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DECORATE and ACS Modifications / Re: Megaman Unlimited Weapons
« Last post by JaxOf7 on Today at 03:10:16 AM »
Standalone version of wep pack from expand weapons.
Not quite obsolete yet due to lack of status indicators in expand.

old version
Skins & Bots etc / Re: Alex's Room of Maps and Skins (Pac-Man!)
« Last post by alexparr on Today at 01:31:40 AM »
I'll tell you what, this is a huuuuuuuuuuuuuuuuge improvement from when you first started making skins, I really like the way you did Pac-Man's mouth.
Thanks! I'm glad people are starting to like what I do now.
Projects & Creative / Re: New Megaman Robots
« Last post by AMinorFlood on Today at 12:30:10 AM »
Wire Man

A robot that often handles electrical stuff and constrution sites and other places, his weapon is Wire Control, in which you stand still and control a wire that can move in 8 directions besides that direction.
Maps / Re: Does anybody thinked about this?
« Last post by AMinorFlood on June 23, 2019, 05:44:05 PM »
A huge hyrule map would mean battle royale.
W.I.P Forum / Re: MM4SP - Cossack Crusaders (WIP)
« Last post by AMinorFlood on June 23, 2019, 05:36:45 PM »
Looks very cool, will things be like an adventure raid, because that's what i'm getting, I assume each class will have different stats with SkullMan being the most basic and having a BusterShot and a Guard(SkullBarrier), atleast thats my idea, looking forward to seeing more footage.

[Trust me Pharaoh Man is one of my favorite robot masters.]
Skins & Bots etc / Re: He who really has it in him. - Outdated!
« Last post by AMinorFlood on June 23, 2019, 07:43:35 AM »
Is that a freaking MAGMML2 reference?!
Looks very cool, I think that Whirlpool and Yoku should be stages for special conditions like the MMK battles, I look forward to further development! :mrgreen:
W.I.P Forum / Re: Megaman Unlimited: 8-Bit Deathmatch! (Fanmade MMU Expansion WIP)
« Last post by Athel on June 23, 2019, 02:12:15 AM »
Challenge accepted. Thank you! I have a NailMan layout in the works, I think we'll be fine
Projects & Creative / Re: Mega Man X Singleplayer Classes (Version 2.75)
« Last post by AMinorFlood on June 22, 2019, 08:13:31 PM »
Tried to register class 'Blader' more than once.
Tried to register class 'BladerSpawner' more than once.
Tried to register class 'ScrewBomber' more than once.
Tried to register class 'SniperJoeShieldFX' more than once.
Tried to register class 'SniperJoeShieldX' more than once.

Execution could not continue.

Script error, "mmxspv2-75.pk3:actors/sp/spbosses.txt" line 2932:
Invalid state parameter a_mstafftrack

This message came up, anyway to fix it? (V5D)
Help & Editing / Re: How to sign up to login the multiplayer game...?
« Last post by Ruzma on June 22, 2019, 08:04:08 PM »

Here, is tells all you need to know! I managed to do the set-up three times with little to no issue, so it really isn't hard if you pay attention!
Hope that helped you, friend.
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