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Author Topic: MM8BDM Fishing!  (Read 22821 times)

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May 23, 2018, 10:49:44 PM
Reply #30

Offline SaviorSword

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Re: MM8BDM Fishing!
« Reply #30 on: May 23, 2018, 10:49:44 PM »
Double post, but this is a separate bug and it's a big one.
How to replicate this one's a bit vague.

Step 1: Someone uses the Murder Knife, and the Murder Party activates as ususal.
Step 2: The murderer gets caught, and someone uses another one JUST right after the murderer gets caught.
Step 3: This results in the camera fixes on the corpse as usual, but it does not trigger the event and everyone's camera was stuck on that corpse.

June 19, 2018, 05:31:45 PM
Reply #31

Offline CutmanMike

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Re: MM8BDM Fishing!
« Reply #31 on: June 19, 2018, 05:31:45 PM »
I couldn't reproduce that one, but it sounds like a very rare thing to have happen.

Anyway, new version time. There's a ton more I want to add and systems I wanna overhaul but it'll have to come later:

    * Fishing upgrade bug fixed.
    * Doc Robot's scanning ability temporarily disabled until a future CBM update.
    * Smasher Crab is retired. Replaced with Frothing Crab.
    * Fixed Dr. Light and Tornado Man being able to push PVP protected fishers.
    * Needle Harry now has moments of vulnerability when stuck in terrain.
    * Added more unorthodox fishing locations!
    * Split Jelly Fish into two types. Each type changes one of the two colours of your character so you can mix and match to make your own colour combination. Both Jelly Fish colours appear in different areas now, so you'll have to explore a little to find your perfect colour combo! Both jellies still give a random shade of their colour on use.
    * Added 2 new items.

Download: https://allfearthesentinel.net/zandronum/download.php?file=hotelfishing-4.pk3

June 19, 2018, 05:52:08 PM
Reply #32

Offline Sir Anon0mos

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Re: MM8BDM Fishing!
« Reply #32 on: June 19, 2018, 05:52:08 PM »
Bless you, Mike.

June 19, 2018, 06:54:40 PM
Reply #33

Offline Rozark

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Re: MM8BDM Fishing!
« Reply #33 on: June 19, 2018, 06:54:40 PM »
When's bug catching and digging
Let's get the full animal crossing experience in here

June 19, 2018, 07:03:46 PM
Reply #34

Offline Sir Anon0mos

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Re: MM8BDM Fishing!
« Reply #34 on: June 19, 2018, 07:03:46 PM »
Quick note: Seahorses are missing their use sound, and Frothing Crab uses player translations.

July 01, 2018, 01:46:23 AM
Reply #35

Bob Jones

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Re: MM8BDM Fishing!
« Reply #35 on: July 01, 2018, 01:46:23 AM »
  :(
is there a new download link for comhotel?

July 02, 2018, 04:13:27 PM
Reply #36

Offline CutmanMike

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Re: MM8BDM Fishing!
« Reply #36 on: July 02, 2018, 04:13:27 PM »
Another quick update which includes a new experimental feature: Saving! Visit the Fish Vault in the main lobby for more information. It will only save your player colours at the moment just to test the waters.

To use the Fish Vault, you must create an account at http://auth.zandronum.com/
Once created, log in using the console command: login username password
Then walk into the vault to load/save your data!

It will only work if the server has correctly set up a database for use.

    * Fixed lag upon players connecting to the server.
    * Added fish vault.
    * Tweaked Jellyfish rates due to being able to save colours now.
    * Added a whole new fish type and one new unique fish to find.
    * Fixed certain fishing locations you weren't supposed to be able to fish in.
    * Disabled murder party for now.

Download: https://allfearthesentinel.net/zandronum/download.php?file=hotelfishing-5b.pk3

July 02, 2018, 07:42:01 PM
Reply #37

Offline Sir Anon0mos

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Re: MM8BDM Fishing!
« Reply #37 on: July 02, 2018, 07:42:01 PM »
Oh shit, that's neat. I hope to see auras/wings saved if it works well.

July 02, 2018, 10:33:45 PM
Reply #38

Offline CutmanMike

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Re: MM8BDM Fishing!
« Reply #38 on: July 02, 2018, 10:33:45 PM »
Here's a more detailed step by step for registering for getting the vault to work for those having problems:

1. Go to http://auth.zandronum.com/ and click Register. Fill out your desired username and password (you will be using these in game). Provide a valid e-mail address as you will need to receive an e-mail.
2. Hit register, you should receive an e-mail with a verification link. Click it to verify your account.
3. Join a Fishing server that has a database set up (aka geekie's).
4. Join the game. On the console type "login xxxx yyyy" replacing xxxx with your username and yyyy with your password. For example: login myusername mypassword.
5. You should get a message on the console saying "login successful".
6. You will remain logged in until a hard map change or you leave the server. While logged in, bumping into the vault will either load your previous colours, or save them if they are different to your previously saved colours. A message will appear at the bottom of the screen to confirm if data has been loaded or saved. If you don't see a message at the bottom, it means you aren't logged in.

note: Players don't need to mess with any other settings such as the database file or auth server, that's for the server host to worry about.

July 03, 2018, 09:36:03 PM
Reply #39

Offline Superjustinbros

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Re: MM8BDM Fishing!
« Reply #39 on: July 03, 2018, 09:36:03 PM »
Sounds like a great feature! I'll have to try it out sometime, provided I can find my login info again.

July 12, 2018, 02:31:10 PM
Reply #40

Offline CutmanMike

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Re: MM8BDM Fishing!
« Reply #40 on: July 12, 2018, 02:31:10 PM »
Oh shit, that's neat. I hope to see auras/wings saved if it works well.

I don't feel like there's enough of them yet (compared to colour combos) to warrant saving them. If I had the time I would just grind out a TON of visual effects (wings/auras) and decrease the fishing rates for them like I did with the jellyfish. If anyone is interested in making sprites and/or code for them let me know. It's a lot of busywork and I don't have that many cool ideas for wings.

Anyway update time.

    * Added an experimental solution for fixing colours getting lost when switching weapons. Let me know if you find any bugs with this one.
    * Custom colours now colourize misc colours such as Gutsman's rocks etc.
    * Doc Robot's scanner should be fixed for now (thanks Celebi).
    * Changed the murderer reward back to 1 treasure chest.
    * Added one new unique item.

July 20, 2018, 11:07:41 AM
Reply #41

Offline CutmanMike

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Re: MM8BDM Fishing!
« Reply #41 on: July 20, 2018, 11:07:41 AM »
Another update due to the hotel map updating. Also an attempt to satisfy TSPG's staff with a new opt in PVP system, which I'm not really happy about doing but someone has to be responsible for all the complaints they get for "griefing".

    * Fishing totem removed. No longer obtained on 4th fish.
    * New opt in PVP system called combat mode. To toggle, type "pvp" on the console. While out of combat mode, you cannot take or deal damage to players or enemies (but enemies can still damage you). While in combat mode, you can deal damage and take damage as normal. When bosses spawn, everyone is automatically forced into combat mode. There is a cooldown when attempting to turn combat back off after turning it on.
    * Added new fishing locations where new bodies of water exist.
    * All crab objects now despawn after a certain amount of time (except teleporters).
    * Optimizations for crab objects.
    * Fixed Dr. Light being able to effect people with combat mode off.

https://allfearthesentinel.net/zandronum/download.php?file=hotelfishing-5d.pk3

July 27, 2018, 06:10:36 AM
Reply #42

Offline Stardust

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Re: MM8BDM Fishing!
« Reply #42 on: July 27, 2018, 06:10:36 AM »
Aw sob, crabs summons disappearing after about 9 mins now makes me sad - I'll miss ruining the hotel entrance corridors with saws traps and spiky balls with blowers to keep them in the hazards '^'

I guess technically speaking, you COULD infinitely charge TDPG's network with non-decoration (clientsided) items like these boulders, platforms, backons etc...
I'd assume someone hosted a HOTEL server recently with no restart (refresh) timer (and that's legit on its own) so it would stack crabs, -- and that's why they complained about it

That's just a proposition but another workaround is to keep crabs' duration infinite , but with a limit of summon-per-map (like 100 crabActors/map -- after that the last spawned crab actor into the void it goes)
: 0
Good work on the update still btw!

July 27, 2018, 07:13:31 PM
Reply #43

Offline CutmanMike

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Re: MM8BDM Fishing!
« Reply #43 on: July 27, 2018, 07:13:31 PM »
Clientsided objects do not interact well with non-clientsided objects. Since the server has no idea they exist, you would be able to clip through them in game. This is only useful for non-interactable props.

August 03, 2018, 05:29:33 PM
Reply #44

Offline CutmanMike

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Re: MM8BDM Fishing!
« Reply #44 on: August 03, 2018, 05:29:33 PM »
This is a pretty big update, at least 70 fish have been added. Also now that colour saving is working correctly and everyone seems happy with it, the saving of other things is now a possibility.

    * Wings and Aura effects can now be saved and loaded using the Fish Vault.
    * Wings now try to attempt to match the player class sprite (i.e no more swordman butt wings).
    * Jellyfish have been renamed to simply "Jelly".
    * Dragon Ball drop locations have been spaced out more.
    * All players recieve 1 minute of invulnerability after a boss dies.
    * Removed duplicate fishing locations for many Jellyfish and other uniques.
    * Removed Phoenix, Cotton, Autumn, Dusk, Blood, Roll, Purple War and Orange War angels.
    * Removed Mint Shrimp.
    * Renamed Colorful Shrimp to Orbitting Shrimp.
    * Steel Angel and Neon Angel now give different wings.
    * Added more unique fish pools i.e "downstairs rooms" no longer share the same fish as "east fountains".
    * Added three new main fish types.
    * Added a ton of new fish and unique fish.

Download: https://allfearthesentinel.net/zandronum/download.php?file=hotelfishing-6a.pk3