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Author Topic: MM8BDM V6 - Development begins!  (Read 40240 times)

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October 26, 2018, 11:42:59 AM
Reply #30

Online fortegigasgospel

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Re: MM8BDM V6 - Development begins!
« Reply #30 on: October 26, 2018, 11:42:59 AM »
Dude, enough about Dynasty Warriors, nothing from it will ever be in 8bdm.
As for the story, Mike had said 11 will be implemented depending on it's story, but as it stands V will be the intended finally of 8bdm.

October 26, 2018, 01:51:41 PM
Reply #31

Offline Ruzma

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Re: MM8BDM V6 - Development begins!
« Reply #31 on: October 26, 2018, 01:51:41 PM »
Sooo...I know for a fact that there are already skins for Blade, Nitro, Chill, Commando, Sheep, Pump (upcoming), Solar and that there was a Strike Man class test, which means there must have been a skin.
I also know that CCBM has Triple Blade and Chill Spike, that Reimagined Classes has Commando Bomb and Thunder Wool, as well as Wheel Cutter for both, already done...
So, what, are they gonna be used here? Would make development a whole lot faster, no need to redo what others have already done (although some tinkering is okay).
Just wondering.

October 26, 2018, 06:41:16 PM
Reply #32

Offline CutmanMike

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Re: MM8BDM V6 - Development begins!
« Reply #32 on: October 26, 2018, 06:41:16 PM »
We'll be making our own suitable versions for core, though some of them may have similarities to those used in other mods.

October 26, 2018, 09:09:30 PM
Reply #33

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Re: MM8BDM V6 - Development begins!
« Reply #33 on: October 26, 2018, 09:09:30 PM »
Okay. Are you talking about the Weapons, the skins, or both? 'Cuz if it's the skins, that would be just sad (wasted effort).

October 26, 2018, 11:28:08 PM
Reply #34

Offline CutmanMike

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Re: MM8BDM V6 - Development begins!
« Reply #34 on: October 26, 2018, 11:28:08 PM »
Sorry I meant the weapons.

October 27, 2018, 02:01:19 AM
Reply #35

Offline hansungkee

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Re: MM8BDM V6 - Development begins!
« Reply #35 on: October 27, 2018, 02:01:19 AM »
Sorry I meant the weapons.
It's Okay CutmanMike. ;) and You can Make It a Weapons.

October 27, 2018, 04:19:44 PM
Reply #36

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Re: MM8BDM V6 - Development begins!
« Reply #36 on: October 27, 2018, 04:19:44 PM »
To keep in theme with my other posts: Rock Force made a Nitro Man bot (with botchat).
I assume you are going to be making your own, am I correct?

October 28, 2018, 08:16:58 AM
Reply #37

Offline NES Boy

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Re: MM8BDM V6 - Development begins!
« Reply #37 on: October 28, 2018, 08:16:58 AM »
MM5STA and MM7SHA had easter eggs related to other Capcom games. I predict MM10COM will get one of its own, and it will be this:

October 28, 2018, 08:51:35 PM
Reply #38

Offline UltimateChimichanga

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Re: MM8BDM V6 - Development begins!
« Reply #38 on: October 28, 2018, 08:51:35 PM »
MM5STA and MM7SHA had easter eggs related to other Capcom games. I predict MM10COM will get one of its own, and it will be this:

Just ignoring Bionic Commando and Captain Commando, huh?

October 29, 2018, 02:59:38 AM
Reply #39

Offline ikhwanman487

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Re: MM8BDM V6 - Development begins!
« Reply #39 on: October 29, 2018, 02:59:38 AM »
MM5STA and MM7SHA had easter eggs related to other Capcom games. I predict MM10COM will get one of its own, and it will be this:
Just ignoring Bionic Commando and Captain Commando, huh?
LOL

October 29, 2018, 08:36:10 AM
Reply #40

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Re: MM8BDM V6 - Development begins!
« Reply #40 on: October 29, 2018, 08:36:10 AM »
OK, little update: turns out Reimagined Classes took the liberty of making ALL of the MM10 weapons.
I know that you will end up making your own, but perhaps some inspiration might help?

October 30, 2018, 03:30:11 PM
Reply #41

Offline Dark Phil

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Re: MM8BDM V6 - Development begins!
« Reply #41 on: October 30, 2018, 03:30:11 PM »
Would it be possible that during the robot master rush, two Gemini Man's (Gemini Men?) appear with 1 health bar split between them to make it closer to an actual Gemini Man boss fight?

October 30, 2018, 09:39:52 PM
Reply #42

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Re: MM8BDM V6 - Development begins!
« Reply #42 on: October 30, 2018, 09:39:52 PM »
Cute idea but it would probably inflate the difficulty of that section needlessly.

I know that you will end up making your own, but perhaps some inspiration might help?

We're good on weapon designs/sprites for now don't worry.

October 31, 2018, 02:51:18 AM
Reply #43

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Re: MM8BDM V6 - Development begins!
« Reply #43 on: October 31, 2018, 02:51:18 AM »
What about the Double Gear System being implemented as an upgrade, like the Bass/Laser/Proto Busters? Upon being equipped, it would give the user two items; the Speed and Power Gears. They can be swapped between using the switch items, and used by use item (Or maybe altfire).

The Speed Gear would be pretty self-explanatory, perhaps speeding up the player slightly with a trail effect. The Power Gear would be a little harder to implement, requiring custom sprites for the bigger... uh...'Muso' attacks, whatever that is.
Upon reaching 2 bars of health, the system will allow the user to fire off twin charge-shots, just like in-game, but will reduce the player to 1 health upon doing so.

Sorry for the long post, and probably for stating the obvious. I don't have a potato.

October 31, 2018, 08:37:35 AM
Reply #44

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Re: MM8BDM V6 - Development begins!
« Reply #44 on: October 31, 2018, 08:37:35 AM »
Double Gear will be addressed in the MM11 update, which will not be coming out for a very long time!