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Author Topic: MEGA MAN ROCK FORCE IS RELEASED (V2)  (Read 84921 times)

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August 15, 2016, 03:57:26 PM
Reply #30

Offline Max

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Re: MEGA MAN ROCK FORCE
« Reply #30 on: August 15, 2016, 03:57:26 PM »
Spoiler for Hiden:


Does anyone know how to make extremely simplistic models for these things
opengl only I think

August 15, 2016, 04:05:16 PM
Reply #31

Offline LemonPig

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Re: MEGA MAN ROCK FORCE
« Reply #31 on: August 15, 2016, 04:05:16 PM »
... can i help....

August 15, 2016, 04:11:43 PM
Reply #32

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Re: MEGA MAN ROCK FORCE
« Reply #32 on: August 15, 2016, 04:11:43 PM »


You can give it a go no problem but I've never seen you map and you said yourself you're not very good or whatever so I'm not gonna pin down the slot for you

August 15, 2016, 04:13:55 PM
Reply #33

Offline LemonPig

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Re: MEGA MAN ROCK FORCE
« Reply #33 on: August 15, 2016, 04:13:55 PM »
Whats the start letters? MMRFCHA? RFCHA?

August 15, 2016, 04:15:18 PM
Reply #34

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Re: MEGA MAN ROCK FORCE
« Reply #34 on: August 15, 2016, 04:15:18 PM »
MMRFCHA
though the music would likely have to be CHRMUS or something because CHArgeman already exists
i have it ripped though so you don't have to

August 15, 2016, 04:22:00 PM
Reply #35

Offline LemonPig

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Re: MEGA MAN ROCK FORCE
« Reply #35 on: August 15, 2016, 04:22:00 PM »
MMRFCHA
though the music would likely have to be CHRMUS or something because CHArgeman already exists
i have it ripped though so you don't have to
CHR its ok, thought i need how to make a mapinfo have a near-frag music

Hey max, can give me the props/weps/actors for my map by PM?I bless to god it would be my best :)

August 15, 2016, 05:37:30 PM
Reply #36

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Re: MEGA MAN ROCK FORCE
« Reply #36 on: August 15, 2016, 05:37:30 PM »
Gonna catch this fish

Spoiler for Hiden:

it looks better in motion i promise, updating frontpage

Hey max, can give me the props/weps/actors for my map by PM?I bless to god it would be my best :)
I don't know what you want, Charademan just uses invisible platforms and those aren't actors you can use 3D floors with the alpha set to 0

August 15, 2016, 06:22:25 PM
Reply #37

Offline LemonPig

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Re: MEGA MAN ROCK FORCE
« Reply #37 on: August 15, 2016, 06:22:25 PM »
I meant some enemy prop, some RF weps, etc.

August 15, 2016, 06:26:55 PM
Reply #38

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Re: MEGA MAN ROCK FORCE
« Reply #38 on: August 15, 2016, 06:26:55 PM »
make a map first

August 15, 2016, 06:58:15 PM
Reply #39

Offline LemonPig

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Re: MEGA MAN ROCK FORCE
« Reply #39 on: August 15, 2016, 06:58:15 PM »
I already made it, i just need the actors,etc

August 15, 2016, 07:09:43 PM
Reply #40

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Re: MEGA MAN ROCK FORCE
« Reply #40 on: August 15, 2016, 07:09:43 PM »
you made it in a few hours?
how bout some printscreens

Spoiler for Hiden:
i dont think i can use this

August 15, 2016, 07:21:30 PM
Reply #41

Offline LemonPig

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Re: MEGA MAN ROCK FORCE
« Reply #41 on: August 15, 2016, 07:21:30 PM »
http://imgur.com/gallery/X8GkM

what happened to your textures that dosent happen to me

August 15, 2016, 07:30:06 PM
Reply #42

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Re: MEGA MAN ROCK FORCE
« Reply #42 on: August 15, 2016, 07:30:06 PM »
If you can go into Help/Editing or Tutorials Collection from the frontpage you can see a whole bunch of topics on mapping essentials and starting out
Because most maps aren't composed of only a few textures with barely any walls or features, they stick to a grid, they're actually playable etc

http://cutstuff.net/forum/index.php?topic=9763.0
http://cutstuff.net/forum/index.php?topic=10315.0
http://cutstuff.net/forum/index.php?topic=1920.0

and so on

August 15, 2016, 07:31:29 PM
Reply #43

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Re: MEGA MAN ROCK FORCE
« Reply #43 on: August 15, 2016, 07:31:29 PM »
Ok. Ill edit it to make it the best CM Map.

August 15, 2016, 07:33:43 PM
Reply #44

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Re: MEGA MAN ROCK FORCE
« Reply #44 on: August 15, 2016, 07:33:43 PM »