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Author Topic: Original DOS Completion Project - Off Hiatus  (Read 11973 times)

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July 03, 2016, 06:01:41 PM
Reply #30

Offline Promestein

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Re: Original DOS Completion Project
« Reply #30 on: July 03, 2016, 06:01:41 PM »
Yeah, I'm inclined to agree with Dood.
Top Row - 2
Middle Row - 2
Bottom Row - 4

Torch Man looks fine to me though.

July 03, 2016, 07:28:22 PM
Reply #31

Offline fortegigasgospel

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Re: Original DOS Completion Project
« Reply #31 on: July 03, 2016, 07:28:22 PM »
Ok, so far 3 for middle fin, 3 for middle jaw, 1 for original alt, and 2 for blue shaded alt
Here is a larger version to see them better without having to download the image

And I won't be unreasonable with Torch and I'm putting him up on the board as well (also size enhanced)

Left is current, middle has his arm lower a bit so his upper arm is visible, right is the original position.
The stand on the current version is more to of a ready pose (kinda like Quick Man's) and would likely be more noticeable in rotations, while the original would actually make it more accurate to the source.

Edit: added a pixel into the middle one

August 07, 2016, 04:29:03 PM
Reply #32

Offline MetalMasher

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Re: Original DOS Completion Project
« Reply #32 on: August 07, 2016, 04:29:03 PM »
this is very cool! dyna man map looks awesome!

August 10, 2016, 03:46:24 AM
Reply #33

Offline fortegigasgospel

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Re: Original DOS Completion Project
« Reply #33 on: August 10, 2016, 03:46:24 AM »
Thanks to Lego I was able to actually get the weapons to work correctly along side the MM9 weapons, as well as fix the colors on the skins for Nuclear Detonator and Oil Stream.
All of these weapon wise are now completely implemented into the file with the exception of making Sonic Wave's smallest projectiles visible, though looking at it I do wanna make Sonic Wave look better too.
Spoiler for Hiden:
I'm also gonna give a little run down of each weapon once again, some extra visuals as well as some Mega Man style descriptions akin to Mega Man 7.
Sonic Wave
Spoiler for Hiden:
I wanted to do this for all of them, but it seemed like it wouldn't be worth it for this. Oh well.
"Sonic Wave fires a large pulse of sound forward, when it hits a wall it will split into two smaller shots that bounce around, these smaller shots will get weaker each time they bounce off a wall until they finally disappear."
Direct hits are the most rewarding but the smaller shots can help chip away health, the base shot will deal a strong 20 damage, but is very small, each time it bounces it's damage will cut in half until it deals a measly 2 damage. It will also split when it hits a floor or ceiling. Sonic Wave's shots always bounce on a horizontal axis only, making it helpful against enemies on different elevations.
Spoiler for Hiden:

Force Field
Spoiler for Hiden:
"Force Field is an all in one utility shield weapon, it increases your speed, your defenses, and even deals damage, but don't relay on it too much, it isn't as powerful as other weapons in those fields. Combine it with something else to get the most use out of it."
Force Field's main purpose is to help you close gaps between enemies and yourself by giving you a small boost of speed and defense and then dealing out a small hit, swap to another weapon once you are close to really bring the pain. Ammo depletes while the shield is active and when it goes down, either manually or when it damages someone.
Spoiler for Hiden:
Nuclear Detonator
Spoiler for Hiden:
"The Nuclear Detonator fires a dynamite pack ahead that has a long timer and can be manually detonated, it's power is unrivaled, but be careful, this weapon is so powerful even you are in danger of it!"
Nuclear Detonator is a powerful explosive that can be detonated early and deals massive amounts of damage that will cripple most anyone if they survive it, even it's own user. It also stores only enough ammo for 2 uses before it is empty.
Spoiler for Hiden:

Bit Cannon
Spoiler for Hiden:
"Bit Cannon has a lot of power and a large radius, which makes it trickier to avoid, but easier to hit terrain from, at closer ranges enemies will have a harder time avoiding this powerful weapon."
Bit Cannon is like Hard Knuckles ripping brother, it deals low damage at a time but it is a slow ripper allowing it to 2 shot foes, but it is slow and doesn't sport a lot of ammo.
Spoiler for Hiden:
Shark Boomerang
Spoiler for Hiden:
"The Shark Boomerang is a tricky weapon to hit with, but equally tricky to avoid. When you throw it the boomerang will fire at an angle before looping back around, but during it's arc it will suddenly go flying back where it came from."
Shark Boomerang flies like an actual boomerang, but it will suddenly return early in it's flight. Unlike other boomerangs it returns to the spot it was fired from, but it will also keep flying until it hits a wall.
Spoiler for Hiden:

This is moments before it begins it's return flight.
Water Shooter
Spoiler for Hiden:
"The Water Shooter fires three water balls in rapid succession that arc at different angles, while each shot doesn't deal too much damage they can help hit enemies on lower services or be aimed up to gain more distance."
This weapon acts like a combination of Needle Cannon and Water Balloon, firing three shots per use that arc downwards. Unlike Needle Cannon the shots don't have a spread, but instead each move at a slightly different speed traveling further then the prior one.
Spoiler for Hiden:

Oil Stream
Spoiler for Hiden:
"Oil Stream fires a projectile that deals a lot of damage, but it is incredibly slow. If it comes into contact with fire though it will ignite and become super fast and even more powerful!"
Oil Stream is one of the slower projectiles in the game, making up for it with decent ammo and a whooping 25 damage. But it really shines around fire weapons, which if one comes into contact with Oil Stream it will gain a lot of speed and double it's damage.
Spoiler for Hiden:
Blade Launcher
Spoiler for Hiden:
"Blade Launcher fires three ninja stars forward which will spread out as they travel, while up close it will deal more damage due to all three shots hitting, but further away will make it harder to dodge, the other two shots even travel upwards slightly."
Blade Launcher it much like a shotgun, up close all the shots hit, while further away it has a spread, the extra two shots travel up slightly making it easier to hit jump strafers.
Spoiler for Hiden:
Torch Arm
Spoiler for Hiden:
"The Torch Arm fires straight ahead, but when it hits an enemy or floor it bursts into a rolling flame for a short distance to deal more damage and possibly hit more enemies."
Straight forward attack that doesn't rip but turns into a short range ripper when it hits. Plenty of ammo and a good rate of fire makes it a good replacement for the Mega Buster, especially if Metal Blade or Ice Slasher aren't around.
Spoiler for Hiden:

After it hits an enemy or floor it becomes this.

August 10, 2016, 04:27:13 PM
Reply #34

Offline Superjustinbros

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Re: Original DOS Completion Project
« Reply #34 on: August 10, 2016, 04:27:13 PM »
These are beautiful.

August 10, 2016, 05:54:45 PM
Reply #35

Offline Promestein

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Re: Original DOS Completion Project
« Reply #35 on: August 10, 2016, 05:54:45 PM »
Weapons are looking neat. I'm interested in seeing for myself how Shark Boomerang works.

I am a tiny bit confused about one thing though. Sonic Wave splits into two when it hits a wall, but how does it split when hitting a floor or ceiling? Does it bounce back off the floor at a similar angle to the one it hit it from? That sounds like it could get pretty crazy.

August 10, 2016, 07:58:54 PM
Reply #36

Offline fortegigasgospel

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Re: Original DOS Completion Project
« Reply #36 on: August 10, 2016, 07:58:54 PM »
Weapons are looking neat. I'm interested in seeing for myself how Shark Boomerang works.

I am a tiny bit confused about one thing though. Sonic Wave splits into two when it hits a wall, but how does it split when hitting a floor or ceiling? Does it bounce back off the floor at a similar angle to the one it hit it from? That sounds like it could get pretty crazy.
Sonic Wave will ALWAYS split on the horizontal axis, the only time it will go vertical is the original shot. If it hits a floor or ceiling the 2 shots will split off towards the direction they came from horizontally meaning it will stay near which ever it hit (so try not to hit the ceiling unless it is a really low one like the Magnet Missile hole in Metal or something). Hitting a single enemy isn't as easy with it but sending it into a crowd will certainly get some hits in and potentially nab a kill of someone weakened. You though do wanna try to hit with the main shot as much as possible since the damage drops off in halves and the main shot is 20 damage (5hko) meaning the first split is 10, the second bounce is 5, and the third is only a measly 2. This of course is subject to change, if it turns out the bounces are simply TOO weak they could be swapped to dropping 5 damage each so 20>15>10>5.

August 11, 2016, 01:35:37 AM
Reply #37

Offline MetalMasher

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Re: Original DOS Completion Project
« Reply #37 on: August 11, 2016, 01:35:37 AM »
weapons look soo great! i hope the maps too!

August 29, 2016, 09:04:22 PM
Reply #38

Offline Geno

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Re: Original DOS Completion Project
« Reply #38 on: August 29, 2016, 09:04:22 PM »
The weapons look cool!

The only thing that bugs me is how half the MM3PC weapons do not have the correct colours. Blade Launcher, Shark Boomerang, and Oil Stream don't use those colours at all in the original game.

And, I can understand why the PC1 weapons have different colours, as they didn't even have colours to begin with in the original game

August 30, 2016, 03:25:55 AM
Reply #39

Offline fortegigasgospel

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Re: Original DOS Completion Project
« Reply #39 on: August 30, 2016, 03:25:55 AM »
The weapons look cool!

The only thing that bugs me is how half the MM3PC weapons do not have the correct colours. Blade Launcher, Shark Boomerang, and Oil Stream don't use those colours at all in the original game.

And, I can understand why the PC1 weapons have different colours, as they didn't even have colours to begin with in the original game
Shark Boomerang's colors were cyan and white, the cyan was made the secondary color and gray was added as the main to look more unique and interesting and match Shark's colors.
Blade Launcher was purple/pink and white. Purple was picked to match Blade's color and not confuse with a similar weapon Yamato Spear, gray was added to not have white as the secondary.
Oil Stream was changed to black and gray to match the projectile as Mega's colors often do, while the original was brown and white, I could swap Oil Stream to brown and wouldn't have problem with it, not a lot of weapons use black and gray though while it would be close to the PC1 main colors.
So, because they were all white secondary and we wanted verity. Every one of them. Also Oil and Dyna are the only I changed since Badz finished the weapons.

September 13, 2016, 08:02:58 PM
Reply #40

Offline fortegigasgospel

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Re: Original DOS Completion Project
« Reply #40 on: September 13, 2016, 08:02:58 PM »
Ok folk, immediately after posting this work will begin on Volt Man's map.
The direction for this map is a mid sized map making use of the turbines seen in his actual stage. These will be around paths and stronger power ups and while vary based on the location in the map.
The map will primarily be indoors with a smaller outdoor section, pulling turbines will be seen inside while pushing will be seen outside.
Weapons will mostly be close range specialized to build around Force Field, a shield weapon designed to help you close in on opponents with increased speed and defense to make use of melee range weapons.

I am still opening up for "co-op mapping" if anyone would wish to work on Volt Man along with me.
Also I made a discord channel for this project for those who would like to give any other sort of assistance, such as feed back, ideas, or simply follow the production a bit closer.

September 21, 2016, 10:26:31 PM
Reply #41

Offline Rokim21

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Re: Original DOS Completion Project
« Reply #41 on: September 21, 2016, 10:26:31 PM »

September 22, 2016, 12:14:32 AM
Reply #42

Offline fortegigasgospel

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Re: Original DOS Completion Project
« Reply #42 on: September 22, 2016, 12:14:32 AM »
Here my edit of the version 1.1(a?): http://www.mediafire.com/download/k7ej3haymt5hya2/dos-vbeta1.1b.pk3
Now that this is in the right place I'll go a bit more into detail.
This all incredible outdated, the only map in that version that is even staying in is Dyna, while the rest are going to be redone almost completely. I appreciate the interest in trying to do something with this really old version though. If you wanna help the project feel free to join the discord channel or message me somehow to see how you can help the new version, but try not to use that version since as I said it is obsolete.

April 17, 2017, 08:21:19 PM
Reply #43

Offline fortegigasgospel

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Re: Original DOS Completion Project - Off Hiatus
« Reply #43 on: April 17, 2017, 08:21:19 PM »
WE ARE OFF HIATUS FOLKS

Kicking back into gear.
-=Maps=-
I've made a map for Bit Man, Dan also wants to try his hand at said map so there might be a second version to decide between, both versions might even end up in the expansion in the end with one acting as a bonus map.
I've also made a map for Shark Man, if anyone else wanted to try making Shark similar arrangement as above can be made.

-=Skins=-
While all the skins are complete I have decided to use new base sprites which I hope to have skins for in the future if there are any willing to assist in making them.
The bases are here
Spoiler for Hiden:

-=Other Sprites=-
For actors we are going to be using some of the enemies designed for a DOS Remake which is why this project went into hiatus, I don't want all of the work to go to waste for now so there are some new enemies featured, some unused concepts from older games and some of the original enemies as well.
These ones are already 8-bit, but rotations are needed (not all frames need rotations, and the Telly doesn't need rotations)
Spoiler for Hiden:
These 2 need to be converted to 8-bit and need rotations (Watchdog doesn't need to be walking)
Spoiler for Hiden:

As before Discord Link is here for those who want to join to either help while keeping in touch easily, or simply see how the project is advancing along.

April 18, 2017, 02:40:40 AM
Reply #44

Offline Gumballtoid

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Re: Original DOS Completion Project - Off Hiatus
« Reply #44 on: April 18, 2017, 02:40:40 AM »
Glad to see you're moving away from straight-up edits. The new sprites look decently nice, to boot.


 

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