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Author Topic: MM8BDM V6 - Development begins!  (Read 15571 times)

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March 23, 2019, 12:06:37 PM
Reply #90

Offline Ruzma

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Re: MM8BDM V6 - Development begins!
« Reply #90 on: March 23, 2019, 12:06:37 PM »
Nicely done! It's always good to see you people are still interested in all this!
Now to get Zandronum to not screw up on my computer again...wasn't like that at first...hmm... :|

March 23, 2019, 12:58:52 PM
Reply #91

Offline Hunters120

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Re: MM8BDM V6 - Development begins!
« Reply #91 on: March 23, 2019, 12:58:52 PM »
After V6, is Mega Man V going to be the last chapter in V7? 'Cause I'm starting to feel like Mega Man 11 is not in this campaign, and doesn't have a trophy of its own. :confused:

March 23, 2019, 09:51:06 PM
Reply #92

Offline CutmanMike

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Re: MM8BDM V6 - Development begins!
« Reply #92 on: March 23, 2019, 09:51:06 PM »
After V6, is Mega Man V going to be the last chapter in V7? 'Cause I'm starting to feel like Mega Man 11 is not in this campaign, and doesn't have a trophy of its own. :confused:

That was the plan, but Mega Man 11's existence changed things up. The ending of V6 will let you know which game we're tackling next! :)

March 23, 2019, 10:06:02 PM
Reply #93

Offline RockmanShadow

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Re: MM8BDM V6 - Development begins!
« Reply #93 on: March 23, 2019, 10:06:02 PM »
#MegaManSoccerForV7

March 24, 2019, 02:05:40 AM
Reply #94

Offline hansungkee

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Re: MM8BDM V6 - Development begins!
« Reply #94 on: March 24, 2019, 02:05:40 AM »
Man, I Hope Updated For V6 is Megaman 10, V7 is Megaman 11 and V8 is Megaman World 5 for Game Boy.

March 27, 2019, 08:38:18 PM
Reply #95

Offline -Daiki-TheOni

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Re: MM8BDM V6 - Development begins!
« Reply #95 on: March 27, 2019, 08:38:18 PM »
A confused question.
Is the new object going to be one of the runes from DOOM or not?
Seeing as how CBM already covers the Spread rune and Drain Rune, and perhaps might cover future runes later I thought it would be possible to ask now if it would be another rune.
Otherwise, my only other suspicion is the Terminator object, but that is a capsule of Evil Energy, and not Roboenza and nobody plays Terminator, so that theory is debunked.
Either way, be it rune or terminator or neither, deconfirmed or not, I look forward to seeing how this campaign plays!

A bit late to the party but I'm excited to play this new update. I hope that those are runes too, been using them as cheats since 2011 and they are fun and entertaining to use. Would be cool to select one of them as a pasive skill in vanilla.

I wonder if we will get new adaptor weapons...   :confused:

April 02, 2019, 02:54:54 AM
Reply #96

Offline Messatsu

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Re: MM8BDM V6 - Development begins!
« Reply #96 on: April 02, 2019, 02:54:54 AM »
Did you see it? Tomahawk Man's Silver Tomahawk has become even stronger! You may be wondering why, but Light Labs made it very clear in a press release later that day. They stated that nearly every weapon has been made approximately 33% stronger! I cannot claim to know the reasoning behind this change, but thankfully we have received a note that sheds a little more light on this change.

Um....hmmm.  Okay, before I comment further on this.  I'm assuming this in itself is not the only balance change related to pacing in play?  Not that you need to spoil anything, just that...well....this raised some concerns.

April 07, 2019, 02:13:57 AM
Reply #97

Offline Korby

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Re: MM8BDM V6 - Development begins!
« Reply #97 on: April 07, 2019, 02:13:57 AM »
Although I'm interested in what your concerns are, I can confirm that we are looking into other, additional changes to help tackle core's pacing issues. The damage number change was listed early on because it's such a major change to almost all weapons in the game, and has much wider reach than other potential changes.

May 16, 2019, 02:06:32 PM
Reply #98

Offline hansungkee

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Re: MM8BDM V6 - Development begins!
« Reply #98 on: May 16, 2019, 02:06:32 PM »
That was the plan, but Mega Man 11's existence changed things up. The ending of V6 will let you know which game we're tackling next! :)
Megaman 11 for MM8BDM V7... Thanks you.

May 17, 2019, 04:01:06 PM
Reply #99

Offline Ryku

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Re: MM8BDM V6 - Development begins!
« Reply #99 on: May 17, 2019, 04:01:06 PM »
yay

May 17, 2019, 05:55:51 PM
Reply #100

Offline kirbman

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Re: MM8BDM V6 - Development begins!
« Reply #100 on: May 17, 2019, 05:55:51 PM »
Megaman 11 for MM8BDM V7... Thanks you.
I think you misinterpreted what he said. He didn't confirm Mega Man 11 for MM8BDM V7.


 

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