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December 10, 2010, 09:05:50 PM
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Offline MagnetMan497

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8 bitifying
« on: December 10, 2010, 09:05:50 PM »
How do you make sprites 8 bit?

December 10, 2010, 09:13:11 PM
Reply #1

Offline LlamaHombre

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Re: 8 bitifying
« Reply #1 on: December 10, 2010, 09:13:11 PM »
Beats me. Guess on colors?

December 10, 2010, 09:14:52 PM
Reply #2

Offline Max

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Re: 8 bitifying
« Reply #2 on: December 10, 2010, 09:14:52 PM »
Scratch in MSPaint

December 10, 2010, 09:26:14 PM
Reply #3

Offline MagnetMan497

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Re: 8 bitifying
« Reply #3 on: December 10, 2010, 09:26:14 PM »
Quote from: "Yellow Devil"
Scratch in MSPaint
what?

December 10, 2010, 09:30:06 PM
Reply #4

Offline mrjnumber1

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Re: 8 bitifying
« Reply #4 on: December 10, 2010, 09:30:06 PM »
Making graphics "8-bit" actually doesn't have anything to do with any of the graphics in the Megaman games (except mm8/9/10, potentially).
For sprites just use a transparent color, a black, a cyan, and the blue.. just make sure if you're doing a skin to check your RGBs against someone else's. That'll get you pretty close to accurately NES-like.
For tiles, use black and 3 other colors of choice. Make sure you don't make more than 4 sets of these colors or it's not valid paletting.

I don't know which "NES Palette" that CMM and co agreed on to use before hand so most likely you'll want to draw your color choices from whatever they used.

As far as actually making them.. you can use MSPaint just fine... but the lack of hotkeys and poor undo/redo buffers makes it not worth it. just uhhh legally obtain a pay software program, such as paint shop pro or paint.net or something. learn its hotkeys and its niches and you'll get better.

December 10, 2010, 09:33:41 PM
Reply #5

Offline Max

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Re: 8 bitifying
« Reply #5 on: December 10, 2010, 09:33:41 PM »
Quote from: "MagnetMan497"
Quote from: "Yellow Devil"
Scratch in MSPaint
what?

Make the 8-bit sprite from scratch. 8-bit sprites have to be smaller to compensate for the NES's bad processing that only allows small or little sprites on screen at a time

December 10, 2010, 09:57:56 PM
Reply #6

Offline Mr. X

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Re: 8 bitifying
« Reply #6 on: December 10, 2010, 09:57:56 PM »
However, if you're asking this specifically for skins, MSPaint will not work.  You need a program that supports transparency like Paint.NET or GIMP.

December 13, 2010, 12:17:56 AM
Reply #7

Offline NitroBro

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Re: 8 bitifying
« Reply #7 on: December 13, 2010, 12:17:56 AM »
alot is done in scratch, then gimp is used for transparency

December 13, 2010, 12:42:26 AM
Reply #8

Offline tsukiyomaru0

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Re: 8 bitifying
« Reply #8 on: December 13, 2010, 12:42:26 AM »
Megaman's sprite is made of two "Layers".
Layer 1's colors: Black, Cyan, Blue and Transparent (any color you'll set to transparent)
Layer 2's colors: beige, white, black and transparent (same as above)

Layer 2 is used for his face, obviously, while layer 1 is his body.

In total, Megaman's sprite has 6 colors.

December 13, 2010, 12:57:40 AM
Reply #9

Offline TERRORsphere

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Re: 8 bitifying
« Reply #9 on: December 13, 2010, 12:57:40 AM »
Quote from: "tsukiyomaru0"
Megaman's sprite is made of two "Layers".
Layer 1's colors: Black, Cyan, Blue and Transparent (any color you'll set to transparent)
Layer 2's colors: beige, white, black and transparent (same as above)

Layer 2 is used for his face, obviously, while layer 1 is his body.

In total, Megaman's sprite has 6 colors.
Nice made up bullshit there.

December 13, 2010, 01:06:33 AM
Reply #10

Offline tsukiyomaru0

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Re: 8 bitifying
« Reply #10 on: December 13, 2010, 01:06:33 AM »
Quote from: "DoomThroughDoom"
Quote from: "tsukiyomaru0"
Megaman's sprite is made of two "Layers".
Layer 1's colors: Black, Cyan, Blue and Transparent (any color you'll set to transparent)
Layer 2's colors: beige, white, black and transparent (same as above)

Layer 2 is used for his face, obviously, while layer 1 is his body.

In total, Megaman's sprite has 6 colors.
Nice made up bullshit there.
It's all true. Get Nesticle and use the "Tile Viewer"

EDIT: Actually, seems that ANY tile viewer from ANY emulator shows the same. See?

December 13, 2010, 02:37:49 PM
Reply #11

Offline Myroc

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Re: 8 bitifying
« Reply #11 on: December 13, 2010, 02:37:49 PM »
Yeah, that is a fact. To get around the color limit on the NES they made Mega Man's face a different sprite and pasted it over the base body.

March 22, 2019, 11:46:54 PM
Reply #12

Offline CyberSpark XK

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Re: 8 bitifying
« Reply #12 on: March 22, 2019, 11:46:54 PM »
im not good at making sprites. :confused:

March 26, 2019, 11:13:10 PM
Reply #13

Offline Korby

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Re: 8 bitifying
« Reply #13 on: March 26, 2019, 11:13:10 PM »
Just practice. Everyone starts somewhere, and if you earnestly try to improve you should get notice results.