Advanced Search

Author Topic: Cutstuff Mapping Jam 4: Jams Bond  (Read 6894 times)

0 Members and 1 Guest are viewing this topic.

May 28, 2017, 12:28:15 AM
Read 6894 times

Offline Dr. Freeman

  • MM8BDM Extender

  • ********
  • Date Registered: December 22, 2010, 10:43:54 PM

    • View Profile
Cutstuff Mapping Jam 4: Jams Bond
« on: May 28, 2017, 12:28:15 AM »
Cutstuff Mapping Jam 4: Jams Bond



Hello everyone, it's Dr. Freeman and welcome to the fourth Cutstuff Mapping Jam! It's been a while since the last mapping anything, and with v5B just out the door, now seems like a great time to get another one of these out the door! Who knows, with the amount of time it's been since the last one we might even see some new mappers this time around!

In case you don't know what these jams are, to sum it up super super quick, there's a small gimmick of sorts and mappers get together to make a nice map pack! There's no real competition, just taking it chill and making some maps for fun!

So let's talk about what we have in store this time around. All in all, it's rather similar to the third mapping jam. It's been just under two years since our last jam so the concept isn't exactly something that's been done recently, and we're adding a little bit more to it than just the last jam!

Basically, everyone who wishes to participate will make a map piece (details of the map piece will be listed below) and PM it to me. Once that is all done, each person will be assigned two random map pieces that are not their own and must make a map that uses their map pieces. However, that is not all! Along with the map pieces, each person will receive two small assignments that must be in their map as well! These assignments will be small features that either add something to a map or make sure someone can't use something! Once again, more details on that in just a bit!

First, let's discuss the specifics and rules of the map pieces!
Spoiler for Hiden:
-Map Pieces can be no bigger than 896x896 units. This doesn't mean it has to be a perfect square. As long as it fits within those units.

-Keep textures simple. You aren't keeping these pieces anyway so don't go to town on aesthetics. Whoever gets your piece can do some of that!

-Pieces will be quality controlled and possibly rejected for the following reasons
    The map piece is just a big empty square.
    Incredibly convoluted with a ton of 3D floors.
    It's straight up unplayable

-Please refrain from adding scripts, weapons, and items to your piece. Adding a full fledged gimmick to a map piece is a little crazy, and weapons and items can easily be subject to change in the final map. People are also able to add their own gimmicks and whatnot to the map pieces when creating the final map.

That's all for the map piece side of things!

Now for the details on the assignments...
Spoiler for Hiden:
Along with the map pieces, everyone will receive two assignments they must follow while making their map! However, while this sounds really scary, these assignments are rather small in the grand scheme of things and aren't real threatening at all!

I have a small list of predetermined assignments, but what fun would it be if I got to come up with everything? If you're signing up, you are allowed to throw some suggestion assignments into the pool! This is not mandatory and there is no guarantee your assignments will end up going to a mapper, but if you have some idea, include it with your map piece!

Just for a quick guideline of what to expect.

Potential assignments might look like...
-Include at least one thunder claw peg (and thunder claw) on your map!
-Include a pair of teleporters (1 way or 2 way) on your map!


Things you will not see as an assignment...
-Only use [insert robot master here] textures!
-Make your map smaller than 2048x2048 units!


If you have any other questions regarding the assignments, please feel free to ask! The idea is that they're smaller things you add to the map and keep in mind rather than large things that completely alter the way you make the map


So what if you wanna sign up? You can say you're signing up in the topic, but that's not gonna get you officially signed up. Basically, sending in your map piece is when you are officially signed up and ready for the jam! You will be unable to participate if you do not make a map piece!

All map pieces (and assignments suggestions) are to be submitted to me via PM or Discord (you can contact me on Discord at Freems#4073) if you happen to have me in two weeks by 11:59 EST on June 10th! Once we reach that point, we will figure out map pieces and assignments and we'll talk future dates from there!

That should hopefully sum everything up! Once again, if you have a question feel free to ask! Anyway, thank you all so much and I hope you all have a great time!

May 28, 2017, 12:43:26 AM
Reply #1

Offline Mendez

  • MM8BDM Extender

  • **********
  • Date Registered: July 25, 2010, 05:23:05 AM

    • View Profile
Will there be fun medals
« Reply #1 on: May 28, 2017, 12:43:26 AM »
As a reminder, making maps for V5B will require some changes to your editing tools (Doombuilder and Slade). These changes can be found here:
http://cutstuff.net/forum/index.php?topic=10886.0

May 28, 2017, 05:21:07 PM
Reply #2

Offline fortegigasgospel

  • MM8BDM Extender

  • **
  • Date Registered: July 31, 2011, 09:55:05 PM

    • View Profile
Re: Cutstuff Mapping Jam 4: Jams Bond
« Reply #2 on: May 28, 2017, 05:21:07 PM »
I have yet to join one of these mapping Jams, so I'll partake this time around.

May 31, 2017, 11:59:29 AM
Reply #3

Offline Duora Super Gyro

  • A Nightmare before Christmas

  • The neighborhood instant moe otaku.

  • **
  • Date Registered: January 19, 2011, 06:55:02 PM

    • View Profile
    • My Tumblr
Re: Cutstuff Mapping Jam 4: Jams Bond
« Reply #3 on: May 31, 2017, 11:59:29 AM »
I'll also be joining as well, and I look forward to seeing what others bring to the table :3

June 10, 2017, 11:45:26 AM
Reply #4

Offline Dr. Freeman

  • MM8BDM Extender

  • ********
  • Date Registered: December 22, 2010, 10:43:54 PM

    • View Profile
Re: Cutstuff Mapping Jam 4: Jams Bond
« Reply #4 on: June 10, 2017, 11:45:26 AM »
Today is the last day to get your map pieces in! We've got a pretty decent number but if you are thinking about participating, remember you are unable to without a map piece!

June 11, 2017, 04:43:00 AM
Reply #5

Offline Dr. Freeman

  • MM8BDM Extender

  • ********
  • Date Registered: December 22, 2010, 10:43:54 PM

    • View Profile
Re: Cutstuff Mapping Jam 4: Jams Bond
« Reply #5 on: June 11, 2017, 04:43:00 AM »
Alright everyone! Let's begin to talk about phase 2!
AKA: The part where everyone makes a map!

Everyone has been assigned two map pieces which will be listed at the bottom of this post and two assignments which will be PM'd to you over Discord since I think everyone who signed up has one. Your map can be just about whatever it is you want to be, but it must include both map pieces and both assignments have to be fulfilled.

A few clarifications and rules super quick.

-Obviously, map pieces and anything listed in assignments must be in playable space. Sticking a piece out a window and not actually using it in the layout is a big no. Likewise, if you're asked to put Air Shooter on the map (there are no weapon assignments, I'm just using it as an example) putting Air Shooter out the same window will have it not count.

-Map pieces can be adjusted to an extent. Sector heights can be changed, things can be added and changes such as changing stairs to a slope, adding some decoration or whatnot are all allowed. However, the piece must still have its basic structure intact. At the very least, the piece should still be recognizable!

-If a map piece happens to include a rule from one of your assignments, it will not count as having the assignment completed. If you were asked to put Air Shooter on the map and the piece had Air Shooter, it would not fulfill the assignment. You would have to place Air Shooter somewhere on the rest of your map.

-When it comes to music, as long as it's 8-bit in some form it is legal. Do not worry about creating a map card if you do not want to/don't know how. It's something I'll handle regardless come compiling.

-A map can be rejected if it fails to use its map pieces or follow its assignments, or if the quality is very, very poor. If you're super unsure about if you did anything right, PM me or send your map to some friends to get their opinion on it! This is no competition so outside help is completely legal!

-All maps will be due on Sunday, July 30th at 11:59 EST.

Anyone who submits a map will also receive a Cutstuff Enthusiast Medal!

So that's fun!

The pieces are listed below!

Spoiler for Hiden:
Lego will use Copy Robot and Maxine's pieces.
Thunderono will use Rozark and Korby's pieces.
SmashBroPlusB will use OrangeMario and Rozark's pieces.
LlamaHombre will use Lego and Brash Buster's pieces.
Galactan will use Freeman and Copy Robot's pieces.
Watzup7856 will use Duora and SmashBroPlusB's pieces.
Freeman will use Thunderono and LlamaHombre's pieces.
Korby will use Maxine and Watzup7856's pieces.
Copy Robot will use Caprice and Jatea's pieces.
Rozark will use Watzup7856 and OrangeMario's pieces.
Ambrose will use Gumballtoid and Thunderono's pieces.
Mendez will use Jakeinator and Ambrose's pieces.
Jatea will use Korby and Freeman's pieces.
Jakeinator will use Ambrose and Galactan's pieces.
Caprice will use Jatea and Mendez's pieces.
OrangeMario will use Galactan and Jakeinator's pieces.
Brash Buster will use LlamaHombre and Gumballtoid's pieces.
Gumballtoid will use SmashBroPlusB and Lego's pieces.
Maxine will use Mendez and Duora's pieces.
Duora will use Brash Buster and Caprice's pieces.

You can download all the map pieces at this link!
https://www.dropbox.com/sh/fhc36vlx51vcuqz/AAA0u9cAy0klVZoyUNlaubTxa?dl=0

If you have any questions PM me!
Assignments will be sent out shortly!

June 11, 2017, 04:57:56 AM
Reply #6

Offline LlamaHombre

  • MM8BDM Extender

  • **********
  • Date Registered: November 15, 2010, 09:19:04 PM

    • View Profile
    • My Famitracker Covers
Re: Cutstuff Mapping Jam 4: Jams Bond
« Reply #6 on: June 11, 2017, 04:57:56 AM »
Very exciting - looking forward to seeing what people have to show!

June 11, 2017, 06:01:18 AM
Reply #7

Offline fortegigasgospel

  • MM8BDM Extender

  • **
  • Date Registered: July 31, 2011, 09:55:05 PM

    • View Profile
Re: Cutstuff Mapping Jam 4: Jams Bond
« Reply #7 on: June 11, 2017, 06:01:18 AM »
OH SHIT I forgot to submit my map piece.

June 11, 2017, 06:30:48 AM
Reply #8

Offline Mendez

  • MM8BDM Extender

  • **********
  • Date Registered: July 25, 2010, 05:23:05 AM

    • View Profile
Like 3 of you submitted the same piece wtf
« Reply #8 on: June 11, 2017, 06:30:48 AM »
If anyone has trouble finding nice-sounding nsf files to use as music, the following list of links should take you to places where you can download nsf's. You can use nsf's that use no expansion chip (2A03) and VRC6 without many problems, although I'm not sure about other chipsets (I think N106 works too, but definitely not VRC7). Zandronum's NSF player sucks right now, but for playing simple songs it works well enough. Just make sure the song loops unless you're comfortable with a second or two of silence before it restarts (for some tracks, it's honestly fine).
Famicompo 2003
Famicompo Mini vol. 1
Famicompo Mini vol. 2
Famicompo Mini vol. 3
Famicompo Mini vol. 4
Famicompo Mini vol. 5
Famicompo Mini vol. 6
Famicompo Mini vol. 7 (I like a lot of tracks in this compo)
Famicompo Mini vol. 8 (Great tracks here too)
Famicompo Mini vol. 9
Famicompo Pico 2014
Famicompo Pico 2015

June 11, 2017, 11:05:12 AM
Reply #9

Offline Max

  • MM8BDM Extender

  • Friendly neighbourhood Zangoose lover

  • ***********
  • Date Registered: July 09, 2010, 08:10:13 PM

    • View Profile
    • ??
Re: Cutstuff Mapping Jam 4: Jams Bond
« Reply #9 on: June 11, 2017, 11:05:12 AM »
if you ended up with my map piece all i have to say to you is sorry
l0l

edit

i looked at all of them and galactan's is worse hahahahahah good luck



June 12, 2017, 04:20:56 AM
Reply #10

Offline Mendez

  • MM8BDM Extender

  • **********
  • Date Registered: July 25, 2010, 05:23:05 AM

    • View Profile
Re: Cutstuff Mapping Jam 4: Jams Bond
« Reply #10 on: June 12, 2017, 04:20:56 AM »
Hey don't go talking crap, I don't think Galactan's piece is bad at all. It's cramped, but I was able to scale it up a bit and it's quite a nice piece with just a few changes.
Here's a quick example of adjusting pieces to your liking:
Spoiler for Hiden:

This was done in 5 minutes by freeing up space in the bottom floor and widening the piece while keeping the slopes proportional

June 12, 2017, 03:33:27 PM
Reply #11

Offline JuliusCesors

  • Standard Member

  • FreezeMan isn't all that menacing

  • Date Registered: April 27, 2017, 03:56:17 PM

    • View Profile
Re: Cutstuff Mapping Jam 4: Jams Bond
« Reply #11 on: June 12, 2017, 03:33:27 PM »
I just got on after a bit offline and i saw this do i still have time to make?

June 12, 2017, 07:28:36 PM
Reply #12

Offline Mendez

  • MM8BDM Extender

  • **********
  • Date Registered: July 25, 2010, 05:23:05 AM

    • View Profile
Re: Cutstuff Mapping Jam 4: Jams Bond
« Reply #12 on: June 12, 2017, 07:28:36 PM »
The deadline for making maps has passed, sorry

June 16, 2017, 03:38:36 PM
Reply #13

Offline Mendez

  • MM8BDM Extender

  • **********
  • Date Registered: July 25, 2010, 05:23:05 AM

    • View Profile
Re: Cutstuff Mapping Jam 4: Jams Bond
« Reply #13 on: June 16, 2017, 03:38:36 PM »
Double posting because I want to show off the concept I'm going for with my jam map
Spoiler for Hiden:

I was originally thinking about asking the mapper responsible for Solar Man for their opinion, but then I realized that was stupid and decided to make the map anyway. Consider this map to be a prototype that the core might take influence from. Expect conveyor belts and lava to go along with the Fire Tackles seen here

July 23, 2017, 05:25:23 PM
Reply #14

Offline Dr. Freeman

  • MM8BDM Extender

  • ********
  • Date Registered: December 22, 2010, 10:43:54 PM

    • View Profile
Re: Cutstuff Mapping Jam 4: Jams Bond
« Reply #14 on: July 23, 2017, 05:25:23 PM »
I've already got some maps in and know plenty are getting close to completion, but I'm popping in to remind everyone that there's only one week left til deadline!