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Author Topic: MM4SP - Cossack Crusaders (WIP)  (Read 1773 times)

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June 03, 2019, 06:44:05 PM
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Offline Magnet Dood

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MM4SP - Cossack Crusaders (WIP)
« on: June 03, 2019, 06:44:05 PM »

Welcome to Cossack Crusaders!
Mega Man is in trouble again-- Dr. Wily has wiped out all of Dr. Light's robots in a brazen attack, and he's kidnapped the good doctor-- and Roll, too! Desperate for help, Rock turns to an old friend (and foe) in the snow-covered Russian hills. But Dr. Cossack gives him much more than a hand; in fact, he gives him eight pairs! His Robot Masters are ready to turn the tides in Mega Man's favor!

Spoiler for Hiden:

Who will you go after first?

What is this?
Cossack Crusaders is a new mod designed to bring back the single-player experience offered by MMSP, SiN, and MMXSP a few years ago. It was always one of my favorite experiences in 8-Bit Deathmatch, and breathing new life into it via this mod has been extremely rewarding and fun. Fight your way through 8 stages and bring down that malevolent menace Wily!

Spoiler for Hiden:

Watch out for these aggressive apes!

What's in it?
    Play as 9 classes, each with their own special playstyles, strengths, and weaknesses!
    Collect 72 unique weapons among each class to help you turn the tide of battle!
    Explore 8 different stages, each guarded by a tough-as-nails Robot Master and crawling with mechanical minions!
    Team up with your friends online to take on Wily's robots together!

Spoiler for Hiden:

Cossack's Lab serves as a cozy base of operations in the harsh Siberian climate.

Great! When will it be released?
Excellent question. We have one stage fully completed so far, but we want to include another so the beta doesn't get too stale right away. This is a pretty massive undertaking filled with new assets and lots of time and manpower, so don't expect it to be out right away. That being said, we will let you know when you can take on Wily's forces!

Spoiler for Hiden:

Don't get burnt to a crisp!

Who's working on this thing?
Our team is as follows:
Magnet Dood: Expansion Head
Trillster: Coder
Russel: Coder
Ehibika: Coder
Pegg: Spriter
FTX: Spriter
Llamahombre: Mapper
Dr. Freeman: Mapper
Duora Super Gyro: Mapper
Tlp: Beta Tester
TerminusEst13: Beta Tester
Cutmanmike: All-Seeing Eye

Spoiler for Hiden:

Welcome to your doom, numbskull!

I want to help! How do I sign up?
Send me a message over Discord or PM me here for details on what you can do! If we think you're up to snuff, give us a hand! The more the merrier!

We're excited to bring this to you as a new chapter in singleplayer experiences. Stay tuned in to this topic for more updates in the future!

Until next time!
- Cossack Labs

Spoiler for Hiden:

All of Cossack's robots are at your disposal. And we mean all of them.

June 04, 2019, 01:17:10 AM
Reply #1

Offline Zdagger67

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Re: MM4SP - Cossack Crusaders (WIP)
« Reply #1 on: June 04, 2019, 01:17:10 AM »
Woah i can't wait for release this mods.

June 04, 2019, 03:49:59 AM
Reply #2

Offline hansungkee

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Re: MM4SP - Cossack Crusaders (WIP)
« Reply #2 on: June 04, 2019, 03:49:59 AM »
You're Very Good! :) and Use My Sprites!

June 04, 2019, 12:33:31 PM
Reply #3

Offline Lighter Dude

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Re: MM4SP - Cossack Crusaders (WIP)
« Reply #3 on: June 04, 2019, 12:33:31 PM »
Oh wow! I can't wait! It looks like it's gonna be great! Keep up the good work!

June 05, 2019, 07:33:42 AM
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Offline TheDoc

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Re: MM4SP - Cossack Crusaders (WIP)
« Reply #4 on: June 05, 2019, 07:33:42 AM »
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

MMSP is back

I need a moment to not get my hopes up

*breathes*

June 09, 2019, 08:50:08 AM
Reply #5

Offline Ruzma

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Re: MM4SP - Cossack Crusaders (WIP)
« Reply #5 on: June 09, 2019, 08:50:08 AM »
Ah, so that was your secret project! Nicely done!
I'll definitely have to fix my 8-bit deathmatch so I can play this!

Good job!

June 13, 2019, 06:01:40 PM
Reply #6

Offline Magnet Dood

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Re: MM4SP - Cossack Crusaders (WIP)
« Reply #6 on: June 13, 2019, 06:01:40 PM »
Greetings again, and welcome to another Cossack Labs update.

We've signed two new members onto our development team. FTX and Ehibika will be great helps in making this mod the best it can be!

Now then, the first post was a little vague about what's actually going on in here. I can use this post to show things in a little bit more detail... starting with the stage I mentioned!

Spoiler for Hiden:


Wood Man has you spelunking caverns, climbing tree tops, and navigating rivers in his sprawling forest complex. Those who were a fan of Needle Man's and Toad Man's splitting paths design will enjoy this one, although the paths tend to go on a little longer and are a bit more distinct. A few familiar faces from Mega Man 2 crop up in his stage-- it seems Bubble Man might've loaned him some aquatic critters.



Once you defeat Wood Man in battle, you can access his Special Weapon...s! Dr. Cossack is a skilled weaponsmith, and he's created Special Weapons for all* of his Robot Masters to use in the fight against Wily.

(*Bright Man insisted on doing his own weapons, much to Cossack's dismay.)


I wonder what this one does?

Each weapon contains an essence of the Robot Master's general theme or power, but they're all given a unique twist that corresponds to their class. Dive Man, for example, receives many militaristic weapons, befitting of his stint with the Russian Navy!

Development continues to trudge forward slowly, but steadily. As always, we'll let you know if any new updates come up!

Until next time!
- Cossack Labs

June 13, 2019, 06:45:51 PM
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Shadow Kuwanger

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Re: MM4SP - Cossack Crusaders (WIP)
« Reply #7 on: June 13, 2019, 06:45:51 PM »
This is Amazing....But I kinda wonder.....What if someone kinda made a Mod that fuses MMWSP, MM4SP, And MMXSP together would it be like MegaMan: Wily Wars (Basically 3 Games in one) or would Each Storyline take place after each other....

June 14, 2019, 08:53:50 AM
Reply #8

Offline hansungkee

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Re: MM4SP - Cossack Crusaders (WIP)
« Reply #8 on: June 14, 2019, 08:53:50 AM »
Hey! Nice Use My Sprites! :mrgreen:

June 14, 2019, 12:55:37 PM
Reply #9

Offline FTX6004

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Re: MM4SP - Cossack Crusaders (WIP)
« Reply #9 on: June 14, 2019, 12:55:37 PM »
Hey! Nice Use My Sprites! :mrgreen:

Hey since you're offering it, what can we even use from you and i dont mean sprites or skins improvements based on already existing mm8bdm core content just to be sure.

June 15, 2019, 08:49:11 PM
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Offline Athel

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Re: MM4SP - Cossack Crusaders (WIP)
« Reply #10 on: June 15, 2019, 08:49:11 PM »
This looks rather promising! I'll be keeping a close eye on this 8)

June 16, 2019, 12:53:44 AM
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Offline TheDoc

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Re: MM4SP - Cossack Crusaders (WIP)
« Reply #11 on: June 16, 2019, 12:53:44 AM »
After reading the front post and seeing how it mentions 8 stages, I wanted to go ahead and confirm: best-case scenario, is there any room for the possibility of Wily stages in this mod down the road?

June 16, 2019, 04:21:14 PM
Reply #12

Offline Magnet Dood

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Re: MM4SP - Cossack Crusaders (WIP)
« Reply #12 on: June 16, 2019, 04:21:14 PM »
I can confirm that Wily stages are indeed planned for later down the road! It'll definitely take a while to get there, but have faith; we do have an implementation plan for them in place!

June 17, 2019, 06:43:54 AM
Reply #13

Offline TheDoc

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Re: MM4SP - Cossack Crusaders (WIP)
« Reply #13 on: June 17, 2019, 06:43:54 AM »
Gotcha; just curious. Just the 8 stages is pretty ambitious on its own, so I truly wish you guys the best of luck!

June 18, 2019, 11:18:30 PM
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Offline Superjustinbros

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Re: MM4SP - Cossack Crusaders (WIP)
« Reply #14 on: June 18, 2019, 11:18:30 PM »
As someone that has always wanted to see something tailored twoards non-competitive experiences, this is a welcome sight in my eyes. Especially with all the previous campaign mods crashing and burning- it'd be nice to see one reach completion.

Wood Man's stage also lookin hella fine.