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Forum Games / Re: Conquest of Mechanus [Beginning]
« Last post by SmashBroPlusB on Today at 04:56:16 AM »
"Wha... ?"

Simon the bear scratched at his nose, before rearing back and standing on his hind legs. He gave a sort of confused roar, like he was yawning instead of trying to scare something.

"Did that boy over there just bring in a bandit?" Simon adjusted his glasses. "Why did he bring in a bandit? Were they old friends from school or something?"

Simon shrugs, clambering down on all four limbs and preparing to run straight into the enemies. "Ah, no matter. It's their issue, not ours."


Overbearing > Snake
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Bugs/Suggestions / Re: [Suggestion] MMIIGB themes for Robot Masters
« Last post by Ivan1997 on Today at 04:12:49 AM »
And to add to this, I think the same could be done for the themes of Cut Man, Ice Man, Fire Man, and Elec Man. Like in the third and fourth Game Boy games, their themes were based on their original NES themes. However, while the third and fourth Game Boy games used direct translations, the first game used different arrangements.

I agree. Also, I've found another video with a "fixed" soundtrack for MMIIGB/Rockman World 2 that is closer to other Mega Man Game Boy titles.

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MM8BDM Discussion / Re: Mega Man 8-Bit Deathmatch v5b Music Code List
« Last post by Ivan1997 on Today at 03:33:32 AM »
No, it's actually MM1PWIL6.

There are actually two versions of these: One is "MM1PWILY", a remix of the Dr. Wily dialogue theme from the intro stage of Mega Man Powered Up, which, to my understanding, doesn't play anywhere in the game, and "MM1PWIL6", which is almost the same song and is used, but it also has the melody from the final boss music of Mega Man 6.
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So CutmanMike uploaded some musics of Mega Man 8-Bit Deathmatch with the correct names of the musics.

MM1PWIL6 ~ The Great Genius Dr. Wily
GTENSION ~ Gamma Cometh
MM7BASS2 ~ Super Bass (Phase 2)
PROMBOSS ~ A Case Of The Blues (Proto Man Boss)
FAKEBOSS ~ Untrustworthy Cops

Quick note 1: Untrustworthy Cops was supposed to say "Cop" but then went "Cops"
Quick note 2: Super Bass is the unused music used in Mega Man 7.
No, it's actually MM1PWIL6.

Thanks you two, I'll be updating the list shortly. By any chance were there any correct names for MGICPAST and MGICPRES?
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Bugs/Suggestions / Health and Ammo numbers on HUD
« Last post by JaxOf7 on Today at 12:46:38 AM »


This is kind of a standard thing in FPSes.
I think people would like it. And it's an option, so even if you don't like it, then whatever.

http://allfearthesentinel.net/zandronum/download.php?file=healthandammonumber.pk3
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Skins & Bots etc / Potts' lil skin stuffs.
« Last post by P0tts on August 21, 2017, 11:51:20 PM »
Whenever I make skins or complete old skins here and there, it'll be posted here.

So I've only finished one for now, Based on FTX's Ryu sprite, I made a class compatible Ryu skin for Dr. Light, just cause I didn't want to play as a Gouken lookalike.

PS: I'm not all that great at spriting in this style, so do bare with it >.<

Ryu, Street Fighter's poster boy!





For the old Ryu base skin
http://cutstuff.net/forum/index.php?topic=4818.msg#msg
-------------------------------------------------------------------------------------------------------------------------------------------

More coming soon~
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MM8BDM Discussion / Re: Mega Man 8-Bit Deathmatch v5b Music Code List
« Last post by Oliver on August 21, 2017, 08:52:33 PM »
Whoops my bad. Gotta edit it right away.
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Bugs/Suggestions / Proto Buster Shield + Weapon switching
« Last post by Messatsu on August 21, 2017, 08:13:27 PM »
Small, but annoying bug

1.) Select Proto Buster
2.) Have another fast firing weapon in inventory (Ex. Thunder Bolt)
3.) Quickly switch and fire to secondary weapon
4.) Note how the shot is blocked by the now unequipped Proto Shield

It's a small window, only 2-3 tics.


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Bugs/Suggestions / [Suggestion] Teleport FX copies translation of player
« Last post by Messatsu on August 21, 2017, 07:58:05 PM »
https://drive.google.com/file/d/0B7YBssjvz1CZaUZ6NWY0bFl0aDQ/preview

Found it weird that whenever you use an escape unit or teleport, the leaving teleportation FX was always the Mega Man blue colors.  I think this makes the effect much nicer overall.  (Though perhaps teleporters shouldn't use the escape upward teleport? I dunno, does look cool though)
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MM8BDM Discussion / Re: Mega Man 8-Bit Deathmatch v5b Music Code List
« Last post by NES Boy on August 21, 2017, 07:33:12 PM »
MM1PWINT ~ The Great Genius Dr. Wily
No, it's actually MM1PWIL6.
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