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Author Topic: An interesting thing I found in the code for Light Labs  (Read 538 times)

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August 06, 2019, 10:10:06 PM
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Offline Powerof3

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An interesting thing I found in the code for Light Labs
« on: August 06, 2019, 10:10:06 PM »
Was looking through the Light Labs acs source when I found among other things (chapters names such as "Advent of the Stardroids") was this dialogue involving Roll, Megaman?, and Roboenza(I presume). Is this for the new Chapter 12/v6, an artifact of an older version, or something else I missed while playing?

Spoiler for Hiden:
Code: [Select]
Log(s:"\caRoll\c*: ", n:1, s:"\c*!"); SetActorState(19, "Talking"); AmbientSound("misc/chat",127);
Delay(35*2);

if(GetUserCvar(0, "mm8bdm_copydefeat1") == 0){
Log(s:"\caRoll\c*: I... I'm glad you haven't caught the virus that is spreading around."); SetActorState(19, "Talking"); AmbientSound("misc/chat",127);
Delay(35*5);

Log(s:"\caRoll\c*: I have a favor to ask... If you have time."); SetActorState(19, "Talking"); AmbientSound("misc/chat",127);
Delay(35*4);

Log(s:"\caRoll\c*: I just heard on the news that Mega Man has been playing pranks on innocent bystanders.");  SetActorState(19, "Talking");AmbientSound("misc/chat",127);
Delay(35*5);

Log(s:"\caRoll\c*: But that's not possible! Mega Man has been here the whole time!"); SetActorState(19, "Talking"); AmbientSound("misc/chat",127);
Delay(35*4);

Log(s:"\caRoll\c*: And pranks?! That just isn't something Rock would do!"); SetActorState(19, "Talking"); AmbientSound("misc/chat",127);
Delay(35*4);

Log(s:"\caRoll\c*: Could you check it out, please? Dr. Light doesn't want any of us leaving the lab."); SetActorState(19, "Talking"); AmbientSound("misc/chat",127);
Delay(35*4);
}
else
{
Log(s:"\caRoll\c*: That imposter is on the move again! Can you track him down?"); SetActorState(19, "Talking"); AmbientSound("misc/chat",127);
Delay(35*4);
}
}
SetPlayerProperty(1, 0, 4);

SetThingSpecial(19, 80, 51, 0, 1);
ActorFace(19, 1000);

if(GetUserCvar(0, "mm8bdm_copydefeat1") == 0){Log(s:"\caRoll\c*: \"Mega Man\" was last seen in the \cgFire Man\c* arena.");  SetActorState(19, "Talking");AmbientSound("misc/chat",127);}
if(GetUserCvar(0, "mm8bdm_copydefeat1") == 1 && GetUserCvar(0, "mm8bdm_copydefeat2") == 0){Log(s:"\caRoll\c*: \"Mega Man\" was last seen in the \chHard Man\c* arena.");  SetActorState(19, "Talking");AmbientSound("misc/chat",127);}
if(GetUserCvar(0, "mm8bdm_copydefeat1") == 1 && GetUserCvar(0, "mm8bdm_copydefeat2") == 1 && GetUserCvar(0, "mm8bdm_copydefeat3") == 0){Log(s:"\caRoll\c*: \"Mega Man\" was last seen in the \cnWave Man\c* arena.");  SetActorState(19, "Talking");AmbientSound("misc/chat",127);}

Delay(35*4);

Log(s:"\caRoll\c*: Good luck! And be careful!"); SetActorState(19, "Talking"); AmbientSound("misc/chat",127);

August 06, 2019, 10:54:04 PM
Reply #1

Offline Korby

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Re: An interesting thing I found in the code for Light Labs
« Reply #1 on: August 06, 2019, 10:54:04 PM »
Nope. That's just dialogue intended to let returning players know that the fights against Megaman? were added in v5b.

August 06, 2019, 11:29:13 PM
Reply #2

Offline Powerof3

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Re: An interesting thing I found in the code for Light Labs
« Reply #2 on: August 06, 2019, 11:29:13 PM »
Nope. That's just dialogue intended to let returning players know that the fights against Megaman? were added in v5b.

Ah, okay. That makes sense.