrayal has left him unable to function properly. He has ditched his weapons for the Sevenspiracy. However, instead of attacking he has chosen to cast a variety of spells. Due to his lack of sanity, he won't hold up this time. Just hold your ground!


----------
Count Nostalgia-
HP- 25,000

The man behind it all. He was the one who gathered the four generals, Thatguy, and is responsible for just about everything that has taken place not only in this adventure, but in previous experiments he had created. While he would just be a frail old man, the Gamma Crystal has increased his power tenfold. However, the crystal isn't currently strong enough to grand him invincibility. So here is your chance to strike! Though he really isn't a count of anything, it's just in his title for some reason.


--------
Count Nostalgia
HP- 10,000

Aw snap son! The Count linked his power with the Gamma Crystal! We don't know what the hell is going on where the crystal is, but this guy has to be stopped! While he seem a bit weaker than before, he isn't wrong when he says he won't die. Who knows what happens when he's taken down...but something tells me it won't take too long before he recovers. Just fight it out and put an end to his rule!


--------
Crystal Guardian A-
HP- 2,500
Weak to Fire

The first of the Gamma Crystal's sentient guardians. This guardian likes nothing more but to deal damage, and ruin somebody's day. It's been rumored that he even knocked down an ice cream cone from a child. What a jerk! Go beat him up!


---------
Crystal Guardian B-
HP- 2,500
Weak to Lightning

The second of the Gamma Crystal's sentient guardians. Out of three, I guess you can say this one is the "nicest". By no means does that mean it's going to go with you to the movies or something. It's just a little less violent than the other two. He's still kiiiinda rude though.


---------

Crystal Guardian C-
HP- 2,500
Weak to Ice

The third of the Gamma Crystal's sentient guardians. Not much is really known about this one as it doesn't get out much. Surprisingly anti social for a crystal with an eyeball. ...Actually how are the other two social? ...Forget it, just beat it up!


---------
Gamma Crystal
HP- 25,000

Here it is. The final enemy standing between you and a peaceful tomorrow! Somehow the crystal took up sentience of its own and is fighting back...or maybe it always had sentience and manipulated the Count to this point? That's just nuts, though I can't say for certain. What we do know is that those guardians aren't actually protecting him...but it will make an effort to restore them once they are defeated, so that's your time to strike!  It doesn't matter how you do it, it's time to end this menace once and for all!

14
Maps / The only map Freeman will ever make
« on: September 07, 2013, 05:55:04 PM »
I decided that Quint needed a map because his friends Enker, Punk, and Ballade have stuff, he should have some too.
But I made sure that it's as accurate to the original gameboy version as possible.
Merry Christmas

Picture
Spoiler for Hiden:

Download-
http://www.mediafire.com/?26h2qg62jocvq36

15
General Gaming Discussion / Nintendo's Nifty Console
« on: August 28, 2013, 04:50:39 PM »
hey
do you hate your 3d slider on your 3ds? do you hate having to have it off always because you think it's dumb
well this is the console for you

Now you can shell out 120 dollars for a 3ds that's not in 3d

I quit

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