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Author Topic: [TUTORIAL] Creating a customized skin  (Read 10510 times)

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January 27, 2019, 01:58:30 AM
Reply #15

Offline Piano the Mettaur

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Re: [TUTORIAL] Creating a customized skin
« Reply #15 on: January 27, 2019, 01:58:30 AM »
Is there a faster way to name the files?

January 30, 2019, 07:54:13 AM
Reply #16

Offline Pegg

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Re: [TUTORIAL] Creating a customized skin
« Reply #16 on: January 30, 2019, 07:54:13 AM »
Is there a faster way to name the files?

Unless there exists an external program to do it for you, no. Usually renaming is the most tedious part of the process.

What if I want to have two differents back/side and side frames?
I should have explained this better in the main post, but here's how this works:

A frame called PLY1A8A2 is the A frame of the sprite "family" PLY1, but the numbers make it interesting. The numbers signify which angle it should be displayed at. The reason most skins have frames with two numbers in them is that putting an additional one tells the engine to render that frame for (in this case) angle 2, and mirror it for angle 8. This is true for other rotations as well, such as 6/4 and 7/3. If you want a full 8-way rotation, you'd need frames A1, A2, A3, A4, A5, A6, A7, and A8 all defined. If you wanted different side frames and back/side frames, you'd need A3, A4, A6, and A7.

I've been meaning to update the main post for a while with this corrected information, but I haven't gotten the time to do that yet. Maybe I should do that soon, haha

February 10, 2019, 10:28:27 PM
Reply #17

Offline QuickSlash

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Re: [TUTORIAL] Creating a customized skin
« Reply #17 on: February 10, 2019, 10:28:27 PM »
what do I do when the sprite frame is missing rotation?

February 11, 2019, 08:36:04 PM
Reply #18

Offline Korby

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Re: [TUTORIAL] Creating a customized skin
« Reply #18 on: February 11, 2019, 08:36:04 PM »
Look over your filenames and make sure none of them are incorrectly spelled.

April 06, 2019, 06:27:26 PM
Reply #19

Blue Electric Charizard

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Re: [TUTORIAL] Creating a customized skin
« Reply #19 on: April 06, 2019, 06:27:26 PM »
Hello. I have an issue with my skin: apparently, frame A is 'missing rotations', and MM8BDM won't run due to it. If my skin wasn't set up correctly, please tell me why. Thank you.

April 07, 2019, 02:15:01 AM
Reply #20

Offline Korby

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Re: [TUTORIAL] Creating a customized skin
« Reply #20 on: April 07, 2019, 02:15:01 AM »
There's a good chance that you messed up when naming the files. Can you post a screenshot of the wad in SLADE/SlumpED?

April 13, 2019, 06:36:58 PM
Reply #21

Rossiter

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Re: [TUTORIAL] Creating a customized skin
« Reply #21 on: April 13, 2019, 06:36:58 PM »
My skin works when I follow this tutorial, but the sounds aren't playing. I'm not sure where I went wrong?

April 15, 2019, 07:44:58 PM
Reply #22

Offline Korby

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Re: [TUTORIAL] Creating a customized skin
« Reply #22 on: April 15, 2019, 07:44:58 PM »
Make sure that you spelled the filenames correctly in the skininfo and that none of the filenames are longer than 8 characters long.

May 17, 2019, 05:00:46 AM
Reply #23

Offline thomasawesome55

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Re: [TUTORIAL] Creating a customized skin
« Reply #23 on: May 17, 2019, 05:00:46 AM »
So when I activate the game, each time it gives me this error message when the game starts up.
"Invalid data encountered for texture Kawaii Blizzard Man.pk3:sprites/skininfo"
I guess something is wrong with the SKININFO file. Here's what I have in it.
{
name = "KBM"
sprite = BLZG
class = Megaman
dsnoway = FATLAND
dsoof = FATLAND
dspldeth = MEGADEAT
dspdiehi = MEGADEAT
dsplpain = MM4PAIN
dstaunt = dsnone
gender = other
}
What's wrong with this?

May 17, 2019, 08:38:06 AM
Reply #24

Offline Zdagger67

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Re: [TUTORIAL] Creating a customized skin
« Reply #24 on: May 17, 2019, 08:38:06 AM »
So when I activate the game, each time it gives me this error message when the game starts up.
"Invalid data encountered for texture Kawaii Blizzard Man.pk3:sprites/skininfo"
I guess something is wrong with the SKININFO file. Here's what I have in it.
{
name = "KBM"
sprite = BLZG
class = Megaman
dsnoway = FATLAND
dsoof = FATLAND
dspldeth = MEGADEAT
dspdiehi = MEGADEAT
dsplpain = MM4PAIN
dstaunt = dsnone
gender = other
}
What's wrong with this?

That sprite text needed 4 digit not 3 digit

June 25, 2019, 07:49:35 AM
Reply #25

Offline trashbot

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Re: [TUTORIAL] Creating a customized skin
« Reply #25 on: June 25, 2019, 07:49:35 AM »
is there a full list of sounds you can replace for your skin? i've almost finished a cave story skin, and i was able to find a rip of all the sound effects, so i'd like to use as many as possible. also, what the difference between dspldeth and dspdiehi in the skin info? both use the same sound effect by default, but they have separate entries. do they have different conditions they'll be used in? same question for dsnoway and dsoof too

June 27, 2019, 03:31:56 AM
Reply #26

Offline trashbot

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Re: [TUTORIAL] Creating a customized skin
« Reply #26 on: June 27, 2019, 03:31:56 AM »
a way to replace buster sounds would be especially appreciated, but I'm guessing you'd have to modify the mega buster itself for that

July 16, 2019, 06:01:18 PM
Reply #27

Offline BookWormGreen

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Re: [TUTORIAL] Creating a customized skin
« Reply #27 on: July 16, 2019, 06:01:18 PM »
The MM1 hit sounds or death sounds wont play

November 06, 2019, 11:18:31 PM
Reply #28

Offline QuickSlash

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Re: [TUTORIAL] Creating a customized skin
« Reply #28 on: November 06, 2019, 11:18:31 PM »
Every time I try to use my new skin it won't appear in the player setup tab, apparently because it 'has no frames'.
It frustrates me. How can I fix this?