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Author Topic: Mega Man 8-bit Deathmatch V5B - 22/05/17!  (Read 106648 times)

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February 10, 2017, 06:53:22 PM
Reply #330

Offline NES Boy

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #330 on: February 10, 2017, 06:53:22 PM »
I noticed you used 8-bit versions of Geno's fanmade MM&B database images for Galaxy Man and Solar Man:


February 10, 2017, 07:22:52 PM
Reply #331

Offline CutmanMike

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #331 on: February 10, 2017, 07:22:52 PM »
We have a situation on our hands...



I noticed you used 8-bit versions of Geno's fanmade MM&B database images for Galaxy Man and Solar Man:


Yep! Geno/Molly is actually creating a whole set of 8-bit versions of those.

February 28, 2017, 12:24:29 PM
Reply #332

Offline NES Boy

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #332 on: February 28, 2017, 12:24:29 PM »
Hey, I got a question for you all. During the lead up to V3, Ivory showed off a feature where the MM1 maps reskin the Health/Weapon energy sprites with appropriate graphics using Argument 1, something that ultimately ended up not making it to the release to my knowledge.


With all the changes and additions going to V5b, will this feature be brought back?

February 28, 2017, 01:54:28 PM
Reply #333

Offline The_Broker

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #333 on: February 28, 2017, 01:54:28 PM »
Hey, I got a question for you all. During the lead up to V3, Ivory showed off a feature where the MM1 maps reskin the Health/Weapon energy sprites with appropriate graphics using Argument 1, something that ultimately ended up not making it to the release to my knowledge.


With all the changes and additions going to V5b, will this feature be brought back?
To my knowledge, this was scrapped due to potentially confusing players. It's too bad there's no way to make it a togglable option, but I believe that isn't possible in the engine.

March 01, 2017, 01:58:15 PM
Reply #334

Offline NES Boy

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #334 on: March 01, 2017, 01:58:15 PM »
So, I noticed something interesting in the latest screenshot CutmanMike posted on his Twitter:


The quarantine room door is open. Are the Roboenza victims responsible for this tunnel?

March 01, 2017, 09:38:25 PM
Reply #335

Offline Dr. Freeman

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #335 on: March 01, 2017, 09:38:25 PM »
V5b's campaign doesn't progress the story. It just updates the old chapters.

March 01, 2017, 10:18:18 PM
Reply #336

Offline fortegigasgospel

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #336 on: March 01, 2017, 10:18:18 PM »
Yea as Broker had said, it was scrapped and kept as is due to the items being used are the most recognizable for Mega Man, and others might confuse players not familiar with them.

March 02, 2017, 04:43:18 AM
Reply #337

Offline Ivory

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #337 on: March 02, 2017, 04:43:18 AM »
Honestly the MM1 Health/Energy were pretty ugly anyways.

March 28, 2017, 11:00:01 PM
Reply #338

Offline CutmanMike

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #338 on: March 28, 2017, 11:00:01 PM »


While we patiently wait for Zandronum 3.0, here is a tease of what is to come!

March 28, 2017, 11:05:02 PM
Reply #339

Offline Magnet Dood

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #339 on: March 28, 2017, 11:05:02 PM »
Holy shit, this looks incredible. I had no clue all the boss fights were gonna be this expansive, and the new cutscenes look awesome! The new maps look nifty too- plenty of surprises.

Can't wait for that new Wave Man. :cool:

March 28, 2017, 11:08:37 PM
Reply #340

Offline Beed28

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #340 on: March 28, 2017, 11:08:37 PM »
It's too bad about my Wave Man map being replaced, but the new story sequences and bosses look completely amazing!

Spoiler for Hiden:
So given that Gamma now apparently destroys the Mr. X map, will it be removed from the game? :p

March 29, 2017, 01:59:51 AM
Reply #341

Offline CopShowGuy

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #341 on: March 29, 2017, 01:59:51 AM »
I'm in love all over again!

March 29, 2017, 02:37:24 AM
Reply #342

Offline SmashTheEchidna

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #342 on: March 29, 2017, 02:37:24 AM »
I want

IwantIwantIwantIwant

Like seriously. I must have this update.

March 29, 2017, 01:28:07 PM
Reply #343

Offline The_Broker

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #343 on: March 29, 2017, 01:28:07 PM »
We've waited this long, we can wait just a bit more! Hang in there, everyone!

March 29, 2017, 02:20:29 PM
Reply #344

Offline Beed28

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #344 on: March 29, 2017, 02:20:29 PM »
So, two things I've noticed:
Spoiler for Hiden:

Remember this? Maybe this is part of the lab still being rebuilt after it gets nuked.

The other thing:
Spoiler for Hiden:
We don't see the pilot of the Cossack Catcher. It might not be Dr. Cossack piloting it for all you know.