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Keep the original colors.
1 (5.3%)
Keep the original colors, but make them brighter.
6 (31.6%)
Re-color the tiles.
12 (63.2%)

Total Members Voted: 19

Author Topic: [Expansion]Mega Man 5 Game Boy  (Read 109544 times)

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November 07, 2010, 03:36:45 PM
Reply #15

Offline VyseTheLegend96

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #15 on: November 07, 2010, 03:36:45 PM »
Quote from: "Mr. X"
Quote from: "Korby"
The tilesets exist.
An NES palette exists.
MSPaint exists.

Figure out how to make the tilesets. It's not that hard.
(By the way, I'm saying "Get the original tilesets and recolor them with the NES palette.")

Where can I find the tilesets?  I'm looking in the usual places but to no avail.
i also do not see them

November 07, 2010, 09:54:13 PM
Reply #16

Offline Blaze Yeager

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #16 on: November 07, 2010, 09:54:13 PM »
Quote from: "Mr. X"
Quote from: "Korby"
The tilesets exist.
An NES palette exists.
MSPaint exists.

Figure out how to make the tilesets. It's not that hard.
(By the way, I'm saying "Get the original tilesets and recolor them with the NES palette.")

Where can I find the tilesets?  I'm looking in the usual places but to no avail.
someone on Sprites Inc. was doing rips of the tiles Mr.X
can't remember the name of the thread

November 07, 2010, 09:58:58 PM
Reply #17

Offline Mr. X

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #17 on: November 07, 2010, 09:58:58 PM »
Actually, I found that thread but the sets are such an incoherent mess I can't tell what's what.

November 07, 2010, 10:24:13 PM
Reply #18

Offline tsukiyomaru0

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #18 on: November 07, 2010, 10:24:13 PM »
to rip, use VBA with the SGB setting in Options -> Gameboy. That adds colors to the game (well, SOME color). And the tile ripping can be done with Tools -> Map Viewer OR Tools -> Tile Viewer. When cutting the tiles off with MS Paint or another program, remember that tiles are always 8x8 or 16x16.

November 07, 2010, 11:07:21 PM
Reply #19

Offline saskrotch

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #19 on: November 07, 2010, 11:07:21 PM »
i for one would love to see this expansion done in the original GBC/Super Gameboy palletes

November 08, 2010, 03:35:03 AM
Reply #20

Offline VyseTheLegend96

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #20 on: November 08, 2010, 03:35:03 AM »
Quote from: "Mr. X"
Actually, I found that thread but the sets are such an incoherent mess I can't tell what's what.
so, were you doing the tiles?  ;)

November 08, 2010, 04:20:38 AM
Reply #21

Offline Mr. X

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #21 on: November 08, 2010, 04:20:38 AM »
Obviously not yet since I haven't found a clean tile sheet.

November 08, 2010, 04:22:46 AM
Reply #22

Offline VyseTheLegend96

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #22 on: November 08, 2010, 04:22:46 AM »
Quote from: "Mr. X"
Obviously not yet since I haven't found a clean tile sheet.
hmm but WILL you do them if we find some? if so ill write you down on the op for the job of doing them

November 08, 2010, 04:25:32 AM
Reply #23

Offline Mr. X

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #23 on: November 08, 2010, 04:25:32 AM »
I'd try.

November 08, 2010, 07:51:36 AM
Reply #24

Offline CopShowGuy

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #24 on: November 08, 2010, 07:51:36 AM »
If you can find stage maps, I can also help with tile ripping.

November 08, 2010, 02:42:41 PM
Reply #25

Offline VyseTheLegend96

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #25 on: November 08, 2010, 02:42:41 PM »
Quote from: "VyseTheLegend96"
I was thinking we could give mega man 5 for the GB a try as it has its own original set of stages and robot masters(stardroids).
The main issue we might have with this is that the game is in black and white colors.
But if you will compare some stardroids with robot master stages(example: Neptune and wave man) you can probably see the similarities and visualize the colors. Or you can just be creative.(or ask me, i may have a idea)
But basically this expansion is for their stages. !We also need skins. If we do the skins Mike said he would do the weapons.! Anyways, this will include the following stages:
Mercury
Venus
Mars
Neptune
Jupiter
Saturn
Pluto
Uranus
Wily Space Craft Stage
*The reason Terra and Sunstar arent included is because they have no stage.
So whoever wants to give these a shot, as it may be kinda difficult, lemme know. I have ideas for every stage, so even if you dont have a idea, and are good at doom building, just lemme know and we can make the stage.

We also need tiles to be made first, so if someone will do those lemme know.
Mr.X said he would do these if we can find a tile sheet.
So we need a tile sheet.


Item, how they make work.(im writing them here if Mike may wanna check this out, but hes probably going to do it like this anyway, im just giving the stage desgners ideas of what to put as a similar item to these)
Salt Water: Shoots out a blob of water, kinda like search snake in the way it shoots out, but when the water hits the ground it splatters and does damage. If it hits before it splatters, it does mor dmg.
Photon Missile: Shoots a missle out, it delays before actually going forward, can set these up as a trap.
Bubble Bomb: Shoots out bubbles kinda like air man(as if it were straight up, itd be pretty useless, and it will continually go up). When it touches a enemy or wall it explodes.
Electric Shock: Sends a continual short range wave of electricity. Mega man cannot move while using it, only jump.
Black hole: Shoots out, lands, doesnt move, sucks enemies in, once it sucks them in, projectiles shoot out and its done. lol sorta like galaxy mans weapon
Grab Buster: Shoots out, and it steals enemies hp.
Break Dash: Chargable, if not charge it just shoots plasma shots. If it is charge mega man dashes quickly, damages enemies if they are hit.
Deep Digger: Like guts man item, but its makes projectiles when it hits a wall.
Spark chase: looks like gemini laser, but it just homes in on enemies.



So who wants to help?

(Just replace the robot master weapons for this game with a weapon similar to theirs, we can add the real weapons once they are done)

Skins
Mercury-Blaze
Mars-Brotoad
( it looks like kackebango has uranus, and zero.EXE did jupiter and venus, but i havent got permission for these yet, trift.exe also has done pluto and sunstar, but i havent got a response saying i could use them yet)

November 08, 2010, 02:44:25 PM
Reply #26

Offline Mr. X

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #26 on: November 08, 2010, 02:44:25 PM »
Next time, just edit the first post.

November 08, 2010, 03:47:42 PM
Reply #27

Offline VyseTheLegend96

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #27 on: November 08, 2010, 03:47:42 PM »
Quote from: "Mr. X"
Next time, just edit the first post.
woops didnt mean to do that

November 10, 2010, 03:17:38 AM
Reply #28

Offline VyseTheLegend96

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #28 on: November 10, 2010, 03:17:38 AM »
i dont mean to double post but
i could not find a stage map, or a tile sheet, so im kinda confused on what to do now lol

November 10, 2010, 03:24:01 AM
Reply #29

Offline Mr. X

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Re: [Expansion]Mega Man 5 Game Boy
« Reply #29 on: November 10, 2010, 03:24:01 AM »
Clearly you didn't look hard enough.

http://www.vgmaps.com/Atlas/GB-GBC/index.htm#MegaManV