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Author Topic: MM8CLO healing  (Read 1001 times)

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January 23, 2016, 08:43:41 PM
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Offline JaxOf7

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  • Date Registered: March 23, 2011, 03:56:13 AM

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MM8CLO healing
« on: January 23, 2016, 08:43:41 PM »
So LMS/Buckshot/Instagib removes items.
Far as I'm concerned, the pink square healing is essentially an item.
So let's fix that and/or make it moddable without having to replace MM8CLO.

Spoiler for Hiden:
Code: [Select]
in MM8CLO script
Case 4:
GiveInventory("ClownHeal",1);
break;

in MM8CLO actors
actor ClownHeal : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(975,0)==2,"NoItems") //LMS
TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(975,2)==1,"NoItems") //Instagib
TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(975,2)==2,"NoItems") //Buckshot
TNT1 A 0 A_PlaySoundEx("item/energyup","Item")
TNT1 A 0 HealThing(10)
stop
NoItems:
TNT1 A 0
stop
}
}

So yeah, takes a heal source out of LMS and lets mods that upscale their hp replace the mm8clo decorate file and also have their heals upscale.

January 23, 2016, 09:12:19 PM
Reply #1

Offline Messatsu

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  • Date Registered: November 10, 2010, 04:06:39 PM

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Re: MM8CLO healing
« Reply #1 on: January 23, 2016, 09:12:19 PM »
This is actually a pretty good solution to this debate actually.  Might go forward with this idea.  Moving to pending.