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December 02, 2017, 05:31:42 AM
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Offline Trainer Ed

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PROJECT XOVER [ALPHA 0.4 RELEASED!]
« on: December 02, 2017, 05:31:42 AM »
Cue the music:


Greetings, reader! I'm Trainer Ed, a... collector of sorts.

I've been drifting around the forums for over three years now, and in that time, I've seen quite a lot of modifications. However, a few of them stuck out more than the rest. I made it my goal to create the ultimate MM8BDM tribute to the Megaman Series as a whole.
Not just X.
Not just Zero.
Not just Legends.
Not just Zx, Battle Network, nor Starforce.

 (Mostly) E V E R Y O N E  I S  H E R E!

In this file is what I believe is the ultimate collection of Megaman skins, bots and even a class mod, all culminating in the ultimate (Wow, I sure use ‘Ultimate’ a lot) Megaman crossover experience! Oh, and a lacklustre Mighty No.9 one too. He's included as well, so you can make the bad guys cry like anime fans on Prom Night!
I repeat: Everyone is here.
With a few extra guests…
The skins and some bots were all created by their previous owners, so without further ado, here's some credits.
Kudos to tsukiyomaru0 for creating the Special Classes Mod, without which this entire darn thing wouldn't be possible to create!
Additional thank you to Binary, who got in touch with me and helped me add Double-Jumping!
Vent, Model X and ZX- https://cutstuff.net/forum/index.php?topic=10081.0

Ashe and Grey, Zero (MMX)- http://cutstuff.net/forum/index.php?topic=4071.msg#msg

Volnutt- http://cutstuff.net/forum/index.php?topic=2919.msg#msg

Megaman EXE, Geo Stelar, Zero (MMZ)- https://cutstuff.net/forum/index.php?topic=5389.0

Mighty No.9- http://cutstuff.net/forum/index.php?topic=7064.0

Megaman X (and his bot too)- https://cutstuff.net/forum/index.php?topic=966.15

Over-1 (My main skin)- http://cutstuff.net/forum/index.php?topic=4207.msg#msg

Ran Cossack- http://cutstuff.net/forum/index.php?topic=2889.msg#msg

--000--

Bots:

Zero- http://cutstuff.net/forum/index.php?topic=2083.0

Ashe, Grey, Megaman EXE- http://cutstuff.net/forum/index.php?topic=997.0

And last and CERTAINLY not least,

Special Classes V3.2- https://cutstuff.net/forum/index.php?topic=4939.30

Biometal Brawl (Dash animations, Altfire Charging)- https://cutstuff.net/forum/index.php?topic=9767.0

Megaman X Singleplayer Classes (Megaman X Sprites)- http://cutstuff.net/forum/index.php?topic=5658.0

Megaman Awesome Network (Battlechip coding, Sounds and sprites)- http://cutstuff.net/forum/index.php?topic=4306.0

Obligatory Thank you to Spriters Resource and Sounds Resource!

Gundam belongs to Sunrise
Pokemon Belongs to Nintendo and Game Freak. Please support their official releases.


Thank you to everyone who made this collection possible, and... sorry, if it's considered plagarism. I'm just a guy who wanted to make a collection of some of the best bots, skins and weapons I could find, and... I really just wanted to show off what I could do.

Sorry.

Anyway, here's what it's got.

[CLASSES]

REPLOID
Standard 3 level charge shot, but the altfire allows you to dash forwards a short distance! Not much, compared to everything else, but I guess we’ve all gotta start somewhere, right?

ZERO
Mah boi, this class is what all true warriors are FIGHTING FOOOOR! His sword has been upgraded to a three-strike attack! In addition, he now has access to his buster! The Z-buster is now similar to its X5 incarnation, where it can’t fire lemons but instead has to be charged in order to fire a stronger buster shot. Yes, I know that sounds like a terrible idea in a game where the whole point is to shoot or be shot, but your altfire-a dash-attack- will allow you to close the distance between you and your enemies! And he can double jump now. At this point, it's just the icing on the overpowered cake.

MEGAMAN ZERO
Buster-Shot Skill MAX! With the altfire, you can alternate between four modes; Regular, Ice, Fire, Electric. Each elemental mode has its own specialized third-level charged attack, based on the EX-Skills found in the Megaman Zero games (Namely the Blizzard Arrow, Burst Shot and V-Shot from Megaman Zero 3). Of course, he wouldn’t be Zero without his signature slashy stick, so you get a dual-slashing attack.
What’s that I hear? ‘It’s not as good as Zero’s triple slash’? Well, that’s because Zero’s Altfire (Dash attack) can’t be charged up to perform the Tenshouzan (when fired on the ground) or the Spinning Slash (In the air)! Again, based off EX-Skills. He, too, can double jump.

HUNTER
…And I was like, ‘Get ye other gun’, and I told myself, ‘You don’t have ye other gun’, and I just sat there, imagining WHY on EARTH I can’t get ye other gun!
So I made one.
Dual Wielding is now available in the Hunter mode in place of the Giga Crush! Primary fire will fire your right gun, Secondary will fire the left, and holding down either will allow you to rapid-fire with ease!
Uh… But there may be a slight problem. Turns out dual-wielding decreases your accuracy.
In addition, the single gun has gotten an upgrade as well! The three-level charge shot will allow you to fire either Ashe’s reflective laser (Level 2) or Grey’s regular charge shot (Level 3). But pressing the Altfire will allow you to switch modes, switching the Level 3 charge shot with a series of homing shots. Getting Booty has never been easier!
That sounded better in my head.
 
DIGGER
LEGENDS NEVER DIE! Bleh, kicking. Who even kicks anymore? Not me, that’s who! ESPECIALLY now that I’ve learnt how to make separate weapons!
You get not one, but THREE magical tools of death-dispensing! YEAH! Based on the first 3D Megaman game, this Class allows you to make use of the rapid-fire Megaman Buster and shower your foes with plasma! Your altfire in this mode will allow you to use the extremely dangerous but very cool Jet Skates and rocket around the arena! At speeds like that, it is advisable to avoid collisions with any opponents… And by that, I of course mean you must take it upon yourself to become the guided missile you were always meant to be!
You also get two other weapons; the Almighty Shining Laser and the Homing Active Buster! The former has been greatly nerfed from its canon counterpart, in that it may actually overheat upon over-use. Furthermore, both will actually stop you moving before firing. Literally. As in, they’ll freeze you in the air if fired while mid-air! Their Altfires are the trusty Megaman Buster again which, unfortunately, is not as impressive as the weapons it is supplementing.

NETNAVI
UPGRADE CHIP! SLOT-IN! The Netnavi class has been upgraded to be more similar to the version featured in [/b]Megaman Awesome Network[/b]! Over a period of time, Battlechips will be downloaded as items into your PET in order to give a strategic edge over your opponents. Basically, if you played Awesome Network, it’s the exact same thing. And even without the Battlechips, the Netnavi is still no sitting duck; it’s got a chargeable Mega Buster and it’s altfire is the AreaSteal Chip, allowing the user to warp short distances around the battlefield! With these new weapons, it is now easier than ever to slay your opponents… ON THE BLOGOSPHERE! [/b]

EM-BEING
UPGRADED! Now, this class has an auto-charging, machine-gun buster, just like the original (Original Code featured in Megaman Awesome Network)! In addition, he also has a shield (Item) that will reflect weapons for a brief period of time. And did I mention it can fly? BECAUSE IT CAN! Yes, all this and so much more awaits in the EM-BEING class!
OVER-1
Truly, this class is a masterpiece... It's a rapid fire buster shot, with a dash attack as a altfire. All around, I figure it's a well-rounded class, certainly not because I just so happen to have him as my profile pic. No, sir! Just look out for potential cancellations and you should be fine, 'kay?
Wait, he has more?
Indeed! Thanks to the power of lazy re-spriting because I can't draw and experimentation, he now features additional weapons based on his OVER-2, OVER-3 and OVER-5 forms! OVER-2 gives you claws, allowing you to slash your enemies if they get too close for comfort, or alternatively close the distance with a dash-attack! OVER-3's Shield, activated via Alt-fire, allows you to block most attacks. And OVER-5 is a double threat, featuring twin buster cannons that fire homing shots, or can alternatively charge up to release a powerful beam. Be careful, though; OVER-5 is known to overheat often!

MIGHTY NUMBER
Wait, let me get into character here...
...
Wait, you, looking at the screen! Do you liek AWESOME things that are AWESOME?! Then you GOTTA play this awesome class! It's freaking cool and CRAZY addictive, like, popping bubble wrap addictive! You see this Altfire? It's a dash attack! You got a long dash, you got an airdash, heck, there's probably a dash to make you BECKFAST!

Great idea!... Wait, WHAT?!

POINT IS, you're dashing around like a freaking MOONMAN and I LOVE IT!
Oh, but that's not all! You use your MIGHTY BUSTER (Standard Fire) and YOU TOO CAN MAKE THE BAD GUYS CRY LIKE AN ANIME FAN ON PROM NIGHT! So, what d'ya think?! Are you ready to PLAY?


...Well, certainly not. Sadly, Assimilation of enemy Xels not included...
YOU SEE, THAT'S OUR DLC!  :mrgreen:

RAN
For the Motherland! Everyone's favorite communist Science Fair Project from Bob & George joins the battle! The best way to describe the philosophy behind using this class is from the original comics themselves;

Source: Bob and George

With the almighty Cossack Buster, you can lay waste to your enemies and bring the capitalistic pig-dogs to their knees in the name of MOTHER RUSSIA! In addition, your altfire, inspired by this comic;

Source: Bob and George

Will allow you to deploy hundreds of (Nuclear?) homing missiles and wipe your foes off the face of this great Earth! However, this ungodly power comes with a cost;

Source-Oh, you get the idea.

Yeah. I had to construct this class out of REALLY cheap parts. You'll start with 1 Health and probably die easily. Also, your Buster, in spite of it's sheer power, can overload your systems, causing you to run into a fatal error. Heck, I bet breathing on you would kill you. Don't worry, Comrade. Keep at it!

Yes... Keep at it...

Finally, our last classes... Yep, I said Classes!

Spoiler for Hiden:
Char Custom Joe!
It was the year 00XX of the Universal Century...
There is an inherent problem with Sniper Joes. They are too slow. This issue has plagued many a Joe for years, the inability to move quickly enough to capture their enemies. It didn't matter how powerful their weapons were if they couldn't hit their opponents.
But then an amazing discovery was made.
By painting the Sniper Joe red, their maneuverability and speed increased by three times! This astounding discovery led to the development of the SJ-06S 'Sniper Joe Char Anzable Custom'. Nobody actually knows why it's called the Char Anzable Custom, though, and whoever this 'Char Anzable' was who ordered its development was, according to a source we only know as 'Lieutenant Quattro Bajeena', was probably not very notable for anything prior to this.
This Sniper Joe, as mentioned prior, has three times the speed of the other classes in this mod. To increase the Sniper Joe's speed, the shield was replaced with a rapid-fire buster that uses a similar Chromatic-Superiority technology to speed its bullets up to three times regular speed. In lieu of it's shield, a close-range melee attack was added as its altfire.

In battle, it soon became apparent that simply giving this a 'dinky machine gun' wasn't going to cut it in the face of tougher enemies. In regards to this, the aforementioned 'Quattro Bajeena' was said to have mentioned when he visited the production facility 'I came to Laugh at you.'.

So we gave it a bazooka.

The Bazooka has two firing modes; one is a simple rocket-launch. The other, triggered by the alt-fire, is a self-guided missile. The guided missile requires time to load, however, so when it is ready for use, an audible cue can be heard in the cockpit- I mean, the processor of the user. The missiles use mysterious technology that create unique pink explosions and a somewhat nostalgic cartoony explosion sound upon detonation. However, care must still be taken when using the missiles in enclosed spaces, as with most rocket launchers.
Can You Survive?

Trainer
Finally, I live up to my name!
With a name like 'Trainer Ed', of course I would create a Pokemon-based weapon class! I daresay this may be one of the most complex weapon classes I've developed so far! To navigate the menus, tap altfire to select options, while pressing primary fire will select the option! You have three Pokemon; the long-range Squirtle with Water-Gun, Ivysaur's homing Razor Leaf, and Charizard's powerful, but short-ranged Flamethrower!

Because Pikachu is oversaturated!

In the event you, for whatever reason, need to escape from battle, don't forget to check your ITEMS for stuff that could help! With all this by your side, you too may go on to be the very best, like no one ever was, or words to that effect!

It's secondary weapon is your bare hands. Because sometimes you just want to beat up the guy who is shooting at you. good luck with that



Gundam belongs to Sunrise.
Pokemon Belongs to Nintendo and Game Freak. Please support their official releases.

Well, that's all. With these classes, and these bots, the ultimate MM8BDM experience (citation required) is just a click away!

Thank you, and once more, sorry if I plagarized anybody!

Right, that should about wrap things up.



Spoiler for Hiden:
…Alright, fine. There’s two more classes, but these classes are not based on any Megaman series. Instead, they’re based on the engine that MM8BDM runs on.
DOOM
Yes! Doom! Everyone’s favorite FPS is here as a class! Every single Doom weapon is available for use. That is, the pistol, the chainsaw, the Super and regular Shotguns, the Chaingun, the Plasma Rifle, the Rocket Launcher, and of course, the
BIG.
F[REDACTED].
GUN!

Heck, even punching is here!
Each has been upgraded to fit in with MM8BDM’s playstyle, but they function mostly the same as their original counterparts.
Each weapon has been paired up with another in their altfires. And yes, I still have no idea how to code in ammo, so you have UNLIMITED AMMO for every single Doom weapon!
But of course, each has been balanced out to make up for this.
However, this wasn’t enough for me. I needed to go back further.
And so, I created a class based on…
WOLFENSTEIN 3D
The Wolfenstein and Doom counterparts of the weapons function differently, the former using actual hitscan now as opposed to projectiles.
Alright, I’m really done now. What else can be said? The original sprites for the Doom and Wolfenstein weapons were from their respective games.
UPDATES HERE! XD

Latest Version:
Xover Classes Alpha 0.4: https://drive.google.com/open?id=1dcMAMQVvXMM0vsuyWbyBuyATE8RdI-jc

Old Versions:



Spoiler for Hiden:
Changelog:
Alpha 0.1
Just a few fixes.
-Removed phantom bleeping sounds for certain classes.
-Some reworks for Beck's class.

Alpha 0.2
SO MANY GREAT UPDATES!
-Upgraded dash animations!
-Revamped Digger, Mighty Number, Navi, Megaman Zero and Em-Being modifications!
-Added Ran Class!
-Removed Nero-L.

Alpha 0.3
The pretty one
-Upgraded almost every class!
-New, shinier Sprites (on popular request)
-DOOM!
-WOLFENSTEIN!
-SOUNDS!
-Replaced Sucky Sonic Forces Class with Much Better Bionic Commando Class!
-Ate a cookie.


Alpha 0.4
I took a few years to make this one!
-Washed my hands.
-Upgraded almost every class! AGAIN!
-New, EVEN MORE SHINEH SPRITES
-POKEMON!
-WHY IS GUNPLA SO ADDICTING?!
-MORE SOUNDS!
-Replaced Bionic Commando with Pokemon and an over-used Gundam in-joke!
-Washed my hands again, then ate a cookie.

December 03, 2017, 12:32:06 AM
Reply #1

Offline Trainer Ed

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Sorry, I forgot to mention...
« Reply #1 on: December 03, 2017, 12:32:06 AM »
Um... Sorry, I kinda forgot... You'll need to download all the files and manually load them in. I'm not that good at compiling all those bots into one pack, sorry... :(

The 'Xover.pk3' contains the classes, the 'Bots with class' folder contains all the bots, and... the 'bots' folder has all the standard bots without their canonical classes. 'Skins' is pretty self explanatory. Well, that's all for now.

What do you think? Don't be shy to leave a reply or two!

December 04, 2017, 08:41:57 AM
Reply #2

Offline hansungkee

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Re: PROJECT XOVER
« Reply #2 on: December 04, 2017, 08:41:57 AM »
Sprites Gift

Maked,Fixed

Rockman Online HUD


Improved Sprites? not it's All Uncoming Buster Shots!

MM,MM6,MM5,MM8,X-Buster,Z-Buster,Shin Messenkou,Rockman no constancy,Megaman unlimited

December 05, 2017, 11:53:40 PM
Reply #3

Offline Trainer Ed

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Re: PROJECT XOVER
« Reply #3 on: December 05, 2017, 11:53:40 PM »
Hey, thanks for the sprites! They look pretty good!
...Only problem is, I don't know how to sprite... :cry:
Sorry, I'm only really good for programming.... Well, reprogramming.

But thank you anyway!

October 29, 2018, 02:25:31 AM
Reply #4

Offline Trainer Ed

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Re: PROJECT XOVER [ALPHA 0.2 RELEASED!]
« Reply #4 on: October 29, 2018, 02:25:31 AM »
Doom's coming.

October 29, 2018, 03:28:32 AM
Reply #5

Offline hansungkee

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Re: PROJECT XOVER [ALPHA 0.2 RELEASED!]
« Reply #5 on: October 29, 2018, 03:28:32 AM »
Skins Set
X-Type Armor
Zero-Type Armor
Duo-Type Armor

I Maked Skins.

Finded or Fixed Or Moded for MM8BDM Sprites Set


It's For you.

December 13, 2018, 07:58:32 AM
Reply #6

Offline Trainer Ed

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Re: PROJECT XOVER [ALPHA 0.3 RELEASED! MERRY CHRISTMAS!]
« Reply #6 on: December 13, 2018, 07:58:32 AM »
BOOM! NEW UPDATE!

December 13, 2018, 09:28:38 AM
Reply #7

Offline hansungkee

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December 13, 2018, 04:43:28 PM
Reply #8

Offline Ruzma

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Re: PROJECT XOVER [ALPHA 0.3 RELEASED! MERRY CHRISTMAS!]
« Reply #8 on: December 13, 2018, 04:43:28 PM »
Nicely done!

January 11, 2019, 06:03:18 AM
Reply #9

Offline Trainer Ed

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Re: PROJECT XOVER [ALPHA 0.3 RELEASED! MERRY CHRISTMAS!]
« Reply #9 on: January 11, 2019, 06:03:18 AM »
Thank you very much! However, most of the credits would go to the original creators, as listed. I really just put the stuff together.

Speaking of crediting, I left someone out by accident! Whoops.

Sgt.Mark IV - Brutal Doom.
https://www.moddb.com/mods/brutal-doom

The Chainsaw's altfire's sprites came from that. That is all I can really say.

That, and...
Spoiler for Hiden:
DN CHXQST

March 27, 2020, 12:24:46 AM
Reply #10

Offline Trainer Ed

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Re: PROJECT XOVER [ALPHA 0.4 RELEASED!]
« Reply #10 on: March 27, 2020, 12:24:46 AM »
In this time of uncertainty, fear and no toilet paper, I have created the next iteration of Project Xover! GET YOURS TODAY!

Also remember to wash your hands before and after using it. Hygiene is very important.

March 27, 2020, 12:53:01 AM
Reply #11

Offline Lucky_104

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Re: PROJECT XOVER [ALPHA 0.4 RELEASED!]
« Reply #11 on: March 27, 2020, 12:53:01 AM »
Awesome! Yo I'm in love with this mod . Thought char was so damn fun.! I'm a big gundam fan so I lost it when I saw char's custom joe! Was on disscord and asked to try out the grand class mod and started looking at the huds and found something that gave me an idea char had a HI-GOGG AS WELL! Would be cool to see that make mm8bdm. Tho I would love to see a sd gudam cross over lol would be stupid tho funny af.