Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - JohnVyttalRay

Pages: [1] 2 3 ... 9
1
Closed / MM6DW1 grid issue
« on: August 08, 2017, 11:32:39 PM »
I don't really know if this really is a big issue, but projectiles go through the grid in mm6dw1 (that one with that dinossaur robot behind it), this can't be a bit unfair if we use, for example, Ice Wall, so instead of "boucing" between walls, it just gets through the grid.

2
Forum Games / Re: Ruin-A-Wish
« on: June 25, 2017, 09:46:59 PM »
Granted, but you can only use it to understand jojo-related things.

I wish I could know about physics.

3
Forum Games / Re: Ruin-A-Wish
« on: June 25, 2017, 05:55:34 PM »
Granted, but every guitar you'll play will be broken and will have too high or too low sound pitches.

I wished there was a 3rd day in the weekend that doesn't have classes.

4
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« on: June 21, 2017, 12:43:51 AM »
not necessairly. If you copy an file called "zandronum - (the name of the user) from the old version you've played and download v5b and put that file in v5b's folder, you'll have your progress loaded.

5
Forum Games / Re: Ruin-A-Wish
« on: June 19, 2017, 05:42:02 PM »
Granted, but he will be useless because you're not fighting stand users.

I wished the next Nintendo's E3 shows a smash for the switch that won't be released as a unfinished or glitchy game.

6
Graphic Alterations/Submissions / Re: [Sprites] Sheep Man
« on: June 13, 2017, 02:16:32 AM »
Thank you!

7
Graphic Alterations/Submissions / Re: [Sprites] Sheep Man
« on: June 13, 2017, 12:43:40 AM »
Oh thank you, MadebyAIS sure deserves some credits too! since he helped me here. Unfortunately I didn't finish the sheet because someone in the devteam was already doing it.

8
MM8BDM Discussion / Re: Mega Man 8-Bit Deathmatch v5b Music Code List
« on: June 10, 2017, 04:58:28 AM »
Anytime, well, I think that was the only mistake I could notice so far.

9
MM8BDM Discussion / Re: Mega Man 8-Bit Deathmatch v5b Music Code List
« on: June 09, 2017, 09:55:29 PM »
I was checking MM8BDM's music codes to find what was MM10's final boss real code in 8bdm, because FINAMUS wasn't giving me any music. I found out that 8bdm's gamma theme's code is "MM10FB".

10
Rejected / Re: An idea for the game
« on: June 09, 2017, 09:16:19 PM »
Looks like a nice idea! Although unfortunately, I think it would be hard to get this into the game.

11
MM8BDM Discussion / Re: Gamma v5b battle?
« on: June 08, 2017, 04:07:09 PM »
Metools: Gravity Hold or Rain Flush
Power Muscler: Metal Blades or Ice Slasher (I'm not sure about Ice slasher though)

12
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« on: June 07, 2017, 04:27:26 PM »
I always wondered if you used magic man to go the past and play an stage while in the past, the memory would be lost. It looks like I was right, or was this just a unlucky bug?

13
Forum Games / Re: Ruin-A-Wish
« on: June 06, 2017, 12:36:39 AM »
Granted, there's another green door.

I wish I wasn't ruining wishes.

14
Forum Games / Re: Ruin-A-Wish
« on: June 05, 2017, 05:39:17 PM »
Granted, but once you drink a jarrito you'll be dead.

I wanna live.

15
What buggs me is that he wasn't even created by Dr. Light, I always thought he was created by him.

Pages: [1] 2 3 ... 9