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Author Topic: MM8BDM V6 - Development begins!  (Read 73299 times)

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February 14, 2020, 03:23:57 AM
Reply #165

Offline hansungkee

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Re: MM8BDM V6 - Development begins!
« Reply #165 on: February 14, 2020, 03:23:57 AM »
HOLY CRAP FINALLY I THOUGHT MM8BDM WAS DEAD




Seriously though, the hype is real.
Yes, MM8BDM Lived.

February 23, 2020, 07:41:36 AM
Reply #166

Offline Nether_T_Hedghog

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Re: MM8BDM V6 - Development begins!
« Reply #166 on: February 23, 2020, 07:41:36 AM »
Is there any chance the "Roll Broom" (Or some sort of blade) based on Roll from Mega Man Powered Up will make an appearance any time soon? With all the blade type weapons that are now in the game it won't stick out nearly as much as it did prior to v2.

Maybe instead of acting like a sword, it would actually just toss up the enemy (literally being swept up) but not as high as Tengu Blade or Rush Coil?

February 23, 2020, 10:16:01 AM
Reply #167

Offline Ruzma

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Re: MM8BDM V6 - Development begins!
« Reply #167 on: February 23, 2020, 10:16:01 AM »
It's in CBM right now.
I can imagine it being in as much as I can imagine it not being in.
The plausible answer would be "no".

February 27, 2020, 09:59:34 PM
Reply #168

Offline Korby

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Re: MM8BDM V6 - Development begins!
« Reply #168 on: February 27, 2020, 09:59:34 PM »
We don't currently have plans to put a Roll Broom buster upgrade in the game.

February 29, 2020, 01:41:39 AM
Reply #169

Offline Reimu Hakurei

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Re: MM8BDM V6 - Development begins!
« Reply #169 on: February 29, 2020, 01:41:39 AM »
Pretty funny how I started playing the game again after a few years only for this to show up like 2 days before I beat the campaign again! This game was my first introduction to DOOM and one of my favorite games at the time (even though I couldn't even get past Elecman's stage) and I've revisited it twice. I look forward to it finally hitting its long awaited end, assuming you guys don't do MegaMan 11, or MegaMan Soccer, the latter of which should DEFINITELY be done!

March 29, 2020, 05:38:11 PM
Reply #170

Offline Gravy Man

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Re: MM8BDM V6 - Development begins!
« Reply #170 on: March 29, 2020, 05:38:11 PM »
Holy crap, it's been 7 years since I played this game.
Glad there's still a dedicated community.

March 31, 2020, 02:06:56 PM
Reply #171

Offline supersmashgaming

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Re: MM8BDM V6 - Development begins!
« Reply #171 on: March 31, 2020, 02:06:56 PM »
The games turning 10 soon.

April 02, 2020, 01:26:33 PM
Reply #172

Offline kirbman

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Re: MM8BDM V6 - Development begins!
« Reply #172 on: April 02, 2020, 01:26:33 PM »

April 03, 2020, 02:37:24 PM
Reply #173

Offline Hunters120

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Re: MM8BDM V6 - Development begins!
« Reply #173 on: April 03, 2020, 02:37:24 PM »
I have.

April 05, 2020, 06:49:17 PM
Reply #174

Offline kirbman

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Re: MM8BDM V6 - Development begins!
« Reply #174 on: April 05, 2020, 06:49:17 PM »
https://twitter.com/WhoaFreeman/status/1245415138888482817
Did anyone see this yet?
So, was this just a one off gag, or are we actually getting Mega Man 11 content?

April 08, 2020, 05:38:28 PM
Reply #175

Offline Hunters120

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Re: MM8BDM V6 - Development begins!
« Reply #175 on: April 08, 2020, 05:38:28 PM »

April 09, 2020, 05:51:46 AM
Reply #176

Offline NES Boy

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Re: MM8BDM V6 - Development begins!
« Reply #176 on: April 09, 2020, 05:51:46 AM »
What does a YouTube playlist of extended Mega Man Maker music have to do with this?

Anyway... when is Channel 7 News going to report on Strike Man or Solar Man?

And my questions still haven't been answered:
First, which Mega Man 10 title screen are you using for the stage select? With or without Bass?


Secondly, while Ivory was working on V3, she teased a feature where the appearance of health and weapon pickups change depending on the game (so maps based on Mega Man 1 stages have the appearance of the items change to reflect the game). This was scrapped due to possible confusion among players. With how advanced the engine had grown since then, can this be implemented as a toggled option?

April 10, 2020, 06:33:26 PM
Reply #177

Offline Hunters120

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Re: MM8BDM V6 - Development begins!
« Reply #177 on: April 10, 2020, 06:33:26 PM »
Sorry, that's just my special announcement, and no one seemed to care about that (or so I rarely thought).  :(
Also, I was here to ease the impatiences so that no one gets frustrated over waiting for V6.

April 10, 2020, 06:44:05 PM
Reply #178

Offline Hunters120

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Re: MM8BDM V6 - Development begins!
« Reply #178 on: April 10, 2020, 06:44:05 PM »
The playlist of Mega Man Maker also contain original musics from Mega Man 1 to Mega Man 6, unlike Mega Man 7, Mega Man 8, Mega Man Powered Up, and Mega Man 11. Mega Man 8-Bit Deathmatch has a different version for Mega Man Powered Up, Mega Man 7, and Mega Man 8, eventually composing Mega Man & Bass and Mega Man: The Wily Wars.

It is to my concern that both Mega Man Maker and Mega Man 8-bit Deathmatch used the original soundtrack.

Please note that Mega Man 9 and Mega Man 10 is recreated for Mega Man Maker, while Mega Man 8-bit Deathmatch reused the original version of this soundtrack from the same games.

April 11, 2020, 02:08:03 AM
Reply #179

Offline CutmanMike

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Re: MM8BDM V6 - Development begins!
« Reply #179 on: April 11, 2020, 02:08:03 AM »
And my questions still haven't been answered:

The title screen with Bass includes is currently being used for v6.
The option to toggle items is low priority and in my opinion isn't worth implementing for core as it only adds to the additional things modders have to worry about, so don't expect that feature in v6. It wouldn't be too hard to make a simple add-on mod for this though!

Please note that Mega Man 9 and Mega Man 10 is recreated for Mega Man Maker, while Mega Man 8-bit Deathmatch reused the same soundtrack from the same games.

We won't be recreating the tracks for MM9 or MM10 as they sound great as they are, from the source.