Advanced Search

Author Topic: MM8BDM V6 - Development begins!  (Read 8962 times)

0 Members and 1 Guest are viewing this topic.

February 11, 2019, 11:42:00 AM
Reply #75

Offline CutmanMike

  • Administrator

  • :dozercool:

  • ******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • http://cutstuff.net
Re: MM8BDM V6 - Development begins!
« Reply #75 on: February 11, 2019, 11:42:00 AM »
Redundancy is the main reason for not creating new mobility items. The more there are, the more players have to learn.

Or you could have it spawn underneath you if you're a certain distance from a wall, then zip you up to the top of it like a Wheel Cutter. Considering the existence of Item-1, having Item-3 act as slow and clunky as it did in MM2 is just a downgrade from what we already have, especially in an arena shooter.

This is probably the best suggestion I've seen for Item-3 so far though.

February 11, 2019, 05:03:49 PM
Reply #76

Offline Gumballtoid

  • MM8BDM Extender

  • Recipe for Success

  • ******
  • Date Registered: July 13, 2011, 10:27:00 PM

    • View Profile
    • gumballtoid.tumblr.com
Re: MM8BDM V6 - Development begins!
« Reply #76 on: February 11, 2019, 05:03:49 PM »
That's a fantastic idea, and one I'd love to see, be it in core or in a mod. Item-3 always seemed too unwieldy to be useful, but if it worked like that, I think it would make for some interesting map design. I guess it'd be a sort of vertical counterpart to Item-2?

February 11, 2019, 10:20:18 PM
Reply #77

Offline Superjustinbros

  • MM8BDM MM9 Contributor

  • Something

  • *
  • Date Registered: October 29, 2012, 03:32:09 AM

    • View Profile
    • http://superjustintheblog.blogspot.com
Re: MM8BDM V6 - Development begins!
« Reply #77 on: February 11, 2019, 10:20:18 PM »
If that was how Item-3 worked, I would absolutely love to see it in action.

February 14, 2019, 02:49:33 AM
Reply #78

Offline Trainer Ed

  • Standard Member

  • Just a wandering Programmer

  • Date Registered: December 02, 2017, 02:26:40 AM

    • View Profile
    • My fanfiction account!
Re: MM8BDM V6 - Development begins!
« Reply #78 on: February 14, 2019, 02:49:33 AM »
Also, I was poking around the MM8BDM-V5d pk3 and I noticed that inside the folder with Mega Buster sprites, there were also unused (?) sprites of the Level 3 Charge shot. Are there any plans to implement this in the main game?

February 19, 2019, 10:18:13 PM
Reply #79

Offline Hunters120

  • Standard Member

  • Date Registered: February 19, 2019, 10:14:05 PM

    • View Profile
Re: MM8BDM V6 - Development begins!
« Reply #79 on: February 19, 2019, 10:18:13 PM »
Hello! I have a question:
Could you add the "Random" on the Bot Setup? It means that any characters will be selected automatically! No need to choose and it'll be easy to just randomize a bot for the Offline Skirmish in Multiplayer!

- Thank you! ;)

February 19, 2019, 11:44:06 PM
Reply #80

Offline CutmanMike

  • Administrator

  • :dozercool:

  • ******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • http://cutstuff.net
Re: MM8BDM V6 - Development begins!
« Reply #80 on: February 19, 2019, 11:44:06 PM »
Also, I was poking around the MM8BDM-V5d pk3 and I noticed that inside the folder with Mega Buster sprites, there were also unused (?) sprites of the Level 3 Charge shot. Are there any plans to implement this in the main game?

Not at the moment. The sprites are still there as they are used by certain cutscenes/bosses.

Could you add the "Random" on the Bot Setup?

Unfortunately this is out of our hands as we can't mod that part of the engine. However, if you use the "addbot" command on the console a random bot will be added for you.


 

With Quick-Reply you can write a post when viewing a topic without loading a new page. You can still use bulletin board code and smileys as you would in a normal post.

Note: this post will not display until it's been approved by a moderator.
Name: Email:
Verification:
Type the letters shown in the picture
Listen to the letters / Request another image
Type the letters shown in the picture:
What is the name of the third link at the very top of this page?: