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Messages - Sir Anon0mos

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MM8BDM Discussion / Re: What should the next MM8BDM update be?
« on: February 25, 2018, 12:27:50 AM »
Hey guys, Mega Man 11.
On a more serious note, I could potentially see unofficial/fan games be implemented (We already got a Super Fighting Robot Rock Force project release).

Mega Maker allows custom music if you have it as a .nsf file. I know that the music in 8BDM is shipped as .ogg (which cannot be converted to .nsf). Was the original music composed as .nsf, and if so, is there any way to get a hold of them? Specifically music from mm7-9, along with the mm1pu boss music.

Tutorial Collection / Re: Making Classes In mm8bdm
« on: May 23, 2017, 02:38:04 PM »
Danke! I've been waiting for a class tutorial.

Mega Man Discussion / Re: The Robot Master Sorter
« on: August 10, 2016, 06:38:46 AM »
This took waaaay too long.

Top 10, descending
1. Drill (best husbando)
2. Burst
3. Slash (unexpected)
4. Nitro
5. Solar
6. Gravity
7. Tengu
8. Magma
9. Hornet
10. Tornado

Bottom 10, ascending
10. Plant
9. Cloud
8. Charge
7. Gyro
6. Toad (lower than I thought)
5. Clown (no thank you)
4. Fire
3. Ice
2. Centaur
1. Wood (fuck Wood Man for whatever reason)

Closed / Re: Some texture errors.
« on: August 02, 2016, 10:10:28 PM »
Another one in MMBPIR. The same on both sides.
Spoiler for Hiden:

Closed / Bug - Plug Ball and Slopes
« on: August 02, 2016, 08:22:17 PM »
These are 100% repeatable bugs concerning Plug Ball projectiles on angles slopes.

Part 1:

1. The projectile will jitter/stagger when declining a slope. The projectile acts normally when ascending the slope.

2. The projectile will bounce off the top of a slope if it hits perpendicular to it, rather than a wall.

Part 2:

3. When firing directly at an upward slope, the projectile disappears.

These were tested on both MM4DIV and MM4DC1.

Tutorial Collection / Is There, Or Will There Be, a Class Tutorial?
« on: August 02, 2016, 08:40:44 AM »
Class making has been something I've been reading on recently, but as of now there aren't any direct guides. And I can't make heads or tails of how things work together in pre-existing class mods. Does anyone know if there is one already posted or one being developed. Perhaps in the from of a reference template like CMM's Weapon Template? Thank you!

Tutorial Collection / Re: [TUTORIAL] Creating new skins for MM8BDM
« on: August 02, 2016, 05:17:37 AM »
Thanks for the fast response!

Tutorial Collection / Re: [TUTORIAL] Creating new skins for MM8BDM
« on: August 02, 2016, 04:31:21 AM »
I was exporting some skin .PNGs for reference and I noticed that they use different RGB values for black, blue, and cyan. Should I use those values or the ones that CMM listed?

Specifically, it used (0,0,0) for black, (0,120,252) for blue, and (0,248,252) for cyan, across both PLAYA1 and MEGMA8A2.

MM8BDM Discussion / Re: MM8bdm Player Profiles
« on: August 01, 2016, 01:11:59 AM »
In Game Name: SirAnon0mos
Favorite Game Mode: Team DM
Favorite Weapon: Black Hole Bomb
Prefered Skin: Drillman
Favorite Stage: MM4 Cossack
Favorite Class: Either Justified Flashman or Drillman.
Greatest Rival: My old account.
Reputation: "GEE", bottom score 23/7.
Anything Else?: Risk of Rain 2 when? MM4 has the best soundtrack IMO.

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