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MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« Last post by Hunters120 on February 21, 2019, 04:35:51 PM »
It is possible that Solar Man's stage will be interrupted by Maestro and Quint's fight from the past?  :confused:
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MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« Last post by Hunters120 on February 21, 2019, 04:28:32 PM »
Ok! Thank you. :)
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MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« Last post by CutmanMike on February 19, 2019, 11:44:06 PM »
Also, I was poking around the MM8BDM-V5d pk3 and I noticed that inside the folder with Mega Buster sprites, there were also unused (?) sprites of the Level 3 Charge shot. Are there any plans to implement this in the main game?

Not at the moment. The sprites are still there as they are used by certain cutscenes/bosses.

Could you add the "Random" on the Bot Setup?

Unfortunately this is out of our hands as we can't mod that part of the engine. However, if you use the "addbot" command on the console a random bot will be added for you.
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MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« Last post by Hunters120 on February 19, 2019, 10:18:13 PM »
Hello! I have a question:
Could you add the "Random" on the Bot Setup? It means that any characters will be selected automatically! No need to choose and it'll be easy to just randomize a bot for the Offline Skirmish in Multiplayer!

- Thank you! ;)
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Projects & Creative / Re: Competitive CBM Patch V. 1 is available for public use!
« Last post by Soundwave02 on February 19, 2019, 10:17:16 PM »
Hi, we (more like me) forgot that cutstuff existed so we haven't posted our updates.

[Edit: Hotfix released for last minute bugs that were found] https://allfearthesentinel.net/zandronum/download.php?file=competitivecbmpatchv1.9h.pk3 - CCBM Update, v1.9h, if you wanr further info join the discord for the full changelog and maybe post your toughts and feedback about the mod.
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Tutorial Collection / Re: [INSTALL] Installing MM8BDM on Mac OSX
« Last post by Dumdum on February 19, 2019, 01:58:18 PM »
There is something wrong... I download it, it was successful, but when I try to open it, my mac says that the game may be broken or corrupted. I really want to play megaman 8bit deathmatch! Can you please rearrange the download please?
Chronosplit's instructions work for me.
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Bugs/Suggestions / Re: CoreAltfire/FuncFire recode
« Last post by JaxOf7 on February 19, 2019, 12:47:45 PM »
Redone.
Beat works with v5d.
No more desync issue.
New stuff, change in suggestion scope.

Old version of first post
Spoiler for Hiden:
Let us refer to Core Altfires as "FunctionFire"s or "FuncFire."

Let's say you want to make a mod that grants different functionality to Altfire and rebind FuncFire to a different key.
(With Megaman11 a thing, a mod that implements the gears comes to mind...)

It's a pain.
But it doesn't have to be.

This first file is the suggestion itself. The recode in some example weapons which actually should exhibit no differences.

https://allfearthesentinel.net/zandronum/download.php?file=corealtfirerecode3h.pk3

But with this recode in place, we can do some interesting modding.

This example file (add after recode) rebinds FuncFire to User1 and turns altfire into speed gear.

https://allfearthesentinel.net/zandronum/download.php?file=altfireisspeedgear3.pk3

Pretty small file, huh?

This example file is bigger.
It has classes.
Standard Megaman lets you do FuncFire with Altfire or User1.
MegamanBuster lets you do MegaBuster with AltFire and FuncFire with User1. Unfortunately, getting weapons to do this right is still kind of a pain. Hopefully less of a pain.
MegamanSpeed is just the Mega from the speed gear example file.
Incredibly, these all can coexist just fine thanks to the recode.

https://allfearthesentinel.net/zandronum/download.php?file=altfireclasses3h.pk3

Minor highlight: recode eliminates the need for Altfire states on Charge Weapons. FuncFire check is just seperate from A_Refire. (Though as MetalBlade shows, it can still compliment it)

I may or may not complete the recode for all the v5c weapons. But I don't think you're gonna see much more than what I've done.

Edit:
Hold on, desync issue.
Edit2:
Fixed...
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W.I.P Forum / Re: The Idea(s) Topic
« Last post by fortegigasgospel on February 16, 2019, 10:37:37 AM »
Reading the gaming industry tea leaves, I think it is apparent that it is time for someone to make a Battle Royale mod.
We actually talked about this a little on discord, but there is a lot of factors that need to be handled for such an endeavor.
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Tutorial Collection / Re: (V5B) Creating Map Creator Cards for your maps!
« Last post by RockmanShadow on February 15, 2019, 05:36:29 PM »
I have the code set up correctly but my map card still doesn't show up. Is there a different way to create map cards now?

Nevermind, I got it figured out.
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W.I.P Forum / Re: The Idea(s) Topic
« Last post by TheBladeRoden on February 15, 2019, 11:30:06 AM »
Reading the gaming industry tea leaves, I think it is apparent that it is time for someone to make a Battle Royale mod.
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