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Author Topic: Megaman Unlimited: 8-Bit Deathmatch! (Fanmade MMU Expansion WIP)  (Read 4658 times)

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June 23, 2019, 02:12:15 AM
Reply #15

Offline Athel

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Re: Megaman Unlimited: 8-Bit Deathmatch! (Fanmade MMU Expansion WIP)
« Reply #15 on: June 23, 2019, 02:12:15 AM »
Challenge accepted. Thank you! I have a NailMan layout in the works, I think we'll be fine

June 23, 2019, 06:53:16 AM
Reply #16

Offline AMinorFlood

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Re: Megaman Unlimited: 8-Bit Deathmatch! (Fanmade MMU Expansion WIP)
« Reply #16 on: June 23, 2019, 06:53:16 AM »
Looks very cool, I think that Whirlpool and Yoku should be stages for special conditions like the MMK battles, I look forward to further development! :mrgreen:

August 16, 2019, 07:27:21 PM
Reply #17

Offline Athel

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Re: Megaman Unlimited: 8-Bit Deathmatch! (Fanmade MMU Expansion WIP)
« Reply #17 on: August 16, 2019, 07:27:21 PM »
I'm going to freshen this up with a tad bit of news.


We have permissions to use Jax's weapon set, which is great! Permissions are going to be gathered for skins, etc. Tiles from the stagemaps are going to be completely and properly ripped as well, including the animated ones. No real word that I can give in terms of maps, aside from the fact that I have a couple of layouts in progress. I haven't really been able to do much due to my laptop charger bailing out ob me. Once I get that all settled, we should be back in business and I should be able to give a proper update! In my spare time, I've also been looking here and there at some deathmatch maps in general to get a feel for what works and what doesn't, hopefully I can apply a few tricks to the maps here. That is all for now! Stay tuned!

August 17, 2019, 04:00:58 PM
Reply #18

Offline LlamaHombre

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Re: Megaman Unlimited: 8-Bit Deathmatch! (Fanmade MMU Expansion WIP)
« Reply #18 on: August 17, 2019, 04:00:58 PM »
Good to know - I have a fair bit on my plate atm but hopefully by next update I should be ready to help contribute if the project's in a good position.

August 17, 2019, 04:45:13 PM
Reply #19

Offline Dr. Freeman

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Re: Megaman Unlimited: 8-Bit Deathmatch! (Fanmade MMU Expansion WIP)
« Reply #19 on: August 17, 2019, 04:45:13 PM »
Since its on your to do list still, Id be happy to quickly loop some songs for you a little later.
Maybe make a map too but I make no promises there

August 17, 2019, 06:55:26 PM
Reply #20

Offline Athel

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Re: Megaman Unlimited: 8-Bit Deathmatch! (Fanmade MMU Expansion WIP)
« Reply #20 on: August 17, 2019, 06:55:26 PM »
Much appreciated, LlamaHombre!


Dr. Freeman, I have a music pack with OGGs (it was linked earlier in the thread), having that be properly looped would be great if it isn't already. I remember looking at a couple and seeing there were no loop points set.

December 07, 2019, 09:55:41 PM
Reply #21

Offline Athel

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Re: Megaman Unlimited: 8-Bit Deathmatch! (Fanmade MMU Expansion WIP)
« Reply #21 on: December 07, 2019, 09:55:41 PM »
Welp, I may as well blow off the cobwebs and make this update post.


So it's been... four? Five months? Aaaaaand I have nothing to show for it. Seriously. Not a good sign for a project but I promise there's good reason! Though there isn't anything I can really *show*, there have been some advancements made towards the eventual completion of the project!


Starting off, over at Discord, we actually managed to hit upon some good ideas for how the story of this expansion will go. We've even figured out what bosses will be part of the campaign and how they'll appear. Overall small stuff for the grand scheme of things, but at least we're focused on these sorts of details. In addition, we managed to get permission to use Jax's weapons, as well as skins for us to use as well! Bot chat messages still need to be made and the bots themselves need to be made as well, but again, this is small stuff we could easily take care of.


I've made a couple of map layouts to play around with, as well as an idea for a map which, again, shouldn't take too long to make, barring the time to texture and detail.


So... why so little progress? Because ya boi has to tackle high school, that's why. I've had to focus on school, and with that plus a whole ton of other things I've got going on, I've sort of pushed this to the back-burner a little bit. It's still been on the back of my mind, make no mistakes about that, but I haven't been able to really do anything.


I have updated the opening post a bit to more accurately reflect the state of the project. Since all we need are maps, I am asking for maybe any potential mappers to come on board? I know these calls usually get tossed aside to the wind, yet I don't see any harm in asking. Thanks for checking this out, and hopefully by the time the new year comes, I'll finally have something fun to share with you all!

December 08, 2019, 05:37:24 PM
Reply #22

Offline Ruzma

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Re: Megaman Unlimited: 8-Bit Deathmatch! (Fanmade MMU Expansion WIP)
« Reply #22 on: December 08, 2019, 05:37:24 PM »
Yeah, maps are the main issue. I've seen some peeps on the Discords makin'em some maps lately. Wonder if they'd be interested on doing some maps for us...

...why am I saying this on the forums?