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Messages - RoboBlaster

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1
Maps / Re: Pac-Man in Mega Man 8-Bit Deathmatch!
« on: November 26, 2019, 11:57:38 PM »
If that's the case, then unless it's fixed, this is violating the rules...if there's one against links like this anyway. I suggest contacting the creator of the map about this situation.

2
Maps / Re: Pac-Man in Mega Man 8-Bit Deathmatch!
« on: November 08, 2019, 04:10:17 PM »
Just how do I get it? What's the code?

3
MM8BDM Discussion / Re: mm8bdm v6 ?
« on: December 30, 2018, 10:22:11 AM »
I know all of you are aware at this rate, but MM8BDM is finally out of hiatus with V6 being developed.

4
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: December 06, 2018, 07:45:28 AM »
LET'S GO!

It's gonna be a while, but I'm anticipated for v6!

5
Projects & Creative / Re: Unholy Classes/Bosses (V7A-Beta3)
« on: December 04, 2018, 01:53:12 PM »
It literally broke after ONE USE. (I played with the recently-released v5d) Is this going to get an update at all (not that we already got some)? Just curious...

6
Oliver made a Utsuho bot already, though it's just got a few wordings, mostly from MUGEN. I'm willing to see what else you can put up!

7
Resources / Re: SJB's collection of Resources
« on: March 24, 2018, 09:59:22 PM »
Been a couple of days and I haven't got a note if you wanted to do them or not. What's the big holdup? :roll:

8
DECORATE and ACS Modifications / Re: Gummy's Micro Game Modes
« on: March 13, 2018, 07:51:42 PM »
A swarm of Burner Man bots playing Bloodthirst will turn into absolute chaos  :mrgreen:

9
For an odd reason, all the links are dead. WTF?
And the person behind this doesn't care or want to fix it.

10
Resources / Re: SJB's collection of Resources
« on: March 10, 2018, 02:59:56 AM »
The sprites/limbs are way too large for your typical 8BDM skin and would require customs (apart from rotations) to get them to be accurate-sized while still keeping the limbs far apart from one another.
That's troublesome. Maybe try just the heads or the full body's regular size (still gonna be pretty big if the latter, though)? I suggest the former since it takes a lot less work (Remember - lighter color is cyan, darker color is blue), or you can do both, but having huge robots competing would be total chaos XD Your choice
Plus, as a bonus, why not tinker up some bots of your completed mechs? Think of their personalities and nail the quotes right  ;) Once again, I know there is a skin request area, but I'm just anticipated for these robots FINALLY stepping up

11
Tutorial Collection / Re: [TUTORIAL] How to Make Your Own Bots
« on: March 09, 2018, 01:22:16 AM »
Someone should test both ultimately rare strings and see which one activates on "Llama" (use two different quotes for it, so you don't get mixed up)

12
Skins & Bots etc / Re: Tacoman's Workshop (New: Touhou Bots)
« on: March 08, 2018, 05:40:37 PM »
A Cirno bot has already been made, but hey, pretty good work! I just need to get the skins then get the bots in all their glory!

13
Resources / Re: SJB's collection of Resources
« on: March 07, 2018, 06:41:53 PM »

Joy Mech Fight loot. The drill and wheel weapons need custom sprites for two and one of the rotations respectively.
That reminds me, when are we going to get the skins of these limbless fellas? Yes, I know there is a skin request thread back in the skin board, but I'm very unsure if one request at a time means one character at a time.

14
Skins & Bots etc / Re: Official Request Thread
« on: March 02, 2018, 08:48:14 PM »
If only one request can be active, does that mean only one character per request?

15
Projects & Creative / Re: Screw Scramble - New team based game mode!
« on: October 17, 2017, 11:40:12 PM »
This might be old, but can someone put a mirror link for this game mode? Thanks

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