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Messages - Knux

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1
I was willing to go ahead with this outside the forums in a peaceful, civilized manner, but since people can't admit to their faults...

Yeah, the spoiler contains "drama". And by that I mean the facts that people hate to listen to and conveniently write off as such, as seems to be the trend. Don't wanna read all of that? That's mighty fine, too. Here's a tl;dr:

- MMWICE
- Enjoy, I guess. That's the last thing I'm doing for this game.

Spoiler for Hiden:
<Warned for offensiveness>

2
Anything Goes / Re: General Offtopic Discussion
« on: June 15, 2016, 09:35:48 PM »
That's neato.  :ugeek:

It's chilly over here as always, though I got used to it a lot quicker this time.

Check your PMs, yo.

3
Anything Goes / Re: General Offtopic Discussion
« on: June 08, 2016, 11:23:10 PM »
Posting from my 3DS. I'm at JFK right now and will soon depart for Seattle. So far so good, though I'm tired af.

4
Events / Re: The Brothers Mapping Jam [MERGE]
« on: June 06, 2016, 06:41:58 PM »
I just noticed this small error after all this time.
Spoiler for Hiden:
There's this missing texture in PBJ09 that can be looked at from two specific angles. This is one.


And here's its location in the automap.
On a side note, I absolutely fucking love everything about that map.

5
MM8BDM Discussion / thanks Korby
« on: June 06, 2016, 06:28:16 PM »
Here's something more appropriate for all ages.  :ugeek:

6
MM8BDM Discussion / Re: SERVER READY Thread
« on: June 05, 2016, 09:47:57 PM »
:: [BE] Montreal :: CBM TLMS Bandaid (Unblock Allies)
192.99.6.150:15109

In case y'all wanna take a break from the Classes update and not hit your team mates in the face. Also includes SHARP's hotfix.

7
Anything Goes / Re: General Absence Thread
« on: June 05, 2016, 08:53:18 AM »
I've been mentioning this a few times and wasn't really going to say it here, but I'm off to work in Alaska again this year on Wednesday. It's extremely tough work, but the pay's just as good. At least I'm going better prepared this time... getting sick over there sucks.

On the brighter side, at least it's really cold over there right now, quite in contrast to this oven of a climate. Wew lads.

8
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: June 05, 2016, 08:35:18 AM »
Quote from: "Freeman"
dim Brightman textures
I can leave next week with peace in my mind.  :ugeek:

Also, the above water textures for Dive definitely look a lot better now.

9
Anything Goes / Re: General Offtopic Discussion
« on: June 03, 2016, 10:24:03 PM »
Happy Birthday, Zard!

10
Rejected / Re: [Suggestion] Official Turbo Button bind + buffering
« on: June 03, 2016, 01:39:19 AM »
And it should go without mentioning it'll also help not having to waste away keys/mouse buttons from continuous clicking.

11
Projects & Creative / Re: [Map Pack] SHARP (Version 3b)
« on: June 03, 2016, 01:32:06 AM »
Double post, but...

sharpv3b-h

Changelog:
Spoiler for Hiden:
- All maps: added a new boss music script since the old one doesn't work anymore.
- SHA08, 12, and VRP01: fixed teleporter crash bug (tested extensively to make sure it worked)
quack

12
Projects & Creative / Re: [Map Pack] SHARP (Version 3b)
« on: June 02, 2016, 11:51:38 PM »
I had a hotfix planned to fix teleport crashes and add a proper boss music script, so I suggest you wait for that. Should be done by tomorrow within the hour in a few moments.

13
MM8BDM Discussion / Re: Did you know??? MM8BDM
« on: June 02, 2016, 02:19:25 AM »
Did you know that the trend of hiding a Yashichi in every core map was possibly carried over from GvH? Except in that mod, it was a Cutman head instead of a Yashichi.

14
Anything Goes / Re: What is your avatar from/of?
« on: June 01, 2016, 06:37:18 PM »
Sans and Papyrus from Undertale. Though seeing how hard the fandom exploded since the game's release, that should be fairly obvious.

15
Search Man's stage hasn't been done yet, so that's most likely a placeholder.

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