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Author Topic: [Future Suggestion] Easier to light oil slider  (Read 1095 times)

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May 23, 2016, 03:47:11 AM
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Offline JaxOf7

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[Future Suggestion] Easier to light oil slider
« on: May 23, 2016, 03:47:11 AM »
So oil slider is pretty hard to light if you're using fire weapons that don't explode. That's not too fun.
So the premise behind this feature is: have all fire weapons make an explosion on impact that only affects oil.
However, making everything immune to a damagetype requires the "damagetype declarations" feature.
That's not in the current version of zandronum... but it seems to be in the beta.
So this is a suggestion for the future when that feature goes stable.

(For current zandronum, everything is vulnerable to the "ignite" damagetype)
http://www.best-ever.org/download?file=welit2.pk3

(For future zandronum, making things properly immune to the "ignite" damagetype"
http://www.best-ever.org/download?file=welitv1.pk3

Edit: Also, when an oil slider ignites, it too does the explosion, so trails of ignited oil slider, whoo.

May 23, 2016, 04:10:28 AM
Reply #1

Offline Lego

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Re: [Future Suggestion] Easier to light oil slider
« Reply #1 on: May 23, 2016, 04:10:28 AM »
This is cool!

Moved to pending.

September 12, 2016, 10:20:28 PM
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Offline CutmanMike

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Re: [Future Suggestion] Easier to light oil slider
« Reply #2 on: September 12, 2016, 10:20:28 PM »
Bah, the files got destroyed by Best-Ever. Could you reupload the code to be used in Zand 3.0?

September 12, 2016, 10:40:39 PM
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Offline Lego

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March 21, 2017, 04:29:42 PM
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Offline CutmanMike

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Re: [Future Suggestion] Easier to light oil slider
« Reply #4 on: March 21, 2017, 04:29:42 PM »
Added. We should change this to the mapinfo version once we get that feature (probably years from now)