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Skins & Bots etc / Re: Official Request Thread
« Last post by ChexyBoi on May 30, 2020, 10:48:47 AM »
Could anyone make the Chex Warrior from Chex quest, I love Chex quest and I would love a mega man styled Chex Warrior to celebrate the release of the HD remake!  :mrgreen:
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Help & Editing / Re: Issue with two monitors
« Last post by Peppy on May 30, 2020, 05:49:35 AM »
Hey, I solved my issue! To select the monitor you wish to set to your primary one for fullscreen, do vid_listadapters to list them, and then vid_adapter to set it!
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Help & Editing / Need elaboration about the two difficulty options
« Last post by SereneDreemurr on May 29, 2020, 11:50:58 AM »
I didn't saw any threads about the bots in MM8BDM though, no one ever paid attention to them? What exactly do the two difficulty options (Skill and Bot Skill) do?

There're two skill options when creating offline skirmishes with bots. One is called "Bot Skill" and the other is simply "Skill".
The Bot Skill is easy to understand, they just aim better and have a more precise projectile prediction as you increase their skill level.
But the "Skill" one is confusing, I don't know what it does.

And since I mentioned difficulty, I might as well talk more about the "innate" skill level of bots, which is defined in BOTINFO.txt in the main package file.
In the said file, you can see lines like these:
accuracy = 1
intellect = 3
evade = 0
anticipation = 1
reactiontime = 2
perception = 1

These lines determine the innate skill of a bot and the example above is a standard skill level for most, if not all, bots. Let's name this bot BOT01.
I replaced all these numbers with 4 (which seems to be the maximum), for example:
accuracy = 4
intellect = 4
evade = 4
anticipation = 4
reactiontime = 4
perception = 4

Let's call it BOT02. Judging from those stats, BOT02 should be able to beat BOT01 with little to no problem. Then I did some more tests to see if my theory is right.
You can try this pk3 file I made to see how much they are improved. Make sure to set their skill level to 4 for maximum performance. Improved bots have EX in their name.

Mode: DM (1v1) and Team DM (5v5)
Map: MM2FLA (small enough for bots to have a guaranteed fight in 1v1)
Modifiers: Buckshot (for 5v5) and Instagib (for 1v1) so they always use the same weapon.
Game Skill Level: 0, 1, 2, 3, 4
Participants: BOT01 (Standard Skill Level) and BOT02 (Superior Skill Level)

I did a total of 10 matches (2 per difficulty) and the outcome shows that BOT02 did outperform BOT01 (roughly 40% stronger), regardless of the game skill level setting. So my thought is, the "Bot Skill" affects them based on their own innate skill level...?

I hope there are people who also have interests in bots just like me.
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Anything Goes / Re: Help with Frag Messages
« Last post by BluesManZX on May 29, 2020, 01:47:04 AM »
Thanks!
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Anything Goes / Re: Help with Frag Messages
« Last post by TheDoc on May 29, 2020, 12:42:19 AM »
In the Esc Menu, Options -> Advanced Options -> HUD Options -> Large frag messages to OFF
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Anything Goes / Help with Frag Messages
« Last post by BluesManZX on May 28, 2020, 08:55:46 PM »
when I frag someone two messages appear.
YOU FRAGGED MEGAMAN (just an example)
and the other MEGAMAN WAS BOMBED BY MAESTRO'S MEGA BUSTER
I want to know how to disable the first message
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Projects & Creative / Re: Stardust's Workshop
« Last post by JaxOf7 on May 27, 2020, 09:59:02 PM »
just updated with named scripts and made the print better
https://allfearthesentinel.net/zandronum/download.php?file=damagescorev1c.pk3
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W.I.P Forum / Re: 8BDMPlus + JWep + Misc
« Last post by JaxOf7 on May 27, 2020, 03:06:48 AM »
https://allfearthesentinel.net/zandronum/download.php?file=morebossesmusicv1b.pk3

https://allfearthesentinel.net/zandronum/download.php?file=morebossesv1b.pk3
Cirno got a weapon HUD

Returning boss
Saxton Hale

Punches and stomps people hippies. Rage is invincibility. Fight like a mann!

Returning boss
Cave Johnson

Burn them down with combustible lemons. Rage is more lemons.

Returning boss
Christian Burtal Sniper

Slash with the shiv and shoot arrows with rage. Lands hits to make it rain blood.
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Help & Editing / Re: Issue with two monitors
« Last post by kirbman on May 26, 2020, 08:41:33 PM »
That's odd. I have two monitors as well and for me it just works fine. I have no idea what's different in your case.
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Help & Editing / Issue with two monitors
« Last post by Peppy on May 26, 2020, 07:47:27 PM »
I always have to run in windowed mode because I have two monitors, my primary on the right monitor, but if I ever set it to fullscreen it always shows itself half on my left monitor and a bit stretching over the right, despite both monitors being the same resolution and having them set to said resolution when I switch to fullscreen. Is there a way to get the game on my primary monitor on the right, and have it fit properly?

This is what it's like when I do fullscreen at the moment. You can see it doesn't split evenly down the middle, part of the screen leaks onto the next monitor.

(The picture is below, but it's really big here so if you wanna open in another tab here's its link- https://i.imgur.com/rAontmE.png)
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