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Author Topic: [New Sprites] New Magnetman sprites  (Read 1402 times)

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May 07, 2017, 12:14:53 AM
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Offline Dimpsy

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[New Sprites] New Magnetman sprites
« on: May 07, 2017, 12:14:53 AM »
This one is a long time coming, an update to Magnetman's skin.

Original skin from FuPoo, new skin was worked on by me with some help from Valo, Blaze, and Pegg. Though Valo ended up making the biggest changes.

Download: http://www.mediafire.com/file/dw2239v7o37j6rd/newmagnet.wad

EDIT: I messed up a frame where one of the walk frames ended up in the E frame when it should be on D.
EDIT 2: After a bit of talking with Valo, realized a couple things that needed to be fixed up and so here's another edit because of that.

May 07, 2017, 12:24:38 AM
Reply #1

Offline Lego

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Re: [New Sprites] New Magnetman sprites
« Reply #1 on: May 07, 2017, 12:24:38 AM »
Objectively speaking yours is better, the idle and firing frames especially.

I liked what the old skin's walking animation had going for it, though. The original sprite work wasn't as good by any means, but the old tip-toe was neat.

May 07, 2017, 12:30:22 AM
Reply #2

Offline Dimpsy

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Re: [New Sprites] New Magnetman sprites
« Reply #2 on: May 07, 2017, 12:30:22 AM »
I made a fuck-up that was quickly fixed.
Honestly the walk cycle I get what it was going for but it doesn't really fit Magnetman at all, more like a Shadowman walk.

May 07, 2017, 12:51:07 AM
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Offline Korby

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Re: [New Sprites] New Magnetman sprites
« Reply #3 on: May 07, 2017, 12:51:07 AM »
Although the sprite quality was increased dramatically in the newer versions, his limbs do seem to inexplicably change size in certain rotations or frames; most notably his arms in his back running frames and side firing frames, and his raised legs in the front/r and side walking frames.

On the note of the tiptoe not fitting Magnetman, in every game appearance he's been in, any form of motion is always met with toes pointed downwards. Granted, it's generally a jump [except for a side dash in SAR] but it is still worth noting.
Personally, I'm indifferent to its reinclusion, but it's worth noting.

I'm not sure how I feel about the tips of his magnet head becoming cyan, though. I think it might remove an interesting focal point on the skin.

May 07, 2017, 12:55:10 AM
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Offline Blaze Yeager

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Re: [New Sprites] New Magnetman sprites
« Reply #4 on: May 07, 2017, 12:55:10 AM »
Although the sprite quality was increased dramatically in the newer versions, his limbs do seem to inexplicably change size in certain rotations or frames; most notably his arms in his back running frames and side firing frames, and his raised legs in the front/r and side walking frames.

I'm not sure how I feel about the tips of his magnet head becoming cyan, though. I think it might remove an interesting focal point on the skin.

I think the limbs was mostly due to Valo's part as a reference to the fact that Magnet's limbs change size and appearance on the official sprites. I tried to argue in keeping consistency but meh. Stuff can be edited further if necessary.

Also the tips of his magnet being cyan are my fault and I forgot to point that out, sorry.

May 07, 2017, 05:19:09 AM
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Offline hansungkee

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Re: [New Sprites] New Magnetman sprites
« Reply #5 on: May 07, 2017, 05:19:09 AM »
Good. ;)

May 07, 2017, 10:31:57 AM
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Offline CutmanMike

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Re: [New Sprites] New Magnetman sprites
« Reply #6 on: May 07, 2017, 10:31:57 AM »
I notice his feet change completely for his firing frame, but only from the front. They stay the same at every other rotation. Intentional?

May 07, 2017, 12:55:19 PM
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Offline Valo

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Re: [New Sprites] New Magnetman sprites
« Reply #7 on: May 07, 2017, 12:55:19 PM »


I kinda figured blaze would do a crap job explaining the size :/

To clarify. people seemed to base magnetmans arm size on his boss intro, where his arm is up and back. When its only that size on that frame and its so small because its using foreshortening to imply depth.

I fixed the legs on front fire.