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Author Topic: Tutorial collection.  (Read 34819 times)

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November 15, 2012, 02:00:42 AM
Reply #75

Offline Zard1084

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Re: Tutorial collection.
« Reply #75 on: November 15, 2012, 02:00:42 AM »
Yes i have one right now its Here

December 28, 2012, 06:22:46 PM
Reply #76

Offline Jakeinator

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Re: Tutorial collection.
« Reply #76 on: December 28, 2012, 06:22:46 PM »
I could really use a custom actor tutorial. I'm trying to add custom spikes to a stage, I think i got what I need but I'm not 100 % also it appears that the actor Isn't showing up for use in DB2.

EDIT: Also I'm not sure if I'm in the correct topic for saying this :P

January 01, 2013, 05:29:24 AM
Reply #77

Offline TERRORsphere

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Re: Tutorial collection.
« Reply #77 on: January 01, 2013, 05:29:24 AM »
Quote from: "Eon_and_Rush"
I could really use a custom actor tutorial. I'm trying to add custom spikes to a stage, I think i got what I need but I'm not 100 % also it appears that the actor Isn't showing up for use in DB2.

EDIT: Also I'm not sure if I'm in the correct topic for saying this :P
You need to give the actor a DoomEd Number.

August 13, 2013, 08:24:13 PM
Reply #78

Offline Linnie

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Re: Tutorial collection.
« Reply #78 on: August 13, 2013, 08:24:13 PM »
If anyone with coding ability has a lot of their time on their hands, I'm attempting to code a custom Hale, and I have no idea what I'm doing. I know this would be a daunting task, but if possible, would anybody be able to write up a tutorial to create Hale classes, or classes in general? I asked someone if a classes tutorial existed, and I was told that none did.

November 01, 2013, 05:00:20 PM
Reply #79

Offline BombHornet

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Re: Tutorial collection.
« Reply #79 on: November 01, 2013, 05:00:20 PM »
How about making a tutorial on creating HUD for weapons or making Classes? I've been searching everywhere to the end but no results. And I'm trying to make Megaman Zero classes, which I plan on making Harpuia, Leviathan, Fefnir, Phantom, Copy X, and Zero(protagonist version). I'm gonna post my project on the other board.

May 16, 2014, 08:22:56 PM
Reply #80

Offline Knux

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Re: Tutorial collection.
« Reply #80 on: May 16, 2014, 08:22:56 PM »
It's been quite a while since someone posted anything in this thread, but I wanted to place some mapping advice in here. Just to not make a new thread for it.

[2:37:35 PM] Knux: Just draw and keep at it, and if at a certain point it feels like it's too big or something, edit it.

[2:37:54 PM] Knux: Just strive to your original goal as much as possible.

[2:38:08 PM] Knux: If it really doesn't work in the end, then that's the right time to try something else.

[2:38:50 PM] Knux: Most of my maps, I've felt like scrapping before half the layout was done because I thought they wouldn't amount to something. But the FTM compo reaffirmed something valuable. Mapping is all about problem solving.

[2:39:19 PM] Knux: In the case of my Stone Man map, that was going to be scrapped at three areas done.

[2:39:36 PM] Knux: But what I did was get away from the computer and do something entirely different.

[2:39:45 PM] Knux: Later, when I came back, whoop. So. Many. Ideas.

[2:40:27 PM | Edited 2:40:43 PM] Knux: But the trick when being stumped is to completely forget you got stumped and clear your mind by simply doing other stuff. Frustration is creativity's enemy.

And remember, when mapping, what you intend to make is the problem you need to solve in itself.

October 12, 2014, 06:39:07 AM
Reply #81

Offline Zero1000

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Re: Tutorial collection.
« Reply #81 on: October 12, 2014, 06:39:07 AM »
Can i request a class maker tutorial?

January 29, 2016, 06:26:44 AM
Reply #82

Offline RageBurner

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Re: Tutorial collection.
« Reply #82 on: January 29, 2016, 06:26:44 AM »
I'd like to request a SBARINFO tutorial, myself.
I remember coming across a nice horizontal bar made by Lego, so I'd like to try making my own,
based on the MM8 hud style (smooth bars).

I have the graphics on hand, but I'm not sure what to do with them (although I've been trying to fiddle with Lego's HUD in SLADE, I hope he doesn't mind).

My idea is making a MM8 HUD with 3 gauges on a horizontal orientation, so it can be used with class mods that need two gauges for weapons.

April 16, 2016, 08:09:27 PM
Reply #83

Offline original-jerem

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Re: Tutorial collection.
« Reply #83 on: April 16, 2016, 08:09:27 PM »
Hello everybody !

I am French, so it's difficult to explain me. I like so much MM8BDM, thank you very much for creators of this game !

But I have problemes to play online with somes servors...
For exemple, this night there are 3 servors with true players (not BOT), but I can't join this games... when I click on "join" this message appear:

"Doomseeker - files are missing [......] Do you want Wadseeker to find the missing WADs? "
When I click on YES, it's appear "Wadseeker will not work correcly [.....] please review your config or refer to online [...]"

I am so sorry, I am lost ! Can you help me please ?
Friendly

April 17, 2016, 03:30:04 PM
Reply #84

Offline Korby

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Re: Tutorial collection.
« Reply #84 on: April 17, 2016, 03:30:04 PM »
Do you have Wadseeker set up to grab wads from http://www.best-ever.org/wads/ ?
This may be your problem.

April 19, 2016, 02:08:13 PM
Reply #85

Offline original-jerem

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Re: Tutorial collection.
« Reply #85 on: April 19, 2016, 02:08:13 PM »
hum... the probleme is that wadseeker doesn't download himself wad missing...

April 19, 2016, 02:59:34 PM
Reply #86

Offline King Dumb

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Re: Tutorial collection.
« Reply #86 on: April 19, 2016, 02:59:34 PM »
Hey original-jerem! I've included some pictures so that hopefully we can get your problem fixed!


1. Make sure you add http://www.best-ever.org/wads/ to your Wadseeker list.


2. Make sure that Wadseeker is putting the files someplace where Doomseeker can find them. In other words, make sure your Wadseeker file location (Wadseeker -> General) matches your File Paths location. Also, I think the error you're getting may have something about "Target directory is not set, is invalid or cannot be written to," so make sure the directory you use actually exists!
(Click the spoiler to see the image)
Spoiler for Hiden:

April 22, 2016, 10:48:21 PM
Reply #87

Offline original-jerem

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Re: Tutorial collection.
« Reply #87 on: April 22, 2016, 10:48:21 PM »
Dear King Dumb,

Thank for you wonderful help, I found the problem !!
I am very grateful about you !

I hope meet you one day on any deadmatch !

November 12, 2016, 03:43:25 PM
Reply #88

Offline SMMG44

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Re: Tutorial collection.
« Reply #88 on: November 12, 2016, 03:43:25 PM »
Um, how about "Making Classes in mm8bdm" ?

November 25, 2016, 04:35:13 PM
Reply #89

Offline SMMG44

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Re: Tutorial collection.
« Reply #89 on: November 25, 2016, 04:35:13 PM »
Is there NO class tutorial? I am looking for a way to make the sound if a class has 2 different weapons.


 

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