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August 12, 2016, 10:04:39 PM
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Offline Max

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MEGA MAN ROCK FORCE IS RELEASED (V2)
« on: August 12, 2016, 10:04:39 PM »
From the person who brought you the only finished fan-expansion on Cutstuff
Powered Up doesn't count because it wasn't even new material but I was part of that too



MEGA MAN ROCK FORCE EXPANSION

Grab the Expansion! (Outdated)
Expansion v1

Mirror

Grab the map pack! For classes and other mods
Map Pack v2
Mirror
Map Pack v1

Grab the skin pack!
Skin Pack v2
Mirror

Screenshots

Maps
Spoiler for Hiden:

8 Robot Masters - Complete
Spoiler for Hiden:
Crypt Man - Finished by Jakeinator
Spoiler for Hiden:



Pulse Man - Finished by Lego
Spoiler for Hiden:


Virus Man - finished by Maxine
Spoiler for Hiden:


Fuse Man - finished by Maxine
Spoiler for Hiden:


Photon Man - finished by LlamaHombre
Spoiler for Hiden:


Shock Man - finished by Maxine
Spoiler for Hiden:


Circuit Man - finished by Mendez
Spoiler for Hiden:



Charade Man - finished by Mendez
Spoiler for Hiden:



First Fusion set - Complete
Spoiler for Hiden:
Terror Man - finished by Jakeinator
Spoiler for Hiden:


Flare Man - finished by Mendez
Spoiler for Hiden:





Plague Man - finished by Maxine
Spoiler for Hiden:



Power Man - finished by Dr. Freeman
Spoiler for Hiden:



Second Fusion set - Complete
Spoiler for Hiden:
Thrill Man - finished by Lego
Spoiler for Hiden:

Thermo Man - finished by Jakeinator
Spoiler for Hiden:


War Man - finished by Mendez
Spoiler for Hiden:



Port Man - finished by Dr. Freeman
Spoiler for Hiden:





Death and Justice - Complete
Spoiler for Hiden:
Death Man - finished by LlamaHombre
Spoiler for Hiden:




Fish Man - Mendez
Spoiler for Hiden:

Polar Man - finished by Mendez
Spoiler for Hiden:



Justice Man - finished by Maxine
Spoiler for Hiden:




Weapons by me and people
Spoiler for Hiden:
Crypt Cloak - Finished
Activate this weapon to turn invisible. It doesn't last long, but you can scoop up energy if you want. Whenever you land with your cloak on, you'll send shockwaves in all directions.
Spoiler for Hiden:

Pulse Stopper - Finished
Hold the button down to surround yourself in a tiny ring that can deal ripping contact damage if you get incredibly close. Release to fire a lazy slow ripping projectile.
Spoiler for Hiden:

Virus Outbreak - Finished
Fire to create a ring of infection. Continue to hold fire to increase its range in exchange for more ammo. Damaged enemies can't be hit twice but will take more damage from any other form of offence. Combo time!
Spoiler for Hiden:

Phantom Fuse - Finished
Fire a quick-travelling fuse that you can aim around with your mouse. Has a wide explosion radius when brought into contact with anything, but can be difficult to wrangle.
Spoiler for Hiden:

Photon Flare - Finished
Rather than being a miniature Rain Flush - Flash Stopper hybrid, this flare will float in the air above your head for a while and will explode into a shower of exploding sparks when someone gets close, like a land mine... sky mine... Runs out over time.
Spoiler for Hiden:

Shock Gauntlet - Finished
Fire out a quick boomerang magnet that will pull players back towards you on the return trip. Get over here!! Barely does any damage by itself but the pull effect is strong.
Spoiler for Hiden:

Circuit Breaker - Finished
Rapidly fire a cone spread of exploding... green things
Spoiler for Hiden:

Charade Clone - Finished
Hold down the button to clone yourself and run off. Press it again, or get damaged, and you'll explode and return to where you are. Switch weapons, or run out of time, and you'll teleport to where your clone is.
Spoiler for Hiden:

Changelog
Spoiler for Hiden:
[v1 -> v2]

GENERAL
- All actors now categorized under the MMRF-Props category in Doom Builder.
- All maps now have map cards.
- All maps now use Death Man's boss theme as Intense music. Last frag music removed from Deathmatch modes.
- All maps now have team spawn. Duke it out against the other team(s) in Team Last Man Standing!
- All new platform-type elements have been given voxels! Experience the depth of Fuse Man's mine cart ride in Software or Open GL!
- This update has 8 new maps!
-- MMRFTHR - THRILL MAN by Lego
-- MMRFTHE - THERMO MAN by Jake
-- MMRFWAR - WAR MAN by Mendez
-- MMRFPOR - PORT MAN by Dr. Freeman
-- MMRFDEA - DEATH MAN by Llamahombre
-- MMRFFIS - FISH MAN by Mendez
-- MMRFPOL - POLAR MAN by Mendez
-- MMRFJUS - JUSTICE MAN by Maxine

MMRFCRY
- Freed the map from the grasp of darkness.
- Added additional spawns of item 1.
- Changes to the Taker:
-- Fist now cannot spawn until the most recent one has completed.
-- Fist can now pass through chains left behind by other Fists.
-- Entire chain now disappears at once.

MMRFPHO
- Structural adjustments to enhance map flow.
- Rain Flush -> Tornado Blow.
- Flash Bomb -> Remote Mine.
- Added Item-2.
- Fixed some visual issues in Software mode.

MMRFPUL
- Magma Bazooka -> Leaf Shield

MMRFVIR
- Background pipes no longer loop infinitely in software mode.
- Yoku blocks added to make map traversal easier.
- Super Adaptor -> Plant Barrier
- Scorch Wheel -> Top Spin

MMRFFUS
- Thunder Claw -> Rolling Cutter.
- Water Balloon -> Yamato Spear.
- Crystal Eye -> Drill Bomb.
- Count bombs replaced with new ones modelled after Mega Man 6.
- Added fireworks. When near pits, fireworks will shoot out.
- Fuse Cart now uses a new sticky script. Movement while riding this cart should feel smoother.
- Fuse Cart updated to be a little less buggy.

MMRFSHO
- Fixed a bug where the water was permanently electrified, causing instant death upon attempting to swim.
- Warning siren now plays briefly before the water becomes electrocuted.
- Electrified water damage reduced: 25 -> 15.
- Added a safety net by Spark Shock.
- Hornet Chaser and Magic Card spawn positions swapped.
- Ice Slasher -> Crash Bomb.

MMRFCIR
- Conveyor belt textures changed to mark their direction.
- Removed the testing room.
- Metal Blade -> Wild Coil.
- Circuit blocks now use a new sticky script. Riding the blocks down the conveyor belts should feel smoother.
- Circuit block death animations were standardized and now appear from the center of the object.
-- Blocks destroyed by hitting players now play the same animation as those destroyed by players.
-- Blocks falling in pits now disappear instead of "exploding."

MMRFCHA
- Count bombs replaced with new ones modelled after Mega Man 6.
- Fixed a bug where the slot spin sound would play infinitely.
- Reduced the length of time the slots take to choose their next platform.
- Slots can no longer choose the same platform type more than once in a row.
- Added Thunder Claw pegs.
- Added Item-1.
- Various weapon spawn positions changed.
- Jewel Satellite -> Magma Bazooka.
- Charge Kick -> Scorch Wheel.
- Air Shooter -> Centaur Flash.
- Magic Card -> Thunder Claw.
- Needle Cannon -> Wild Coil.

MMRFTER
- Removed Count Bombs.
- Added more spawns for Wire Adaptor.
- Remote Mine -> Flash Bomb.
- Skull Barrier -> Centaur Flash.
- Gamma background no longer cut off.
- Added jumpscare skull.

MMRFFLA
- Count bombs replaced with new ones modelled after Mega Man 6.
- Flare spitters now have a visual indicator after they've been triggered but before they deal damage.
- Flash Bomb -> Hyper Bomb.
- Skull Barrier -> Leaf Shield.
- Added a large health next to the short corridor by Hyper Bomb.
- Added fireworks. When near pits, fireworks will shoot out.

MMRFPLA
- Pits now deal "Slime" damage.
- Flame Blast -> Star Crash.
- Old Star Crash by Block Snake -> Rain Flush.
- Blast Zone size increased.
- Glass tanks in the back now block projectiles.
- Small visual adjustments.
- Updated block snake to appear more smooth with its block spawning.

MMRFPOW
- Lift platforms no longer allow objects to pass beneath them.

All credits can be found in the files.

We made it bois. Love u all
From the grave, we did it.

August 12, 2016, 10:08:15 PM
Reply #1

Offline Sonicfam1102

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Re: MEGA MAN ROCK FORCE
« Reply #1 on: August 12, 2016, 10:08:15 PM »
Ayy, Rock Force Expansion? Count me in, I can code stuff and make smaller sprites. My Skype's Sonicfam1102 and my Discord is Sonicfam1102#2887 (Cutmail works too).

August 12, 2016, 10:21:08 PM
Reply #2

Offline FTX6004

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Re: MEGA MAN ROCK FORCE
« Reply #2 on: August 12, 2016, 10:21:08 PM »
I might take on Photonman skin because why not.

August 12, 2016, 11:16:15 PM
Reply #3

Offline Gummywormz

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Re: MEGA MAN ROCK FORCE
« Reply #3 on: August 12, 2016, 11:16:15 PM »
I have my own versions of the Rock Force weapons. I implemented charade clone as an escape / sneaking weapon. Pressing fire places a clone. When you get hit, you teleport back to the original clone. Pressing fire again turns off invisibility and fires the clone right in front of you. Might be good for variety considering Pulse Stopper is an offensive weapon and not a shield.

August 12, 2016, 11:29:27 PM
Reply #4

Offline Max

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Re: MEGA MAN ROCK FORCE
« Reply #4 on: August 12, 2016, 11:29:27 PM »
I think your one overlaps with Crypt Cloak a bit too much and the point of 'cloning' is kind of lost if one of the clones is invisible but making it more defensive is definitely a good idea

Also may I borrow your sound effects? I was going to record them all later with the music off but I didn't realise you had them

August 12, 2016, 11:48:03 PM
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Offline Gummywormz

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Re: MEGA MAN ROCK FORCE
« Reply #5 on: August 12, 2016, 11:48:03 PM »
You can use any resources. I ripped them myself using LateralGM. It's a bit finicky to work with, but you can export all of the assets if you are missing any.

August 12, 2016, 11:53:21 PM
Reply #6

Offline Jakeinator

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Re: MEGA MAN ROCK FORCE
« Reply #6 on: August 12, 2016, 11:53:21 PM »
Oh, sweet. A Rock Force force expansion? This'll be awesome if (and hopefully when) this gets finished. If you want to lessen workload in terms of mapping I'd totally be down with doing one (though I don't really have a good portfolio right now). Hit me up on cutmail when you decide.

August 13, 2016, 12:31:45 AM
Reply #7

Offline LlamaHombre

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Re: MEGA MAN ROCK FORCE
« Reply #7 on: August 13, 2016, 12:31:45 AM »
Yeah, I'm definitely down for helping out with mapping as well. Kinda at a standstill with most of my other projects atm so this would probably help rekindle inspiration

Maybe Photon Man? I'm down for whatever if people have a preference though

August 13, 2016, 04:40:27 AM
Reply #8

Offline Magnet Dood

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Re: MEGA MAN ROCK FORCE
« Reply #8 on: August 13, 2016, 04:40:27 AM »
Guess you can put me down officially for Circuit Man's stuff. I'm gonna be super busy with a ton of projects and college coming up but I'll probably be able to get to it when I have the time.

August 13, 2016, 07:18:08 AM
Reply #9

Offline Dimpsy

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Re: MEGA MAN ROCK FORCE
« Reply #9 on: August 13, 2016, 07:18:08 AM »
I'd be down to making the Charade Man skin at some point, since he might actually be the easiest one to work with.

August 13, 2016, 07:26:57 AM
Reply #10

Offline JaxOf7

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Re: MEGA MAN ROCK FORCE
« Reply #10 on: August 13, 2016, 07:26:57 AM »
On virus outbreak, don't do reversed controls.
How well people deal with it varies by too wide a margin (kinda like partial-blind flast stopper) and depends solely on execution skill. Some people will be crippled, others will just breeze through it. Others will just make a bind to reverse their controls and hit that when they get hit.
Reverse controls out of the way, there all sorts of untapped debuffs out there that affect everyone equally
-Defense debuff
-Attack debuff
-Ammo drain
-Can't pick up items
-Damage over time
-Stuck on sickly Megabuster

I will get back to you on Charade Clone.

August 13, 2016, 01:34:58 PM
Reply #11

Offline Turbodude

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Re: MEGA MAN ROCK FORCE
« Reply #11 on: August 13, 2016, 01:34:58 PM »
Ooooh man, I love Rock Force. I really hope to see this flourish, especially given how No Constancy came out!

August 13, 2016, 04:44:12 PM
Reply #12

Offline Superjustinbros

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Re: MEGA MAN ROCK FORCE
« Reply #12 on: August 13, 2016, 04:44:12 PM »
Wait did I hear you guys are working on a Rock Force expansion?
Is game for being this get made

August 13, 2016, 05:15:44 PM
Reply #13

Offline LemonPig

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Re: MEGA MAN ROCK FORCE
« Reply #13 on: August 13, 2016, 05:15:44 PM »
.....I suck at making maps, and you want experts, so,nvm.

August 13, 2016, 06:10:07 PM
Reply #14

Offline Max

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Re: MEGA MAN ROCK FORCE
« Reply #14 on: August 13, 2016, 06:10:07 PM »
Yeah, I'm definitely down for helping out with mapping as well. Kinda at a standstill with most of my other projects atm so this would probably help rekindle inspiration

Maybe Photon Man? I'm down for whatever if people have a preference though

I don't have any preferences, my next map was likely going to be Crypt Man in a week or two if nobody claimed it so it doesn't bother me
just let me know if/when to put you down for it fully

I'd be down to making the Charade Man skin at some point, since he might actually be the easiest one to work with.
People should be more CONCRETE than this because I don't know if you're doing it or 'down for it at some point' so post again if you want me to put you down on it

Oh, sweet. A Rock Force force expansion? This'll be awesome if (and hopefully when) this gets finished. If you want to lessen workload in terms of mapping I'd totally be down with doing one (though I don't really have a good portfolio right now). Hit me up on cutmail when you decide.
There's really nothing stopping you from just doing whatever you feel like man, just apply and if it's good we can use it and that's all there is to it woooooooo

-Defense debuff

i like dis