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Author Topic: Mega Man 8-bit Deathmatch V5C - RELEASED!  (Read 2016 times)

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October 22, 2017, 04:11:09 PM
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Offline CutmanMike

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Mega Man 8-bit Deathmatch V5C - RELEASED!
« on: October 22, 2017, 04:11:09 PM »


Time for a new version once again! This time we've calmed down a bit and didn't decide to remake half of the singleplayer campaign  :shock:. V5C is mostly a bug fix/cleaning update as a lot was changed in the previous version and many annoying little bugs came with it. Meanwhile Zandronum 3.0 actually got released, so the final updated Zandronum version is included instead of some random beta build. In terms of new content, Pirate Man and Clown Man's maps have been completely remade! Check out the notes below for more details.

Change Log

Here is a more detailed change log. It does not include all minor changes and fixes.

Spoiler for Hiden:
V5C Patch notes (V5 SPOILERS):

===============
== CORE GAME ==
===============

- Added optional ammo/health counters to the HUD (toggle them in mm8bdm options).
- Teleport effects now copy the player's current colours.
- Removed Handicap from the Player Setup menu to avoid new player confusion.
- Fixed map cards being unviewable by players online using the map card button.
- Fixed duplicate sprite entries for Enker etc.
"This allows mappers to use the main pk3 file as their resource file again."
- Added TRAINING map compatability for class mods.

==========================
== SINGLEPLAYER CONTENT ==
==========================

- Fixed lives count being ignored when fighting Gamma.
- Fixed Pharaohman bot not appearing in MM7SLA.
- Fixed certain bots not chatting.

== MEGAMAN? BOSS 2 ==
- Fixed a bug that could softlock the game if you defeated MM? in his jumping animation.

= MET DADDY =
- Reduced health of Met Daddy slightly.

= DARK MAN =
- All Dark Men now drop a Big Health on death.

== FAKE MAN BOSS ==
- Extended reloading time slightly and added sprites for it.
- Projectile speed lowered slightly.

================================
== WEAPONS, ITEMS AND CLASSES ==
================================

= GLOBAL =
- Fixed HUD throwing frames using an incorrect arm sprite.
- Added Health/Ammo counters to the HUD (can be turned off in mm8bm options).

= OIL SLIDER =
- Fixed a bug where holding fire would negate the oil slider effect.

= HYPER BOMB =
- Improved explosion sprite.

= ATOMIC FIRE =
- Fixed ammo usage numbers.

= TOP SPIN =
- Added Altfire.

= PHARAOH SHOT =
- Now fires the correct projectile if you don't have enough ammo.
- Fixed altfire being allowed when out of ammo.

= PLANT BARRIER =
- Fixed Plant Barrier vulnerability status when using the weapon.

= JUNK SHIELD =
- Junk Counter piece damage lowered by 2.

= MAGIC CARD =
- Damage per tic lowered by 2.

= SPREAD DRILL =
- Added altfire.
- Added a buffer between firing additional big drills.
- Fixed an issue where big drills could NOCLIP up terrain.

= TORNADO BLOW =
- Corrected colours.

= PLUG BALL =
- No longer ignores armor.

= LASER TRIDENT =
- Fixed icon colours.

= SOLAR BLAZE =
- Damage per tic lowered by 2.

= PROTO BUSTER =
- Added deselect frames to prevent shooting your own shield on weapon swap.
- Now takes 10 seconds to respawn instead of 30 (in line with other buster upgrades).

= BASS BUSTER =
- Now takes 10 seconds to respawn instead of 30 (in line with other buster upgrades).

= LASER BUSTER =
- Visual fix.
- Length reduced.

= BEAT SUPPORT =
- Now triggers when using Altfire.

= EDDIE BOMBER =
- Fixed an issue where bombs could get stuck in the sky.

= ENERGY BALANCER =
- No longer allows players to pick up weapon energy if all their weapons are full.

==========
== MAPS ==
==========

== CUT MAN ==
- Fixed incorrect grey colours.

== WOOD MAN ==
- Team spawns moved.

== MM2 WILY 1 ==
- Optimizations.

== NAPALM MAN ==
- Removed needless pit.

== ASTRO MAN ==
- Teleport pits no longer transfer projectiles.

== CLOWN MAN ==
- New stage by CopyRobot.

== DUO ==
- Extended beach slightly.
- Removed death sea and replaced with invisible walls.

== MR. X ==
- Team spawns moved.
- Jump pad outside of the window now boosts you up to the taller buildings where Laser Trident is.
- Added a sloped floor to show where the jump pad drop is.
"This is to give a third option to accessing the rooftops without having to climb up the lower buildings to reach the taller ones."

== TURBO MAN ==
- Team spawns moved.

== MM7 WILY 4 ==
- Guts Man G AI changed to no longer cause conflicts with mods using -NOTARGET.

== TENGU MAN B ==
- Fixed bad blue team start location.

== DYNAMO MAN ==
- Team spawns moved.

== PIRATE MAN ==
- New stage by Caprice.
- Increased mine respawn time.

== TORNADO MAN ==
- Improved Monster Block lines.

== SPLASH WOMAN ==
- Improved Monster Block lines.

== PLUG MAN ==
- Fixed bad blue team start location.

=========
== CTF ==
=========

== EDGE OF THE DAM ==
- Improved death water clarity.

== WOOD MAN'S REVENGE ==
- Replaced fake oil pools with Plant Man water.

===========
== SKINS ==
===========

== FIRE MAN ==
- Front fire frame fixed.

== TOMAHAWK MAN ==
- Fixed sprite alignments.

== YAMATO MAN ==
- Colour changes by Gumballtoid

== QUINT ==
- Fixed incorrect mirrored side frame.
- Updated sprites to match Mega Man's by FTX.

== BBA MEGA MAN ==
- Offset fix.

==========
== MISC ==
==========

- Reorganized scripts. TOOLS.acs added to contain useful scripts modders can utilize. GLOBAL.acs contains all scripts required for the game/weapons/items to function. WEPACS.acs is solely for scripts that use the weapon pool.
- Terminator graphic size increased.
- Fixed duplicate entry WILYCRI in musics.wad
- Fixed boss/intense music not playing when a player disconnects/spectates.
- Fixed Intense music not working unless the pointlimit was equal to the winlimit.
- Default intense music is now MM6 Wily theme instead of no intense music.
"Intense music triggers when only 2 players are left standing on TLMS and both teams are one win away from victory."
- Many prop sprite fixes.
- Many typo fixes.

View in raw text format.

Download

Download from MEGA

Notes

Stay tuned for further details on V6.

October 22, 2017, 04:23:58 PM
Reply #1

Offline Beed28

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Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
« Reply #1 on: October 22, 2017, 04:23:58 PM »
Huzzah for the new release.

I'm not gonna post my usual image this time. Nope.

Spoiler for Hiden:
UNLESS YOU OPEN THE SPOILER!!!!1!


YAY FOR THE NEW RELEASE

October 22, 2017, 04:25:06 PM
Reply #2

Offline MercuryBeat!

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Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
« Reply #2 on: October 22, 2017, 04:25:06 PM »
Finally! This is perfect! Too many changed and fixed things!

Thank you, CMM!  :D

October 22, 2017, 04:37:30 PM
Reply #3

Offline CopShowGuy

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Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
« Reply #3 on: October 22, 2017, 04:37:30 PM »
Always great to see a new release!

October 22, 2017, 04:47:09 PM
Reply #4

Offline Turbodude

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Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
« Reply #4 on: October 22, 2017, 04:47:09 PM »
Woohoo! Great stuff, folks!

October 22, 2017, 06:21:26 PM
Reply #5

Offline Superjustinbros

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Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
« Reply #5 on: October 22, 2017, 06:21:26 PM »
Well this is quite the surprise! Can't wait to check out the replaced maps.

October 22, 2017, 08:56:43 PM
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Offline bass44

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Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
« Reply #6 on: October 22, 2017, 08:56:43 PM »
What a shame that I couldn't contribute to this

Does this mean that v6 will be next year?

October 22, 2017, 11:26:07 PM
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Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
« Reply #7 on: October 22, 2017, 11:26:07 PM »
Cutman Mike, is there anyway you can have all the other boss fights from the MM games in there and add an optional 4 player co-op for campaign with monsters (like a regular MM game) added please? Also, i will say this game is AWESOME!!! i was waiting for a 1st person shooter of this for a very long time. my son and i are always playing this game.

October 23, 2017, 03:07:54 AM
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Offline Darktype

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Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
« Reply #8 on: October 23, 2017, 03:07:54 AM »
Oh, the bug I submitted is in this, that's nice. Wasn't expecting a new version to come out this soon, though...

October 24, 2017, 04:17:13 AM
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Offline NES Boy

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Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
« Reply #9 on: October 24, 2017, 04:17:13 AM »
Cutman Mike, is there anyway you can have all the other boss fights from the MM games in there and add an optional 4 player co-op for campaign with monsters (like a regular MM game) added please? Also, i will say this game is AWESOME!!! i was waiting for a 1st person shooter of this for a very long time. my son and i are always playing this game.
For one half of this request, here's the Mission Mode mod for your optional 4p co-op needs.

October 28, 2017, 05:17:46 PM
Reply #10

stofanon

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Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
« Reply #10 on: October 28, 2017, 05:17:46 PM »
Can I request an alternate download link? I want to share this to my friend but he can't download from Mega anymore due to the download limit.

October 28, 2017, 11:00:17 PM
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Offline CutmanMike

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Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
« Reply #11 on: October 28, 2017, 11:00:17 PM »
Can I request an alternate download link? I want to share this to my friend but he can't download from Mega anymore due to the download limit.

http://cutstuff.net/public/MM8BDM-v5c.zip

October 31, 2017, 07:15:38 AM
Reply #12

Offline TERRORsphere

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Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
« Reply #12 on: October 31, 2017, 07:15:38 AM »
Congratulations!

November 07, 2017, 09:21:34 PM
Reply #13

Offline HaloSSB

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Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
« Reply #13 on: November 07, 2017, 09:21:34 PM »
Is there any way I won't simply lose my v5c progress?

November 08, 2017, 04:46:22 AM
Reply #14

Offline GameAndWatcher

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Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
« Reply #14 on: November 08, 2017, 04:46:22 AM »
Is there any way I won't simply lose my v5c progress?
Take the "zandronum-*username*" file from your v5b folder and paste it into your v5c folder.


 

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