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Author Topic: MM4SP - Cossack Crusaders (WIP)  (Read 2841 times)

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June 20, 2019, 04:01:56 AM
Reply #15

Offline MegaVile

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Re: MM4SP - Cossack Crusaders (WIP)
« Reply #15 on: June 20, 2019, 04:01:56 AM »
Nice! Return of MMW/SP in a new format!
Wood Man's stage is looking VERY nice!
Also, where can I find Dood on Discord?
I could help with coding, and beta testing, having experience with the former, and a tendency to be a bug magnet for the latter!

June 23, 2019, 05:36:45 PM
Reply #16

Offline AMinorFlood

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Re: MM4SP - Cossack Crusaders (WIP)
« Reply #16 on: June 23, 2019, 05:36:45 PM »
Looks very cool, will things be like an adventure raid, because that's what i'm getting, I assume each class will have different stats with SkullMan being the most basic and having a BusterShot and a Guard(SkullBarrier), atleast thats my idea, looking forward to seeing more footage.

[Trust me Pharaoh Man is one of my favorite robot masters.]

August 07, 2019, 11:36:10 PM
Reply #17

Offline Magnet Dood

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Re: MM4SP - Cossack Crusaders (WIP)
« Reply #17 on: August 07, 2019, 11:36:10 PM »
What's up, folks-- err, greetings, esteemed visitors. Cossack Labs has another update for those hoping to catch a glimpse of our revolutionary Russian robots fighting alongside the esteemed Mega Man.

Well, I have news on that front! The answer is... there aren't quite any new stages to show. :confused: Welcome to that free-time development life! But we still have some content to show you in the form of our Special Weapons!

As mentioned before, each Robot Master will be receiving their own unique weapon from their android adversaries. Cossack will put his own unique spin on Wily's wacky armament in order to get his robots fighting fit! (For those wondering, Mega Man believes his original weapons from these robots will do just fine.)

We have three of them to show off from Wood Man today. Here are the weapons for Drill Man, Dive Man, and Bright Man!

Spoiler for Hiden:
Drill Man: Root Rupture
A fast-paced, underground chain strike! Root Rupture sends towering wooden spikes along your path, tearing through enemies as a force of nature!

Spoiler for Hiden:
Dive Man: Sprout Mine
A Bouncing Betty with a lot of boom! Sprout Mine scatters explosive saplings that pop up and kapow any enemy that gets near it!


Spoiler for Hiden:
Bright Man: Bonsai Barrage
A cascading cannon that rains destruction! Harness the power of Wood Man's falling leaves times 8 and fluster your opponents with heavy foliage!


It seems like that's all we have for now. We ask for your patience, as usual! We should have a new map to show soon enough...

Spoiler for Hiden:
Maybe this will clue people in for who we're focusing on next! :mrgreen:


Until next--

...What's that? You heard a unique theme in the weapon showcase videos? And you'd like to hear the full thing?
Got you covered: https://soundcloud.com/magnetdood/cossack-crusaders-main-hub-2a03

Until next time!
- Cossack Labs

August 08, 2019, 12:08:53 AM
Reply #18

Offline Korby

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Re: MM4SP - Cossack Crusaders (WIP)
« Reply #18 on: August 08, 2019, 12:08:53 AM »
I am looking forward to release, everything so far has looked pretty cool!

August 08, 2019, 10:44:08 AM
Reply #19

Offline hansungkee

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Re: MM4SP - Cossack Crusaders (WIP)
« Reply #19 on: August 08, 2019, 10:44:08 AM »
I am looking forward to release, everything so far has looked pretty cool!
Next Stage is Yamato Man Now.

August 16, 2019, 07:07:07 PM
Reply #20

Offline Ruzma

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Re: MM4SP - Cossack Crusaders (WIP)
« Reply #20 on: August 16, 2019, 07:07:07 PM »
The RM setup being as it is promises for a rich and varied experience! Keep on going, friends. ;)